Quantcast
Connect with us

News

‘Zombi’ Review: Play Dead

Published

on

Whatever form Nintendo’s next console takes, it will need to be considerably more impressive than I imagine it will be in order to win back the favor of the publishers who, for some reason, have supported their last two platforms by dragging their horror exclusives to The Big N’s sacrificial altar so they could be euthanized by a hooded Mario and Co.

Most of you are likely already familiar with the record Nintendo set with the Wii, which spent a few years battling Capcom for the title these companies must get for upsetting the most horror fans. Who won that fight is anyone’s guess, and it really doesn’t matter anyway since Konami set a new record just this year.

At this point, the Wii U has the same bright future as that character in every zombie movie who waits for a dramatic time to reveal they’ve been bitten. They’re clearly doomed, it’s really just a matter of who gets to shoot them in the head before they can cause any more harm.

ZombiU fell flat right out the gate because it released on a platform that’s become infamous for not giving a spicy damn about the horror genre. It did this with no competition, above average acclaim — relative to the middling receptions many launch titles receive — and far more time in the spotlight than it would have enjoyed had it not been the only reason to own a Wii U at launch.

Despite all that and how easy it would have been to look at the sales figures for literally any Wii-exclusive horror game, it happened, and now it’s shambled onto PC, PS4 and Xbox One under the guise of being a remaster.

And it is that. A remaster, I mean. It’s just not a very good one.

ZombiRev2_2

It’s nice to see a developer that isn’t afraid to try new things with a new IP. It’s one of the reasons why ZombiU felt so refreshing, because we don’t see many video games that are resourceful enough to make do with the limited capabilities of their platform, and fewer still that accomplish this while simultaneously daring us to play them by building an unforgiving world inspired by the roguelike genre.

Zombi was good enough when it had an extra vowel in its name that it didn’t need to do much to earn my praise. With an ultra-budget $20 price tag, all it had to do was make the base game noticeably better. It already has the benefit of being playable using either of the objectively superior PS4 or Xbox One controllers, and that’s almost enough of a reason to give it a go right there.

There are some improvements to be had, of course. It sports a wider field-of-view, tweaked controls and two new weapons that only make me more curious as to why there aren’t more things I make into weapons when every Home Depot on the planet is calling out to me, one of the few survivors in a zombie epidemic, like a Siren with a tool belt.

If you’re wondering why I didn’t mention “enhanced visuals” in that list, it’s because in this instance, the term is objective. Seeing more of the world around my character was a welcome change, but any improvements they might’ve made to the world itself either aren’t there or they’re too subtle to make an impact.

There’s also the issue of the HUD. The loss of the Wii U’s precious second screen left Ubisoft with a problem that, as far as I can tell, didn’t have a “good” solution. The only option was to move the mini-map, radar and inventory to the only screen available. The additional on-screen clutter was unavoidable, but the same cannot be said about the scanning, which feels clumsier in this version than it did when we had the GamePad.

You might have heard about its local multiplayer mode, and if you haven’t, all you need to know is that it actually made the game better. When many horror games are still struggling to find inventive ways to shoehorn implement multiplayer modes, this criminally underappreciated gem of a game turned a feature that still gets criticized for not having a place in the genre.

ZombiRev2_3

It was a wonderful thing to see come to a brand new console, and before Ubisoft confirmed Zombi would be one of those rare re-releases that actually removed content, I wouldn’t have been surprised had they announced they were bringing it online.

At least we can punish ghouls for being as dead and dumb as a dead, dumb doornail by bludgeoning them until they’re super dead with that fancy new cricket bat. Choose the Britain flag-themed cricket bat, give it a name like Big Ben, and you can rid the world of meandering eyesores and honor the Queen. I’m sure they have a medal of valor for that.

ZombiU was better than it had any right to be, and that was partly because of the clever use of its platform, such as the Wii U’s GamePad, which played a pivotal role in the local multiplayer and backpack interface. With the former missing, the latter changed for the worse and only minor tweaks to improve upon the core game, Zombi is a tough sell if you never caught it the first time around.

In its move to PC, PS4 and Xbox One, Zombi lost more than the letter that shackled it to Nintendo’s dying platform. This feels like it was rushed, and that’s disappointing because it has enough good ideas and raw potential to become a promising new survival horror franchise.

You might remember the time Ubisoft played the role of the parent who’s frustrated when they aren’t able to coach their kid into reaching his/her potential. I suppose that makes us the aunts and uncles who are concerned when that parent decides to solve that problem by enrolling the kid in a new school. We don’t necessarily have anything invested in the kid’s success, but it would’ve been nice to see them succeed.

The Final Word: As much as I’d like to give Zombi two thumbs up, all I can spare is a thumb and a nub. At $20, it’s worth it, though I might suggest you lower your expectations going in.

ZombiRev2_4

YTSUBHUB2015

Gamer, writer, terrible dancer, longtime toast enthusiast. Legend has it Adam was born with a controller in one hand and the Kraken's left eye in the other. Legends are often wrong.

4 Comments

News

George A. Romero Foundation Founder Suzanne Desrocher-Romero Has Passed Away

Published

on

Suzanne Desroches-Romero and George A. Romero

All of us here at Bloody Disgusting are deeply saddened to learn that George A. Romero Foundation Founder and President Suzanne Desrocher-Romero has passed away.

GARF shared in a statement on socials, “It is with a heavy heart that we announce the passing of Suzanne Desrocher Romero. Suzanne passed away of natural causes on June 24 at her home in Toronto after a prolonged illness.”

The statement continues, “Suzanne was the fierce leader of the George A. Romero Estate and The George A. Romero Foundation. She worked tirelessly to preserve George’s legacy. Her work at the foundation will continue to inspire and live on for generations to come. The family asks for privacy at this time.”

Desrocher-Romero founded GARF in 2018, after her late husband’s passing in 2017, and has been a fierce advocate for his legacy and the arts. It was her mission to “strengthen horror as a serious field of global study,” and she was a tremendous fighter on behalf of Romero’s works and supporting new filmmakers inspired by his legacy.

It was Desrocher-Romero who spearheaded the recovery and restoration of The Amusement Park, and, as the person in charge of the George A. Romero estate, worked closely with author Daniel Kraus on completing unfinished novels like Pay the Piper and The Living Dead. She most recently celebrated the restoration of her favorite of Romero’s zombie films, Day of the Dead, and was hard at work producing the upcoming film Twilight of the Dead.

That passionate advocacy led to Suzanne Desrocher-Romero becoming family to Bloody Disgusting as well.

2023 marked the start of an ongoing partnership between Bloody FM and GARF on The Dead, a scripted audio series spanning multiple seasons that saw Desrocher-Romero working closely with the Bloody FM team and mentoring the series’s contributing writers with GARF. To say her loss will be felt internally is an understatement. 

“Anytime George Romero is mentioned is good, because what we are doing is to provide a healthy legacy. We’re uplifting his legacy, we’re supporting the archive, and we’re also supporting the Horror Study Center. So, all of these three things are what the Foundation is striving to do. As far as I’m concerned, the more we say George Romero’s name, the better it is,” Desrocher-Romero recently told BD. 

It’s the perfect encapsulation of her unwavering enthusiasm for supporting Romero’s legacy and the horror genre, and just a glimpse at how much she contributed to preserving it. She is, in short, an inspiration.

We send our deepest condolences to Suzanne Desrocher-Romero’s family, friends, and GARF.

 

Continue Reading