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Co-Op Review: Sonic Adventure
Right before his debut in the long awaited Sonic 4, the blue hedgehog is returning in a big bad way (emphasis on bad) in the recently re-released Sonic Adventure for the XBLA and PSN.
So is this the game you should play to get in the mood for Sonic 4? Hell no, and you can read our review to find out why you should stay far, far away from this title. The Baby Factor: If Sonic got together with huge amounts of smelly, unplayable poo, Sonic Adventure would be their brainless, mentally handicapped offspring.
Adam: Sonic Adventure is a difficult game to review because it’s obvious this game is targeting a specific audience, specifically old school Sonic fans that might be willing to forgive some of the issues I have with this game. While I enjoyed the first couple titles I never went past Sonic’s foray into the 3D world because at around that time I was discovering survival horror; so games like Resident Evil and Clock Tower 2 were taking up most of my time. I also never owned a Dreamcast, which might’ve played a role as well.
TJ: As much of a huge Sonic fan I was back when I was younger, I’d hate to say it, but this was the Sonic game that put a large nail in that speedy coffin. For whatever reason when you (Adam The Sex Dodd) said “hey lets co-op review this” I thought it was for Sonic 4, and once I started the game up and saw that it was Sonic Adventure I thought, shit.
Adam: I’ll admit I may have said “let’s review that new Sonic game” so I could make sure you would think I was talking about Sonic 4 and unsuspectingly fall into my trap so I’d have someone to share my pain with. Had I been experiencing Sonic Adventures for the first time when it came out over a decade ago I’m sure I would’ve been dazzled by its visuals and frenetic action. Instead as I find myself playing the game in between sessions of Halo: Reach and a handful of other new arcade titles, which might be souring the experience a bit.

TJ: Don’t worry, nothing could really sour the game experience more than the game itself. I recall trying my damnedest to stick with this game when it was out on the Dreamcast. I disliked the game itself so much I focused only on collecting as many Chao eggs as I could find.
Adam: Had Sega decided to throw a fresh coat of paint on the game before rereleasing it there’s a very good chance I would’ve enjoyed the game more than I did. Obviously, visuals aren’t everything but plenty of old school games have been ported to the PSN and XBLA with upgraded graphics. As it is, let’s just say Sonic Adventures hasn’t aged well. At all.
TJ: It truely hasn’t. And I had realized when I picked up Resident Evil 4 again that a lot of games don’t age well. Back when these games came out, the graphics litterally blew my face off. But when you get used to these next gen systems, it’s extremely hard to go backwards. And a lot of games i.e. Resident Evil 4 don’t look well on an HDTV. And the voice acting for Sonic Adventure, terrifying. This was really when voice acting started becoming bigger in games, but a lot of those older games just sound ridiculous.
Adam: Yeah, Resident Evil 4 hasn’t aged very well either, but the visuals aren’t the only issue, in fact they’re down the list a ways. I’d say my biggest issue with the game are the horribly awkward controls, a problem that’s plagued practically every Sonic game since he went 3D. What makes the controls worse is the frisky bastard the game calls a camera who went on the become my biggest adversary in the game. I’d constantly find myself falling off roads, missing important items and buttons that were (mostly) the fault of the dreadful camera.

TJ: The camera was most likely created by an intern over at Sega back in the day. The LEAST they could have done was fix that. You can’t even rotate the camera 360 degrees around you, and it by no means rotates smoothly. They needed to back the camera up a bit as well. You SHOULDN’T re-release a game like that without fixing obvious issues. It makes me mad they are charging 10 bucks for the game exactly as it was on the Dreamcast. However, I consider it worse because I don’t have a next gen VMU I can play with my little Chao pets on. It’s terribly hard to navigate the levels, the constantly rotating camera is a pain in my balls.
Adam: I’m surprised Sega would do something like this, with the fourth installment in the (still good!) Sonic side-scrolling series you would think they’d be worried giving gamers such a dreadful game might keep some people from buying Sonic 4. If you’re a hardcore fan of the Sonic series you should know two things: the first is you might very well enjoy this game if only for its nostalgic feeling, and the second is you’re a member of a dying race of human beings. The former means you should try the demo and see if those long lost fuzzy feelings return and the latter means you need to start reproducing quickly so you can instill in your kids how amazing Sonic is.
Adam’s Final Word: I wanted to like this game, I really did, but there’s essentially nothing worthwhile here even for the blue hedgehog’s dozen remaining friends.
TJ’s Final Word: I don’t really have anything good to say about this game. I used to love Sonic a long time ago. I have since been let down. I have not yet played, but I am excited for Sonic 4. Don’t buy this game.

This review is based on the Xbox 360 version of Sonic Adventure.
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‘Jurassic Park’ Actor Sam Neill Has Passed Away at 78
Sam Neill, the New Zealand actor best known for his role in 1993’s Jurassic Park, has passed away this week at 78 years old. In a statement shared on Neill’s Instagram page this morning, the actor’s family said that his passing was “sudden and unexpected.”
Neill had been diagnosed with a rare blood cancer in 2022, but stated the following year that he was in remission. The family notes that he “remained cancer free” at the time of his passing.
The family statement reads, “It is with immense sadness that the whānau of Sam Neill share the news of his passing on Monday 13th July, in Sydney Australia. Sam was surrounded by family and passed with the dignity that has characterised his whole life. The loss was sudden and unexpected but blessed by the fact that Sam remained cancer free.
“They would like to express their deepest gratitude to the staff at St Vincent’s Private Hospital for their incredible care. More details will be shared later, but for now, on behalf of the family, we ask that you respect their privacy as they navigate this immeasurable loss.”
In addition to his iconic role as Dr. Alan Grant in the original Jurassic Park and the sequels Jurassic Park III and Jurassic World: Dominion, Sam Neill left an indelible mark on the horror genre with memorable roles in Andrzej Żuławski’s Possession, The Omen: The Final Conflict, John Carpenter’s In the Mouth of Madness, and sci-fi horror favorite Event Horizon.
Sam Neill’s vast resume in film and television began in the early 1970s and also includes the films Sleeping Dogs, Enigma, The Good Wife, A Cry in the Dark, Dead Calm, The Hunt for Red October, Memoirs of an Invisible Man, Hostage, The Jungle Book, Snow White: A Tale of Terror, The Horse Whisperer, Bicentennial Man, Daybreakers, Escape Plan, and Thor: Ragnarok.
Sam Neill is survived by his four children and eight grandchildren.
Steven Spielberg said in a statement to Variety, “I owe a debt of gratitude to Roger Donaldson, Gilliam Armstrong, Graham Baker and Phillip Noyce for casting Sam Neill in the roles in which he was so brilliant that brought him to my attention and led to his playing Dr. Alan Grant in Jurassic Park. Sam was exceptionally collaborative. It was a stretch for him to play a character who acted as though children were messy and smelly because this was the opposite of the loving father he was to his children. I adored making all the Jurassic movies with him.”
Spielberg adds, “Along with Laura Dern and Jeff Goldblum, we will always have our Jurassic family and Sam will never be forgotten by us or his many millions of fans around the world.”

Sam Neill in ‘Event Horizon’
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