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‘Silent Hill 4: The Room’ Review: Home Is Where The Heartlessness Is

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Written by T. Blake Braddy, @blakebraddy

We’ve all been there. Crummy place in a not-so-great part of town. Food and clothes everywhere. That one annoying neighbor, and that hot one. Chains on the door. Blood in the tub. Holes leading to dreamworld dimensions. Demon babies crying from inside the walls.

College was a weird time for all of us, I’m sure.

Either way, the fourth game in the Silent Hill series represents a departure from eerie survival horror to the pseudo-action games that follow it. Silent Hill 4: The Room is not pure survival horror, nor is it as action-centered as the later titles.

And yet, it is not a lukewarm title, either. It is a transitional fossil, and perhaps because it was developed by Team Silent, the group behind the first three games, it retains much of what made the first few great, all the while adding in some variety in gameplay and story.

The game begins, as the title suggests, in a room, though not one in Silent Hill. Henry Townshend has been holed up in his apartment in South Ashfield for days, and true to the series, he can’t quite remember why. Nothing works. His stuff is missing. Even though he can peer out of his windows, he is cut off from the rest of the world. It is a classic Silent Hill trope.

The mystery is further compounded by the portal in his bathroom. It transports him to a nightmarish mirror reality of his waking life, one that is both dreamlike and substantive. It’s sort of like A Nightmare on Elm Street, because whenever Henry’s neighbors perish in the dream world, they die in real life. It’s that strange duality that gives the game its surreal, hypnotic mood, and the more the worlds converge, the more unsettling the game becomes.

Though the game was produced by Team Silent, it has an altogether different aesthetic. It looks good, but it is grimey, less prone to the claustrophobia of wide open spaces, and the environments can get overly same-y. The cutscenes are eerily well-done, and even though the game can be somewhat mundane, the mood is relentlessly grim. Really, the game is defined more by how it looks than how it plays, so having something that is different from the other Silent Hills and yet still intriguing is a benefit to this entry.

The J-Horror surrealism is an especially freaky part of the game. Tunnels and static make for interesting metaphor in representing the main character’s unstable relationship with reality. There is also something interesting about the game’s obsession with voyeurism. Looking out windows or through peepholes gives it a Hitchcockian feel, and some parts of the story possess shades of games like Heavy Rain (which comes way later, I know, but still).

Perhaps because of the change in environment, there is less cohesion in the world, and you will probably spend less time wandering around these area than you would have in, say, Silent Hill 2. It feels more linear in nature, with a purpose.

Unlike the first games, however, which were built entirely on mood, Silent Hill 4 focuses more of its attention on weapons, enemies, and combat.

The combat is standard stuff, though it is more advanced than in earlier Silent Hill games. You’ll never really have a problem with losing health from fighting if you’re smart about avoidance. However, get caught up in a fight when you should be running, and it’s easy for your health to dwindle. Running is always the best option.

The other major problem with the combat is that most enemies can be killed by stomping on them when they’re down, but it is difficult-to-impossible to stomp on a downed enemy if an upright one is in the vicinity. You’ll end up swinging at one while the other gets off the ground to attack, and that doesn’t make fighting off tougher enemies – like the Twins – any more fun.

It hasn’t become Call of Duty, of course, but it is slightly more action-oriented and sidestepping encounters with enemies isn’t as easy as it was the first couple of go-rounds. Some ghosts are unkillable and attack Henry relentlessly throughout the game, and while it is possible to bind them with special weapons, those are few and far between.

The game handles well, beyond the sort of uneven combat, and the controls are a lot more precise than what I remember from the series. The puzzles require a lot of backtracking, and there is almost no puzzle-solving to be had – it is merely a series of seek-and-finds – but the game isn’t really about the puzzles. Still, since the screens within each world are so similar, traveling between places can be confusing, and not just in a purposeful, Silent Hill-y sort of way.

Henry picks up a cohort about halfway through, and though the game never becomes a single, long escort mission, this other character sometimes complicates the gameplay experience. She – I won’t reveal too much, for those who haven’t played it – is helpful in combat but can be a little too zealous in trying to thwack enemies, because even when avoidance is preferable, she will hang back and swipe at enemies until they die or run away. It can be really, utterly frustrating.

Even though the game diverges from the first few games somewhat, it still ends up tying in to the whole Silent Hill mythology. However, for me, the story never makes a lot of sense. There is a haunted apartment, and a serial killer, and somehow they are all connected via the orphanage in Silent Hill, but in playing it, some of the connective tissue is sort of lost on me.

One of the major flaws in the game is the inventory system. Henry cannot carry a lot of items, nor can he put down one item in preference of another. If you want one item to displace another, you have to go back to your apartment and drop it in the supply box. To have to backtrack to save in order to delve back into the game to pick up an essential item is an oversight they definitely should have fixed.

Despite being nearly opaque at the outset, the story becomes tolerably logical toward the end, and the game is paced well enough so that uncovering the story is neither tedious nor boring, though picking up notes is a storytelling device I can do without these days. Henry discovers the truth behind what haunts the apartment, and some nice paradoxes drive him to seek what may be an ultimately unsatisfying ending. There are a few in the game, so the way the player’s story finishes up may change depending on a few select choices throughout.

Many fans deplore some of the games that follow in the franchise, so it could be easy to lay blame at the feet of Silent Hill 4, but it’s actually really good. There’s a lot of movement, and the graphics still manage to hold up, even if Henry Townshend looks like a cross between a horror lead and someone out of Devil May Cry.

Though Silent Hill 4: The Room doesn’t quite reach the heights of earlier entries in the franchise, it is nevertheless an interesting departure, one that does not make too many missteps in trying to do something different. Parts of it haven’t aged well, but the game is entirely playable, and the surreal nature of the visual style is still captivating.

The Final Word: Check out this title if you loved the original games and passed on this one because it seemed too much of a change from the others. If you’re new to the series, you should probably play through Silent Hill 1 or 2 first, though you won’t miss too much story through playing this game.

Gamer, writer, terrible dancer, longtime toast enthusiast. Legend has it Adam was born with a controller in one hand and the Kraken's left eye in the other. Legends are often wrong.

Interviews

“Chucky” – Devon Sawa & Don Mancini Discuss That Ultra-Bloody Homage to ‘The Shining’

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Chucky

Only one episode remains in Season 3 of “Chucky,” and what a bloody road it’s been so far, especially for actor Devon Sawa. The actor has now officially died twice on screen this season, pulling double duty as President James Collins and body double Randall Jenkins.

If you thought Chucky’s ruthless eye-gouging of the President was bloody, this week’s Episode 7 traps Randall Jenkins in an elevator that feels straight out of an iconic horror classic.

Bloody Disgusting spoke with series creator Don Mancini and actor Devon Sawa about that ultra-bloody death sequence and how the actor inspires Mancini’s writing on the series. 

Mancini explains, “Devon’s a bit of a muse. Idle Hands and Final Destination is where my Devon Sawa fandom started, like a lot of people; although yours may have started with CasperI was a bit too old for that. But it’s really just about how I love writing for actors that I respect and then know. So, it’s like having worked with Devon for three years now, I’m just always thinking, ‘Oh, what would be a fun thing to throw his way that would be unexpected and different that he hasn’t done?’ That’s really what motivates me.”

For Sawa, “Chucky is an actor’s dream in that the series gives him not one but multiple roles to sink his teeth into, often within the same season. But the actor is also a huge horror fan, and Season 3: Part 2 gives him the opportunity to pay homage to a classic: Kubrick’s The Shining.

Devon Sawa trapped in elevator in "Chucky"

CHUCKY — “There Will Be Blood” Episode 307 — Pictured in this screengrab: (l-r) Devon Sawa as President James Collins, K.C. Collins as Coop — (Photo by: SYFY)

“Collectively, it’s just amazing to put on the different outfits, to do the hair differently, to get different types of dialogue, Sawa says of working on the series. “The elevator scene, it’s like being a kid again. I was up to my eyeballs in blood, and it felt very Kubrick. Everybody there was having such a good time, and we were all doing this cool horror stuff, and it felt amazing. It really was a good day.”

Sawa elaborates on being submerged in so much blood, “It was uncomfortable, cold, and sticky, and it got in my ears and my nose. But it was well worth it. I didn’t complain once. I was like, ‘This is why I do what I do, to do scenes like this, the scenes that I grew up watching on VHS cassette, and now we’re doing it in HD, and it’s all so cool.

It’s always the characters and the actors behind them that matter most to Mancini, even when he delights in coming up with inventive kills and incorporating horror references. And he’s killed Devon Sawa’s characters often. Could future seasons top the record of on-screen Sawa deaths?

“Well, I guess we did it twice in season one and once in season two, Mancini counts. “So yeah, I guess I would have to up the ante next season. I’ll really be juggling a lot of falls. But I think it’s hopefully as much about quality as quantity. I want to give him a good role that he’s going to enjoy sinking his teeth into as an actor. It’s not just about the deaths.”

Sawa adds, “Don’s never really talked about how many times could we kill you. He’s always talking about, ‘How can I make this death better,’ and that’s what I think excites him is how he can top each death. The electricity, to me blowing up to, obviously in this season, the eyes and with the elevator, which was my favorite one to shoot. So if it goes on, we’ll see if he could top the deaths.”

Devon Sawa as dead President James Collins in Chucky season three

CHUCKY — “Death Becomes Her” Episode 305 — Pictured in this screengrab: Devon Sawa as James Collins — (Photo by: SYFY)

The actor has played a handful of distinctly different characters since the series launch, each one meeting a grisly end thanks to Chucky. And Season 3 gave Sawa his favorite characters yet.

“I would say the second one was a lot of fun to shoot, the actor says of Randall Jenkins. “The President was great. I liked playing the President. He was the most grounded, I hope, of all the characters. I did like playing him a lot.” Mancini adds, “He’s grounded, but he’s also really traumatized, and I thought you did that really well, too.”

The series creator also reveals a surprise correlation between President James Collins’ character arc and a ’90s horror favorite.

I saw Devon’s role as the president in Season 3; he’s very Kennedy-esque, Mancini explains. “But then given the supernatural plot turns that happen, to me, the analogy is Michelle Pfeiffer in What Lies Beneath, the character that is seeing these weird little things happening around the house that is starting to screw with his sanity and he starts to insist, ‘I’m seeing a ghost, and his spouse thinks he’s nuts. So I always like that. That’s Michelle Pfeiffer in What Lies Beneathwhich is a movie I love.”

The finale of  “Chucky” Season 3: Part 2 airs Wednesday, May 1 on USA & SYFY.

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