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‘The Forest’ Early Access Review: Making Friends
Written by Kevin Kennedy, @thekevmiester
If you are a first person character in a video game, it might be a good idea to avoid riding on a plane, at least at the beginning of your game. Though much like Jack from Bioshock, it appears the main character from The Forest missed that memo.
Much like the massive slew of survival games that came about after Minecraft, this game is all about building shelters, hunting for food and fending off enemies. The game starts with a plane crash, and while you do survive, you wake to find your son kidnapped by the locals, whom are usually decked in white paint and sporting fashionable skulls.
Despite an opening that sets up a heroic quest to save your kidnapped son, The Forest is more of a social/survival simulator as you survive the elements and cope with the locals.
The controls mostly work fine, the inventory system can be a touch annoying as you’ll find yourself equipping items you didn’t mean to and switching between the lighter and torch can be a hassle, but other than that everything feels quite intuitive. While there is a tutorial in your survival book, for the most part it simply isn’t needed.
One of the default items is your axe, and without needing any instructions you’ll naturally find yourself chopping down trees for supplies and hunting in no time. Building structures is as easy as selecting it in your manual, placing the blueprint somewhere then simply dumping the supplies on top of it.
For extra points, you can even craft weapons from items in your inventory, allowing you to craft bows, arrows and spears, making combat and hunting much easier.
What’s most impressive about The Forest however is it’s intense atmosphere. You never feel truly at ease whilst going about your business. You’ll be chopping down trees when you suddenly hear strange metallic clanging behind you (play with headphones for extra spooks) or see strange shapes in the distance.
One time, I picked up a couple of logs when I turned to see three men and two women, twenty feet away, staring at me. They didn’t attack, though they did occasionally snarl, and eventually they simply walked away. While most of my confrontations weren’t nearly so peaceful, it’s clear that the local tribesmen, or cannibals as they are called in the forums, aren’t simplistic AI who attack on sight, but are instead curious, territorial, though oftentimes aggressive survivors who are just trying to get by, as you are, and may see you as a threat.

After being chased away from my cabin one time, I returned to find charming effigies on my front garden, mostly consisting of severed heads on sticks. It’s almost as if they are trying to communicate yet lack the linguistic skills to do so.
Jumping into this bizarre world with a limited supply of provisions and a survival manual is a great touch. There are no overbearing waypoints, quest markers or even a map to speak of and while the game is, of course, still in early development, I really hope that the game maintains this level of mystique and foreboding as production continues.
There’s a fine line between simply telling the player what to do and keeping things too vague and that balance is mostly achieved here (though the idea that his survival book details sacrificial effigies from the get go is rather strange). I just hope that when the final product comes around, our son isn’t under a giant arrow that we simply follow.
While there is much to admire in The Forest, the simple fact is that there isn’t much going on. I’ve currently been playing the game for five hours now and feel I’ve pretty much exhausted all there is to do.
With no real objectives to speak of, your only option is just to build defenses and avoid contact with the cannibals, as exploration usually results in more combat. Though with no goals to accomplish, it starts to feel somewhat pointless after a bit. It’s not as if you can get your creative juices flowing by designing new shelters as they all come pre-made, all you have to do is get the supplies.
I truly look foreword to a more polished, less glitch filled game in which you have to find clues as to the whereabouts of your son whilst surviving the elements. While there is clearly much more to come as updates seem to be very regular, I’d still say this game is worth picking up, especially if it’s on sale.
Despite jumping into the same paddling pool as many other Minecraft inspired games, there is enough atmosphere and intrigue here to help it stand out from the rest. My mouth is watering at the prospect of what the finished product could be.
The Final Word: Even though The Forest is missing some features and can be a touch on the buggy side, this survival horror game has enough tension and atmosphere to make it worth a look.

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‘Hellraiser: Resurrections’ – BOOM! Studios Event Unleashes Five Brand New One-Shot Comics [Exclusive]
BOOM! Studios recently announced that three classic Clive Barker Hellraiser comic books are coming back to shelves, and we’ve got another exciting exclusive for you today.
Bloody Disgusting can exclusively report that BOOM! Studios will return to the labyrinthine horrors of Clive Barker’s legendary Hellraiser universe with five all-new one-shots this Fall!
A brand new generation of creators will explore the untold corners of Clive Barker’s infernal mythology, revisiting iconic Cenobites while introducing terrifying new stories that expand the boundaries of the Hellscape itself with Hellraiser: Resurrections.
Each week through the month of September, a new chapter of damnation arrives, revealing the forces gathering in the shadows. The descent begins with HELLRAISER: RESURRECTIONS – NEW WOUNDS #1 from writer Mike Costa and artist Paco Camallonga as they draw readers into the hedonistic world of Hellraiser.
When an investigation into the mysterious Puzzle Box goes sideways, the gateways to Hell open anew.
Then, hear the unmistakable chattering of death itself in HELLRAISER: RESURRECTIONS – THE ONANISTIC RITUAL #1 from writer Zac Thompson and artist Gavin Mitchell.
The Chatterer bares his teeth for a brand-new mission. His goal? To reclaim his rightful place as the right hand of the Hell Priest himself!
Next, venture deeper into the hierarchy of Hell with HELLRAISER: RESURRECTIONS – THE DEEP GOSPEL #1 from writer Tini Howard and artist Jenna Cha.
The Female Cenobite was dead. Or close to it…until the Engineer found her. But when she rejects the Engineer’s plans for her remaking, she’s cast down into the harrowing Nidus: the place where the larval stage of Cenobites fight to survive. She’s been here before and made it out alive—and she’ll do it again.
The horrors continue in HELLRAISER: RESURRECTIONS – HELL’S COUNCIL #1 from writer Nero Villagallos O’Reilly and artist Francesca Ciregia.
We saw the fall of Butterball at the end of Hellbound: Hellraiser II. Now we’ll witness his rise as the wounded Cenobite is taken in by a mysterious do-gooder who slowly nurses him back to health, all while worming her way into his brain…and maybe even his heart?
Finally, the event culminates with HELLRAISER: RESURRECTIONS – THE RETURN OF THE PRIEST #1 from writer Sarah Gailey and artist Alessio Avallone.
Caught in the sensory deprivation of Middle Hell, Elliot Spencer suffers the worst fate: no feeling at all. When the glory of Leviathan’s light finally sears through him, granting him the gift of pain—it’s revelatory. The Hell Priest must journey to remake himself and gather his Gash once more to bring the cherished blessing of pain to all that deserve it.
From fresh visions of beloved Cenobites to horrifying new revelations hidden within the depths of Hell, Hellraiser: Resurrections serves as both a celebration of Clive Barker’s enduring mythology and the first chapter of an exciting new era for the franchise. The series kicks off a new publishing initiative that will bring a new Hellraiser ongoing series and miniseries to life through 2027.
Hellraiser: Resurrections begins this September with five weekly one-shots from BOOM! and distributed by Penguin Random House. You can preorder the series at your local comic shops and digitally through major content providers, including Kindle, iBooks, and Google Play.





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