Editorials
Returning to the Pit: Celebrating the Hellish Delight of ‘Dante’s Inferno’ 10 Years Later
Near the end of my high school days, I was lent a book that would forever change me.
The book was a poem about a guy who walks through literal Hell. As a fan of all things dark, I was immediately sold. I went home that night and began reading. Even as a large work of poetry, I found myself absorbed; not only did I find the language to be stunning, but the world-building of Hell was fascinating. Among all the books, comics, and manga I read throughout high school, this poem was my favorite.
The poem was called Inferno, the first part of an epic titled The Divine Comedy, written by Dante Alighieri in 14th century Italy. Inferno has since become one of my all-time favorite reads. So as a huge fan of Inferno, it came as an incredible surprise when I found out it was being adapted into a video game.
Released back in 2010 by Visceral Games – the lovely folks who brought us Dead Space – Dante’s Inferno is a creative adaptation of the classic poem. Through its incredible design, gameplay, and narrative, Dante’s Inferno has come to be one of the most exhilarating action games of the 2010s.

For the sake of presenting a more action-driven story, Visceral went ahead and made a few changes to the source material. Whereas Dante is a poet and Beatrice is a symbol of Divine Love in the poem, the former is a soldier and the latter is his lover in the game.
The story begins with Dante during the Third Crusade (1189–1192). In the midst of combat, he is all of a sudden stabbed; he awakens on another plane having to confront the physical embodiment of death. After defeating death, Dante steals his scythe and returns home – only to find his father and love Beatrice dead. This is when Dante discovers the latter’s soul being dragged to Hell by Lucifer. From there, along with his guide Virgil (just like in the poem), Dante transverses through Hell to save his love (laying waste to every demon in his path).
We’ve had numerous works of media present Hell in a physical means. In regards to video games, we have everything from the heavy metal designs of Doom, to that of the gruesome Agony. With this in mind, Dante’s Inferno’s world and level design is one of the game’s greatest selling points.
Dante’s Inferno not only captures the concept of Hell portrayed in the poem, it masterfully brings the imagery to life. Dante’s Hell is made of nine circles: Limbo, Lust, Gluttony, Greed, Wrath, Heresy, Violence, Fraud, and Treachery. Depending on the sin one commits in life, they will be sent to the given circle that represents said sin.

The game breaks up each of these circles into different levels, presenting magnificent theatricality. Each circle embodies its sin; from Gluttony’s rivers of flowing excrement to the boiling golden lava found in Greed, Dante’s Inferno radiates with nightmarish visuals. But the imagery doesn’t stop there, for the game also utilizes enemies to represent the sin of a given circle. In Lust, for example, players will encounter beings that use genital-like weapons to attack. While there are common enemy types throughout the game, there’s a remarkable amount of variety throughout Dante’s Inferno.
As a soldier, Dante is a beast when it comes to combat. Movement and action is similar to that found in God of War, supplying consistent and brutal adrenaline. Along with his scythe, Dante has access to different spiritual attacks; his scythe embodies more demonic-like traits, while a cross he carries with him contains holy abilities. The cross primarily acts as a ranged weapon, allowing for some fantastic combos when used alongside the scythe. Dante can also perform various finishing moves – depending on the move he uses, he’ll collect souls that act as in-game currency. This currency is what allows Dante to expand his two skill trees, one catering to the scythe and the other to the cross.
Outside of combat, the game also offers various puzzle and platforming challenges. There are also interactable NPCs who Dante can judge. These NPCs are based off real-world historical figures; a message will pop up that displays what the person is in Hell for, and Dante can decide whether to absolve or punish them. Depending on the chosen action, Dante will receive souls to further his skillset.
However, at the core of this game lies a compelling tale. The original poem follows Dante’s emotional turmoil, while also including various political and historical reflections. Dante’s Inferno is more centered on Dante and how flawed of a person he is; as he progresses through Hell, his past cruelties are highlighted. For all that he has done wrong, saving Beatrice is how he can make things right. This emotional core makes for an excellent narrative and adds important emphasis to Dante’s journey.

Ten years later and I’m still amazed by this game. From its fantastic action and creative approach to the source material, Dante’s Inferno is a fascinating title. Inferno proved to be a visual treat to me when I first read it; never could I have ever expected how Visceral Games could take such a classic and elevate its imagery. Dante’s Inferno is not only an amazing action game, but it’s also an excellent journey into one of the most nightmarish representations of Hell ever depicted in art.
Editorials
‘The Vampire Lestat’ Concert Event Launches New Season With The Ultimate Expression Of Fandom
There are thousands of passionate fans decked out in gothic chic and champing at the bit like feral creatures. They’re screaming for Lestat, a legendary vampire-turned-rock star, as if the entire crowd has been glamored into submission.
The entire experience is magic, but not because some supernatural thrall has been activated. What’s going on is even more special. It’s the power of the effusive fandom that’s been authentically assembled by AMC’s sublime Immortal Universe, namely Anne Rice’s Interview with the Vampire, now, The Vampire Lestat.
The Vampire Lestat is far from the first Anne Rice adaptation, and it’s not as if there’s been a lack of erotic vampire material for audiences to sink their teeth into. On June 2nd, during a one-night-only spectacle, New York City’s prestigious Beacon Theatre shook from Sam Reid’s bravado performance and an audience full of adoring fans who had already memorized Lestat’s songs.
It’s clear that The Vampire Lestat just hits differently than its predecessors. It’s become more than just a TV series at this point, and this opulent display of ego, swagger, and pure sex is the perfect way to premiere the new season and give back to the fans who helped make Interview with the Vampire/The Vampire Lestat such a breakout success. It’s exactly the sort of hyperbolized hedonism that would make Lestat cackle.

For all intents and purposes, AMC has successfully created the illusion that this concert/premiere is just one of the many destinations on Lestat and his band’s 54-stop tour that is simultaneously playing out on this season of television. It’s such a sophisticated and thorough level of interactive fan engagement that the audience doesn’t just understand, but also manages to accentuate through its involvement.
It’s a level of seamless synergy that’s not unlike the give-and-take relationship of vampire and victim.
Before the concert started, “LeStans” were sitting in the Beacon and flipping through a fake Rolling Stone issue with Lestat emblazoned on the cover, complete with interviews with the undead frontman inside. Other fans were admiring the vinyl pressing of Lestat’s EP as they walked past a section of undead band merch. Fandom and fantasy blur together, and it all becomes this elaborate, immersive experience. Fan celebration, erotic gothic fantasy, and a lavish rock concert transform into one beautiful thing.
To this point, AMC Global Media’s Chief Content Officer and President of AMC Studios, Dan McDermott, introduced the event by reiterating to fans, “You are the heartbeat of the series.” That’s abundantly clear on nights like this as that heartbeat collectively pulses to this performance. In terms of how AMC engages with The Vampire Lestat’s fans, it’s as bold a reinvention as the season itself.
This intuitive gamble speaks to AMC’s creativity in this department and a fandom that is eager to seize such opportunities. It’s the same innovation that led to zombie walks for The Walking Dead and real-life Los Pollos Hermanos restaurant pop-ups from Breaking Bad. It’s a great way to pump up the audience for The Vampire Lestat and then maintain that enthusiasm for the whole season.
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For most series, a rock ‘n’ roll concert just doesn’t make any sense as a promotional tool. The Vampire Lestat finds itself in a very unique position where it can deliver an excellent concert at an iconic theater, but also use it to showcase The Vampire Lestat’s music by Daniel Hart (who was shredding on stage alongside Reid and the rest of their band) and, more than anything, Sam Reid’s endless charisma.
The way in which Reid feeds off of the crowd’s energy, modulating his performance and giving different sections of the Beacon life, is a perfect distillation of the series’ thoughtful relationship with its audience and how it’s become such a breakout success for AMC. AMC Studios President Dan McDermott emphasized that the fans are the reason that the show is still here and why an event like this is even possible. It’s rare to see a series in which every single cog in the machine is so perfectly attuned to its fans. Reid’s fans already cheer whenever they see him, so why not translate that to a concert setting?
It’s clear in this season of television that Reid was born to be a rock star, but it’s surreal to see him effortlessly command the stage — and the audience — at every step of the concert. He recites Shakespeare monologues and bitches out Armand between songs, all while the audience screams in support. For the duration of this concert, Reid is Lestat, and he’s given thousands of fans a memory that’s as immortal as any vampire.
Now bring on the encore and get this show on the road!
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