Editorials
The 5 Scariest ‘Warhammer 40K’ Games
The fictional universe of Games Workshop’s Warhammer 40,000 IP is a place rife with madness, violence, lurking horrors and a representation of mankind that is far from being “the good guys”. A universe that is so bleak, so nihilistic to the point of parody would mean that it is rife for some grand tales of horror. Yet, most horror in Warhammer 40,000 is indirect—simple gore, demons, and bad endings for all involved. Direct horror stories are a relatively new venture for Games Workshop (their novel publishing house Black Library now has a dedicated horror vertical and the forthcoming Eisenhorn television series will undoubtedly be soaked in horror motifs) and their video game licensing has yet to see a true horror experience be born. But that does not mean that there aren’t chills and terrors to be found in Warhammer 40,000 themed video games. In fact, here are five of the scariest Warhammer 40,000 video games that you should play and, in turn, be scared by.
Warhammer 40,000: Space Marine (2011) by Relic Entertainment

Warhammer 40,000: Space Marine is a deceptively simple video game (and a rather blunt game-title). In it, players control a titular space marine—gene-enhanced humanoid beings of war and ruin who are clad in thick power armor and use larger-than-life weapons—sent to a forgeworld beset by cockney-accented Orks. Players shoot and slice their way through the green menace leaving only body parts and viscera in their wake. It all plays quite well and still holds up swimmingly, and it is a real shame that it is not backward compatible. And at face value, not much of it seems scary. Yet, once Chaos marines (evil space marines) and daemons of the warp get involved, things take a turn for the phantasmagoric in the creepiest ways possible. Oh, and the fact that every step of the way, the space marine story is filled with fascistic turns that will make anyone (including the story’s main character, Captain Titus) think twice about their in-game actions.
Warhammer 40,000: Inquisitor – Martyr (2018) by NeocoreGames

An action RPG in the Warhammer 40K universe? Yes, please! Well, Warhammer 40,000: Inquisitor – Martyr is exactly that. It is Diablo in space with oppressively grimdark visuals and lore. Far from a perfect game (just look at its name), Warhammer 40,000: Inquisitor – Martyr does excel in making the player feel one with the 40K setting. Planets are desolate and in varying states of decay and ruin. Monsters are around every corner and they range from “just scary” to downright petrifying. But this is 40K after all, so they all pop and tear apart in appropriately gory fashions. In some regards, players become the true horror of the experience—an overleveled Inquisitor mowing down swarms of lesser foes is, well, a power-trip for the ages. But if the game tips the level system against the player, then combat becomes a scary exercise in attrition. Warhammer 40,000: Inquisitor – Martyr is a delightfully eerie top-down experience that is imbued with horror from its very first screen—a gothic starship meandering through the miasma of space.
Warhammer 40,000: Fire Warrior (2003) by Kuju Entertainment

Warhammer 40,000: Fire Warrior is a deceptively run-of-the-mill early 2000s first-person-shooter. Yet, players do not play as space marines or the Imperial Guard. Instead, players are dropped into the alien boots of the Tau—a blue, tall and lanky alien species who believes in “The Greater Good” and go to war in sleek, futuristic war machines. Playing as a Fire Warrior, war is fought with lasers and grenades. Rooms are cleared, enemies are put down, and all is as it should be in the dark future of the 41st Millenium. Fire Warrior only becomes truly terrifying when the player-controlled Tau face-off with space marines. We are so used to seeing this fictional universe through the lens of space marine’s helmet so it’s only right that we should experience what it must be like to be on the business end of their zealous wrath. And, well, it is wholly unnerving. These weapons of war are damage sponges whose weapons crack with apocalyptic fury, and as your fellow Tau blow apart all around you, you just might find yourself taking a break to catch your breath as the terror of war ramps up in Warhammer 40,000: Fire Warrior.
Space Hulk (1993) by EA

Space Hulk is a bonafide classic that is rarely talked about today. Released for the PC and MS-DOS in 1993, Space Hulk saw players controlling cumbersome space marines in bulky terminator armor as they fought to clear derelict spacecraft of the genestealer hordes. Genestealers are fast, near-feline alien creatures that live to slice, chomp, and reign brutal death on anyone who crosses their path. Based off of the popular tabletop game, Space Hulk is a slow and claustrophobic tactical experience that is imbued with such intense claustrophobic horror that each move becomes a mountain unto itself. Death comes quickly and victory has to be earned through blood and loss. The game is so steeped in atmosphere that it is almost easy to forget that, above all else, Space Hulk is a stellar tactics title Yet, unlike most tactics games, Space Hulk will make you fear what lurks in the dark.
Space Hulk: Deathwing (2016) by Streum On Studio & Cyanide Interactive

Like Space Hulk before it, Space Hulk: Deathwing concerns itself with terminator space marines ordered to purge genestealers from derelict ships. But in Space Hulk: Deathwing players experience the claustrophobic terror and brutally swift combat encounters in first-person. Yes, Space Hulk: Deathwing is a co-op first-person survival shooter that is a mix of Left 4 Dead with more exploration, as the game’s environments are large. But around most corners and behind most mag-locked doors lie hordes upon hordes of the genestealer menace. Combat is brutal. Space marines and genestealers rip and tear with unbridled fury and, well, limbs and innards cake every step of the terminator marines’ journey. When put into the first-person perspective the player experience of Space Hulk: Deathwing becomes all the more terrifying. Your field-of-vision is brought in and obfuscated by the heads-up-display of your terminator armor, and genestealers can attack from any and all directions, or from everywhere all at once. It is a claustrophobic experience in every regard no matter how open it gets, and on harder difficulties, it becomes a truly harrowing slice of horde-based survival horror.
Editorials
Before ‘The Blair Witch Project’, ‘Alien Autopsy’ Showed How Real Found Footage Could Feel
The line separating artist from con man is a lot thinner than you might initially believe. While I think we can all agree that lying for the sake of profit is actively malicious behavior, isn’t it also true that the faux documentary aspect of The Blair Witch Project is half the reason why that film became such a cultural phenomenon? After all, if there’s one thing filmmakers have in common with stage magicians, it’s that misleading and misdirecting audiences is simply part of the job.
That’s why I’ve developed a habit of mostly ignoring the moral quandaries behind many of film and television’s biggest “hoaxes” in favor of appreciating the narrative elements that drive productions like Mermaids: The Body Found and even Animal Planet’s highly underrated The Cannibal in the Jungle. However, if there’s a definitive case of a highly publicized broadcast fooling the world into taking it seriously, it has to be Fox’s infamous 1995 TV special Alien Autopsy: Fact or Fiction.
It’s been over three decades since that eerie footage first haunted television screens right at the peak of the ’90s ufology craze, and in that time, the video has taken on a life of its own. From countless parodies and references in everything from The X-Files to Tony Hawk’s Pro Skater (as well as John Dower’s recently released tell-all documentary The Alien Autopsy Scandal, which I’d highly recommend to genre fans everywhere), there’s no denying the legacy of the Alien Autopsy video. However, I rarely see the tape discussed as what it truly is: a highly convincing found footage film directed by a passionate stage magician and brought to life by masterful practical effects work.
That’s why I’d like to invite readers to join me on a deep dive into one of the most infamous broadcasts of all time in an attempt to reevaluate the footage as a fascinating narrative experience rather than a complete hoax.
The TV Special That Convinced Millions It Was Real

Ray Santilli next to Extraterrestrial replica in ‘The Alien Autopsy Scandal’
For starters, regardless of whether or not you believe that there was in fact an extraterrestrial crash in Roswell during the summer of 1947 and that some form of autopsy was performed on the victims, the producers behind the black & white recordings, Ray Santilli and Gary Shoefield, insist that their video was a “restoration.” Though I’d argue that the proper word is “remake”of genuine footage that was too damaged to air on television. That’s why the duo went on to recruit filmmaker and eccentric magician Spyros Melaris and sculptor/monster designer John Humphreys to bring their version of the autopsy to life and sell it to the highest bidder.
This is where the story of the Alien Autopsy as a narrative experience really begins. Melaris claims that his approach to the faux recording consisted of striving for extreme period accuracy in both shooting equipment and setting while also planting subtle details that would initially seem like mistakes but could later be revealed to actually fit the time period. That being said, the filmmaker was under the impression that the short would be released for free as a PR stunt, with the team later producing and selling an informative documentary chronicling exactly how the footage was faked and commenting on how easy it is to manipulate public perception with a good old-fashioned magic trick.
This obviously isn’t how things went down, and that’s likely the reason why Melaris has since distanced himself from everyone else involved with the project. Yet, no amount of behind-the-scenes drama can undermine the genuine effort that went into making the short as impressive as it is. From the sourcing of real animal organs from a local butcher to make the organic part of the creature more lifelike to the highly detailed sculpt that made use of a hollowed-out underlayer that could be filled with fake blood and assorted viscera, there’s a reason why so many Hollywood specialists are still impressed with the artistry on display here.
Of course, the believability is only half the story, as I think that the best part of the autopsy is how Melaris builds on the existing tension by obscuring certain details and often embracing the chaos of what a real examination of extraterrestrial life could feel like. The camera often goes out of focus at just the right time to make certain effects hit even harder, and we can only speculate as to what the hazmat-suited doctors are gesticulating about during the operation. There’s a real air of mystery to the whole thing that almost makes it feel like a cosmically terrifying, cursed film containing forbidden knowledge that civilians were never meant to see.
So when Fox’s Fact or Fiction brings in the specialists to comment on the film and its otherworldly subject, it’s no surprise that we end up with one of the most memorable mockumentaries of all time – albeit one where the participants are unaware that the footage they’re commenting on is basically a large-scale practical joke. A joke that the network was obviously in on, as many participants claim that the TV special cut out significant portions where guests point out that they believe the footage to be an elaborate hoax.
The Lasting Impact of the Hoax Turned Cultural Event

Regardless, I remember going to bed terrified after watching reruns of the special and thinking about the respected pathologist who claimed that the body was almost certainly inhuman, with even effects maestro Stan Winston commenting on how difficult it would be to recreate some of these visuals through practical puppetry. That’s not even mentioning Jonathan Frakes’ dramatic hyping up of the disturbing imagery as if he was talking about the tape from The Ring, with his spooky demeanor here likely being responsible for his later role as the host of Beyond Belief: Fact or Fiction a few years later.
Personally, I’d argue that the Alien Autopsy phenomenon had just as much of an impact on me as a horror fan as The Blair Witch Project, a film that was almost certainly influenced by the success of this immensely popular hoax (to the point where they even produced their own TV special commenting on Heather’s found footage). Even if Fox didn’t intend to produce a narrative feature about the aftermath of the Roswell crash, the end product still holds up remarkably well as a highly entertaining mockumentary exploring the idea that we may not be alone in the universe.
While neither Santilli nor the rest of the production team has ever commented on this, I also think it’s very likely that the idea of a faux Alien Autopsy could have been influenced by Dean Alioto’s The McPherson Tape/UFO Abduction. I’ve already written about how this granddaddy of found footage was co-opted by rogue ufologists who began selling bootlegs of the tape at conventions as if it were real evidence of a close encounter, so it’s not that much of a stretch to imagine that Santilli and company could have heard about this phenomenon and been inspired to come up with their own highly profitable hoax.
At the end of the day, it’s unlikely that the Alien Autopsy film is recreating any real footage from Roswell, but I can still appreciate the short and the accompanying television event as a standalone horror story that still influences the way we see found footage to this very day.
After all, the possibility that something could be real is often much scarier than finding out for sure – and that’s why I think Alien Autopsy: Fact or Fiction is still worth revisiting three decades down the line.
You must be logged in to post a comment.