Back in April, I covered a 2D survival horror game called Uncanny Valley. The game follows a security guard named Tom who decides to start exploring the facility where he works in an effort to alleviate the monotony of working the night shift. One of its more intriguing features is what developer Cowardly Creations refers to as the consequence system.
In Uncanny Valley, one mistake can have a detrimental impact on the story. For example, failing to evade an enemy’s attack can injure Tom, making him move more slowly for the remainder of the game. Its developer believes this system will make it more intense.
If a delightfully retro horror game that focuses on a “bone chilling story, exploration and heart pounding action.” sounds as fantastic to you as it does me, you may want to try its (free) demo.

