News
Mental Illness Sucks, But Games Can Help
Killmonday Games is an indie studio founded and comprised of “two Swedish game developers of madness” — their words, not mine — with Isak Martinsson handling the technical stuff (coding, design) while Natalia Figueroa takes care of the audio/visual bits, like art, music and animation. The extremely talented duo are the creators of last year’s memorable 2D horror game Fran Bow, which you absolutely need to play, if you haven’t already.
Fran Bow is a still-new entry in a subgenre I sometimes refer to as sad horror. I’ll admit that’s not a terribly catchy label for these uniquely personal stories of genuine psychological terror, but it feels appropriate as these games often revolve around well-meaning protagonists with debilitating mental illnesses.
Killmonday recently posted an hour-long making of video for their darkly quirky adventure game that covers three years of its development, from 2013-2016. If you’re a fan, I highly recommend you check it out.
In Fran Bow, the young girl who serves as its main character is described as struggling with “a mental disorder and an unfair destiny.” I’m sure many of us can sympathize.
Neverending Nightmares is a similarly themed game designed by Matt Gilgenbach, who’s been open about his own war against mental illness and how the game doubled as both a creative outlet and a sort of therapy. A more recent example would be The Town of Light, a non-traditional horror game set in 1938 Italy that released back in February. It’s about a 16 year-old Renée who’s forcefully committed to a mental institution because “she didn’t know what her place in the world was.”
Krillbite Studio’s indie hit Among the Sleep touches on similar themes with its portrayal of a deeply troubled family that’s been torn apart by addiction, and specifically the impact that can have on children. Their next project, Mosaic, isn’t a horror game, but it too covers a topic we can all relate to: the mundaneness of adulthood.
Seeing as the oppressive tedium and impossible expectations of fame, fortune, and physical perfection that come with modern adult life are often cited as significant contributors to the mental illness epidemic of anxiety, depression and low self-worth that continues to quietly devastate millions of people, I believe it fits.
I might even include Erin Reynolds’ experimental, biofeedback-driven horror game Nevermind in that group, though it’s less interested in telling a story, and more about helping those who currently struggle with stress and anxiety develop an awareness of these issues, as well as help develop the tools to combat them.

We desperately need more games like these. Zombies, aliens, vampires, ghosts, demons, serial killers and animatronic abominations will always have a place in our favorite genre, but it’s so important that games developers don’t rely exclusively on these familiar foes when there are so many alternatives to choose from.
Mental illness is a different kind of scary. You might not understand it as intimately as someone who’s endured the slow death it brings, but you probably know someone who has. It’s still somewhat stigmatized in our society, and I think video games and the brilliant people who create them can help change that in a way that movies, books and television cannot.
Because if you haven’t felt the profound impact that depression or its myriad cousins can have on the mind, then it’s games like these that are in a unique position to help. And they’re scary, too. The psychological terror here is based in a reality that far too many of us know exceedingly well, and they’re not so easily vanquished.
Mental illness claims too many lives, and not just literally, but also in the passion for life it often drains from its unsuspecting host like an insatiable parasite. So please, you exceptionally gifted builders of the virtual worlds we love to explore, keep being brave. We need courageous storytellers like the devs I listed above, because this industry is broken in a way that keeps these stories from being told by more mainstream games.
What are your thoughts on this? Would you like to see more games like Fran Bow, Neverending Nightmares and The Town of Light, or not so much?
News
‘The Ring’ Actress Daveigh Chase Has Passed Away at 35
All of us here at Bloody Disgusting are deeply sad to learn that actress Daveigh Chase has passed away at just 35 years old. The news was first reported by TMZ this afternoon.
The outlet reports, “The actress’ boyfriend, Roy Hernandez, tells TMZ … Daveigh died Tuesday from meningitis and an infection in her blood, which caused her to have septic issues and led to her body shutting down.” The website’s report continues, “We’re told Daveigh had been admitted to a hospital in Los Angeles earlier this month because of malnutrition.”
Here in the horror world, a young Daveigh Chase memorably played Samara in Gore Verbinski’s 2002 horror movie The Ring, the American remake of the Japanese horror hit.
Far outside the horror world, Daveigh Chase voiced Lilo in the 2002 animated movie Lilo & Stitch, a character she continued to voice in various animated spinoff projects.
Chase also appeared as Samantha Darko in the 2001 classic Donnie Darko, later returning to play the sister of Donnie Darko in the 2009 spinoff movie titled S. Darko.
Daveigh Chase’s resume also includes roles on the TV shows “Sabrina the Teenage Witch,” “Charmed,” “ER,” “Touched by an Angel,” “CSI,” “Cold Case,” and 32 episodes of “Big Love.”
Chase appeared in the films The Rats, Silence, Carolina, Beethoven’s 5th, Yellow, Little Red Wagon, Transference, Killer Crush, Jack Goes Home, and American Romance.
We send our deepest condolences to Daveigh Chase’s family, friends, and fans.

Pictured: Daveigh Chase in ‘Killer Crush’ (2015)


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