Quantcast
/db
Theme
Community
Newsletter
Images

Get Acquainted With One of the Biomechanical Horrors of ‘Inner Chains’

I’ve realized that my coverage of Inner Chains up to this point has been about 20% informative, with maybe 80% devoted to its sex appeal pleasing visuals. I don’t want to sex this video game, I promise, and to prove it to you, I’m going to talk some other stuff.

But first, a recap. Inner Chains is a horror-themed first-person shooter set in a “dark and deadly biomechanical world” littered with the fragments of a once-glorious human civilization, where nature has “begun to assimilate with the abandoned technology, giving life to biomechanical beings.”

Beings like this guy. Meet the Priest.

Telepaths Tree describes the Priest as a guardian of lost technology, “smarter than subordinate fanatics, he keeps his distance while trying to snipe his target. When forced to grapple however, he’s not entirely helpless. His unique weapons and fiery fanaticism, make him a truly deadly foe.”

The enemies are an extension of nature — or more specifically, the super-evolved and seemingly sentient biomechanical life form that nature has become — as are the weapons you’ll use to destroy them. Even the flora and fauna “lie in wait for your slightest stumble.”

Inner Chains reached its initial funding goal last week, leaving it with nearly three full weeks to hit the various stretch goals that have been set for it, from Linux support to additional enemies, weapons and even an alternate ending. Sadly, console support isn’t among them.

BD2016_YTBD2016_ST