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‘Doom for Doom’ Mod Arrives in July

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Since the very beginning, Doom has relied on a balance of fluid movement and satisfying gunplay that form the core of the series’ wide appeal and incredible staying power. Its latest incarnation successfully preserved that balance, improving it in small ways, with Glory Kills and alternate firing modes for its arsenal of weapons. The latter is now being preserved by the creators of the upcoming Doom for Doom mod, which brings the arsenal from the reboot to the first two Doom games.

Why would someone do such a thing? Because the team behind it were impressed by modder Neccronixis, who remade the weapons from the new game using the retro aesthetics of the originals. “They were too good to not be put to use.”

They were right, as you’re about to see in this new teaser for the mod that’s currently expected to hit PC on July 18 — 6 + 6 + 6, har har — where it will bring the reboot’s arsenal with a retro look and their secondary fire modes, in addition to an optional double-jump, and improved gore effects.

For more Doom goodness, I highly recommend you have a look at Tyler’s awesome (and lengthy) piece on the origins of the newest game. More details can be found in the ZDoom forums.

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