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‘Silent Hill’ Retrospective: There And Back Again

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Written by Brittany Vincent, @MolotovCupcake

Total darkness shrouds you. Armed with only a flashlight, a trembling beam of light guides you as the world you once knew crumbles away into something more sinister. The ambient silence from your dying radio roars to a deafening buzz, and suddenly you’re no longer yourself. Fear has overtaken you, transformed you into some sort of inhuman being, one that has no qualms about burying an axe into the skull of wretched creatures that roam the landscape to ensure your survival. Because nothing else matters now other than escaping the personal hell rising up around you. You reach for a rusted pipe, the only viable weapon in your vicinity, and trudge forward into the abyss.

This is your life now. This is Silent Hill.

But it’s not just a mere fictional town. It’s hallowed ground for horror enthusiasts. The popular franchise completely revolutionized the way psychological terror incorporates itself into the more primitive jump scares and cheap pop-up tactics from worlds ago. Where most of the chills and thrills we found ourselves cowering from under cover of a heavy blanket in our bedrooms came from the sudden jolt of a hellhound busting through a window, shattering glass and our fleeting sense of safety, the cinematic horror of Silent Hill relied on something more sinister: the human psyche and the myriad of demons within.

Its unique brand of psychological horror used in lieu of visceral horror completely altered the limits of what would eventually become acceptable in gaming, paving the way for aware of equally disturbing exercises in survival horror that valued an unsettling atmosphere over B-movie schlock. Silent Hill was a pioneer even when game critics judged it solely as a “slicker Resident Evil” clone, and even though it’s never been a perfect monster, it has certainly been an indomitable one.

In the heyday of the original PlayStation, Resident Evil was king of the fledgling survival horror genre, or at least as far as 3D environments were concerned. And while the prodigious Capcom classic was worth its weight in gold, in terms of its shock factor and status as “go-to zombie classic,” it was very much a product of very American-styled horror, with big guns, tough guy heroes, and quite possibly one of the most iconic villains in history. Resident Evil was a gory, explosive success. But it lacked a certain something – aspects that no one had truly begun to explore just yet.

Enter Team Silent, the development team behind the franchise’s starting point. After ownership of Konami had changed hands in 1996, the company looked to push a project that might find its niche amongst American consumers. Team Silent was formed from members of the Konami Computer Entertainment Tokyo studio, and attempts were made at putting a “Hollywood” slant on their future project so as to attract American audiences for their next big hit.

With a mishmash of cultural references such as David Lynch’s erratic filmmaking and composer Angelo Badalamenti’s musical motifs, the project quickly evolved into a melting pot of media oddities already enjoyed by the staff, with early versions referencing everything from Michael Crichton’s The Lost World to Troma Studios producers. While there were changes and cuts made by American staff to alter these references, the influences are easily seen in the narrative that unfolds and especially within the multiple puzzles around the world of Silent Hill. And despite its refusal to conform to mainstream ideas in horror, it would begin making waves in the realm, whether it knew it or not. By the time Silent Hill released in 1999, it was already initiating a chain of events that would lead to a veritable renaissance in the game industry when it came to scaring the wits out of its patrons.

The haze of fog veiling the creepy town, the usage of grinding industrial as a backdrop for the madness unfolding onscreen, and the cold, steely atmosphere invited naysayers in again for another look. The absence of in-your-face shockers or classic monsters seemed to both puzzle and captivate players, as well as the strange third-person controls that didn’t always work the way you needed them to, but added a sense of urgency to an already unsettling atmosphere that didn’t openly announce its intentions.

Though the voice actors were criticized for lackluster performances, despite the outside references to other games, critics generally regarded Silent Hill as a triumph of psychological horror later on down the road, though the ball didn’t really get to rolling until subsequent releases found the niche Team Silent originally meant to carve. The onslaught of disturbing mannequin-like creatures, psychotic nurses, and tales of death and rebirth would press on, through a whopping eight more installations, evolving and transforming with each subsequent entry.

Silent Hill¸especially the first game, has lived on in our hearts for some time as, for many, it was their first brush with horror in video gaming, or at least the first time they found their foundations shaken to the core. While the series has been in flux over the past few years, we’re still holding out hope that we can go back to the golden days from the beginning. It’s a little too early to tell what’s in the future for the little scary game that could, but one thing’s for certain: no matter what, we’ll be waiting, in our special place – in our restless dreams, where we see that town, Silent Hill.

Gamer, writer, terrible dancer, longtime toast enthusiast. Legend has it Adam was born with a controller in one hand and the Kraken's left eye in the other. Legends are often wrong.

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Editorials

Here’s Johnny! 5 Unexpected Homages to ‘The Shining’ in Non-Horror Media

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Some movies are just so beloved that you can experience them through cultural osmosis without ever sitting down to actually watch them. From loving parodies to meticulous recreations of iconic scenes, memorable filmmaking lives on even after the curtains close on the silver screen. And when it comes to horror, few films can compete with the massive impact that Stanley Kubrick’s The Shining had on popular culture as a whole.

Whether or not you think the flick is a good adaptation of Stephen King’s seminal novel, 1980’s The Shining slowly but surely grew into one of the most influential genre movies ever made, inspiring everything from surprisingly heartfelt sequels to classic episodes of The Simpsons. However, not all The Shining references are created equal, and today I’d like to shine a light on six unexpected homages to Kubrick’s iconic film.

In this list, we’ll be focusing on references and Easter eggs that either came out of the blue or came from creators that you wouldn’t expect to be fans of this classic ghost story. That being said, don’t forget to comment below with your own favorite references to the Torrance family and the Overlook Hotel if you think we missed a particularly memorable one.

With that out of the way, onto the list!


5. A Nightmare on FaceTimeSouth Park (2012)

Regardless of the brand’s iffy reputation among former employees, the death of Blockbuster Video was a serious blow to fans of physical media. Of course, some folks were more affected by this than others, and South Park’s Randy Marsh definitely took things a little too far in the twelfth episode of the show’s sixteenth season.

Titled A Nightmare on FaceTime, the main plot of this 2012 story is a surprisingly faithful recreation of The Shining where Randy purchases an empty Blockbuster store and begins to go mad once he realizes that his investment may not have been a very good idea due to the rise of streaming and the now-defunct RedBox storefronts.


4. The Overlook Hotel Level – Ready Player One (2018)

I was never really a fan of Ernest Cline’s Ready Player One, so I viewed Stephen Spielberg’s divisive adaptation of the novel as an improvement over the source material despite having its own narrative issues. In fact, I actually prefer how Spielberg changed the story by removing several references to his own work and replacing a lengthy Blade Runner detour with an over-the-top homage to The Shining.

A CGI-heavy recreation of the film’s most iconic moments that feels like a big-budget ghost train ride set within the Overlook Hotel, this intense sequence is more of a recreation of the freaky aesthetics of The Shining rather than its mind-bending narrative. However, it’s still fun to see Spielberg make a heartfelt tribute to a filmmaker that was once his close personal friend.


3. IKEA Singapore Halloween Ad (2014)

It makes sense that commercials don’t typically borrow from the horror genre, as it might be a bad idea to scare away potential customers, but some references are just too much fun to pass up.

That’s probably why the publicists behind this Ikea ad from Singapore were allowed to turn their commercial into a genuinely unsettling recreation of Danny’s tricycle scene from The Shining. After all, nobody cares if your store is haunted so long as it offers late-night shopping hours and a large selection of merchandise that you can become lost in forever and ever…


2. The End of ‘Bondage and Beta Male Sexuality’Community (2014)

Community is no stranger to recreating iconic movie moments within the show, and the series had previously tackled horror tropes in episodes like the fan-favorite Epidemiology. However, the most laugh-out-loud moment on this particular list comes from a brief gag towards the end of the season five episode ‘Bondage and Beta Male Sexuality’.

The majority of this episode has nothing to do with scary movies, but there’s a brief subplot involving supporting character Chang and a possible encounter with ghosts that leads him to question his own existence. This subplot culminates in the episode’s hilarious ending where the camera zooms in on a black-and-white photograph of Chang in period clothing at some kind of celebration, just like Jack Nicholson at the end of The Shining.

However, the picture’s subtitle eventually reveals that it’s merely a conveniently placed keepsake from the ‘Old Timey Photo Club’.


1. The Overlook Hedge Maze Sequence – Zootopia 2 (2025)

Disney movies are pretty far removed from both the gruesome horror of Stephen King and the heady filmmaking of Stanley Kubrick, so I don’t think anyone was expecting the climax of last year’s Zootopia sequel to take place in an animated version of the snowy hedge maze from The Shining.

In this unexpectedly intense sequence, friend-turned-villain Pawbert Lynxley (an unhinged lynx cat played by Andy Samberg) chases our protagonists through a creepy labyrinth in a loving recreation of Jack Nicholson’s icy demise outside the Overlook Hotel. The actual ending here might be a little more child-friendly than what’s being referenced, but it’s amazing that the filmmakers were able to push the horror elements as far as they did – especially since the scene doesn’t really have anything to do with the rest of the movie.

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