Connect with us

Editorials

[Editorial] Finding the Ghost of ‘Silent Hills’ in ‘Death Stranding’

Published

on

Due to the highly collaborative and increasingly technical nature of game development, we don’t see that many auteur directors in the industry, especially where AAA titles are concerned. Even so, there is one name that stands as the exception, recognized even outside gaming. Naturally, I’m speaking of the man, the legend, Hideo Kojima. Whether or not you appreciate his highly cinematic style of game direction, there’s no denying his impact on the medium, and I for one admire his dedication to pushing gaming forward as an artform rather than playing it safe with established formulas.

From the Metal Gear Solid series to Zone of the Enders, this constant stream of creativity eventually landed Kojima right into the captain’s chair of Konami’s leading survival-horror franchise, Silent Hill. While some might find it odd that a designer known for action-heavy titles would be put in charge of the industry’s most memorable psychological-horror series, it’s worth remembering that Kojima never shied away from putting mind-screwing psychic agents, vengeful ghosts and even literal vampires in his epic war narratives (not to mention the copious amounts of John Carpenter references sprinkled throughout all his games), making him the ideal candidate for reviving the severely mistreated franchise.

And so, back in 2014, PSN saw the release of a mysterious free demo titled P.T. (Playable Teaser). The demo consisted of a self-contained first-person experience where players would explore a dreary suburban household while dealing with time loops, cryptic radio broadcasts, and a ghostly stalker. With the help of the internet’s collective brain, players eventually completed the game’s obtuse challenges and revealed that the demo was in fact a teaser for Kojima’s Silent Hills.

While we all know by now that the project didn’t work out and Kojima was fired before completing the game, we were given a brief glimpse at a project so revolutionary that it has since become one of gaming’s most notorious unreleased IPs. That’s why it’s only natural that when the newly-founded Kojima Productions announced Death Stranding in 2016, the internet scrambled to find connections between it and the ill-fated Silent Hills. Having finally completed Death Stranding, I’d like to take a look at these proposed connections and see if fans were actually on to something.

Watch out for Spoilers ahead!

For those who have been living under a well-insulated rock, Death Stranding is a post-apocalyptic adventure title that puts players in the well-worn shoes of Sam Porter Bridges, a deliveryman on a reluctant quest to reunite America after the rules which govern life and death have gone haywire. As players deliver packages and build structures in this devastated wasteland, they must also deal with ghostly B.T.s (stranded souls of the deceased that attempt to consume the living) and other humans that have gone mad from living in this bleak world.

It may initially appear that the only similarity between Death Stranding and Silent Hills is the involvement of the same power trio behind the games (Hideo Kojima, Guillermo del Toro and Norman Reedus), but astute gamers will eventually realize that both IPs share quite a bit more in common.

For instance, there are recurring characters named Lisa in both games (Clifford Unger’s braindead wife in Death Stranding and the vengeful spirit in P.T.), and both of them have babies that end up dying due to a tragic shooting. That’s not even mentioning the creepy use of fetuses as a way to advance the plot in both titles (through flashbacks in Death Stranding and literal narration in P.T.).

Of course, these are only surface-level similarities and could very well be subtle homages to a game that never got off the ground, but when you compare the main ideas permeating both titles, there are even more recurring concepts.

“Norman Reedus and the funky fetus” was destined to be.

For example, ghosts are an important part of the plot in both games. This is unusual for the Silent Hill series (with the exception of Silent Hill 4, a personal favorite) since these games usually rely on surreal monsters rather than spectral apparitions, but it’s clear that Kojima intended on exploring the more disturbing aspects of grief and a possible afterlife with both of these titles. Silent Hills’ 2014 TGS trailer even featured the ominous handprints that we now associate with approaching BTs in Death Stranding (though they were framed in blood instead of the mysterious black tar in this case) and teased even more unfortunate souls wandering the town.

And speaking of ghosts, the mythology behind Death Stranding’s afterlife is eerily reminiscent of classic Silent Hill lore. Again, for those who haven’t yet played the game, in Death Stranding, Kojima introduces the concept of “Beaches” early on in the story, explaining them as a sort of halfway point between the true afterlife and the living world. These beaches are unique to each person, functioning as a personalized pocket dimension (though if enough people die at once they can merge together into nightmarish monstrosities). This is very similar to Silent Hill‘s longstanding tradition of having the town transform in order to best reflect the nature of its visiting characters.

Back when Silent Hills was first revealed, it was widely rumored that the title actually referred to these many instances of the town, forever-changing according to the main character’s psyche. Hell, there were even some unsubstantiated claims that the game might feature some form of indirect multiplayer, similar to what we would eventually see in Death Stranding. With this in mind, the looping corridors of P.T. might as well be an unfortunate case of a tortured soul trapped in his own horrific version of The Beach, much like Cliff Unger’s eternal warzones as he pursues Sam Porter Bridges.

Again, much like Death Stranding, P.T. was also compared to “Walking Simulators” as it focused more on exploration and subtle narrative details rather than the action-packed gameplay of Kojima’s past work. There was even speculation that the completed Silent Hills would take on a more open-world approach as players explored the nightmarish landscape. There’s actually a bit of evidence supporting this, as modders have since revealed that an expansive (albeit unfinished) map of Silent Hill exists outside of P.T.‘s indoor areas.

A few rooms and corridors gave me nightmares, imagine an entire town!

In fact, over half a decade later and P.T. still has secrets to share, with modders still attempting to dissect the demo for more clues. Recently, it was discovered that the ghost of Lisa is actually invisibly attached to Norman Reedus’s character within the game, always lurking behind the player, just out of view. If the finished game had managed to be even half as interesting as the teaser, I’m confident that it would have been one of the greatest survival horror titles of all time.

Even so, this is all conjecture, so take these comparisons with a grain of salt. Kojima himself stated that P.T. was by no means a definitive reflection of the Silent Hills project, and that it was more like a stand-alone taste of things to come rather than a proper preview.

Additionally, despite discussing the similarities between these titles, I’m in no way implying that Death Stranding is simply an off-brand version of Kojima’s original vision for Silent Hills. As anyone who’s played the game will undoubtedly know by now, Death Stranding is its own thing, and a masterpiece at that. Nevertheless, I think some ideas are just too good to abandon in canceled projects, and it wouldn’t surprise me if some of the ingredients that would have made Silent Hills great were ultimately carried over to Death Stranding.

Of course, we’ll never know exactly how much these games had in common (unless Kojima or Konami decide to discuss the projects in public), but it’s fun to theorize about what might have been. For now, I can only hope that Konami’s newly announced ideas for a Silent Hill sequel can share at least some of the madly creative inspiration behind P.T., even if Kojima has moved on to bigger endeavors.

In the end, I agree with Norman Reedus when he said that he’s glad Silent Hills was canceled, as Kojima being fired from Konami set off a chain of events that made Death Stranding (and Kojima Productions’ future ground-breaking games) possible. So, if you’ll excuse me, I have roads and ziplines to place, because post-apocalyptic America isn’t going to rebuild itself.

Born Brazilian, raised Canadian, Luiz is a writer and Film student that spends most of his time watching movies and subsequently complaining about them.

Editorials

‘A Haunted House’ and the Death of the Horror Spoof Movie

Published

on

Due to a complex series of anthropological mishaps, the Wayans Brothers are a huge deal in Brazil. Around these parts, White Chicks is considered a national treasure by a lot of people, so it stands to reason that Brazilian audiences would continue to accompany the Wayans’ comedic output long after North America had stopped taking them seriously as comedic titans.

This is the only reason why I originally watched Michael Tiddes and Marlon Wayans’ 2013 horror spoof A Haunted House – appropriately known as “Paranormal Inactivity” in South America – despite having abandoned this kind of movie shortly after the excellent Scary Movie 3. However, to my complete and utter amazement, I found myself mostly enjoying this unhinged parody of Found Footage films almost as much as the iconic spoofs that spear-headed the genre during the 2000s. And with Paramount having recently announced a reboot of the Scary Movie franchise, I think this is the perfect time to revisit the divisive humor of A Haunted House and maybe figure out why this kind of film hasn’t been popular in a long time.

Before we had memes and internet personalities to make fun of movie tropes for free on the internet, parody movies had been entertaining audiences with meta-humor since the very dawn of cinema. And since the genre attracted large audiences without the need for a serious budget, it made sense for studios to encourage parodies of their own productions – which is precisely what happened with Miramax when they commissioned a parody of the Scream franchise, the original Scary Movie.

The unprecedented success of the spoof (especially overseas) led to a series of sequels, spin-offs and rip-offs that came along throughout the 2000s. While some of these were still quite funny (I have a soft spot for 2008’s Superhero Movie), they ended up flooding the market much like the Guitar Hero games that plagued video game stores during that same timeframe.

You could really confuse someone by editing this scene into Paranormal Activity.

Of course, that didn’t stop Tiddes and Marlon Wayans from wanting to make another spoof meant to lampoon a sub-genre that had been mostly overlooked by the Scary Movie series – namely the second wave of Found Footage films inspired by Paranormal Activity. Wayans actually had an easier time than usual funding the picture due to the project’s Found Footage presentation, with the format allowing for a lower budget without compromising box office appeal.

In the finished film, we’re presented with supposedly real footage recovered from the home of Malcom Johnson (Wayans). The recordings themselves depict a series of unexplainable events that begin to plague his home when Kisha Davis (Essence Atkins) decides to move in, with the couple slowly realizing that the difficulties of a shared life are no match for demonic shenanigans.

In practice, this means that viewers are subjected to a series of familiar scares subverted by wacky hijinks, with the flick featuring everything from a humorous recreation of the iconic fan-camera from Paranormal Activity 3 to bizarre dance numbers replacing Katy’s late-night trances from Oren Peli’s original movie.

Your enjoyment of these antics will obviously depend on how accepting you are of Wayans’ patented brand of crass comedy. From advanced potty humor to some exaggerated racial commentary – including a clever moment where Malcom actually attempts to move out of the titular haunted house because he’s not white enough to deal with the haunting – it’s not all that surprising that the flick wound up with a 10% rating on Rotten Tomatoes despite making a killing at the box office.

However, while this isn’t my preferred kind of humor, I think the inherent limitations of Found Footage ended up curtailing the usual excesses present in this kind of parody, with the filmmakers being forced to focus on character-based comedy and a smaller scale story. This is why I mostly appreciate the love-hate rapport between Kisha and Malcom even if it wouldn’t translate to a healthy relationship in real life.

Of course, the jokes themselves can also be pretty entertaining on their own, with cartoony gags like the ghost getting high with the protagonists (complete with smoke-filled invisible lungs) and a series of silly The Exorcist homages towards the end of the movie. The major issue here is that these legitimately funny and genre-specific jokes are often accompanied by repetitive attempts at low-brow humor that you could find in any other cheap comedy.

Not a good idea.

Not only are some of these painfully drawn out “jokes” incredibly unfunny, but they can also be remarkably offensive in some cases. There are some pretty insensitive allusions to sexual assault here, as well as a collection of secondary characters defined by negative racial stereotypes (even though I chuckled heartily when the Latina maid was revealed to have been faking her poor English the entire time).

Cinephiles often claim that increasingly sloppy writing led to audiences giving up on spoof movies, but the fact is that many of the more beloved examples of the genre contain some of the same issues as later films like A Haunted House – it’s just that we as an audience have (mostly) grown up and are now demanding more from our comedy. However, this isn’t the case everywhere, as – much like the Elves from Lord of the Rings – spoof movies never really died, they simply diminished.

A Haunted House made so much money that they immediately started working on a second one that released the following year (to even worse reviews), and the same team would later collaborate once again on yet another spoof, 50 Shades of Black. This kind of film clearly still exists and still makes a lot of money (especially here in Brazil), they just don’t have the same cultural impact that they used to in a pre-social-media-humor world.

At the end of the day, A Haunted House is no comedic masterpiece, failing to live up to the laugh-out-loud thrills of films like Scary Movie 3, but it’s also not the trainwreck that most critics made it out to be back in 2013. Comedy is extremely subjective, and while the raunchy humor behind this flick definitely isn’t for everyone, I still think that this satirical romp is mostly harmless fun that might entertain Found Footage fans that don’t take themselves too seriously.

Continue Reading