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5 Reasons ‘MediEvil 2’ Deserves a Remake

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It may have taken 14 years to rise from its grave, but the recently remastered PS4 version of MediEvil marked the return of one of Sony’s most beloved cult classics. While critics of this reanimated masterpiece may have issues with its dated mechanics, Sir Dan’s comeback serves as a way of getting his skeletal foot back in the door.

With the PlayStation 5 on the horizon and rumors brewing in regards to MediEvil’s future, now might be a good time to consider what we’d like to see the one-eyed wonder get up to next. Despite not quite living up to the standards of Dan’s first undead quest, MediEvil’s original sequel has a lot of redeeming qualities, most of which could really shine if given the opportunity.

With that in mind, here are 5 reasons why MediEvil 2 deserves a second chance at life.


All New Victorian Setting, Same Old Sir Dan

Players often expect video game sequels to offer something new, so having Sir Dan take a 500-year nap before embarking on his next adventure was a bold but brilliant move. That’s right, we’re not in Gallowmere anymore, Toto, as MediEvil 2 instead takes place within the strange new world of…  London. After being rudely awoken by yet another smarmy sorcerer, Dan discovers that he’s now part of an exhibition at a museum in Kensington, which also happens to be overrun by zombie Londoners.

As Sir Dan, you’ll find yourself wrestling across crazed carnivals, weed-whacking your way through gruesome gardens and even dodging the law within the streets of Whitechapel. Each area has its own set of puzzles, challenges and enemies that wish to strip any flesh you have left from your bones, which means you’ll never be twiddling your decrepit thumbs. The variance in level design goes above and beyond the graves of Gallowmere, introducing us to a new and dangerous version of the land we once knew. 

MediEvil 2’s choice of setting is hilariously refreshing, providing a similar undead playground to the first game alongside the ability to experiment with levels and gameplay. By simply tweaking the environment, MediEvil 2 was able to shake up its level design and provided the foundations for a whole new comedic conquest, one of which would only be enhanced after receiving the remake treatment. Adapting MediEvil 2, rather than burying it all together, could mean this brilliantly absurd theme could be expanded upon, perhaps featuring additional locations and challenges to overcome.


A Preposterously Amusing Plot and Dialogue

As you’ve probably already guessed, the plot to MediEvil 2 is absolutely ridiculous. In many ways, this sequel features a narrative that can only be described as some sort of warped version of Back to the Future. You’ve got a mad scientist, a time machine, and even a love interest, who just so happens to be a resurrected Egyptian mummy. This is definitely a plot that shouldn’t be taken remotely seriously, even if you did think its predecessor had a compelling story. 

Just like the first game, MediEvil 2 is legitimately funny, with some great light-hearted gags weaved into its story. Unlike the first game, where Dan is determined to make a name for himself, he’s mostly disinterested during this escapade, probably disgruntled at the fact he’s been summoned away from feasting at the Hall of Heroes. MediEvil 2 is admittedly not quite as witty as the first game, but it sets the foundations for being so, especially if any of the content was being revised as part of a remake.

There are, however, some odds and ends that could be tidied up if this game was being recreated. Sir Dan sounds relatively different in MediEvil 2, in part because he’s voiced by Marc Silk this time rather than Jay Gunn. Along with this change in voice actor comes a change in style, one of which sounds more akin to Mr. Bean than the Dan we know and love from the first game. It might be unachievable, but it’d be nice to have Jay Gunn voice our jawless hero once again, in the instance that the game is recreated.


Brilliantly Bizarre Boss Battles

MediEvil 2’s Victorian arena features some of the best boss encounters the series has to offer. Sure, the original game had stained glass demons and ghost pirates, but this glorious sequel features the likes of Dracula, Jack the Ripper, and a Mary Shelley-inspired boxing match. While these boss fights do feature a similar premise to those in the first game, there’s something about the presentation of each character that makes each battle unique.

Dan’s approach to combat has changed very little since his first outing – with most of his technique consisting of a dodge, duck, dip, dive and dodge routine, followed by getting a few hits in where he can. Some of the more intriguing battles feature some additional quirks, such as using mirrors to reflect light onto The Count or trying to keep your Egyptian girlfriend alive while The Ripper claws at her decaying flesh. 

Just like with the setting, the boss fights within MediEvil 2 add to the comedic flair that makes the series so special. There’s something specifically funny about having one of gaming’s goofiest characters facing off against London’s most notorious serial killers. Mechanically speaking, the gameplay involved in slaying these demons could be branded as dated, but there’s definitely enough to work with here in terms of a remaster or remake. These battles are already reason enough to play MediEvil 2 but with some enhancement magic and perhaps some additional foes, the experience could become even more iconic.


An Inventory of Periodic Firearms and Outfits

As previously discussed, Sir Dan is going to have his hands full fighting all sorts of undead oddities, so it’s only fair that he’s provided with a new range of weapons, new and old. Classic weapons such as swords, shields, hammers and axes all feature in MediEvil 2’s inventory, only this time they’re accompanied by pistols, blunderbuss’ and even a Gatling gun. These all add to the silly nature of combat that MediEvil has to offer; not that you can get sillier than using your own arm as a club. 

Sir Dan’s inventory is also graced with a few outfits, which are obtained at specific points in the story. While these don’t offer any advantages in combat, dressing Dan up in a fake beard and top hat is worth it for the laughs alone. Outfits do, however, tie into specific gameplay situations, usually involving sneaking into specific areas in disguise, be it into a London brothel, or the camps of a weird sewer-dwelling tribe that seemingly think you’re a god.

The inventory in this game could become a treasure trove of fun if given the remake treatment, with scope for the developers to add even more absurd weaponry and attire. Perhaps these could even provide a reason to have additional objectives and side quests weaved into the existing fabric of the game, which would also help expand the replayability of a potential remake.


A Fantastic Audio/Visual Aesthetic

If there’s one thing that MediEvil is renowned for, it’s unique visuals and an outstanding soundtrack. On a visual level, MediEvil 2 retains a lot of the same aesthetics, applying its gothic style to a new Victorian setting. Despite relying on dated PS1 graphics, MediEvil 2 manages to be just as charming, with some nice textures despite the limitations. Some of the levels within MediEvil 2 are arguably more detailed than the first game, meaning that recreating these visuals with modern tech could be a spectacle to behold.

Other Ocean’s take on the franchise for the PS4 might have stuck with a relatively safe glow up, but perhaps things could get a bit more courageous when it comes to a follow-up. A grittier, less cartoon-like take on this caper could benefit the series, keeping it fresh as we charge on into the next generation. MediEvil 2’s focus on the Victorian era perhaps provides a stage grim enough to make this work, with the transition from the mystical world of Gallowmere to the morbid streets of poverty-struck London adding some continuity to the potential change in aesthetic. 

Accompanying these terrific visuals is a hauntingly good soundtrack, once again composed by the legendary Andrew Barnabas & Paul Arnold. These Elfman-inspired tracks are just as gorgeous as before, matching their assigned environments perfectly. From jaunty and silly, to sinister and menacing, these are tracks you’re not going to forget in a hurry. If this soundtrack was to be re-recorded using an orchestra, like its predecessor, then we could potentially end up with some of the best video game music of all time. 

It might be tempting to start afresh, or indeed just lay the franchise to rest, but MediEvil has the potential to become the series that fans have always craved. MediEvil 2 might have its flaws, but this game holds the key to building upon the humor, gameplay, and world-building that first emerged during the dawn of 3D gaming. With a little bit of refinement, a touch of modernization, and a dash of technology, we could see Sir Dan’s journey reimagined, through this forgotten sequel and potentially beyond.

Editorials

What’s Wrong with My Baby!? Larry Cohen’s ‘It’s Alive’ at 50

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Netflix It's Alive

Soon after the New Hollywood generation took over the entertainment industry, they started having children. And more than any filmmakers that came before—they were terrified. Rosemary’s Baby (1968), The Exorcist (1973), The Omen (1976), Eraserhead (1977), The Brood (1979), The Shining (1980), Possession (1981), and many others all deal, at least in part, with the fears of becoming or being a parent. What if my child turns out to be a monster? is corrupted by some evil force? or turns out to be the fucking Antichrist? What if I screw them up somehow, or can’t help them, or even go insane and try to kill them? Horror has always been at its best when exploring relatable fears through extreme circumstances. A prime example of this is Larry Cohen’s 1974 monster-baby movie It’s Alive, which explores the not only the rollercoaster of emotions that any parent experiences when confronted with the difficulties of raising a child, but long-standing questions of who or what is at fault when something goes horribly wrong.

Cohen begins making his underlying points early in the film as Frank Davis (John P. Ryan) discusses the state of the world with a group of expectant fathers in a hospital waiting room. They discuss the “overabundance of lead” in foods and the environment, smog, and pesticides that only serve to produce roaches that are “bigger, stronger, and harder to kill.” Frank comments that this is “quite a world to bring a kid into.” This has long been a discussion point among people when trying to decide whether to have kids or not. I’ve had many conversations with friends who have said they feel it’s irresponsible to bring children into such a violent, broken, and dangerous world, and I certainly don’t begrudge them this. My wife and I did decide to have children but that doesn’t mean that it’s been easy.

Immediately following this scene comes It’s Alive’s most famous sequence in which Frank’s wife Lenore (Sharon Farrell) is the only person left alive in her delivery room, the doctors clawed and bitten to death by her mutant baby, which has escaped. “What does my baby look like!? What’s wrong with my baby!?” she screams as nurses wheel her frantically into a recovery room. The evening that had begun with such joy and excitement at the birth of their second child turned into a nightmare. This is tough for me to write, but on some level, I can relate to this whiplash of emotion. When my second child was born, they came about five weeks early. I’ll use the pronouns “they/them” for privacy reasons when referring to my kids. Our oldest was still very young and went to stay with my parents and we sped off to the hospital where my wife was taken into an operating room for an emergency c-section. I was able to carry our newborn into the NICU (natal intensive care unit) where I was assured that this was routine for all premature births. The nurses assured me there was nothing to worry about and the baby looked big and healthy. I headed to where my wife was taken to recover to grab a few winks assuming that everything was fine. Well, when I awoke, I headed back over to the NICU to find that my child was not where I left them. The nurse found me and told me that the baby’s lungs were underdeveloped, and they had to put them in a special room connected to oxygen tubes and wires to monitor their vitals.

It’s difficult to express the fear that overwhelmed me in those moments. Everything turned out okay, but it took a while and I’m convinced to this day that their anxiety struggles spring from these first weeks of life. As our children grew, we learned that two of the three were on the spectrum and that anxiety, depression, ADHD, and OCD were also playing a part in their lives. Parents, at least speaking for myself, can’t help but blame themselves for the struggles their children face. The “if only” questions creep in and easily overcome the voices that assure us that it really has nothing to do with us. In the film, Lenore says, “maybe it’s all the pills I’ve been taking that brought this on.” Frank muses aloud about how he used to think that Frankenstein was the monster, but when he got older realized he was the one that made the monster. The aptly named Frank is wondering if his baby’s mutation is his fault, if he created the monster that is terrorizing Los Angeles. I have made plenty of “if only” statements about myself over the years. “If only I hadn’t had to work so much, if only I had been around more when they were little.” Mothers may ask themselves, “did I have a drink, too much coffee, or a cigarette before I knew I was pregnant? Was I too stressed out during the pregnancy?” In other words, most parents can’t help but wonder if it’s all their fault.

At one point in the film, Frank goes to the elementary school where his baby has been sighted and is escorted through the halls by police. He overhears someone comment about “screwed up genes,” which brings about age-old questions of nature vs. nurture. Despite the voices around him from doctors and detectives that say, “we know this isn’t your fault,” Frank can’t help but think it is, and that the people who try to tell him it isn’t really think it’s his fault too. There is no doubt that there is a hereditary element to the kinds of mental illness struggles that my children and I deal with. But, and it’s a bit but, good parenting goes a long way in helping children deal with these struggles. Kids need to know they’re not alone, a good parent can provide that, perhaps especially parents that can relate to the same kinds of struggles. The question of nature vs. nurture will likely never be entirely answered but I think there’s more than a good chance that “both/and” is the case. Around the midpoint of the film, Frank agrees to disown the child and sign it over for medical experimentation if caught or killed. Lenore and the older son Chris (Daniel Holzman) seek to nurture and teach the baby, feeling that it is not a monster, but a member of the family.

It’s Alive takes these ideas to an even greater degree in the fact that the Davis Baby really is a monster, a mutant with claws and fangs that murders and eats people. The late ’60s and early ’70s also saw the rise in mass murderers and serial killers which heightened the nature vs. nurture debate. Obviously, these people were not literal monsters but human beings that came from human parents, but something had gone horribly wrong. Often the upbringing of these killers clearly led in part to their antisocial behavior, but this isn’t always the case. It’s Alive asks “what if a ‘monster’ comes from a good home?” In this case is it society, environmental factors, or is it the lead, smog, and pesticides? It is almost impossible to know, but the ending of the film underscores an uncomfortable truth—even monsters have parents.

As the film enters its third act, Frank joins the hunt for his child through the Los Angeles sewers and into the L.A. River. He is armed with a rifle and ready to kill on sight, having divorced himself from any relationship to the child. Then Frank finds his baby crying in the sewers and his fatherly instincts take over. With tears in his eyes, he speaks words of comfort and wraps his son in his coat. He holds him close, pats and rocks him, and whispers that everything is going to be okay. People often wonder how the parents of those who perform heinous acts can sit in court, shed tears, and defend them. I think it’s a complex issue. I’m sure that these parents know that their child has done something evil, but that doesn’t change the fact that they are still their baby. Your child is a piece of yourself formed into a whole new human being. Disowning them would be like cutting off a limb, no matter what they may have done. It doesn’t erase an evil act, far from it, but I can understand the pain of a parent in that situation. I think It’s Alive does an exceptional job placing its audience in that situation.

Despite the serious issues and ideas being examined in the film, It’s Alive is far from a dour affair. At heart, it is still a monster movie and filled with a sense of fun and a great deal of pitch-black humor. In one of its more memorable moments, a milkman is sucked into the rear compartment of his truck as red blood mingles with the white milk from smashed bottles leaking out the back of the truck and streaming down the street. Just after Frank agrees to join the hunt for his baby, the film cuts to the back of an ice cream truck with the words “STOP CHILDREN” emblazoned on it. It’s a movie filled with great kills, a mutant baby—created by make-up effects master Rick Baker early in his career, and plenty of action—and all in a PG rated movie! I’m telling you, the ’70s were wild. It just also happens to have some thoughtful ideas behind it as well.

Which was Larry Cohen’s specialty. Cohen made all kinds of movies, but his most enduring have been his horror films and all of them tackle the social issues and fears of the time they were made. God Told Me To (1976), Q: The Winged Serpent (1982), and The Stuff (1985) are all great examples of his socially aware, low-budget, exploitation filmmaking with a brain and It’s Alive certainly fits right in with that group. Cohen would go on to write and direct two sequels, It Lives Again (aka It’s Alive 2) in 1978 and It’s Alive III: Island of the Alive in 1987 and is credited as a co-writer on the 2008 remake. All these films explore the ideas of parental responsibility in light of the various concerns of the times they were made including abortion rights and AIDS.

Fifty years after It’s Alive was initially released, it has only become more relevant in the ensuing years. Fears surrounding parenthood have been with us since the beginning of time but as the years pass the reasons for these fears only seem to become more and more profound. In today’s world the conversation of the fathers in the waiting room could be expanded to hormones and genetic modifications in food, terrorism, climate change, school and other mass shootings, and other threats that were unknown or at least less of a concern fifty years ago. Perhaps the fearmongering conspiracy theories about chemtrails and vaccines would be mentioned as well, though in a more satirical fashion, as fears some expectant parents encounter while endlessly doomscrolling Facebook or Twitter. Speaking for myself, despite the struggles, the fears, and the sadness that sometimes comes with having children, it’s been worth it. The joys ultimately outweigh all of that, but I understand the terror too. Becoming a parent is no easy choice, nor should it be. But as I look back, I can say that I’m glad we made the choice we did.

I wonder if Frank and Lenore can say the same thing.

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