Editorials
The 6 Biggest Horror Game Surprises Of 2013!
I’ve already taken a look at some of the best and worst horror games of 2013; now it’s time to take a moment to remember some of the biggest surprises of the year that was, both the good and the bad.
For me, 2013 was a year brimming with moments that left me bewildered or leaning over to pick my jaw up off the floor. The majority were positive, such as the continued growth of indie horror, thanks in part to a bevy of new platforms and tools for aspiring and established indie developers. Other surprises weren’t quite as good, like the lack of interest in a sequel to a beloved horror game many of us have been looking forward to for more than a decade.
Today, we’re going to look at all that and more. Read on for my list of six of the biggest surprises of 2013 (horror games edition!)

By far the greatest thing — or things, rather — that came out of 2013 was the significantly expanded suite of platforms, software, and tools for indie developers. Some of these had been around for a while, including the crowd-funding sites Kickstarter and Indiegogo, both of which saw unbelievable success this past year. Others, like Steam Greenlight and the new indie centric Ouya console, were new ideas (and related, as the Ouya was funded on Kickstarter). There are kinks left to iron out — particularly with the Ouya — but it’s never been easier to build the game of your dreams and get it out to an audience that will appreciate it. Much of the excitement was had on the PC side, but not all of it. Even Sony jumped on board with an impressive line-up of indies that will be coming exclusively to the PlayStation 4 (as well as PC) this year, including two high profile indie horror games, Outlast and Daylight.
This is definitely something worth celebrating, but I want to add a word of caution to anyone who plans on providing financial support to these games and their developers, too.
There’s a possible downside to this that’s bothered me lately, and that’s the growing number of paid alphas. Minecraft pioneered the idea of paying for early access to an unfinished game, and now there’s a ton of indie games that are doing the same with the promise of additional content and/or bug fixes. It looks like this isn’t an issue with many gamers, as the creators of DayZ recently boasted the standalone has sold over a million copies (for $35 each) during its first month of availability on Steam Early Access. This is despite their confirmation that the “final” version is still at least a year out. By purchasing a game that’s still potentially a year (or longer) away from being feature complete, you’re putting a lot of faith in the developer — sometimes a one or two person studio, often with limited resources — to make good on what’s usually just the first draft of a game concept, with no guarantee of their ever delivering on it.
2013 was an amazing year for indie developers and the last thing I want to do is take away from the overwhelmingly positive effect that platforms like Steam Greenlight have had on the indie community. I’m clearly not against it, as I often cover crowd-funding projects here on Bloody Disgusting, I only want you to be careful and keep in mind that while most of these developers have every intention of fulfilling their promise, there will be a few that have less admirable intentions.

What Mark Hadley did with his free indie horror game Slender: The Eight Pages was akin to what Markus “Notch” Persson did with Minecraft, though on a much smaller scale. The greatest impact Hadley had on this genre is that he essentially carved out a new subgenre in horror with elements taken from preexisting games. The “Slender Man” subgenre should be familiar by now. In it, the player is almost always alone and tasked with finding items that have been scattered about an unfamiliar environment while evading their hunter. It’s a neat idea and the concept immediately caught on, almost entirely thanks to YouTube, inspiring a wave of indie developers to jump on board the Slender Man bandwagon (Slendermanwagon?) with their own takes on Hadley’s idea.
A few of the games didn’t bother to mess with the formula much (I’m looking at you, Slender: The Nine Pages), while most developers have used it as a jumping off point for something a little different (Faceless, Slenderman’s Shadow, Haunted Memories) or something significantly different (Huntsman: The Orphanage, The Legend, Routine).
As we make our way through 2014 and the myriad surprises it has in store for us, I’m positive we can look forward to a lot less Slender knock-offs as they get replaced by games that try to do something new, using the solid foundation Hadley established with The Eight Pages. To me, that’s worth getting excited over.

I’ve been writing (*semi*) professionally about video games for six years now with a pretty big focus on the horror genre, so I’d like to think I have a decent idea of where our favorite genre is headed. With that said, had you told me back in May, prior to the reveal of Shadow of the Eternals, that a crowd funding campaign for an Eternal Darkness successor from the developers that made the original would fail not once, but twice, I would’ve staked you immediately and set you on fire for being a blasphemous time witch. Unfortunately, I would’ve soon regretted that decision, because it totally happened.
Precursor Games, a start-up formed from former Silicon Knights devs, finally offered the horror game I thought we all wanted. Its announcement as an episodic title was a little jarring, as was the hefty $1.5 million funding goal. When its initial campaign failed to catch on, Precursor shut it down, took a look at it, made a few tweaks, and relaunched it. The decision to drop the 12-episode format for a more accessible 8-10 hour campaign was smart. It’s just a shame it wasn’t enough. In true Silicon Knights fashion, the project and its creators still saw a fair amount of controversy, including the arrest of one of its developers on child pornography charges and a lack of trust in the game’s maligned creative director, Denis Dyack. The worst part is Shadow of the Eternals looked like a faithful successor, and the footage showed a lot of promise.
Editorials
‘The Vampire Lestat’ Concert Event Launches New Season With The Ultimate Expression Of Fandom
There are thousands of passionate fans decked out in gothic chic and champing at the bit like feral creatures. They’re screaming for Lestat, a legendary vampire-turned-rock star, as if the entire crowd has been glamored into submission.
The entire experience is magic, but not because some supernatural thrall has been activated. What’s going on is even more special. It’s the power of the effusive fandom that’s been authentically assembled by AMC’s sublime Immortal Universe, namely Anne Rice’s Interview with the Vampire, now, The Vampire Lestat.
The Vampire Lestat is far from the first Anne Rice adaptation, and it’s not as if there’s been a lack of erotic vampire material for audiences to sink their teeth into. On June 2nd, during a one-night-only spectacle, New York City’s prestigious Beacon Theatre shook from Sam Reid’s bravado performance and an audience full of adoring fans who had already memorized Lestat’s songs.
It’s clear that The Vampire Lestat just hits differently than its predecessors. It’s become more than just a TV series at this point, and this opulent display of ego, swagger, and pure sex is the perfect way to premiere the new season and give back to the fans who helped make Interview with the Vampire/The Vampire Lestat such a breakout success. It’s exactly the sort of hyperbolized hedonism that would make Lestat cackle.

For all intents and purposes, AMC has successfully created the illusion that this concert/premiere is just one of the many destinations on Lestat and his band’s 54-stop tour that is simultaneously playing out on this season of television. It’s such a sophisticated and thorough level of interactive fan engagement that the audience doesn’t just understand, but also manages to accentuate through its involvement.
It’s a level of seamless synergy that’s not unlike the give-and-take relationship of vampire and victim.
Before the concert started, “LeStans” were sitting in the Beacon and flipping through a fake Rolling Stone issue with Lestat emblazoned on the cover, complete with interviews with the undead frontman inside. Other fans were admiring the vinyl pressing of Lestat’s EP as they walked past a section of undead band merch. Fandom and fantasy blur together, and it all becomes this elaborate, immersive experience. Fan celebration, erotic gothic fantasy, and a lavish rock concert transform into one beautiful thing.
To this point, AMC Global Media’s Chief Content Officer and President of AMC Studios, Dan McDermott, introduced the event by reiterating to fans, “You are the heartbeat of the series.” That’s abundantly clear on nights like this as that heartbeat collectively pulses to this performance. In terms of how AMC engages with The Vampire Lestat’s fans, it’s as bold a reinvention as the season itself.
This intuitive gamble speaks to AMC’s creativity in this department and a fandom that is eager to seize such opportunities. It’s the same innovation that led to zombie walks for The Walking Dead and real-life Los Pollos Hermanos restaurant pop-ups from Breaking Bad. It’s a great way to pump up the audience for The Vampire Lestat and then maintain that enthusiasm for the whole season.
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For most series, a rock ‘n’ roll concert just doesn’t make any sense as a promotional tool. The Vampire Lestat finds itself in a very unique position where it can deliver an excellent concert at an iconic theater, but also use it to showcase The Vampire Lestat’s music by Daniel Hart (who was shredding on stage alongside Reid and the rest of their band) and, more than anything, Sam Reid’s endless charisma.
The way in which Reid feeds off of the crowd’s energy, modulating his performance and giving different sections of the Beacon life, is a perfect distillation of the series’ thoughtful relationship with its audience and how it’s become such a breakout success for AMC. AMC Studios President Dan McDermott emphasized that the fans are the reason that the show is still here and why an event like this is even possible. It’s rare to see a series in which every single cog in the machine is so perfectly attuned to its fans. Reid’s fans already cheer whenever they see him, so why not translate that to a concert setting?
It’s clear in this season of television that Reid was born to be a rock star, but it’s surreal to see him effortlessly command the stage — and the audience — at every step of the concert. He recites Shakespeare monologues and bitches out Armand between songs, all while the audience screams in support. For the duration of this concert, Reid is Lestat, and he’s given thousands of fans a memory that’s as immortal as any vampire.
Now bring on the encore and get this show on the road!
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