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Looking at the PlayStation’s Many Curious ‘Resident Evil’ Clones

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We dig into some of the more obscure series of survival horror titles that hit the PlayStation and tried to capitalize on ‘Resident Evil’s’ success.

It’s been well over two decades since the original Resident Evil first hit the PlayStation and forever changed survival horror gaming for the console. Capcom wouldn’t necessarily “perfect” the Resident Evil formula until its sequel, but the first game in the series showed many other developers not only what could be possible but that there was a very viable market for survival horror titles. The first Resident Evil is a charming, groundbreaking video game, but it’s also incredibly rough around the edges. It’s because of the thought and care that was put into the title and its world that make it rise above its imperfections and become a classic. Some comically bad voice acting doesn’t hurt either.

It would be two years after the release of Resident Evil that its sequel would come out and many companies took advantage of that window and tried to replicate Resident Evil’s formula and make their own popular horror franchise. Judging by the fact that the Resident Evil series is still going strong and the majority of these clones came, went, and were forgotten rather quickly only speaks to the resilience of Capcom’s survival horror hit. However, since so many of these games turn out to be such bizarre disasters, here’s a look at a number of PlayStation survival horror games that did their best Resident Evil impressions to middling success.


Countdown: Vampires

Imagine Resident Evil…but with vampires! That may be an oversimplification of Countdown: Vampire, Bandai’s attempt at the survival horror genre, but that’s pretty much what’s going on here. Casino City is evidently no Raccoon City and this is a lesser version of Resident Evil in every way, right down to the item menus, which are nearly identical. There’s a highly monotonous mix of fighting monsters, solving mild puzzles, and acquiring key cards. Even though Countdown: Vampire’s bestiary of creatures expands to werewolves and giant insects, the fact that it looks quite poor for a 2000 release and plays worse than the original Resident Evil when the third title was already out at this point erase much of this goodwill.

Perhaps the most interesting aspect of the title is that it allows you to even anesthetize and save the vampires that you encounter, or just kill them, with this ultimately affecting your final score and which ending you’ll receive. The problem with this mechanic is that it takes so much more work and time to save a vampire that it instantly becomes not worth it and a lost cause. It also features some voice acting that even puts Resident Evil to shame in the cringe department, which makes this title worth checking out for the morbid curiosity factor alone. The most infuriating aspect of Countdown: Vampires is that the game requires you to play through it in its entirety at least twice, and under certain conditions, in order to gain access to the full story.


OverBlood 1 and 2

It’s kind of adorable to see EA making a go at the survival horror genre, but their game OverBlood deliciously mixes together survival horror with sci-fi and weaves together a narrative about genetic experimentation gone wrong. This is certainly a more interesting slant than just zombies, but OverBlood tries to cram a whole lot of gameplay into the experience with different playable characters (one of which is very Barry Burton-esque) and the ability to shift between both first- and third-person camera perspectives. OverBlood adopts the same basic combat and light puzzle elements that Resident Evil does, but it even tries to emulate more of an arcade and platformer experience with some of its tasks. OverBlood is heavy in the exploration department, but many critics cited this as making the gameplay too slow and uninteresting. The title was met with mixed responses, but still looked impressive enough and offered enough originality to warrant a sequel the following year.

Strangely, the game’s sequel only saw release in Japan and Europe, while an American port never happened. That being said there are some absolutely terrible localization errors that happen here, such as a level at a “warehouse” being interpreted as “whorehouse” and a grenade launcher being referred to as the very literal, “hand bomb-throwing device.” Overblood 2 pushes the story to the year 2115 and looks at a crooked corporation that wants to destroy the planet before packing up and heading for somewhere else. An overly complicated storyline, lengthy, unskippable cut scenes, and slow loading times plagued the sequel and made sure that Overblood never became a trilogy.


Galerians

While some games on this list try to separate themselves from Resident Evil by the monsters that prey on the heroes, Galerians takes an even bigger swing by taking guns completely out of the equation and giving the protagonist psychic powers. It’s a very cool shift for the Resident Evil formula and even though tank controls still hinder gameplay in some ways, the telekinetic and pyrokinetic powers go a long way. The psychic powers in the game come with a highly complex system where there are three gauges to manage that deal with his health, psychic powers, and mental exhaustion from using these abilities. Accordingly, maxing out the AP gauge will push the character into a psychic berserker mode that instantly kills enemies, but will also make you go insane and kill yourself if you let it do on too long.

Galerians is a refreshing exception to the rule here and rather than it being a lazy copy of Resident Evil, it’s actually a game that tries to do too much and overcomplicates the formula, if anything. This title has some great ideas that show up in a more refined sense in acclaimed action-adventure games years later. Galerians is a flawed experience, but it’s still a unique, worthwhile early survival horror title that did well enough with critics. It gained enough of a following to earn a sequel on the PlayStation 2, Galerians: Ash, which takes itself even more seriously and doesn’t exactly push the material in the most interesting direction.


Devilman

The Devilman franchise has a lot more cache in Japan, which likely contributes to why this PlayStation title was never localized, but new additions to the canon like Devilman: Crybaby have definitely put the violent, weird franchise on people’s radars in North America. The Devilman anime is yet another series that actually isn’t a bad fit for a Resident Evil clone, it’s once again a case of poor controls that bring this one down. The Devilman series deals with a human who wields a dangerously powerful demon alter ego. This game ambitiously tries to translate that idea over to the survival horror genre, albeit with mixed results.

For the beginning of the game you play as Akira and defend your way against demons like you would in Resident Evil, but then you gain the power to turn into Devilman, which makes the slaughter of monsters even easier and more entertaining. It’s like when Resident Evil eventually lets you play as a superpowered Wesker, but ages before that was in the cards. Even though this adds some variety, it’s flawed in its execution. All in all though, it’s not the worst game on this list and it’s still enjoyable to play and a decent property tie-in title. Plus, it features some especially bonkers CG cut scenes that reinvent the ‘70s anime in impressive ways. It’s just a shame that this level of attention to detail and passion doesn’t translate over more to the gameplay mechanics.


Evil Dead: Hail to the King

Video game titles that try to take advantage of existing franchises are always tricky business. Sometimes they can be the perfect synthesis of ideas or at other times they can enrage a passionate fan base. Evil Dead: Hail to the King had potentially even more on the line since it some ways it claimed to be the continuation of a then-dead franchise. Taking the universe of Evil Dead and putting through the filter of Resident Evil isn’t inherently a bad idea, it’s just something that needs to be done right. Unfortunately, from a glance, Hail to the King may look like a serviceable Resident Evil clone, but it actually borrows the worst gameplay and control aspects from the title. This game is hard to control, the gameplay is highly repetitive and not at all fun in the way playing as Ash Williams should be, and it’s short. It’s very easy to beat this game in one sitting (although somehow it spans two discs), which is pretty inexcusable. It’s like they set out to do the bare minimum and once it was hit they decided to end the game. The combat system is also pretty atrocious and the kind of thing that makes you curse because things aren’t working as they should (there are some serious issues with the hit boxes and collision detection that are not groovy), even if there are still some creative deadite enemies that you get to fight.


Vampire Hunter D

Jaleco’s Vampire Hunter D survival horror entry has its undead heart in the right place and has the assistance of a franchise to back it up, but the result is a rather choppy mess. Vampire Hunter D boasts the traditional pre-rendered backgrounds and look of Resident Evil, but it also incorporates light puzzle solving and copious key collection to progress. Not only does Vampire Hunter D involve vampires in place of zombies, but you also control a vampire (who in turn has a VP—vampire power—meter) and get to take advantage of his bloodthirsty powers. In addition to more traditional combat, D’s primary weapon is a sword, which is also a refreshing change of pace and conjures an early Devil May Cry vibe. There are also a number of defensive maneuvers, like jump, dodge, and strafe, which you’d think would add more variety to Resident Evil’s combat system, but they really just complicate and muddle the gameplay. Inflicting damage on enemies is an immensely frustrating experience and the title doesn’t even do the franchise justice in the way that the Devilman game is at least respectful of the source material.


Men in Black: The Game

This may not seem like a conventional survival horror title, especially when the Men in Black film is more of a sci-fi action comedy, but Men in Black: The Game borrows so much from Resident Evil that it’s hard to not draw the comparison between the two. The game utilizes a fixed camera third-person perspective as you go around fighting aliens and solving light puzzles as well as negotiating your way around a myriad of key cards. Put a different skin on the characters and it is a Resident Evil game. Unfortunately, as can be the case with movie tie-in titles, Men in Black: The Game features an overall laziness that even extends into some very tired voice acting performances. The game takes some creative swings and it goes beyond the events of the first film and adds even more monsters into the mix, like spore frogs, a riff on The Thing and a Chupacabra hunt. This material is encouraging, but it doesn’t really matter when the controls are already so broken. This is definitely one of the more critically maligned Resident Evil clones and it was hated so much that UK gaming mag, Computer and Video Games gave it a 1/10.

Daniel Kurland is a freelance writer, comedian, and critic, whose work can be read on Splitsider, Bloody Disgusting, Den of Geek, ScreenRant, and across the Internet. Daniel knows that "Psycho II" is better than the original and that the last season of "The X-Files" doesn't deserve the bile that it conjures. If you want a drink thrown in your face, talk to him about "Silent Night, Deadly Night Part II," but he'll always happily talk about the "Puppet Master" franchise. The owls are not what they seem.

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Editorials

‘The Vampire Lestat’ Concert Event Launches New Season With The Ultimate Expression Of Fandom

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Beacon Theatre's The Vampire Lestat Marquee The Vampire Lestat Concert

There are thousands of passionate fans decked out in gothic chic and champing at the bit like feral creatures. They’re screaming for Lestat, a legendary vampire-turned-rock star, as if the entire crowd has been glamored into submission.

The entire experience is magic, but not because some supernatural thrall has been activated. What’s going on is even more special. It’s the power of the effusive fandom that’s been authentically assembled by AMC’s sublime Immortal Universe, namely Anne Rice’s Interview with the Vampire, now, The Vampire Lestat.

The Vampire Lestat is far from the first Anne Rice adaptation, and it’s not as if there’s been a lack of erotic vampire material for audiences to sink their teeth into. On June 2nd, during a one-night-only spectacle, New York City’s prestigious Beacon Theatre shook from Sam Reid’s bravado performance and an audience full of adoring fans who had already memorized Lestat’s songs.

It’s clear that The Vampire Lestat just hits differently than its predecessors. It’s become more than just a TV series at this point, and this opulent display of ego, swagger, and pure sex is the perfect way to premiere the new season and give back to the fans who helped make Interview with the Vampire/The Vampire Lestat such a breakout success. It’s exactly the sort of hyperbolized hedonism that would make Lestat cackle.

The Vampire Lestat Rolling Stone Cover

For all intents and purposes, AMC has successfully created the illusion that this concert/premiere is just one of the many destinations on Lestat and his band’s 54-stop tour that is simultaneously playing out on this season of television. It’s such a sophisticated and thorough level of interactive fan engagement that the audience doesn’t just understand, but also manages to accentuate through its involvement.

It’s a level of seamless synergy that’s not unlike the give-and-take relationship of vampire and victim. 

Before the concert started,LeStanswere sitting in the Beacon and flipping through a fake Rolling Stone issue with Lestat emblazoned on the cover, complete with interviews with the undead frontman inside. Other fans were admiring the vinyl pressing of Lestat’s EP as they walked past a section of undead band merch. Fandom and fantasy blur together, and it all becomes this elaborate, immersive experience. Fan celebration, erotic gothic fantasy, and a lavish rock concert transform into one beautiful thing.

To this point, AMC Global Media’s Chief Content Officer and President of AMC Studios, Dan McDermott, introduced the event by reiterating to fans,You are the heartbeat of the series.That’s abundantly clear on nights like this as that heartbeat collectively pulses to this performance. In terms of how AMC engages with The Vampire Lestat’s fans, it’s as bold a reinvention as the season itself.

This intuitive gamble speaks to AMC’s creativity in this department and a fandom that is eager to seize such opportunities. It’s the same innovation that led to zombie walks for The Walking Dead and real-life Los Pollos Hermanos restaurant pop-ups from Breaking Bad. It’s a great way to pump up the audience for The Vampire Lestat and then maintain that enthusiasm for the whole season.

The Vampire Lestat's Sam Reid as Lestat at Beacon Theatre.

For most series, a rocknroll concert just doesn’t make any sense as a promotional tool. The Vampire Lestat finds itself in a very unique position where it can deliver an excellent concert at an iconic theater, but also use it to showcase The Vampire Lestat’s music by Daniel Hart (who was shredding on stage alongside Reid and the rest of their band) and, more than anything, Sam Reid’s endless charisma.

The way in which Reid feeds off of the crowd’s energy, modulating his performance and giving different sections of the Beacon life, is a perfect distillation of the series’ thoughtful relationship with its audience and how it’s become such a breakout success for AMC. AMC Studios President Dan McDermott emphasized that the fans are the reason that the show is still here and why an event like this is even possible. It’s rare to see a series in which every single cog in the machine is so perfectly attuned to its fans. Reid’s fans already cheer whenever they see him, so why not translate that to a concert setting?

It’s clear in this season of television that Reid was born to be a rock star, but it’s surreal to see him effortlessly command the stage — and the audience — at every step of the concert. He recites Shakespeare monologues and bitches out Armand between songs, all while the audience screams in support. For the duration of this concert, Reid is Lestat, and he’s given thousands of fans a memory that’s as immortal as any vampire.

Now bring on the encore and get this show on the road!

 

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