Editorials
Terror In Space: Revisiting The Sci-Fi Horror of ‘System Shock 2’ On Its 20th Anniversary
The System Shock games remain some of the most intriguing works of science fiction horror to this day. With today marking the 20th anniversary of the critically successful System Shock 2, let us embark down a nostalgic road of chilling sci-fi delight.
The game takes place aboard a spaceship in the year 2114; you take on the role of a soldier with amnesia who awakens in a cryo-tube. The ship is infested with mutated beings, controlled by an alien hive mind called “The Many.” Upon awakening, you are contacted by Dr. Janice Polito, who guides you through the ship and instructs you to find her. From there, it is up to you to survive and put an end to all the threats that await you.
Co-developed by Irrational Games and Looking Glass Studios, as well as designed by game auteur Ken Levine, System Shock 2 is an iconic landmark in the first-person shooter and survival horror genres. Along with its terrific atmosphere, the game incorporated role-playing depth into its FPS gameplay, while providing an intriguing narrative.

As a whole, the ship embraces a cold and haunting atmosphere. Through audio logs and ghostly apparitions that appear at times, one is able to learn more about the game’s backstory. The environment exudes a grim appeal that is similar to films like Alien. Levin and the developers really hit the nail on the head with this environmental storytelling, providing a setting that establishes emotion, while also feeding the player bits of narrative context. Players can also hack machines and research enemies, providing further depth into System Shock 2’s world and gameplay.
The RPG elements come in the form of what military branch the player chooses at the start of the game, as well as how they develop their avatar overtime. Each of the branches offers a particular specialization; for example, the “Marine” branch has stronger expertise in weaponry compared to that of the “Navy” branch. “Cyber-modules,” which can be collected through completing missions, can be spent at “cyber-upgrade units” to build upon your character’s stats. Along with guns and melee combat, there are also that of psionic powers (such as invisibility and the ability to shoot fireballs).
Narratively, System Shock 2 involves SHODAN, an evil A.I. and the antagonist of the first System Shock; however, another aspect that makes System Shock 2 so fondly remembered is how SHODAN is utilized in the game. Spoilers ahead. At the end of System Shock, the player destroys SHODAN. Later on in System Shock 2, the player comes to find out that not only is Dr. Janice Polito dead, but the voice of the doctor that has been speaking to them has actually been SHODAN. She decided to mask herself as the doctor in an effort to gain the soldier’s trust. She shares that she is responsible for the Many aboard the ship and wants to guide the player towards defeating them (since they are beyond her control now). Towards the end she reveals her desire to merge cyberspace and real space, and it is up to the player to defeat her.

What is fascinating about SHODAN within the narrative is how she manipulates the player. With the introduction of the doctor, it is normal to assume that she is there to assist the player and navigate them through objectives. Because of such gaming conventions, it comes as a surprise when SHODAN is revealed and the player has been doing her bidding. This narrative component of the game not only makes the story all the more interesting, but also creates a fascinating meta aspect. Funny enough, this meta element is something that Irrational and Levine would explore further in System Shock 2’s spiritual successor: Bioshock.
Not only did System Shock 2 release to a wave of critical praise, but it received several “Game of the Year” awards. To this day System Shock 2 is remembered as a heavily influential title in gaming history; from its unique take on storytelling, to its innovative merge of RPG, shooter, and adventure elements, System Shock 2 has gone on to impact numerous video games.
For years fans have been wanting a sequel to System Shock 2. At the time of this writing, a remake of the first System Shock is in production (you can pledge funds towards the production and learn more via this link), and a fully-fledged sequel was first announced a few years back, with behind the scenes troubles meaning we only got a first look at it earlier this year.
System Shock 2 is one of gaming’s most powerful works of nostalgia; while it may not graphically hold up to modern titles, its story, gameplay, and environment, still make for a fun and intriguing experience. System Shock 2 remains an important title in the world of science fiction horror, while also being responsible for new shifts in video game design and development.
Editorials
Taking a Closer Look at the ‘Christmas Carol’ Ghosts of Ti West’s ‘Ebenezer’
The trailer for Ti West’s upcoming adaptation of A Christmas Carol raised a lot of eyebrows when it dropped earlier this week. While plenty of folks initially dismissed Ebenezer as a derivative project meant to cash in on the recent wave of unnecessary prequels that expand the backstory of beloved characters (such as 2023’s Wonka), Charles Dickens’ original novel already made a point of exploring Ebenezer Scrooge’s origins in detail – meaning that this new film is likely just a particularly faithful adaptation of the source material under a different name.
Couple that with the fact that the movie is being helmed by a genuine horror auteur and I think it’s safe to say that the latest iteration of the first modern ghost story is in good hands.
That being said, one detail that immediately jumped out at me during the brief teaser (other than a blink-and-you’ll-miss-it nod to Johnny Depp’s iconic bedroom death scene from the original A Nightmare on Elm Street) is the fact that many of Ebenezer’s ghosts appear to have been directly lifted from the iconic John Leech illustrations that accompanied the first edition of Dickens’ novel.
Here are a couple of stills from the trailer compared to the original artwork:

The Ghost of Christmas Yet to Come in ‘Ebenezer’ and ‘A Christmas Carol’

The Phantoms in ‘A Christmas Carol’ and ‘Ebenezer’

Marley’s Ghost in ‘Ebenezer’ and ‘A Christmas Carol’
Mainly working with old-school wood and steel engravings that would later be transferred to print, Leech was instrumental in crafting the iconic look of history’s most influential phantoms – especially since Dickens is said to have been deeply involved with the creation of these so-called “comic illustrations.”
And since the novel is commonly said to have popularized spiritualism in Victorian England, much of the ghostly iconography that we still see in genre media to this very day (including some of Ti West’s previous films) can be traced back to the author’s partnership with Leech.
Ebenezer won’t be the first A Christmas Carol adaptation to borrow heavily from these designs, but I can appreciate how Ti West is incorporating an important part of horror history into his latest film.
Ebenezer will be available in theaters starting November 13.

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