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Which Slasher Franchise Needs a Game Adaptation?

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Not everyone will agree with me on this, but I think 2015 has been a pretty good year to be a fan of the horror genre. It’s not been a particularly exciting one, but quiet surprises like The Hallow, Creep, It Follows, The Visit and The Gift have kept it interesting.

Then there’s the palpable anticipation for what’s to come.

The last eleven months have done a decent job of keeping the horror-hungry masses entertained while it builds up the already palpable anticipation for what may very well be one of the most intense years the genre has seen in quite some time. This is especially true if you’re fond of stab ’em ups.

In addition to the Friday the 13th, Halloween, Texas Chainsaw Massacre and Child’s Play films that are expected by 2017, a growing interest in slasher games will only help sustain that momentum. The unexpected success of Until Dawn and the thousands who donated nearly $1M to the crowdfunding campaigns for Friday the 13th: The Game and Last Year is proof enough that there’s a sizable audience who’s ready to see stab ’em ups carve out a home in video games.

And since Konami doesn’t seem all that interested in continuing the Silent Hill series, maybe that’ll free them up to make another bad Saw game. That’d sure be something.

I’d like you to tell me which slasher franchises, if any, you’d like to see get video game adaptations. There are a lot of them so I’ve opened this poll up a bit to allow for your own answers. Now go, dear reader! Go forth and exercise your right to vote in online polls!


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Gamer, writer, terrible dancer, longtime toast enthusiast. Legend has it Adam was born with a controller in one hand and the Kraken's left eye in the other. Legends are often wrong.

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‘Backrooms’ Director Kane Parsons Is No Fan of Generative AI: “Defeats the Purpose Entirely for Me”

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backrooms director kane parsons mark duplass

There has been a lot of talk recently about filmmakers embracing generative AI as part of the filmmaking process, from Darren Aronofsky to Martin Scorsese. But what about filmmakers that are against the use of Gen AI for creative pursuits? You can count 20-year-old Backrooms director Kane Parsons among that group, which should give you some hope for the future.

In a new chat with The Australian, the self-taught young filmmaker makes it crystal clear that he won’t be using generative AI in any of his upcoming filmmaking projects.

“I think I’m in the same boat as most well-adjusted people,” Parsons tells the outlet. “If I could snap my fingers and make generative AI disappear forever, I probably would. Creatively, I get no enjoyment from using those tools. It defeats the purpose entirely for me.”

“What interests me more is interrogating it artistically,” Parsons notes. “We already live in a world where you walk outside and there are billboards and signs that are obvious AI slop. That’s become part of our visual reality. To me, generative AI feels less like innovation than a symptom of a broader cultural and economic rot.”

He explains, “I’m interested in using that iconography in art – not using AI to make the art itself, but examining what it represents. I definitely want to explore it further in future projects.”

Kane Parsons also notes during the interview with The Australian, “… there’s so much at stake and so many genuinely harmful consequences already happening.”

Backrooms marks young prodigy Kane Parsons’ feature directorial debut, and it’s based on his own series of YouTube videos that were brought to life using Blender, the open-source 3D computer graphics software suite. So it’s no surprise that Parsons, who has hand-made his filmmaking career up to this point, isn’t buying into the hoopla around Generative AI.

His debut feature is the #1 movie in the world, so perhaps he’s onto something.

What’s next from Kane Parsons, you ask? Stay tuned…

backrooms 2 movie

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