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[Editorial] Finding the Ghost of ‘Silent Hills’ in ‘Death Stranding’

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Due to the highly collaborative and increasingly technical nature of game development, we don’t see that many auteur directors in the industry, especially where AAA titles are concerned. Even so, there is one name that stands as the exception, recognized even outside gaming. Naturally, I’m speaking of the man, the legend, Hideo Kojima. Whether or not you appreciate his highly cinematic style of game direction, there’s no denying his impact on the medium, and I for one admire his dedication to pushing gaming forward as an artform rather than playing it safe with established formulas.

From the Metal Gear Solid series to Zone of the Enders, this constant stream of creativity eventually landed Kojima right into the captain’s chair of Konami’s leading survival-horror franchise, Silent Hill. While some might find it odd that a designer known for action-heavy titles would be put in charge of the industry’s most memorable psychological-horror series, it’s worth remembering that Kojima never shied away from putting mind-screwing psychic agents, vengeful ghosts and even literal vampires in his epic war narratives (not to mention the copious amounts of John Carpenter references sprinkled throughout all his games), making him the ideal candidate for reviving the severely mistreated franchise.

And so, back in 2014, PSN saw the release of a mysterious free demo titled P.T. (Playable Teaser). The demo consisted of a self-contained first-person experience where players would explore a dreary suburban household while dealing with time loops, cryptic radio broadcasts, and a ghostly stalker. With the help of the internet’s collective brain, players eventually completed the game’s obtuse challenges and revealed that the demo was in fact a teaser for Kojima’s Silent Hills.

While we all know by now that the project didn’t work out and Kojima was fired before completing the game, we were given a brief glimpse at a project so revolutionary that it has since become one of gaming’s most notorious unreleased IPs. That’s why it’s only natural that when the newly-founded Kojima Productions announced Death Stranding in 2016, the internet scrambled to find connections between it and the ill-fated Silent Hills. Having finally completed Death Stranding, I’d like to take a look at these proposed connections and see if fans were actually on to something.

Watch out for Spoilers ahead!

For those who have been living under a well-insulated rock, Death Stranding is a post-apocalyptic adventure title that puts players in the well-worn shoes of Sam Porter Bridges, a deliveryman on a reluctant quest to reunite America after the rules which govern life and death have gone haywire. As players deliver packages and build structures in this devastated wasteland, they must also deal with ghostly B.T.s (stranded souls of the deceased that attempt to consume the living) and other humans that have gone mad from living in this bleak world.

It may initially appear that the only similarity between Death Stranding and Silent Hills is the involvement of the same power trio behind the games (Hideo Kojima, Guillermo del Toro and Norman Reedus), but astute gamers will eventually realize that both IPs share quite a bit more in common.

For instance, there are recurring characters named Lisa in both games (Clifford Unger’s braindead wife in Death Stranding and the vengeful spirit in P.T.), and both of them have babies that end up dying due to a tragic shooting. That’s not even mentioning the creepy use of fetuses as a way to advance the plot in both titles (through flashbacks in Death Stranding and literal narration in P.T.).

Of course, these are only surface-level similarities and could very well be subtle homages to a game that never got off the ground, but when you compare the main ideas permeating both titles, there are even more recurring concepts.

“Norman Reedus and the funky fetus” was destined to be.

For example, ghosts are an important part of the plot in both games. This is unusual for the Silent Hill series (with the exception of Silent Hill 4, a personal favorite) since these games usually rely on surreal monsters rather than spectral apparitions, but it’s clear that Kojima intended on exploring the more disturbing aspects of grief and a possible afterlife with both of these titles. Silent Hills’ 2014 TGS trailer even featured the ominous handprints that we now associate with approaching BTs in Death Stranding (though they were framed in blood instead of the mysterious black tar in this case) and teased even more unfortunate souls wandering the town.

And speaking of ghosts, the mythology behind Death Stranding’s afterlife is eerily reminiscent of classic Silent Hill lore. Again, for those who haven’t yet played the game, in Death Stranding, Kojima introduces the concept of “Beaches” early on in the story, explaining them as a sort of halfway point between the true afterlife and the living world. These beaches are unique to each person, functioning as a personalized pocket dimension (though if enough people die at once they can merge together into nightmarish monstrosities). This is very similar to Silent Hill‘s longstanding tradition of having the town transform in order to best reflect the nature of its visiting characters.

Back when Silent Hills was first revealed, it was widely rumored that the title actually referred to these many instances of the town, forever-changing according to the main character’s psyche. Hell, there were even some unsubstantiated claims that the game might feature some form of indirect multiplayer, similar to what we would eventually see in Death Stranding. With this in mind, the looping corridors of P.T. might as well be an unfortunate case of a tortured soul trapped in his own horrific version of The Beach, much like Cliff Unger’s eternal warzones as he pursues Sam Porter Bridges.

Again, much like Death Stranding, P.T. was also compared to “Walking Simulators” as it focused more on exploration and subtle narrative details rather than the action-packed gameplay of Kojima’s past work. There was even speculation that the completed Silent Hills would take on a more open-world approach as players explored the nightmarish landscape. There’s actually a bit of evidence supporting this, as modders have since revealed that an expansive (albeit unfinished) map of Silent Hill exists outside of P.T.‘s indoor areas.

A few rooms and corridors gave me nightmares, imagine an entire town!

In fact, over half a decade later and P.T. still has secrets to share, with modders still attempting to dissect the demo for more clues. Recently, it was discovered that the ghost of Lisa is actually invisibly attached to Norman Reedus’s character within the game, always lurking behind the player, just out of view. If the finished game had managed to be even half as interesting as the teaser, I’m confident that it would have been one of the greatest survival horror titles of all time.

Even so, this is all conjecture, so take these comparisons with a grain of salt. Kojima himself stated that P.T. was by no means a definitive reflection of the Silent Hills project, and that it was more like a stand-alone taste of things to come rather than a proper preview.

Additionally, despite discussing the similarities between these titles, I’m in no way implying that Death Stranding is simply an off-brand version of Kojima’s original vision for Silent Hills. As anyone who’s played the game will undoubtedly know by now, Death Stranding is its own thing, and a masterpiece at that. Nevertheless, I think some ideas are just too good to abandon in canceled projects, and it wouldn’t surprise me if some of the ingredients that would have made Silent Hills great were ultimately carried over to Death Stranding.

Of course, we’ll never know exactly how much these games had in common (unless Kojima or Konami decide to discuss the projects in public), but it’s fun to theorize about what might have been. For now, I can only hope that Konami’s newly announced ideas for a Silent Hill sequel can share at least some of the madly creative inspiration behind P.T., even if Kojima has moved on to bigger endeavors.

In the end, I agree with Norman Reedus when he said that he’s glad Silent Hills was canceled, as Kojima being fired from Konami set off a chain of events that made Death Stranding (and Kojima Productions’ future ground-breaking games) possible. So, if you’ll excuse me, I have roads and ziplines to place, because post-apocalyptic America isn’t going to rebuild itself.

Born Brazilian, raised Canadian, Luiz is a writer and filmmaker that spends most of his time thinking about movies.

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Editorials

6 Underrated Alien Invasion Thrillers To Watch After ‘Disclosure Day’

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alien horror movie - Underrated Alien Invasion Thrillers
Extraterrestrial (2014)

It’s been 75 years since The Thing From Another World first warned us to “watch the skies”, and filmgoers have done just that by showing up to multiple instances of extraterrestrial contact on the big screen. This makes sense, as a recent CBS news poll estimated that 63% of Americans believe in intelligent life on other planets, and the ongoing disclosure movement aims to raise that number with each passing day.

With Steven Spielberg’s Disclosure Day leaving many genre fans hungry for more alien footage (preferably of the spooky variety), today I’d like to share a list recommending six underrated alien invasion thrillers for your viewing pleasure. After all, regardless of whether or not you believe that we’re alone in the universe, it can be fun to dream about the worst-case scenario if our cosmic neighbors ever decide to visit.

For the purposes of this list, we’ll be focusing on lesser-known invasion stories rather than the popular extraterrestrials of franchises like Alien and Close Encounters of the Third (or even Fourth) Kind. That being said, don’t forget to comment below with your own alien favorites if you think we missed a particularly thrilling movie.

While it won’t be featured in this article, I’d highly recommend checking out Dean Alioto’s UFO Abduction/The McPherson Tape if you’re up for some ufology-inspired found footage thrills.

With that out of the way, onto the list!


6. The Arrival (1996)

Not to be confused with Denis Villeneuve’s Academy Award-winning Amy Adams vehicle about learning to communicate peacefully with extraterrestrial life, David Twohy’s The Arrival is a much more straightforward (but no less entertaining) genre romp where Charlie Sheen faces a global conspiracy involving hostile alien invaders.

It’s not exactly up there with Close Encounters or even Independence Day, but Twohy’s conspiratorial thriller plays out like an exceptionally fun episode of The X-Files that I’d recommend to sci-fi/horror fans who don’t mind a little bit of wonky CGI and 90s excess alongside their alien thrills.


5. Extraterrestrial (2014)

The Vicious Brothers made a name for themselves with the success of 2011’s Grave Encounters, but that was far from the Canadian duo’s only collaboration. And while it’s not exactly a fan favorite, I always point out 2014’s Extraterrestrial as one of their most underrated projects simply because I agree with the filmmakers’ opinion that there aren’t enough ‘cool alien abduction movies’ out there.

Admittedly, the majority of the picture functions like a run-of-the-mill creature feature with paper-thin characters and familiar horror tropes, but I’d argue that the cosmically-terrifying final act elevates the experience to new and memorable heights. The movie also boasts great performances by both Michael Ironside and Emily Perkins – a combination that more than makes up for the occasionally janky CGI.


4. Alien Raiders (2008)

Alien Raiders

Director Ben Rock has gone on record lamenting how his John-Carpenter-inspired creature feature was forcefully renamed from Supermarket to the painfully obvious Alien Raiders (a change which likely resulted in many potential viewers skipping out on the experience), but the new title doesn’t change the fact that this single-location thriller is something of a hidden gem.

Taking place entirely within a supermarket, Alien Raiders tells the story of an ensemble of customers and employees who are taken hostage by a group of armed men looking for something far more dangerous than an easy payout. I won’t get into details in order to avoid spoiling the experience, but I’d highly recommend this criminally underseen flick to fans of John Carpenter and the Resident Evil games.


3. Phoenix Forgotten (2017)

You’d think that a Ridley-Scott-produced retelling of one of the most infamous real-life UFO sightings of all time would have a bigger following, but I rarely see Justin Barber’s Found Footage period piece brought up during discussions about extraterrestrial-focused horror movies.

This is a huge shame, as Phoenix Forgotten is just as spooky as it is convincing, with this well-researched dive into the Phoenix Lights incident benefiting from surprisingly believable special effects as well as an appropriately horrific finale.


2. Communion (1989)

I wouldn’t blame you for disregarding Whitley Strieber’s controversial book about his alleged close encounter as sensationalist slop, but I’d argue that Phillipe Mora’s 1989 adaptation of these events is much better than the source material. After all, the movie works as a standalone piece of speculative fiction while also benefiting from an incredible performance by the one and only Christopher Walken!

Mora’s take on Communion may not be particularly scary, but the film is still an unforgettable character study regardless of whether or not the abduction really happened. Not only that, but the flick also paved the way for plenty of future sci-fi stories where the extraterrestrial invaders aren’t as evil as they initially appear.


1. Altered (2006)

Originally envisioned as a Sam Raimi-style horror-comedy titled Probed, Eduardo Sánchez (of The Blair Witch Project fame) eventually realized that it would be much more interesting to turn the film into a serious exploration of the emotional aftermath of a traumatic abduction incident.

That’s how we got Altered, a clever inversion of the standard abduction narrative that follows a group of troubled friends as they capture and experiment on an alien in order to enact revenge for their own abduction years prior.

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