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‘Immortality’ Developer Announces Two New Projects [Teaser]

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Fans of Half Mermaid and Sam Barlow’s point-and-click horror adventure game Immortality (which Aaron reviewed here) will be happy to know that the developers are working on two projects, which are referred to for the moment as Project C and Project D. That being said, Half Mermaid has launched Steam pages for the two respective games, but are playing it coy with blacking out a lot of the info.

Project C is referred to as being a new cinematic title, which according to the description will have something special “for the first time ever” in a video game. Looking at the tags (if they’re to be believed), the game will be a psychological horror cyberpunk title that utilizes full-motion video. Meanwhile, Project D is a Survival Horror title that takes place in 1983, and involves a nurse. The tags for Project D have it as a cinematic Metroidvania with a female protagonist.

Neither of the projects have release dates, nor much in the way of screenshots (unless you like screens of smoke and video distortion).

In the meantime, however, if you haven’t checked out Immortality, you can currently grab the game on Steam with a 25% discount until January 28th. Immortality has you trying to track down film star Marissa Marcel, who has mysteriously disappeared, leaving behind three films that have gone unreleased. It’s up to you to explore a treasure trove of newly unearthed footage from all three films to find out what happened.

Writer, Artist, Gamer from the Great White North. I try not to be boring.

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Video Games

Cyberpunk Body-Horror FPS ‘Voltage High Society’ Now Available on Steam [Trailer]

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Four years after its initial launch into Early Access, Platonic Partnership and Coyote Time Publishing have announced the 1.0 release of their gritty, first-person “Retro-Puncher”, Voltage High Society. Available now on Steam with a 30% launch discount, Voltage High Society fuses 90s cyberpunk horror with the exploration-driven depth of a Metroidvania.

Inspired by the visceral body-horror of the movie Tetsuo: The Iron Man, players step into the role of a nameless prisoner who is discarded like trash onto the sprawling island of cybernetic nightmares known as Nemo Ultra. To survive, players must do more than fight; they must evolve. The game challenges players to scavenge weapons, unlock reality-bending abilities, and tear through the metal and meat of their captors.

“With VHS, I really want to dig back into that old mod vibe: working spontaneously, swinging hard, and creating things that are genuinely surprising,” says Game Director Henri Tervapuro, who began his journey in game development in the Half-Life modding community. “Thanks to modern tools and our team’s professional experience, we can cut the overhead and focus entirely on the creative joy. It’s a project with immense potential.”

Voltage High Society features a unique “Retro-Puncher” combat system that feels heavy, visceral, and rewarding. Combat starts with your bare hands. Every new weapon and ability you find changes how you fight and where you can go. Melee-focused first-person combat rewards aggression and positioning, not camping behind cover.

As mentioned, you’ll evolve your body through new cybernetic upgrades and weapons to unlock new areas on the island. Every power you gain reopens areas you’ve already explored, revealing hidden routes and secrets you missed the first time through.

Complimenting the gameplay are the retro PS1 visuals that capture the raw, “shaky-cam” energy of 90s underground cinema, meshed with modern lighting and creature design. The monsters are grotesque, the atmosphere is thick, and the world feels like a place that existed long before you arrived.

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