Editorials
Horror’s History With Sinister Imaginary Friends
A casual Google search of the words “scary imaginary friends” results in numerous articles featuring terrified parents recounting real-life horror stories involving their child’s imaginary friend. Stories that quickly read like Creepypastas or ghost stories, which in turn would make excellent fodder for a horror movie. Of course, that’s already a thing, with the genre exploring various corners of the psychology behind imaginary friends.
Over the decades, horror’s long-running history with imaginary friends tends to most often fall into two camps: paranormal entities or manifestation of a broken mind. The former breaks down further, as some imaginary friends are harbingers of a looming threat, while others are the primary threat. The child exists as the conduit, either to foreshadow or to fall prey. While the supernatural explanation revolves around children, explorations of fractured psyches apply to adults.

In The Amityville Horror, both the original 1979 film and the 2005 remake, youngest child Amy immediately befriends an unseen presence upon moving into the iconic haunted house. In the original, it’s Jody, a malevolent pig that remains unseen for most of the film save for a memorable scare where its eyes are glimpsed through the window. In the remake, it’s Jodie, the ghost of a murdered DeFeo family member. Jodie also unleashes a significant scare when she reveals herself to the babysitter. Both are lesser supernatural entities meant to unsettle and forewarn that something is seriously amiss with the house. They’re merely pawns. The Conjuring also borrows from this trope when little April Perron begs to play with her new ghostly friend, a previous victim to Bathsheba’s curse.
On the other side of the same coin, films like The Exorcist, Sinister, Paranormal Activity 3, and Fragile feature children being preyed upon by an evil presence while their parents or guardians remain perplexed, oblivious, or helpless. The Exorcist saw young Regan MacNeil become a vessel for the devil when she befriended a seemingly harmless Captain Howdy through her Ouija board. Her mother, Chris, had her subjected to every possible medical test and painful procedure to understand her daughter’s malignant transformation. Here, Regan was the pawn used by the demon to strike at a completely different target.
With Sinister and Paranormal Activity 3, the youngest daughters in both films behave strangely thanks to their invisible pals – pals that happen to be kid-loving demons. Still, the adults don’t recognize the warnings until its far too late. In Fragile, it’s a ghost named Charlotte that haunts the children’s ward, inflicting pain and suffering upon the closing of the hospital. The lead protagonist, nightshift nurse Amy, successfully pieces the supernatural clues together because of the bond she forges with one of the children. It allows her to tap into that belief of fairy tales and supernatural.
In The Orphanage, Laura was adopted as a child. As an adult, she returns to her orphanage to reopen it as a facility for disabled children. Many of her childhood friends never left due to a tragedy, and they still haunt the place. It’s only when Laura taps into nostalgia and remembers what it was like to be a child that she finally sees the ghostly children. It’s a bittersweet reminder that as childhood wanes and adults mature, grown-ups cease to believe. The boundless imagination of a child’s brain makes them vulnerable to the supernatural. In contrast, grown ups can’t wrap their minds around any other possibility that a child could be talking into the ether than an imaginary friend. In horror movies, the scales between life and death become easily tipped by the power of observance and an open mind.

At the other end of the spectrum are films like Hide and Seek (2005), Donnie Darko, Session 9, and The Machinist. Perhaps tellingly is that the imaginary friends in these films gravitate toward adults. Rather than the supernatural, the eerie imaginary friends that haunt their hosts are figments of a fractured mind. Frank the Rabbit acted as a hallucinatory guide for the schizophrenic Donnie to thwart the apocalypse in Donnie Darko. Dissociative identity disorder causes auditory and visual hallucinations in Session 9, taking an atypical and ambiguous approach to the concept. Ivan is a figment of Trevor Reznik’s imagination in The Machinist, a representation of himself before a guilt-inducing accident.
The outlier here is Hide and Seek, in which Dr. David Callaway moves his young daughter upstate after the death of his wife. It’s there that his daughter, Emily, begins to play with imaginary friend Charlie. Naturally, her behavior becomes increasingly peculiar. Eventually, it’s revealed that Charlie is real – that Charlie is a split personality for David to act out his rage. The film creates misdirect by framing the psychosis around Emily, but the truth is that it’s a parent unaware of their dissociative identity disorder.
When exploring imaginary friends in horror, the idea of an adult bonding with a figment of his or her imagination becomes easier to swallow if said adult suffers a mental break. This is why the recent Daniel Isn’t Real feels so refreshing; director Adam Egypt Mortimer plays with both elements of the supernatural and psychological thrills when Luke reconnects with his childhood imaginary friend upon entering adulthood. Luke’s anxiety over inheriting his mother’s mental illness creates the expectation that Daniel is an affirmation of his fears realized, but the truth is something else entirely.

Another exception is The Curse of the Cat People. This sequel gives a supernatural twist to the nature of real-life imaginary friends, which tend to be fabricated by a child as a self-soothing or coping mechanism. After the events of the first film, cat woman Irena died, and her widowed husband remarried and started a family with Alice. At six-years-old, their daughter Amy is a distant introvert, unable to make friends easily. Dad grows angry over Amy’s new imaginary friend, who unbeknownst to him, happens to be the ghost of Irena. As a ghost, Irena does what good imaginary friends should do; she helps Amy through a rough transition in her life.
Imaginary friends make for terrifying representations in horror. Some as unnerving omens meant for closed-off adults, some as a symptom of emotional and mental duress, and some only as a vehicle to deliver supernatural frights involving humanity’s most vulnerable. While cinematic iterations tend to adhere to two styles of horror, there are many that break free from convention to offer something different. Films like the recent Daniel Isn’t Real and the upcoming Z (Shudder) indicate there’s still plenty of room left for exploration, too.
Editorials
6 More Meta Horror Games That Play You as Much as You Play Them
If there’s one artistic medium that can perfectly recreate the despair of living through a vivid nightmare, it has to be video games. A simulated world can be just as believable as the developers want it to be, and once you add in the added complexity of actually exploring and participating in spaces and events instead of just observing them as you would in a film, it starts to become clear why so many horror titles add mind-bending meta elements that make you fear the act of playing itself.
For instance, years ago, I remember scoffing at Silent Hill: Shattered Memories due to its initial disclaimer promising that “this game plays you as much as you play it,” only to later go through unexpected heartbreak once the developers used the game’s personalization mechanics to make the ending even more impactful. This is just one example of interactive experiences reaching through the screen in order to affect gamers, and in honor of eerie fourth-wall breaks and haunted game folders everywhere, today I’d like to recommend six other meta horror games liable to melt your brain (but in a good way).
For the purposes of this list, I’ll be defining “meta” as any game that incorporates/addresses the fact that you’re playing a game into the overall narrative. That being said, this is far from a definitive guide to the meta horror genre, so don’t forget to comment below with your own favorites if you think I missed a particularly spooky one.
With that out of the way, onto the list!
6. Bubbaruka!

I was fascinated by virtual pets as a kid. Pokémon Yellow was always my favorite entry in the franchise because you could look behind you and check in on Pikachu, and you’d never find me on the playground without my trusty blue Tamagotchi. That’s why it felt like Benjamin Schade’s Bubbaruka! was made for me, personally.
A survival horror throwback where you explore an unfinished version of a nostalgic virtual pet game that a friend of yours found hidden inside a used laptop, this surprisingly lengthy title will soon have you questioning the limits of virtual life and death. Just remember not to lower your guard just because of the game’s cutesy retro graphics, as Bubbaruka! has a lot more up its lo-fi sleeves than you may initially realize.
5. Inscryption

Roguelike deck-building may no longer be the novel game mechanic that it once was, but when it works, it really works. If there’s one of these randomized titles that still hasn’t been beaten despite years of competitors attempting to one-up its card-based thrills, it’s Daniel Mullins’ infamous Inscryption.
What starts as a supernatural haunted cabin story soon with folk horror aesthetics soon evolves into a mind-bending exploration of the terrors of programming itself, though I won’t get into details as this is one genre narrative that is best experienced firsthand.
While the latter half of the game isn’t quite as mechanically engaging as that memorable first act, Daniel has since updated the title with an infinite tabletop mode so you can continue battling Leshy to your masochistic heart’s content.
4. SIMULACRA

Despite smartphones being such a crucial part of modern-day life, there isn’t a lot of media that explores this virtual aspect of our online selves in any meaningful capacity. That’s why I was originally compelled to try out Kaigan Games OÜ’s SIMULACRA – a mystery game where you find a lost phone and attempt to unravel the secrets of a missing young woman named Anna.
From fully functional apps to authentic-looking Found Footage videos detailing Anna’s life and social group, SIMULACRA will leave you feeling like a reluctant detective that can’t help but get involved in a missing persons case that only gets stranger the more you learn about it.
If you like this one, don’t forget to check out the mechanically superior sequels.
3. A Dark Place

XerStudios’ A Dark Place may be controversial due to its malware-like approach to messing with your computer systems as you play, but I’d argue that this experimental form of interactive art makes the game that much more fascinating – especially since the story behind the title is interesting enough for it to be worth dealing with what some fans jokingly consider to be legitimately cursed game files.
While this 2018 title is best experienced blind, I’m a big fan of how the game uses extremely simple mechanics to tell a complex story that lingers long after you’ve (hopefully) managed to uninstall the curse.
2. MyHouse.wad

Adding MyHouse.wad to this list is kind of a cheat since it’s technically a Doom II mod instead of a standalone release, but there’s no way that we could discuss fourth-wall-breaking meta horror experiences without bringing up the videogame equivalent to Mark Z. Danielewski’s iconic House of Leaves.
I won’t get into details in order to avoid spoilers, but Steve Nelson’s bizarre creation starts out as an architectural tribute to a deceased friend before quickly evolving into a freaky example of liminal horror and the limits of virtual obsession.
If you’ve ever felt like living through a Creepypasta, this is the game/mod for you!
1. Forbidden Solitaire

The most recent release on this list, Grey Alien games and Night Signal Entertainment’s Forbidden Solitaire, may not be a technically complex title, but it’s certainly one of the most entertaining interactive horror romps of the past few years.
This tongue-in-cheek project presents itself as an eerily authentic piece of screenlife horror where you try out a mysterious card game from the ’90s while your sister attempts to warn you about the title’s allegedly “cursed” history. While poking through the protagonist’s desktop screen and receiving fascinating FMV footage from Emily is entertaining enough, using the power of Solitaire to destroy demonic entities is terrifyingly addictive.
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