Editorials
Horrors of Yesteryear: The Forgotten ‘The Haunted Mansion’ Video Game Deserves a Remake
Remakes are officially cool again.
At least if we go off of the recent successes of games like Resident Evil 2 and 3, and the Crash Bandicoot Trilogy, remakes seem to be experiencing a new renaissance in the past decade entering into 2020. With the evolving status of mainstream video games offering newer and more polished experiences than ever before (at least, that’s the idea), remakes were only an inevitability in the video game industry.
The logic parallels the idea behind movie remakes; a well-known property from back in the day gets reintroduced to a modern audience for the sake of profit and nostalgia. The practice is quite cynical from the creative perspective, but a reliable moneymaker from the business perspective. Games have been dabbling in remakes for a while now, often being labeled as “remasters” and only adding in some extra polish and maybe a different voice cast to justify a remastered label.
But as of late, remakes have gone the extra mile in not only adding in some shine to an older game, but sometimes even vastly retooling the entire gameplay experience to give the game a breath of fresh air. Resident Evil 2 was a massive success because of how different the game felt while still maintaining its schlocky B-movie heart. It’s a remake that literally felt as though it was “remade” from the ground up, encouraging the idea of other older games to receive similar treatment.
But with popular (or once popular) game franchises, there’s still the crushing reality that many older games, popular or not, are likely to sit in obscurity without any possibility of a remake to bring them back to the limelight. Perhaps this is for the best. After all, a remake doesn’t automatically guarantee success or acclaim, and some games are better left to be their own experiences.
But when it comes to the 2003 children’s horror game, The Haunted Mansion, a potential remake feels both appropriate and necessary for the new Remake Renaissance.

The Haunted Mansion is most well-known as the 50+-year-old ride at Disneyland, long-standing as one of the most popular attractions at the “Happiest Place on Earth.” It’s quite ironic considering its reputation as a scary ride inside a mansion long haunted by hundreds of lively spirits. There’s enough of a scare factor to keep the children on their toes while clutching their parents’ pants without invoking some type of serious trauma.
Yet, for some odd reason, High Voltage Software didn’t seem to get the memo during the development of the Haunted Mansion game. Although the game came out at roughly the same time as the Disney movie starring Eddie Murphy and even incorporated some of the production designs from the film, it stood mostly as an adaptation of the ride itself, intended to capture the “spooky ghost tour” spirit of the famed ride.
The story for the Haunted Mansion game is set in the 19th century and centered around the character of Ezekiel Halloway, an orphan-turned-aspiring author who takes a job as a caretaker at the mansion to raise funds for his writing career. What he doesn’t realize is that the mansion is filled with ghosts, a healthy mixture of friendly and aggressive, and he cannot leave the mansion until he frees the souls of the trapped ghosts from a vengeful spirit.
The game’s plot is relatively simple and makes for some interesting game mechanics. The main point is that you play Ezekiel (or Zeke) and are forced to wander through the massive and mostly coated in darkness mansion as you battle through hostile spirits that could literally scare Zeke to death if not careful. With this being a Disney game, it’s tough to imagine the game being overly violent and traumatizing for children.

Indeed, the tone of the game is rather whimsical as half of the fun is seeking out the various ghosts from the ride, located in various spots of the mansion. More often than not, you’ll need to fight through enemy ghosts to find them, which can get pretty messy, but the end result is usually a cute little cutscene or interaction with said ghost. As you unlock more areas of the mansion to explore, the thought of friendly ghosts lounging around makes the experience of exploring feel more comforting and reassuring to know that some nice breathers are waiting for you.
But in order to get to the fun, Disney-style portions of the game, you have to journey straight through a storm of relentless terror and challenging puzzles that make up the meat of The Haunted Mansion. When you start, all of these friendly ghosts are trapped within the walls of the mansion and armed with a special lantern that can damage evil spirits; you must liberate the ghosts room by room and gradually restore power to the mansion.
Meaning that you start the game with virtually no power running through the mansion.
Because of this, every square inch of the gargantuan ghost haven is shrouded in darkness, leaving you to toil with only your trusty lantern to light the way. Even then, much of what the lantern lights up is likely something you wouldn’t want to come across, like the various spirits intent on scaring you to death. More often than not, the spirits will materialize out of literally thin air, forcing you to keep on your toes while you search for the light switch in each room that is normally hidden away somewhere.

Furthermore, many of these rooms require you to complete some sort of puzzle that sees the game experimenting with various set pieces, such as a mini-game where you’re shrunk to the size of a pool ball and placed on a pool table as an invisible hand lines up shots that could kill you. Puzzles that involve finding ways to ignite a fire in a kitchen using a poltergeist and navigating a room that changes shape and structure make up a fraction of the obstacles blocking your path towards completion.
Considering the fact that you have to liberate literally hundreds of souls from the confines of the mansion, the bulk of The Haunted Mansion is dedicated to having you confront each and every terror coming your way and in a Disney game, that might not sound like an arduous task. The game even makes sure to have a nice bit of comedy to balance everything out for younger players at the time.
The Haunted Mansion doesn’t let you off easy though, letting the black void of darkness follow you at every turn while exploring through the mansion. Not only is your only source of light a single lantern (which doesn’t light that far away from you anyways), but cold and empty ambiance makes up for the majority of the game’s music, recreating the feeling of walking down a dark hallway in the dead of night. Even when enemies appear, the soundtrack hardly changes, as the sounds of their impending arrival are your only warnings before they lunge at you. The music will change to lighter classical fare when you clear out a room, but even that only serves as a slight reprieve before venturing towards the rest of the dark ghost prison.

It doesn’t help that the enemies in the game are not the most pleasant to look at. There’s regular floating spirits, with faces twisted in a pained scowl, spiders that literally come in all sizes, a banshee ghost with long hair and sunken eyes that has a memorably terrifying reveal as she screams right at the camera, and more crawling and hiding around the mansion. They can appear anywhere in the dark and will often come in droves just to attack you, amounting to a near-constant barrage while you scramble for the elusive light switch.
The Haunted Mansion is frustrating, thrilling, scary, charming, and ultimately a game that has no business being as good as it was. The fact that it served mostly as an advertisement for the Disney ride and its film adaptation makes the end result somewhat jarring and demonstrates the genuine effort the developers put in to make the game as exciting as they possibly could.
Just imagine what a remake could entail for the game.
The ride has been around for over half a century, building up detailed lore surrounding the ghosts of the mansion. The game does its best to cover the most popular aspects of the ride, but there was only so much that could be put in at the time, a problem that could potentially be rectified when looking at the dominance of Disney in popular culture. They were already huge during the game’s release, but the success of their modern films, shows, and merchandising alone means that they can afford to throw money at a long-forgotten piece of their past media.
A remake, if done right, would do well to expand on the core of the game and fix some of the dated bugs and flaws to prepare it for a modern mainstream release. The game functions best as a “baby’s first horror game”, balancing the charming Disney aspects with the horror of ghosts trying to attack you. It’s a simple concept and in a game industry that has continued to push the boundaries of video games as an art form, a return to basics would likely have its own place carved out in the vast sea of video games.

As of now, there has been no hint of The Haunted Mansion being remade, and the game itself has fallen into obscurity, barring some Let’s Plays and speedruns from smaller YouTubers on emulators. My gut tells me that the game will never be remade, given its soft reception at launch, but my heart can’t help but witness the trend of game remakes making a comeback (Demon’s Souls, anybody?) and hope that maybe there’ll be room for the Disney horror-comedy after all.
Editorials
‘Bloodlust: Subspecies III’ Remains One of Full Moon’s Greatest Achievements
The problem with filming sequels back-to-back is that, unless you can afford expensive reshoots, there’s no easy way to adjust course in between movies if fans react badly to where the story is headed. That’s why it’s important to have a complete narrative thought out well in advance lest you accidentally kill a budding franchise.
However, this isn’t always the case. Every once in a while, it seems like the cinema gods smile upon certain chaotic productions and gift moviegoers with complete franchises that feel like more than the sum of their hastily produced parts. Ted Nicolaou’s Bloodlust: Subspecies III is precisely one of these miraculous pictures, with the raw talents of the artists involved (as well as the continued support from Romania) turning the feature into an effective conclusion for a series that kind of made things up as the filmmakers went along.
That’s why I’d like to invite my fellow readers to join me on this third part of our journey through the Subspecies franchise as we look into Bloodlust and talk about how it remains a surprisingly satisfying finale to the original trilogy.
A Trilogy Planned on the Fly

Released only a year after Bloodstone found plenty of success in rental stores and mail-in VHS catalogues worldwide, 1994’s Bloodlust was produced at the same time as its predecessor in (mostly) the same locations and with the same team. This means that the movie benefited from all the same upgrades as Bloodstone, with the crew now being more experienced with the ins and outs of surviving a low-budget Romanian production and the cast really settling into their characters.
At this point, everything from location scouting to the makeup process had been streamlined, with Wayne Toth and Norman Cabrera, the main duo behind special effects, even switching out time-consuming prosthetics for latex gloves in order to speed up Anders Hove’s monstrous transformation. The titular “subspecies” demons were also once again relegated to a mere cameo appearance due to the laborious puppetry required to bring them to life.
The only real hiccup came from the fact that actress Denice Duff had replaced the first film’s Michelle (Laura Mae Tate) and was immediately expected to portray the character as both an innocent victim in part II and as a secondary villain in part III. According to behind-the-scenes interviews, the hectic production schedule that blended two different movies meant that Duff would often find herself having to alternate between two incredibly different versions of Michelle during the same shooting day – though it’s obvious that she’s having more fun with Bloodlust’s more traditionally vampiric version of her character.
In the finished film, we pick things up immediately where the previous entry left off as Rebecca (Melanie Shatner) is forced to leave her vampire sister Michelle (Duff) behind in the dungeons of Castle Vladislav due to the rising sun. This allows Mummy (Pamela Gordon) to use Michelle’s blood to revive the vicious Radu (Hove) so that he may continue his quest for the coveted Bloodstone – a magical artifact that perpetually drips the Blood of Saints.
Meanwhile, the dreamy US embassy agent Mel (Kevin Blair) agrees to help Rebecca plan a rescue mission, though they’re unaware that Radu has become infatuated with Michelle during his attempts to guide her growing bloodlust. This all culminates in a climactic confrontation meant to tie up all of the series’ loose ends in one of Full Moon Pictures’ most ambitious productions.
The Evolution of Radu

Like its predecessor, Bloodlust: Subspecies III was also warmly received by fans who argued that the series was an even bigger success than Full Moon’s other major horror franchise, Puppet Master. This praise wasn’t unanimous, however, as 1994 had seen the rise of a more modern breed of sexy vampire popularized by Anne Rice, with old-school Nosferatu like Radu being viewed as obsolete when compared to the likes of Lestat and Gary Oldman’s take on Dracula.
In a way, one might argue that Nicolaou’s film is something of a swan song for the classic vampire story, as Bloodlust combines all of the traditional elements we tend to associate with these tales into a single tragic yarn that ties a neat little bow on Radu’s story as well as the old-fashioned monster movies that he represents. The finale remains shocking despite the fact that this is the third time we see Radu get brutally killed onscreen, with the brief tease that he may one day return feeling more like a nod towards the nature of evil rather than sequel bait.
The film dabbles a bit in gothic romance and even explores the inherent power fantasy behind transforming into an immortal creature of the night, but the filmmakers never lose sight of Radu as a demonic force even when he’s willing to betray his beloved Mummy for Michelle’s sake. In fact, his twisted “love” for his fledgling makes him even creepier as we get the feeling that his passion comes from a dark and disturbing place.
Anders Hove is at his absolute best in this film, with the effects department boosting his moments of what the younger generation would call “aura farming” whenever Radu emerges from shadows like a 90s version of Count Orlok. There are even a couple of surprisingly effective jump-scares here, which is why I’d argue that Bloodlust cements Radu as one of the most memorable cinematic vampires of all time despite his humble origins.
Subspecies Saves Its Best For Last

Nicolaou and Vlad Panescu also saved the best for “last” (more on that in a bit) regarding the film’s visuals, with the cinematography and overall atmosphere of Bloodlust absolutely surpassing what we saw in the previous films. Everything feels appropriately climactic this time around (including the wonderful soundtrack that was co-composed alongside an authentic Romanian orchestra), and I appreciate how this is the fastest-paced entry in the trilogy since the film doesn’t need to waste time setting anything up.
Bloodlust still suffers from some of the same low-budget blemishes as its predecessors, but there’s so much creative passion here that no amount of wonky effects work or stilted dialogue can get in the way of appreciating the flick’s gothic grandeur. That’s why it’s not surprising that the movie’s definitive(-ish) ending would later be retconned as fans begged for more Radu.
Of course, the next entry in this series would be a different kind of vampiric endeavor altogether, with the filmmakers attempting to engage with the same trends that ultimately killed Radu and his antiquated kin. That, however, is a story for another time. For now, I’ll merely insist that Bloodlust: Subspecies III remains a highlight of Full Moon’s expansive catalogue and is definitely worth seeking out today.
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