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‘Visage’ to Support Oculus Rift, HTC Vive

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There’s a cautious optimism that’s now felt by many Resident Evil fans in the months leading up to the arrival of the latest game that’s beginning to feel comparable to the legacy left by the cancellation of Silent Hills and Konami’s scorched earth campaign against designer Hideo Kojima that claimed, among other things, the brilliant P.T. demo.

This hasn’t always been true. It wasn’t until the promising P.T.-inspired Allison Road met the same sudden fate as its source material that my worries shifted. I’m eager to see if one (or more) of the various attempts indie developers are making to salvage something worthwhile from the blast radius of Kojima’s shattered vision for the beloved series, and right now, it’s in SadSquare Studio’s psychological horror game Visage that I can see the most potential.

In March, more than 3,200 people donated about $93,000 to help the studio realize that potential, so clearly I’m not alone. That’s a significant investment, and it’s one that its developer seems to be acutely aware of.

In a recent post on the game’s Kickstarter campaign, the team behind it promised to provide an update — even if it’s a slow month in terms of progress — with the community on the 13th day of every month. That same post also confirms Visage will is being built with optional support for virtual reality headsets, including the Oculus Rift and HTC Vive.

The game’s first-person perspective and the genre to which it belongs make it a wonderful candidate for virtual reality, which the writer of the post believes “is going to redefine the boundaries of how scary a horror game can be.” I couldn’t agree more.

In related news, Visage will feature animations enhanced by motion capture technology and aurally pleasing sound design courtesy of SilverJack Studio and Jonathan Wachoru, lead sound designer on Outlast. It’s currently expected to release next January for PC.

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