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‘Diablo III’ Review: Demons, Dungeons And Daddy Issues

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It took over a decade to get here, but the undisputed king of the dungeon crawlers is back, and oh my fuck does it taste good. Being a fan of this game is like being in an abusive relationship. You’ll invest your time, heart, and soul into this game–possibly ruining your social life in the process–and in return you’ll get one of the best gaming experiences available, peppered with the occasional Error 37 and a mean case of carpel tunnel. Head past the break for my tale of delicious terror.

Odds are many of you never played the original Diablo or its sequel, since both released back in that glorious time when the Power Rangers weren’t ninja samurai dinosaur hunters, and long before Michael Bay and George Lucas had proceeded to rape our childhood. Diablo is all about kicking demonic ass with your friends, all with the hopes that when that ugly bastard finally falls he’ll drop something valuable.

In the decade after its release, I’ve returned to Diablo II at least once a year. I’ll go a year or so without playing it, then I’ll go at it hardcore for a few months, then take a break until the shakes and sweats remind me I need to get my Diablo fix.

It’s still too early to tell if Diablo III will have the same staying power its predecessor did, but it certainly seems as if it will. The highly addictive gameplay, loot-grinding and incredible co-op are all better than ever. On top of that, everything has been streamlined to make it more user-friendly and easier to play for hours on end.

Diablo III is a stunningly beautiful game. Its beautifully crafted environments and the twisted creatures that inhabit them are gorgeous. The hand-painted textures are easy on the eyes, and thankfully, you don’t need a top of the line computer to fully enjoy them.

If incredible art doesn’t tickle your delicate eyeballs the same way it does mine, then perhaps the music will. The sound a demon makes as you plunge your sword into its neck is satisfyingly squishy, almost as satisfying as the sound they make when you electrify, burn, freeze, or poison their scaly asses. One of the great things about the series, other than the plethora of ways you can beat down the hordes of monsters that are thrown at you, is how different each of the character classes are from each other. You have two familiar faces: the Barbarian, the tank, who can mow down pretty much everything that’s unfortunate enough to get in his way, and on the opposite end of the spectrum, the Wizard, a glass cannon who wields devastating power but limited defense.

In Diablo II there’s a good chance you’d find me in the shoes of the Necromancer, casting Curses from behind my army of skeletons, or zipping through the battlefield at lightning speed as the Assassin. Both have been replaced by spiritual successors of sorts, with the Witch Doctor and the Demon Hunter. The former can summon a smaller army of Voodoo inspired creatures and the latter is like a mix of the Assassin and the Amazon from Diablo II. She wields traps and can dual-wield crossbows. The final class is the Monk, who replaces the Paladin and offers a lighter side to an otherwise dark cast of characters.

This series has never excelled in the story department. Essentially, what you need to know is there are demons and there are angels. They’re fighting, and unfortunately, humanity is stuck in the middle. The standout character is Leah–voiced by the incredible Jennifer Hale, who also voices the female Shepard in Mass Effect 3– a woman who’s left with the burden of figuring out this whole prophecy thing before time runs out and humanity is eradicated by the seemingly endless legions of hell.

The skill system has seen the biggest changes, as you no longer have to grind through enemies so you can level up your character to try out their skills. It doesn’t take countless hours to craft the perfect warrior–now you can quickly choose your skills and bonuses and change them on the fly. The Runes have been changed to alter skills, rather than equipment. They are unlocked every couple levels, and each skill has a unique set that alters its function and even the way it looks when used. For example, the Summon Zombie Dogs skill’s original effect is to summon three dogs to fight for you. If that’s not quite awesome enough for you, you can use a Rune to make the dogs rabid, which means they spread poison between the enemies they attack, or even set them on fire. Now if flaming zombie dogs isn’t awesome enough for you, you’re officially dead inside.

Despite a rocky launch and some absent features like PvP and the real-money Auction House, there’s still plenty of content here to enjoy. Having to be online to play the game, even if you’re playing alone is unfortunate as it can result in lag in your single-player game. The campaign is meaty enough, and offers plenty of incentives to return to it a second (or third, fourth, fifth) time. The environments aren’t entirely randomly generated like they were in Diablo II–rather, their borders remain fixed while the things that go on inside them can change every time you play the game. This means you might run through an area and see nothing the first time, then your second time through there could be a short side quest you need to complete or dungeon that needs exploring. Fear not, that level of unpredictability is still here, it’s just not quite as obvious.

Many games have tried to recreate Diablo’s magic. It’s a delicate balance of finely tuned gameplay, loot, and dungeon crawling that makes this series so special. Other games have come close to crafting something very similar, like Torchlight, while games like Borderlands have taken some of the best things about the series and woven them into other genres. Despite this, Diablo III remains untouched. Its reign as the premier dungeon crawler has been a long one, and it doesn’t look to be losing its crown anytime soon.

The Final Word: The wait was long, but it was worth it. Diablo III is a stunningly beautiful game that will please longtime fans and newcomers alike.

This review is based on a retail copy of Diablo III, which was provided by the publisher.

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Gamer, writer, terrible dancer, longtime toast enthusiast. Legend has it Adam was born with a controller in one hand and the Kraken's left eye in the other. Legends are often wrong.

Editorials

‘Amityville Karen’ Is a Weak Update on ‘Serial Mom’ [Amityville IP]

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Amityville Karen horror

Twice a month Joe Lipsett will dissect a new Amityville Horror film to explore how the “franchise” has evolved in increasingly ludicrous directions. This is “The Amityville IP.”

A bizarre recurring issue with the Amityville “franchise” is that the films tend to be needlessly complicated. Back in the day, the first sequels moved away from the original film’s religious-themed haunted house storyline in favor of streamlined, easily digestible concepts such as “haunted lamp” or “haunted mirror.”

As the budgets plummeted and indie filmmakers capitalized on the brand’s notoriety, it seems the wrong lessons were learned. Runtimes have ballooned past the 90-minute mark and the narratives are often saggy and unfocused.

Both issues are clearly on display in Amityville Karen (2022), a film that starts off rough, but promising, and ends with a confused whimper.

The promise is embodied by the tinge of self-awareness in Julie Anne Prescott (The Amityville Harvest)’s screenplay, namely the nods to John Waters’ classic 1994 satire, Serial Mom. In that film, Beverly Sutphin (an iconic Kathleen Turner) is a bored, white suburban woman who punished individuals who didn’t adhere to her rigid definition of social norms. What is “Karen” but a contemporary equivalent?

In director/actor Shawn C. Phillips’ film, Karen (Lauren Francesca) is perpetually outraged. In her introductory scenes, she makes derogatory comments about immigrants, calls a female neighbor a whore, and nearly runs over a family blocking her driveway. She’s a broad, albeit familiar persona; in many ways, she’s less of a character than a caricature (the living embodiment of the name/meme).

These early scenes also establish a fairly straightforward plot. Karen is a code enforcement officer with plans to shut down a local winery she has deemed disgusting. They’re preparing for a big wine tasting event, which Karen plans to ruin, but when she steals a bottle of cursed Amityville wine, it activates her murderous rage and goes on a killing spree.

Simple enough, right?

Unfortunately, Amityville Karen spins out of control almost immediately. At nearly every opportunity, Prescott’s screenplay eschews narrative cohesion and simplicity in favour of overly complicated developments and extraneous characters.

Take, for example, the wine tasting event. The film spends an entire day at the winery: first during the day as a band plays, then at a beer tasting (???) that night. Neither of these events are the much touted wine-tasting, however; that is actually a private party happening later at server Troy (James Duval)’s house.

Weirdly though, following Troy’s death, the party’s location is inexplicably moved to Karen’s house for the climax of the film, but the whole event plays like an afterthought and features a litany of characters we have never met before.

This is a recurring issue throughout Amityville Karen, which frequently introduces random characters for a scene or two. Karen is typically absent from these scenes, which makes them feel superfluous and unimportant. When the actress is on screen, the film has an anchor and a narrative drive. The scenes without her, on the other hand, feel bloated and directionless (blame editor Will Collazo Jr., who allows these moments to play out interminably).

Compounding the issue is that the majority of the actors are non-professionals and these scenes play like poorly performed improv. The result is long, dull stretches that features bad actors talking over each other, repeating the same dialogue, and generally doing nothing to advance the narrative or develop the characters.

While Karen is one-note and histrionic throughout the film, at least there’s a game willingness to Francesca’s performance. It feels appropriately campy, though as the film progresses, it becomes less and less clear if Amityville Karen is actually in on the joke.

Like Amityville Cop before it, there are legit moments of self-awareness (the Serial Mom references), but it’s never certain how much of this is intentional. Take, for example, Karen’s glaringly obvious wig: it unconvincingly fails to conceal Francesca’s dark hair in the back, but is that on purpose or is it a technical error?

Ultimately there’s very little to recommend about Amityville Karen. Despite the game performance by its lead and the gentle homages to Serial Mom’s prank call and white shoes after Labor Day jokes, the never-ending improv scenes by non-professional actors, the bloated screenplay, and the jittery direction by Phillips doom the production.

Clocking in at an insufferable 100 minutes, Amityville Karen ranks among the worst of the “franchise,” coming in just above Phillips’ other entry, Amityville Hex.

Amityville Karen

The Amityville IP Awards go to…

  • Favorite Subplot: In the afternoon event, there’s a self-proclaimed “hot boy summer” band consisting of burly, bare-chested men who play instruments that don’t make sound (for real, there’s no audio of their music). There’s also a scheming manager who is skimming money off the top, but that’s not as funny.
  • Least Favorite Subplot: For reasons that don’t make any sense, the winery is also hosting a beer tasting which means there are multiple scenes of bartender Alex (Phillips) hoping to bring in women, mistakenly conflating a pint of beer with a “flight,” and goading never before seen characters to chug. One of them describes the beer as such: “It looks like a vampire menstruating in a cup” (it’s a gold-colored IPA for the record, so…no).
  • Amityville Connection: The rationale for Karen’s killing spree is attributed to Amityville wine, whose crop was planted on cursed land. This is explained by vino groupie Annie (Jennifer Nangle) to band groupie Bianca (Lilith Stabs). It’s a lot of nonsense, but it is kind of fun when Annie claims to “taste the damnation in every sip.”
  • Neverending Story: The film ends with an exhaustive FIVE MINUTE montage of Phillips’ friends posing as reporters in front of terrible green screen discussing the “killer Karen” story. My kingdom for Amityville’s regular reporter Peter Sommers (John R. Walker) to return!
  • Best Line 1: Winery owner Dallas (Derek K. Long), describing Karen: “She’s like a walking constipation with a hemorrhoid”
  • Best Line 2: Karen, when a half-naked, bleeding woman emerges from her closet: “Is this a dream? This dream is offensive! Stop being naked!”
  • Best Line 3: Troy, upset that Karen may cancel the wine tasting at his house: “I sanded that deck for days. You don’t just sand a deck for days and then let someone shit on it!”
  • Worst Death: Karen kills a Pool Boy (Dustin Clingan) after pushing his head under water for literally 1 second, then screeches “This is for putting leaves on my plants!”
  • Least Clear Death(s): The bodies of a phone salesman and a barista are seen in Karen’s closet and bathroom, though how she killed them are completely unclear
  • Best Death: Troy is stabbed in the back of the neck with a bottle opener, which Karen proceeds to crank
  • Wannabe Lynch: After drinking the wine, Karen is confronted in her home by Barnaby (Carl Solomon) who makes her sign a crude, hand drawn blood contract and informs her that her belly is “pregnant from the juices of his grapes.” Phillips films Barnaby like a cross between the unhoused man in Mulholland Drive and the Mystery Man in Lost Highway. It’s interesting, even if the character makes absolutely no sense.
  • Single Image Summary: At one point, a random man emerges from the shower in a towel and excitedly poops himself. This sequence perfectly encapsulates the experience of watching Amityville Karen.
  • Pray for Joe: Many of these folks will be back in Amityville Shark House and Amityville Webcam, so we’re not out of the woods yet…

Next time: let’s hope Christmas comes early with 2022’s Amityville Christmas Vacation. It was the winner of Fangoria’s Best Amityville award, after all!

Amityville Karen movie

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