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[Interview] George A Romero Keeps The Dead Fresh In “Empire of The Dead: Act Two”

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George A Romero needs no introduction. He’s the man who’s masterminded zombies in film for years and today sees the continuation of his work in Marvel Comics “Empire of the Dead: Act Two.” Alot has changed since he first created the world of the living dead so many years ago in Night of the Living Dead. 

The comic sees the evolution of both his world and his zombies. It’s an exciting new chapter that cannot be missed for fans of zombies. The legendary creator sat down with me to talk about his new comic project, which is hitting shops today.

Empire_of_the_Dead_Act_Two_1_Cover

Bloody-Disgusting: Empire’s Act One ends with a giant tease of the mayhem that’s about to be reigned down on New York City. Why is it that in all of your living dead stories settlements fall to ruin because of the actions of men and not of the monsters?

George A Romero: Not to split hairs, but you know, I never think of zombies, my guys anyway, as monsters. They’re our neighbors, relatives, friends. It’s just that they’re dead, that’s all. But yes, you’re right, it’s the living who usually end up causing the most destruction in my stories. The zombies are pretty basic organisms, you know?

They have simple needs. But the humans — they make everything complicated. They’ve got big ambitions. Prejudices built up over a lifetime. And they’re horrible at communicating with each other, at getting along. So even in a world where everything has changed, where danger is everywhere, the living go to war against each other, instead of figuring out the best way to survive.

Bloody-Disgusting: “Empire of the Dead” seems to be working on a much larger scale than your other zombie stories. Was that part of what drew you to doing this as a comic book?

GAR: I love comics, always have, since I was a kid growing up in the Bronx. When I first started thinking about the idea that became “Empire”, I wasn’t thinking about it as a movie. It was always going to be a comic book. I mean, a good story is a good story, no matter which medium you tell it in, right?

But how the story is told is different whether it’s a film, a play, a tv series, an opera. So I wanted the challenge of writing a comic book, of telling a big story with a lot of characters, and action, and an unlimited budget. It’s been a lot of work, but I’m enjoying it.

Bloody- Disgusting: The protagonist, Penny, in “Empire of the Dead”, is a much different character than you typically see in these kinds of stories, particularly in the way she sees the zombies. Why is she the only one trying to co-exist with them?

GAR: Well, as you know, she’s a doctor, so she’s not going to let all those years of med school go to waste! And she has a family history that inspires her not to be violent and vengeful, but to believe that the living dead might be capable of doing more than eating human flesh. She thinks like a scientist, so she’s able to get past some of the conventional wisdom everyone else has bought into. She wants to find out what makes the zombies tick, instead of just killing or isolating them, or trying to find a cure. There is no cure. So the best thing to do is look for a way that the living can co-exist with the dead. And that becomes her life’s goal.

Bloody-Disgusting: The idea of zombie intelligence, which you explored a bit with Bub in “Day of the Dead,” is one of the biggest focal points of “Empire of the Dead”. Will Act Two bring a further evolution of the zombie as we know it?”

GAR: Turns out Penny is right about the dead having more to offer than a healthy appetite. It’s not really that they’re becoming more intelligent, but that their memories of who they were and what they did when they were alive are reawakening. So thoughts, ideas, emotions are starting to churn inside them.

That could make them easier to get along with, or a lot more threatening, depending on how you look at it.

Bloody-Digusting: Was adding Vampires an attempt to keep the zombie genre fresh for yourself, or always an intended direction for your world?

GAR: You know, it just made sense to me that two kinds of living dead should get to know each other. They’re both hard to get rid of, they both need the same food source, and they’re both pretty dangerous. So it’s a natural (or unnatural) situation that allows me to play with a whole new set of rules.

Bloody-Disgusting: What lies in wait for us with Act Two, and what are you most excited for people to see in this new chapter?

GAR: The blimp!

Here’s a monster preview of issue #1. Don’t miss it.

Comics

‘Witchblade’ is Getting Resurrected This Summer in New Comic Series from Top Cow and Image Comics

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Witchblade cover

Witchblade, the popular comic series that initially ran from 1995 to 2015 and launched a TV series, is getting resurrected in a new comic series from Top Cow and Image Comics. It’s set to unleash heavy metal, black magic and blood this summer.

Look for the new Witchblade series to launch on July 17, 2024.

In Witchblade #1, “New York City Police Detective Sara Pezzini’s life was forever fractured by her father’s murder. Cold, cunning, and hellbent on revenge, Sara now stalks a vicious criminal cabal beneath the city, where an ancient power collides and transforms her into something wild, magnificent, and beyond her darkest imaginings. How will Sara use this ancient power, or will she be consumed by it?”

The series is penned by NYT Best-Selling writer Marguerite Bennett (AnimosityBatwomanDC Bombshells) and visualized by artist Giuseppe Cafaro (Suicide SquadPower RangersRed Sonja). The creative duo is working with original co-creator Marc Silvestri, who is the CEO of Top Cow Productions Inc. and one of the founders of Image Comics. They are set to reintroduce the series to Witchblade’s enduring fans with “a reimagined origin with contemporary takes on familiar characters and new story arcs that will hook new readers and rekindle the energy and excitement that fueled the 90’s Image Revolution that shaped generations of top creators.”

Bennett said in a statement, “The ability to tell a ferocious story full of monsters, sexuality, vision, and history was irresistible.” She adds, “Our saga is sleek, vicious, ferocious, and has a lot to say about power in the 21st century and will be the first time that we are stopping the roller coaster to let more people on. I’ve loved Witchblade since I was a child, and there is truly no other heroine like Sara with such an iconic legacy and such a rich, brutal relationship to her own body.”

“The Witchblade universe is being modernized to reflect how Marguerite beautifully explores the extreme sides of Sara through memories, her personal thoughts, like desire and hunger, in her solitude and when she is possessed by the Witchblade. So, I had to visually intersect a noir True Detective-like world with a supernatural, horror world that is a fantastic mix between Berserk and Zodiac,” Cafaro stated.

Marc Silvestri notes, “This is brand new mythology around Sara, and I can’t wait for you to fall in love with her and all the twists and turns. Discover Witchblade reimagined this summer, and join us as we bring all the fun of the 90s to the modern age and see how exciting comics can be. I can’t wait for you to read this new series.”

Witchblade#1 will be available at comic book shops on Wednesday, July 17th, for $4.99 for 48 pages. And it’ll come with multiple cover variants.

  • Cover A: Marc Silvestri and Arif Prianto (Full Color)

  • Cover B: Giuseppe Cafaro and Arif Prianto (Full Color)

  • Cover C: Blank Sketch Cover

  • Cover D (1/10): Dani and Brad Simpson (Full Color)

  • Cover E (1/25): Marc Silvestri and Arif Prianto, Virgin Cover (Full Color)

  • Cover F (1/50): J.Scott Campbell (Full Color)

  • Cover G (1/100): Bill Sienkiewicz. (Full Color)

  • Cover H (1/250): Line art by Marc. Virgin Cover, Inks (B/W)

Witchblade #1 will also be available across many digital platforms, including Amazon Kindle, Apple Books, and Google Play.

Witchblade comic panel Witchblade #1 cover image

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