Editorials
Returning to the Pit: Celebrating the Hellish Delight of ‘Dante’s Inferno’ 10 Years Later
Near the end of my high school days, I was lent a book that would forever change me.
The book was a poem about a guy who walks through literal Hell. As a fan of all things dark, I was immediately sold. I went home that night and began reading. Even as a large work of poetry, I found myself absorbed; not only did I find the language to be stunning, but the world-building of Hell was fascinating. Among all the books, comics, and manga I read throughout high school, this poem was my favorite.
The poem was called Inferno, the first part of an epic titled The Divine Comedy, written by Dante Alighieri in 14th century Italy. Inferno has since become one of my all-time favorite reads. So as a huge fan of Inferno, it came as an incredible surprise when I found out it was being adapted into a video game.
Released back in 2010 by Visceral Games – the lovely folks who brought us Dead Space – Dante’s Inferno is a creative adaptation of the classic poem. Through its incredible design, gameplay, and narrative, Dante’s Inferno has come to be one of the most exhilarating action games of the 2010s.

For the sake of presenting a more action-driven story, Visceral went ahead and made a few changes to the source material. Whereas Dante is a poet and Beatrice is a symbol of Divine Love in the poem, the former is a soldier and the latter is his lover in the game.
The story begins with Dante during the Third Crusade (1189–1192). In the midst of combat, he is all of a sudden stabbed; he awakens on another plane having to confront the physical embodiment of death. After defeating death, Dante steals his scythe and returns home – only to find his father and love Beatrice dead. This is when Dante discovers the latter’s soul being dragged to Hell by Lucifer. From there, along with his guide Virgil (just like in the poem), Dante transverses through Hell to save his love (laying waste to every demon in his path).
We’ve had numerous works of media present Hell in a physical means. In regards to video games, we have everything from the heavy metal designs of Doom, to that of the gruesome Agony. With this in mind, Dante’s Inferno’s world and level design is one of the game’s greatest selling points.
Dante’s Inferno not only captures the concept of Hell portrayed in the poem, it masterfully brings the imagery to life. Dante’s Hell is made of nine circles: Limbo, Lust, Gluttony, Greed, Wrath, Heresy, Violence, Fraud, and Treachery. Depending on the sin one commits in life, they will be sent to the given circle that represents said sin.

The game breaks up each of these circles into different levels, presenting magnificent theatricality. Each circle embodies its sin; from Gluttony’s rivers of flowing excrement to the boiling golden lava found in Greed, Dante’s Inferno radiates with nightmarish visuals. But the imagery doesn’t stop there, for the game also utilizes enemies to represent the sin of a given circle. In Lust, for example, players will encounter beings that use genital-like weapons to attack. While there are common enemy types throughout the game, there’s a remarkable amount of variety throughout Dante’s Inferno.
As a soldier, Dante is a beast when it comes to combat. Movement and action is similar to that found in God of War, supplying consistent and brutal adrenaline. Along with his scythe, Dante has access to different spiritual attacks; his scythe embodies more demonic-like traits, while a cross he carries with him contains holy abilities. The cross primarily acts as a ranged weapon, allowing for some fantastic combos when used alongside the scythe. Dante can also perform various finishing moves – depending on the move he uses, he’ll collect souls that act as in-game currency. This currency is what allows Dante to expand his two skill trees, one catering to the scythe and the other to the cross.
Outside of combat, the game also offers various puzzle and platforming challenges. There are also interactable NPCs who Dante can judge. These NPCs are based off real-world historical figures; a message will pop up that displays what the person is in Hell for, and Dante can decide whether to absolve or punish them. Depending on the chosen action, Dante will receive souls to further his skillset.
However, at the core of this game lies a compelling tale. The original poem follows Dante’s emotional turmoil, while also including various political and historical reflections. Dante’s Inferno is more centered on Dante and how flawed of a person he is; as he progresses through Hell, his past cruelties are highlighted. For all that he has done wrong, saving Beatrice is how he can make things right. This emotional core makes for an excellent narrative and adds important emphasis to Dante’s journey.

Ten years later and I’m still amazed by this game. From its fantastic action and creative approach to the source material, Dante’s Inferno is a fascinating title. Inferno proved to be a visual treat to me when I first read it; never could I have ever expected how Visceral Games could take such a classic and elevate its imagery. Dante’s Inferno is not only an amazing action game, but it’s also an excellent journey into one of the most nightmarish representations of Hell ever depicted in art.
Editorials
Neon-Soaked Cult Classic ‘Vamp’ Starring Grace Jones Still Has Bite 40 Years Later
College kids, strippers and vampires—those were Donald P. Borchers’ only requirements when he approached Richard Wenk about writing and directing a movie for New World Pictures. As requested, Wenk cooked up Vamp (1986), a tailor-made blend of the decade’s teen movie craze as well as its horror boom.
Grim and earnest stories were still very much a part of the ’80s horror landscape, yet Vamp is something of a comedy. One difference between it and, say, Saturday the 14th, though, is the former avoids using schtick. Wenk’s movie proves that horror comedies also don’t have to subtract thrills from their recipes. Of course, it takes a minute before reaching that point; college antics and culture shocks preface this one macabre misadventure.
Vamp‘s initial setup is apt for a typical college-set, sex-driven comedy; to bribe their way into a fraternity house, two pledges (Chris Makepeace, Robert Rusler) go looking for some adult entertainment. Without wasting time on any further exposition, the characters embark on an all-in-one-night trip that quickly detours into terror.
To procure their elusive MacGuffin—a stripper willing to gyrate for some frat boys—Keith (Makepeace) and AJ (Rusler), plus a third wheel named Duncan (Gedee Watanabe), trade the safety of their remote college campus for the seediness of some unnamed city. The setting is recognizably L.A. by day, but as soon as night falls, downtown, along with the characters, slips into a kind of surreal universe. Director of photography Elliot Davis gave this early entry on his prolific résumé an unusual yet distinctive look; that Mario Bava-esque, magenta-green lighting is omnipresent, so much so that it’s almost its own character.

Chris Makepeace and Robert Rusler in Vamp
The faint comparisons to Martin Scorsese’s After Hours are merited, although not just because of Vamp’s distinguishing nighttime aesthetic. Save for the primary characters, the supporting roles in Wenk’s movie are also quite colorful and transactional in their behavior. The difference here, though, is the additional urge to ruin Keith and his friends at every turn. Some of that harm is humorous and tolerable enough, whereas the moment Vamp dishes out its first fatality, it’s abundantly clear how this movie qualifies as horror.
Vamp falls into that category of horror movie that reveals its genre with a scream rather than a series of whispers. The opening scene can function as a hint of what lies ahead—things are not at all what they appear to be—but otherwise, Wenk is more than happy to hold off on the horror. When that time does come, though, it catches the viewer off guard. In addition to the pure shock value is that sudden decision to upend the movie’s foremost feature. Or so it would seem.
If afraid of major spoilage, those new to Vamp would be wise to stop reading here. There’s just no skirting around the fact that the central fellowship in this buddy movie hits a serious snag when AJ is killed. That development causes the story to become more of a “long, bad night” journey for Keith and his romantic interest. So while Wenk scores points for subverting expectations, there is also a touch of sadness in his decision. Because if Vamp does anything well, it’s making the characters likable.
Something that comes easily to Vamp—and other teen horror movies from this same era—is its ability to invent young characters worth caring about, or at the very least, are interesting and not so immediately off-putting. More impressive is how Wenk did all this without actually fleshing out those characters. Still and all, Keith and his kind are a grade above cookie-cutter, and in some cases, aren’t completely devoid of growth.

Grace Jones in Vamp
Vamp appeals with an assorted cast of characters. No two are the same, nor are they operating on the same wavelength. The cinematically extroverted AJ, whose actor conveyed charm and vulnerability in near equal amounts, comes alive when he’s at his most undead. Makepeace then makes the chronically cautious Keith a sympathetic fellow, even as he’s more and more affected by the night’s bizarre events. Meanwhile, Duncan is indeed the designated loser of the whole bunch, but Watanabe still manages to humanize him. As a bonus, the role didn’t require him to pull a Long Duk Dong.
As for Dedee Pfeiffer, she is plain adorable as the mysterious After Dark server nicknamed “Amaretto”. She spends all night fixing her dress strap while at the same time trying to get Keith to remember how he knows her. As their offbeat romance grows, it becomes another highlight of this movie. Whether or not Pfeiffer’s character is really a vampire also creates some welcome tension in the story.
Like a lot of its contemporaries, Vamp went on to become a bit of a cult classic. That current status is determined by several factors, but without a doubt, the casting of Grace Jones is the most considerable. The image of her writhing on that unique-looking chair, a Keith Haring original, springs to mind whenever this movie is brought up.

Chris Makepeace, Billy Drago and Paunita Nichols in Vamp
Prior to that first display of unequivocal horror, local vampire queen Katrina (Jones) took to the stage and delivered a strip show like no other. One would expect nothing less from that renowned model and performance artist. By now reports of Jones’ tardiness on set are no secret, yet it’s also hard to deny her commitment to the part of Katrina. It was, in fact, Jones who took charge of her character’s appearance—on top of Haring painting her body and that now-iconic chair, she had Andy Warhol handle her costuming. And not too many actors could seize a room’s attention without saying a single line of dialogue.
In 2022, Vamp received a retrospective novelization from Encyclopocalypse. This literary union of preexisting source material—Wenk’s original screenplay—and new ideas from author Christian Francis amounts to a more comprehensive visit to the After Dark Club. The basic story there is no different than what’s shown on screen; however, Francis gets creative with the characters’ origins and designs, and he enhances a number of key scenes.
The novelization expands on the urban and social decay of the main setting, and supplies a background for the After Dark Club. Sandy Baron’s character, Katrina’s emcee and familiar, is given ample motivation for sticking around; up until the fiery end, he is loyal to his friend and former business partner “Squeak”, who looks like he was “fed through a combine harvester, and left as nothing more than a heap of mangled remains”. Then there is Billy Drago’s character Snow, the leader of a street gang called The Dragons. His reason for menacing Keith and AJ is more altruistic than in the movie; he and his peers act tough to scare off any potential food for the vampires.

Lisa Lyon in Vamp
If not for all the backstories, Francis’ Vamp would be a hell of a lot shorter. Instead, this tie-in read dives into how AJ met Keith—the orphaned Anthony Joseph hailed from a broken home back in Brooklyn—and how their friendship flourished over the years. Keith’s archership is no longer just an assumed part of his entire being; it’s a confidence-building extracurricular for a boy who got picked on before coming into the protection of the new kid in town. These supplemental, in-depth looks at the protagonists, plus their close connection, are maybe unnecessary. The movie already did a fair and concise job of addressing their platonic intimacy without the need for flashbacks and insights, specifically in that scene where AJ lays it all out as he sacrifices himself.
Where the novelization gets off course is its approach to the minor characters. Intermittently backstorying the likes of Katrina’s indentured servants, Seko (Leila Hee Olsen) and Vlad (Brad Logan), ends up disturbing the flow of the writing. Was it absolutely essential that readers know Vlad was the Grand Duke of the House of Romanov, or how Snow’s accomplice Maven (Paunita Nichols) became so dentally challenged? No, not really. However, one’s mileage with these random biographies may vary.
The novelization is a more substantial experience, but for a movie like Vamp, less is more. And as plentiful as they are, it never simply coasts on its campy charms, either. The character work sits comfortably in that realm between cursory and meticulous, the script is sharper than first realized, and Greg Cannom’s vampire makeup is straightforward yet effective. Most of all, the movie didn’t squander its out-of-the-box concept. Richard Wenk made his vision of a “comic nightmare in which just about anything that can go wrong does” come true, and it is very enjoyable.

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