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10 Video Games That Were Unintentionally Terrifying

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There are some who say the horror genre is dying, or that it’s lost its mainstream appeal as video games continue to force their way into the pantheon of “accepted” forms of entertainment, right alongside music and films. I say that’s a load of crap. The horror genre isn’t dying, we’re just not recognizing many games that are actually far more terrifying than the scariest Silent Hill or Fatal Frame could ever hope to be. Here are ten games that are supposedly fun, quirky, or in some cases, adorable, when they’re actually horrifying.

10. Limbo

Limbo wasn’t advertised as a “horror” game, but if the next Silent Hill were to feature a little boy with glowing eyes who’s trapped in a dark and dangerous world brimming with deadly traps and hideous monsters, horror fans would eat that shit up. Limbo wasn’t scary because it was supposed to be a quirky puzzle platformer with an eerie art style, but if it wasn’t so dark it’d be easier to see all the horrifying ways this poor kid dies while trying to save a young girl. The worst part? When he dies, almost always in a cruel and unexpected way, he has to do it all over again.

9. Any Kirby Game

I don’t think there’s a person on this planet that truly sees the horrors that lie hidden deep within every Kirby game. It’s just too darn adorable to alert our primal instinct to run from things that want to eat us. Kirby is a predator with an insatiable appetite for literally anything and everything that’s unfortunate enough to get in range of the black hole it calls a mouth. Its pink exterior is an evolutionary trait honed over years of evolution, as it’s designed to lure its prey—i.e. you—in close enough so it can suck you into its mouth, kicking and screaming, to a place where you’ll never be heard from again. Now try and shake the thought that there’s a Kirby hiding in your closet when you go to sleep tonight.

8. Bulletstorm

On the outside, Bulletstorm is an insanely addicting first person shooter that awards you with bonus points for killing your enemies in the most creative and brutal ways possible. Sounds like a solid shooter, but when you stop to think about it, what Bulletstorm is really about is a bunch of psychopaths. Now, you could say this about a lot of shooters, but where Bulletstorm decides to take an extra big slice of the crazy pie is when you realize the supposed “good guys” in the game—you know, the ones who try to be clever and/or creative with their mass murdering—don’t know about the whole bonus points for creative killing. This means they’re wrapping explosive bolas around people’s necks, kicking them into their air, and firing a firecracker into their ass to watch them explode into shower of squishy giblets just for fun.

7. Twisted Metal

Even the tamest of drivers has a bit of a road rage problem. So what if there was a world where running other vehicles off the road wasn’t just something everyone did, it’s actually encouraged? That’s Twisted Metal, where you aren’t just rewarded when you run a fellow driver into a car compactor, you’re even given the tools to make the job of transforming them into smoldering heaps of ravaged metal as easy and as fun as possible. Twisted Metal is the Bulletstorm of the racing genre.

6. L.A. Noire

Okay, stick with me for a second, because this one requires a little explaining. On the surface, L.A. Noire is a neo-noire crime video game where you step into the shoes of an up and coming investigator with an aptitude for solving crimes. Now, let’s scratch off that surface like a five dollar lottery ticket to see the real horror. On the surface, it’s just another beautifully crafted open-world game from the people who brought you innovative titles like Grand Theft Auto: Bowling With Roman and that game where you choke people with bags. In L.A. Noire, you’re a detective in a world where the entire human race doesn’t know they’re actually robots, because that’s literally the only reason I could come up with that explains the fact that every person in that game has such a realistically human face on a stiff, robotic body. At some point, whether it was the government’s doing, aliens, or both, the people of the world were unknowingly transformed into a (possibly controllable) race of cyborgs. Or something.

5. Viva Pinata

Viva Pinata has officially done for pinatas what It did for clowns. It’s a deceptively quirky and colorful little game where you, as the omnipresent pinata god, are tasked with luring in the “good” pinatas while keeping out the “bad” ones. Also, pinatas can now procreate.

I’d keep going, but I don’t think I need to.

4. Any Pokemon Game

Two words: animal slavery. All right, let’s add three more words to that: animal slavery, marketed to kids. Pokemon is one of the biggest things since Pikachu. Or rather, it’s bigger than Nimbasa City. Err, crap, do you see what Pokemon has done? It’s so big the only metaphor I can use to symbolize its size is comparing it to itself. It’s also grown so large that everyone’s totally willing to overlook all the soul-stealing monsters, ghosts, terrorists, and the worshipping of apocalyptic god-like creatures.

3. Plants vs. Zombies

You know what’s scarier than having a horde of zombies and gargantuan monstrosities in your back yard? How about fucking sentient weaponized plants? Sure, Plants vs. Zombies is like adorable gamer heroin, but that irresistible cuteness was put there to make wrapping our feeble human minds around the terrifyingly real possibility of all out war between zombies and mutant fauna a little easier. I hope it worked, because if it didn’t, you’ll be the first to go.

2. Minecraft

Look, I’ve already dedicated an entire article to the many layers of pure terror that lie in wait for everyone who comes into the game looking for a “good time.” Joke’s on them, because they’ll soon find out that there is nothing fun about that game, unless you enjoy shivering on the floor of your room in the fetal position, wondering when the sweet embrace of death will come and take you away from that horrible, awful game.

1. Pac-Man

Have you ever really stopped to think about Pac-Man? I mean really think about it, because if you do it’s actually pretty terrifying. On the surface, it looks like a simple game about a yellow partially eaten pie that eats white dots while it’s chased by four colorful ghosts. Sounds like the plot of an anime. What most of us tend to glance over is the true terror that is Pac-Man. For starters, it’s about a yellow creature that’s trapped in an infinite maze with no means of escape. The possibility of escape is even cruelly teased by allowing making the exits visible, even if there’s really no way out, because walking through an “exit” only brings that poor, tormented creature back to the entrance on the other side. There’s also the little fact that the maze is haunted, and whoever controls it has placed pellets and various fruits to keep it alive long enough to continue tormenting him.

Gamer, writer, terrible dancer, longtime toast enthusiast. Legend has it Adam was born with a controller in one hand and the Kraken's left eye in the other. Legends are often wrong.

Editorials

‘Amityville Karen’ Is a Weak Update on ‘Serial Mom’ [Amityville IP]

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Amityville Karen horror

Twice a month Joe Lipsett will dissect a new Amityville Horror film to explore how the “franchise” has evolved in increasingly ludicrous directions. This is “The Amityville IP.”

A bizarre recurring issue with the Amityville “franchise” is that the films tend to be needlessly complicated. Back in the day, the first sequels moved away from the original film’s religious-themed haunted house storyline in favor of streamlined, easily digestible concepts such as “haunted lamp” or “haunted mirror.”

As the budgets plummeted and indie filmmakers capitalized on the brand’s notoriety, it seems the wrong lessons were learned. Runtimes have ballooned past the 90-minute mark and the narratives are often saggy and unfocused.

Both issues are clearly on display in Amityville Karen (2022), a film that starts off rough, but promising, and ends with a confused whimper.

The promise is embodied by the tinge of self-awareness in Julie Anne Prescott (The Amityville Harvest)’s screenplay, namely the nods to John Waters’ classic 1994 satire, Serial Mom. In that film, Beverly Sutphin (an iconic Kathleen Turner) is a bored, white suburban woman who punished individuals who didn’t adhere to her rigid definition of social norms. What is “Karen” but a contemporary equivalent?

In director/actor Shawn C. Phillips’ film, Karen (Lauren Francesca) is perpetually outraged. In her introductory scenes, she makes derogatory comments about immigrants, calls a female neighbor a whore, and nearly runs over a family blocking her driveway. She’s a broad, albeit familiar persona; in many ways, she’s less of a character than a caricature (the living embodiment of the name/meme).

These early scenes also establish a fairly straightforward plot. Karen is a code enforcement officer with plans to shut down a local winery she has deemed disgusting. They’re preparing for a big wine tasting event, which Karen plans to ruin, but when she steals a bottle of cursed Amityville wine, it activates her murderous rage and goes on a killing spree.

Simple enough, right?

Unfortunately, Amityville Karen spins out of control almost immediately. At nearly every opportunity, Prescott’s screenplay eschews narrative cohesion and simplicity in favour of overly complicated developments and extraneous characters.

Take, for example, the wine tasting event. The film spends an entire day at the winery: first during the day as a band plays, then at a beer tasting (???) that night. Neither of these events are the much touted wine-tasting, however; that is actually a private party happening later at server Troy (James Duval)’s house.

Weirdly though, following Troy’s death, the party’s location is inexplicably moved to Karen’s house for the climax of the film, but the whole event plays like an afterthought and features a litany of characters we have never met before.

This is a recurring issue throughout Amityville Karen, which frequently introduces random characters for a scene or two. Karen is typically absent from these scenes, which makes them feel superfluous and unimportant. When the actress is on screen, the film has an anchor and a narrative drive. The scenes without her, on the other hand, feel bloated and directionless (blame editor Will Collazo Jr., who allows these moments to play out interminably).

Compounding the issue is that the majority of the actors are non-professionals and these scenes play like poorly performed improv. The result is long, dull stretches that features bad actors talking over each other, repeating the same dialogue, and generally doing nothing to advance the narrative or develop the characters.

While Karen is one-note and histrionic throughout the film, at least there’s a game willingness to Francesca’s performance. It feels appropriately campy, though as the film progresses, it becomes less and less clear if Amityville Karen is actually in on the joke.

Like Amityville Cop before it, there are legit moments of self-awareness (the Serial Mom references), but it’s never certain how much of this is intentional. Take, for example, Karen’s glaringly obvious wig: it unconvincingly fails to conceal Francesca’s dark hair in the back, but is that on purpose or is it a technical error?

Ultimately there’s very little to recommend about Amityville Karen. Despite the game performance by its lead and the gentle homages to Serial Mom’s prank call and white shoes after Labor Day jokes, the never-ending improv scenes by non-professional actors, the bloated screenplay, and the jittery direction by Phillips doom the production.

Clocking in at an insufferable 100 minutes, Amityville Karen ranks among the worst of the “franchise,” coming in just above Phillips’ other entry, Amityville Hex.

Amityville Karen

The Amityville IP Awards go to…

  • Favorite Subplot: In the afternoon event, there’s a self-proclaimed “hot boy summer” band consisting of burly, bare-chested men who play instruments that don’t make sound (for real, there’s no audio of their music). There’s also a scheming manager who is skimming money off the top, but that’s not as funny.
  • Least Favorite Subplot: For reasons that don’t make any sense, the winery is also hosting a beer tasting which means there are multiple scenes of bartender Alex (Phillips) hoping to bring in women, mistakenly conflating a pint of beer with a “flight,” and goading never before seen characters to chug. One of them describes the beer as such: “It looks like a vampire menstruating in a cup” (it’s a gold-colored IPA for the record, so…no).
  • Amityville Connection: The rationale for Karen’s killing spree is attributed to Amityville wine, whose crop was planted on cursed land. This is explained by vino groupie Annie (Jennifer Nangle) to band groupie Bianca (Lilith Stabs). It’s a lot of nonsense, but it is kind of fun when Annie claims to “taste the damnation in every sip.”
  • Neverending Story: The film ends with an exhaustive FIVE MINUTE montage of Phillips’ friends posing as reporters in front of terrible green screen discussing the “killer Karen” story. My kingdom for Amityville’s regular reporter Peter Sommers (John R. Walker) to return!
  • Best Line 1: Winery owner Dallas (Derek K. Long), describing Karen: “She’s like a walking constipation with a hemorrhoid”
  • Best Line 2: Karen, when a half-naked, bleeding woman emerges from her closet: “Is this a dream? This dream is offensive! Stop being naked!”
  • Best Line 3: Troy, upset that Karen may cancel the wine tasting at his house: “I sanded that deck for days. You don’t just sand a deck for days and then let someone shit on it!”
  • Worst Death: Karen kills a Pool Boy (Dustin Clingan) after pushing his head under water for literally 1 second, then screeches “This is for putting leaves on my plants!”
  • Least Clear Death(s): The bodies of a phone salesman and a barista are seen in Karen’s closet and bathroom, though how she killed them are completely unclear
  • Best Death: Troy is stabbed in the back of the neck with a bottle opener, which Karen proceeds to crank
  • Wannabe Lynch: After drinking the wine, Karen is confronted in her home by Barnaby (Carl Solomon) who makes her sign a crude, hand drawn blood contract and informs her that her belly is “pregnant from the juices of his grapes.” Phillips films Barnaby like a cross between the unhoused man in Mulholland Drive and the Mystery Man in Lost Highway. It’s interesting, even if the character makes absolutely no sense.
  • Single Image Summary: At one point, a random man emerges from the shower in a towel and excitedly poops himself. This sequence perfectly encapsulates the experience of watching Amityville Karen.
  • Pray for Joe: Many of these folks will be back in Amityville Shark House and Amityville Webcam, so we’re not out of the woods yet…

Next time: let’s hope Christmas comes early with 2022’s Amityville Christmas Vacation. It was the winner of Fangoria’s Best Amityville award, after all!

Amityville Karen movie

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