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Let’s Face It, Dead Island’s DLC Sucked; Here’s How ‘Riptide’ Can Do Better

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I’ve shared my love for Dead Island numerous times now. It had its issues, sure, but that didn’t keep it from being a highly addictive zombie game that was alarmingly easy to sink a lot of hours into, especially if you had a few friends to play it with. I’ve talked plenty already about what I think Techland can do to improve the series, even going so far as to borrow a few ideas from the similarly themed Far Cry 3. However, there still an area left that I have yet to cover, and it’s potentially where Techland made their worst mistakes. Let’s talk about DLC.

As enjoyable as Dead Island was, the post-release support for it was brimming with poor decisions. Let’s face it, the DLC sucked. In case you’ve forgotten — and I wouldn’t blame you if you had — the add-ons I’m referring to are the wave survival mode Bloodbath Arena and the single-player exclusive Ryder White expansion.

Let’s begin with what went wrong.

It makes sense to start with the first add-on, the aptly titled Bloodbath Arena. You can probably figure out what it’s about just by reading the title: you’re in an arena, and it’s a bloody one, or it will be after you spend a few minutes decorating it with the squishy inner bits of the zombie hordes that are thrown at you.

It was delayed, but that’s hardly a big deal. The problem lies with what it brought to the experience, and that was largely nothing new. It was essentially the same mode you can find in a myriad other games that pit you against waves of enemies which become progressively more difficult to survive against.

Resident Evil 4 wasn’t the first to do it, but its unlockable Mercenaries mode took it to the mainstream. Like all popular things it was eventually seen in seemingly every other video game after that, including Gears of War, Halo, Alan Wake, and Left 4 Dead, as well as the upcoming Aliens: Colonial Marines, The Walking Dead: Survival Instinct, and so many others.

I don’t know about you, but Dead Island isn’t all that fun when you’re surrounded by enemies. I dare say that’s when it’s at its least fun. Frantically pressing the kick button to get some breathing room so I can equip a better weapon while I was surrounded by a group of angry zombies really doesn’t rank among my fondest memories of the game. I’m sure there were plenty fans who enjoyed the mode, and there’s nothing wrong with that. It can be fun when it’s done right and when actual thought, time, and creativity were invested into making it unique in some way to the game it’s a part of. Bloodbath Arena just felt tacked on.

The second downloadable offering was the infinitely less enjoyable Ryder White campaign. Bloodbath Arena was uninspired, but at least that provided some enjoyment. Ryder White did not.

Ryder White’s biggest flaw was that it could only be experienced alone. Say what you will about Dead Island, but that is a multiplayer game. It becomes significantly less enjoyable when experienced alone, and that’s because it was built from the ground up as a co-op experience.

Did I mention they also removed the RPG elements? Y’know, the only other thing that helps separate this game from the dozens of other zombie games out there? We were stuck playing as the awful human being that is Ryder White, who also had the honor of starring in one of the worst boss fights in recent memory, and we couldn’t even customize him to fit our playstyle. This also meant everything you did in the add-on didn’t carry over to the main game.

I could also go into its more linear design — it’s not open world, so you’re going from point A to point B with no side quests — but what’s the point?

So what can be done to improve on all this with the next game? A lot, actually. The original set the bar so low that I’d be surprised, and actually genuinely impressed if its pseudo-sequel managed to do anything but improve on it.

One of this game’s most exciting new features is its dynamic weather system. The tropical island you’re exploring is prone to heavy storms, which can result in random storms and flash floods. A feature like that can be used in some really exciting ways, as seen in games like Gears of War, which tinkered with multiplayer maps that randomly flooded and the Hard Rain campaign in Left 4 Dead 2 that had rainstorms which became so intense you could barely see.

How about instead of barricading us in an arena filled with zombies, Riptide took a page out of Left 4 Dead’s book and introduced a mode that urged cooperative play by forcing you and your friends to work as a team? They could do this by adding a mode that’s about using a boat to traverse a flooded area. Your level of success is determined by how long it took your team to complete your primary mission, and your score can be improved by completing side objectives. Along the way you can pick up survivors, but doing so requires you to stop the boat in enemy-infested waters, which increases your score when you bring them to safety. Each map could give you a specific goal, like collect as many supplies as you can to help a group of people who are starving in a nearby building, or find some people who went out for supplies but never returned.

This forces players to work as a team, make tough decisions like making it to safety as quickly as possible or putting your team in danger by stopping to save survivors or collect resources (like health and ammo) along the way. You can even up the ante by making human-controlled survivors worth more to the team’s final “score” than NPC survivors. So if you stop to save an NPC survivor but one of the human players dies in the fight, your score is actually hurt, making the decisions even riskier. That way you’re taking some of the best new features — the boat, weather system — and creating a mode that revolves around those mechanics.

The gameplay footage that debuted back in January made a considerable effort to show off another of the game’s new features: the fortification and defending of bases against waves of enemies. I wouldn’t mind seeing something that expands on that too (because we probably will).

There’s a good chance this game will include a wave-based multiplayer mode. This time there are new ways to keep it from feeling as tacked on as it was in Bloodbath Arena. It’s a no-brainer to say that it should revolve around the aforementioned base fortifying system that’s one of the bigger new features in Riptide. From what we’ve seen of it so far, defending and fortifying these areas looks like fun, but there’s always room to expand on a feature like that with additional ways to fortify and defend your base.

If this is PDLC — that’s DLC they charge us for — it can’t just be what we saw in the latest footage, only on new maps. There needs to be new fortification options. For reference, look at what Gears of War 3 did with its Horde mode. The amount of new features in that over its earlier versions is ridiculous. I’d even suggest adding a competitive twist by separating the four survivors and placing them in four fortifiable areas on a single map and having them compete to see who can survive the longest. Adding a way for players to sabotage each other would make this ridiculously fun, like you can leave your base to sabotage another player’s defenses, but doing so means your base is left unprotected, or something like that.

DLC is important. It’s an optional way to extend the life of the games we buy, and it’s something we weren’t able to enjoy on the previous generation of consoles. Developers are still experimenting with it, and like all new things mistakes will be made, lessons will be learned, and designers will get better at it. I have faith in Techland as a developer and their ability to do a better job of extending the life of Dead Island: Riptide. These are just a few specific paths Techland can take with their DLC, and while I’d love to see one of these ideas make it into the game, if they don’t, I’d at least like to see the Riptide team do something interesting with it this time around.

What about you?

Have a question? Feel free to ever-so-gently toss Adam an email, or follow him on Twitter and Bloody Disgusting.

Gamer, writer, terrible dancer, longtime toast enthusiast. Legend has it Adam was born with a controller in one hand and the Kraken's left eye in the other. Legends are often wrong.

Editorials

‘Immaculate’ – A Companion Watch Guide to the Religious Horror Movie and Its Cinematic Influences

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The Devils - Immaculate companion guide
Pictured: 'The Devils' 1971

The religious horror movie Immaculate, starring Sydney Sweeney and directed by Michael Mohan, wears its horror influences on its sleeves. NEON’s new horror movie is now available on Digital and PVOD, making it easier to catch up with the buzzy title. If you’ve already seen Immaculate, this companion watch guide highlights horror movies to pair with it.

Sweeney stars in Immaculate as Cecilia, a woman of devout faith who is offered a fulfilling new role at an illustrious Italian convent. Cecilia’s warm welcome to the picture-perfect Italian countryside gets derailed soon enough when she discovers she’s become pregnant and realizes the convent harbors disturbing secrets.

From Will Bates’ gothic score to the filming locations and even shot compositions, Immaculate owes a lot to its cinematic influences. Mohan pulls from more than just religious horror, though. While Immaculate pays tribute to the classics, the horror movie surprises for the way it leans so heavily into Italian horror and New French Extremity. Let’s dig into many of the film’s most prominent horror influences with a companion watch guide.

Warning: Immaculate spoilers ahead.


Rosemary’s Baby

'Rosemary's Baby' - Is Paramount's 'Apartment 7A' a Secret Remake?! [Exclusive]

The mother of all pregnancy horror movies introduces Rosemary Woodhouse (Mia Farrow), an eager-to-please housewife who’s supportive of her husband, Guy, and thrilled he landed them a spot in the coveted Bramford apartment building. Guy proposes a romantic evening, which gives way to a hallucinogenic nightmare scenario that leaves Rosemary confused and pregnant. Rosemary’s suspicions and paranoia mount as she’s gaslit by everyone around her, all attempting to distract her from her deeply abnormal pregnancy. While Cecilia follows a similar emotional journey to Rosemary, from the confusion over her baby’s conception to being gaslit by those who claim to have her best interests in mind, Immaculate inverts the iconic final frame of Rosemary’s Baby to great effect.


The Exorcist

Dick Smith makeup The Exorcist

William Friedkin’s horror classic shook audiences to their core upon release in the ’70s, largely for its shocking imagery. A grim battle over faith is waged between demon Pazuzu and priests Damien Karras (Jason Miller) and Lankester Merrin (Max von Sydow). The battleground happens to be a 12-year-old, Regan MacNeil (Linda Blair), whose possessed form commits blasphemy often, including violently masturbating with a crucifix. Yet Friedkin captures the horrifying events with stunning cinematography; the emotional complexity and shot composition lend elegance to a film that counterbalances the horror. That balance between transgressive imagery and artful form permeates Immaculate as well.


Suspiria

Suspiria

Jessica Harper stars as Suzy Bannion, an American newcomer at a prestigious dance academy in Germany who uncovers a supernatural conspiracy amid a series of grisly murders. It’s a dance academy so disciplined in its art form that its students and faculty live their full time, spending nearly every waking hour there, including built-in meals and scheduled bedtimes. Like Suzy Bannion, Cecilia is a novitiate committed to learning her chosen trade, so much so that she travels to a foreign country to continue her training. Also, like Suzy, Cecilia quickly realizes the pristine façade of her new setting belies sinister secrets that mean her harm. 


What Have You Done to Solange?

What Have You Done to Solange

This 1972 Italian horror film follows a college professor who gets embroiled in a bizarre series of murders when his mistress, a student, witnesses one taking place. The professor starts his own investigation to discover what happened to the young woman, Solange. Sex, murder, and religion course through this Giallo’s veins, which features I Spit on Your Grave’s Camille Keaton as Solange. Immaculate director Michael Mohan revealed to The Wrap that he emulated director Massimo Dallamano’s techniques, particularly in a key scene that sees Cecilia alone in a crowded room of male superiors, all interrogating her on her immaculate status.


The Red Queen Kills Seven Times

The Red Queen Kills Seven Times

In this Giallo, two sisters inherit their family’s castle that’s also cursed. When a dark-haired, red-robed woman begins killing people around them, the sisters begin to wonder if the castle’s mysterious curse has resurfaced. Director Emilio Miraglia infuses his Giallo with vibrant style, with the titular Red Queen instantly eye-catching in design. While the killer’s design and use of red no doubt played an influential role in some of Immaculate’s nightmare imagery, its biggest inspiration in Mohan’s film is its score. Immaculate pays tribute to The Red Queen Kills Seven Times through specific music cues.


The Vanishing

The Vanishing

Rex’s life is irrevocably changed when the love of his life is abducted from a rest stop. Three years later, he begins receiving letters from his girlfriend’s abductor. Director George Sluizer infuses his simple premise with bone-chilling dread and psychological terror as the kidnapper toys with Red. It builds to a harrowing finale you won’t forget; and neither did Mohan, who cited The Vanishing as an influence on Immaculate. Likely for its surprise closing moments, but mostly for the way Sluizer filmed from inside a coffin. 


The Other Hell

The Other Hell

This nunsploitation film begins where Immaculate ends: in the catacombs of a convent that leads to an underground laboratory. The Other Hell sees a priest investigating the seemingly paranormal activity surrounding the convent as possessed nuns get violent toward others. But is this a case of the Devil or simply nuns run amok? Immaculate opts to ground its horrors in reality, where The Other Hell leans into the supernatural, but the surprise lab setting beneath the holy grounds evokes the same sense of blasphemous shock. 


Inside

Inside 2007

During Immaculate‘s freakout climax, Cecilia sets the underground lab on fire with Father Sal Tedeschi (Álvaro Morte) locked inside. He manages to escape, though badly burned, and chases Cecilia through the catacombs. When Father Tedeschi catches Cecilia, he attempts to cut her baby out of her womb, and the stark imagery instantly calls Alexandre Bustillo and Julien Maury’s seminal French horror movie to mind. Like Tedeschi, Inside’s La Femme (Béatrice Dalle) will stop at nothing to get the baby, badly burned and all. 


Burial Ground

Burial Ground creepy kid

At first glance, this Italian zombie movie bears little resemblance to Immaculate. The plot sees an eclectic group forced to band together against a wave of undead, offering no shortage of zombie gore and wild character quirks. What connects them is the setting; both employed the Villa Parisi as a filming location. The Villa Parisi happens to be a prominent filming spot for Italian horror; also pair the new horror movie with Mario Bava’s A Bay of Blood or Blood for Dracula for additional boundary-pushing horror titles shot at the Villa Parisi.


The Devils

The Devils 1971 religious horror

The Devils was always intended to be incendiary. Horror, at its most depraved and sadistic, tends to make casual viewers uncomfortable. Ken Russell’s 1971 epic takes it to a whole new squeamish level with its nightmarish visuals steeped in some historical accuracy. There are the horror classics, like The Exorcist, and there are definitive transgressive horror cult classics. The Devils falls squarely in the latter, and Russell’s fearlessness in exploring taboos and wielding unholy imagery inspired Mohan’s approach to the escalating horror in Immaculate

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