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‘Silent Hill’ Retrospective: There And Back Again

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Written by Brittany Vincent, @MolotovCupcake

Total darkness shrouds you. Armed with only a flashlight, a trembling beam of light guides you as the world you once knew crumbles away into something more sinister. The ambient silence from your dying radio roars to a deafening buzz, and suddenly you’re no longer yourself. Fear has overtaken you, transformed you into some sort of inhuman being, one that has no qualms about burying an axe into the skull of wretched creatures that roam the landscape to ensure your survival. Because nothing else matters now other than escaping the personal hell rising up around you. You reach for a rusted pipe, the only viable weapon in your vicinity, and trudge forward into the abyss.

This is your life now. This is Silent Hill.

But it’s not just a mere fictional town. It’s hallowed ground for horror enthusiasts. The popular franchise completely revolutionized the way psychological terror incorporates itself into the more primitive jump scares and cheap pop-up tactics from worlds ago. Where most of the chills and thrills we found ourselves cowering from under cover of a heavy blanket in our bedrooms came from the sudden jolt of a hellhound busting through a window, shattering glass and our fleeting sense of safety, the cinematic horror of Silent Hill relied on something more sinister: the human psyche and the myriad of demons within.

Its unique brand of psychological horror used in lieu of visceral horror completely altered the limits of what would eventually become acceptable in gaming, paving the way for aware of equally disturbing exercises in survival horror that valued an unsettling atmosphere over B-movie schlock. Silent Hill was a pioneer even when game critics judged it solely as a “slicker Resident Evil” clone, and even though it’s never been a perfect monster, it has certainly been an indomitable one.

In the heyday of the original PlayStation, Resident Evil was king of the fledgling survival horror genre, or at least as far as 3D environments were concerned. And while the prodigious Capcom classic was worth its weight in gold, in terms of its shock factor and status as “go-to zombie classic,” it was very much a product of very American-styled horror, with big guns, tough guy heroes, and quite possibly one of the most iconic villains in history. Resident Evil was a gory, explosive success. But it lacked a certain something – aspects that no one had truly begun to explore just yet.

Enter Team Silent, the development team behind the franchise’s starting point. After ownership of Konami had changed hands in 1996, the company looked to push a project that might find its niche amongst American consumers. Team Silent was formed from members of the Konami Computer Entertainment Tokyo studio, and attempts were made at putting a “Hollywood” slant on their future project so as to attract American audiences for their next big hit.

With a mishmash of cultural references such as David Lynch’s erratic filmmaking and composer Angelo Badalamenti’s musical motifs, the project quickly evolved into a melting pot of media oddities already enjoyed by the staff, with early versions referencing everything from Michael Crichton’s The Lost World to Troma Studios producers. While there were changes and cuts made by American staff to alter these references, the influences are easily seen in the narrative that unfolds and especially within the multiple puzzles around the world of Silent Hill. And despite its refusal to conform to mainstream ideas in horror, it would begin making waves in the realm, whether it knew it or not. By the time Silent Hill released in 1999, it was already initiating a chain of events that would lead to a veritable renaissance in the game industry when it came to scaring the wits out of its patrons.

The haze of fog veiling the creepy town, the usage of grinding industrial as a backdrop for the madness unfolding onscreen, and the cold, steely atmosphere invited naysayers in again for another look. The absence of in-your-face shockers or classic monsters seemed to both puzzle and captivate players, as well as the strange third-person controls that didn’t always work the way you needed them to, but added a sense of urgency to an already unsettling atmosphere that didn’t openly announce its intentions.

Though the voice actors were criticized for lackluster performances, despite the outside references to other games, critics generally regarded Silent Hill as a triumph of psychological horror later on down the road, though the ball didn’t really get to rolling until subsequent releases found the niche Team Silent originally meant to carve. The onslaught of disturbing mannequin-like creatures, psychotic nurses, and tales of death and rebirth would press on, through a whopping eight more installations, evolving and transforming with each subsequent entry.

Silent Hill¸especially the first game, has lived on in our hearts for some time as, for many, it was their first brush with horror in video gaming, or at least the first time they found their foundations shaken to the core. While the series has been in flux over the past few years, we’re still holding out hope that we can go back to the golden days from the beginning. It’s a little too early to tell what’s in the future for the little scary game that could, but one thing’s for certain: no matter what, we’ll be waiting, in our special place – in our restless dreams, where we see that town, Silent Hill.

Gamer, writer, terrible dancer, longtime toast enthusiast. Legend has it Adam was born with a controller in one hand and the Kraken's left eye in the other. Legends are often wrong.

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Editorials

5 Things We Learned From The ‘Whalefall’ Trailer

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Whalefall trailer breakdown

Pulitzer Prize-winning author Daniel Kraus took the literary world by storm back in 2023 with the release of his hit novel Whalefall. A terrifying yet intimate survival thriller with mythological undertones, the book was almost immediately bombarded with offers from movie studios wanting to adapt its claustrophobic imagery to the big screen.

Fast forward to June of 2026, and we finally got our first glimpse at Brian Duffield’s long-awaited adaptation of Whalefall, starring Austin Abrams as our unfortunate lead who gets swallowed alive by a sperm whale. While this two-and-a-half-minute teaser only covers the beginning of the story, it’s already been making waves online (and in-person at select 4DX promotional screenings) as one of the most stressful cinematic experiences of the year.

In fact, my own wife had to cover her eyes and exclaim, “You’re definitely not dragging me to watch this one” when we saw the whale’s jaws begin to close in on Abrams, with this incident alone already leaving me convinced that this will likely be one of the biggest genre hits of the year. With that in mind, I’d like to invite you to take a closer look at the teaser in order to break down interesting details and get a better idea of what’s in store for genre fans when the movie finally comes out this October.

Of course, as usual, don’t forget to comment below if you noticed something we didn’t!

Now, without further ado, here are five things we learned from the Whalefall trailer!


5. Austin Abrams Performed Many of His Own Stunts

Much like in his previous film, No One Will Save You, Duffield insisted that this visceral experience should be grounded by our main character’s believable reactions, regardless of the plot’s effects-heavy setup. That’s why the camera always makes sure to linger on Abrams through his diving mask, so we know that it’s really him going through this ordeal alongside the audience.

While plenty of CGI was used in order to bring this larger-than-life story to the big screen without killing our leading man, Abrams apparently insisted on performing many of his underwater stunts himself (several of which are visible in the trailer) – much to the chagrin of a worried Duffield and the flick’s stunt coordinator, Shauna Duggins.


4. The Film Seamlessly Transitions Between the California Coast and Underwater Sets

Duffield obviously wasn’t about to drag his crew out to the middle of the ocean and shoot inside a real sperm whale, but it’s reassuring to see the filmmaker blend on-location footage with the underwater tank segments and the literal belly of the whale set.

There may be plenty of CGI stitching these elements together, but the trailer shows us that only the truly impossible shots are completely digital, meaning that the filmmakers didn’t take the easy way out when it came to adapting this unique story.


3. The Whale is Only Part of the Story

Book adaptations tend to leave out inner monologues and the occasional flashback in order to streamline the narrative (which is one reason why it’s so difficult to translate Stephen King novels to the big screen), but a claustrophobic parable like Kraus’ Whalefall would get a bit dull after a while if the whole thing was entirely set within the creature’s stomach.

That’s why it’s such a relief that the trailer hints at how Duffield will also be adapting many of the book’s introspective moments chronicling our protagonist’s harsh upbringing under his troubled father. Not only do these inclusions give the audience some much-appreciated breathing room, but they also give Josh Brolin a chance to shine as a truly complicated character.


2. The Movie is Keeping the Book’s Scientific Accuracy…

Whalefall

While Kraus’ novel was inspired by a viral video of kayakers nearly being swallowed by a humpback whale, the writer ended up consulting with marine biologists about exactly what kind of situation might lead to a whale actually eating a human being alive.

The answer was surprisingly specific, as cetaceans are almost universally known to be friendly towards humans. However, even a gentle giant can make mistakes, and as we see in the trailer, Abrams’ unpleasant fate is more of an accident than anything else – with the massive sperm whale only trapping the poor diver in the first (and thankfully acid-free) chamber of its stomach due to a mix-up involving a giant squid.

Fortunately for the film’s special effects artists, they can now reference the first-ever footage of a real-life sperm whale chowing down on one such squid, as this freaky recording was released late last year.


1. …With a Catch!

whalefall movie trailer

Duffield may be doing his best to recreate the grounded (or is it submerged?) thrills of Kraus’ novel, but there are limits to what can be depicted onscreen while still guaranteeing an entertaining movie. That’s why it’s no surprise that Whalefall will take advantage of certain cinematic parlor tricks as the director tests the limits of both physics and biology so we can actually watch his movie.

For starters, the innards of the whale itself have been greatly exaggerated so there’s enough space to make out the action, and in the spirit of movies like Neil Marshall’s The Descent, there also seems to be plenty of non-diegetic lighting meant to show us what’s going on even if Abram’s character wouldn’t necessarily be able to see anything.

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