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The Absorbing Mystery of ‘Immortality’ [Safe Room Podcast]

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Before listening to this week’s discussion on Immortality, please check out last week’s conversation on Scanner Sombre, LIDAR.EXE, and Gamescom 2022!

At 30, I tend to think I have experienced a great deal of what games have to offer. Not to place a cap on the medium’s potential or to say there’s a drought of quality titles, yet I often find I more or less know what I’m getting myself into before sitting down to play a new title. 

And that’s fine. I still enjoy all manner of games across all genres, but a game these days rarely makes me reexamine the potential of storytelling in games. 

[Immortality Enters From Stage Left

Then there’s Immortality, which challenged my perception of the possibilities of storytelling in games, doing so in the most precise and intriguing ways. Half Mermaid and creative director and writer Sam Barlow build upon the FMV frameworks by allowing the player to prioritize their course of detective work. 

The player is tasked with uncovering the fate of rising starlet Marissa Marcel, an actress who made three never-released films and was never seen again. The player effectively is a detective, sifting through scenes from her recently discovered films and supplemental materials (interviews, behind-the-scenes, etc.).

What separates Immortality from other FMV mystery games is how it handles and rewards player agency. Using a match cut feature (the player selects an object in a frame of film and is taken to a corresponding scene where that object or character is present), the player decides what to prioritize in their investigation. This leads to the player stumbling down many a rabbit hole of potential clues to Marcel’s fate, but it’s a rabbit hole they choose rather than being thrown down by the developer. 

And in this week’s episode, Neil and I further venture down the mysterious rabbit hole of Immortality with returning friend of the show and features editor of The Gamer, Andrew King.

We discuss the match cut system, Barlow’s approach to storytelling in games, and the performances that fuel this thrilling mystery. –Jay Krieger

Andrew’s Immortality Review and article detailing his issues he found with the match cut system.

Safe Room is a weekly horror video game discussion podcast with new episodes every Monday on

iTunes/Apple, Sticher, Spotify, Google Podcasts, and Linktree for additional streaming services. 

Feel free to follow the show and hosts on Twitter:

Safe Room | Neil | Jay

Podcasts

Stephen King’s ‘Doctor Sleep’ Returns to ‘The Shining’ With Mixed Results [The Losers’ Club Podcast]

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“Life was a wheel, its only job was to turn, and it always came back to where it started.”

The Losers’ Club: A Stephen King Podcast heads to Frazier, New Hampshire to review Stephen King’s 2013 novel, Doctor Sleep. The sequel to 1977’s The Shining follows a much-older Danny Torrance, whose battle with alcoholism becomes all the more complicated when he crosses paths with a young child who also has the shine.

Join Losers Randall Colburn, Michael Roffman, and Dan Caffrey as they discuss the True Knot, dirty dishes with poundcake, and debate if King should have ever burned down The Overlook Hotel. Note: This episode was recorded in 2019 and is being re-released today as part of their ensuing chronological read-through.

Stream the discussion below and stay tuned next week for an episode on Bryan Fuller’s Carrie. For further adventures, join the Club over long days and pleasant nights via Apple Podcasts, Spotify, RadioPublic, Acast, Google Podcasts, and RSS. You can also unlock hundreds of hours of content in The Barrens (Patreon), including more Lobstrosities like this episode.

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