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Is the Town of ‘Redfall’ Worth Saving? [Safe Room Podcast]

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Upon the game’s release, I immediately bounced off Arkane Austin’s immersive sci-fi horror game, Prey. Chalk it up to misplaced expectations, but returning years later to cover it for Safe Room, I was rewarded with an experience I had fundamentally misunderstood and would later come to view its approach to game design as second to none. 

The complexity and intricacies of Prey still serve as a shining crown amongst Arkane’s already impressive catalog of mostly immersive stealth action games. Whether discussing Prey, the Dishonored series, or Deathloop (however, to a lesser extent), Arkane’s pedigree for crafting complex worlds and implementing tactile means to traverse them continued with Prey. A world ripe with choices and enough of a narrative to steer the player to a logical conclusion to the tale of Talos 1. But the true story was how players chose to make their way through that world, given the unprecedented amount of choice they had in playing the game their way.

So when it was announced that Arkane’s next game would revolve around a sleepy seaside New England town filled with vampires running amuck, “eagerly anticipating” would be a massive understatement. It was a premise seemingly made in a lab curtailed solely to both mine and Neil’s collective horror interests. But despite the excitement driven by that initial premise, Redfall was seemingly a different kind of game than Arkane typically makes.

Redfall’s larger open world, co-op focus, and hero classes with play styles that differ more than the one that came before it is common enough variables but ones that are rarely staples of Arkane experiences. While not an overt red flag, Redfall was shaping up to be something different for the studio, but given Arkane’s pedigree, that was an exciting prospect. 

So, now that Redfall has finally arrived, is it worth sinking your fangs into? For this week’s episode, Neil and I are joined by returning friend of the show, and regular contributor to Bloody Disgusting’s gaming side, Aaron Bohem to unpack Arkane’s handling of an open world, hero-based combat, and what it could mean for the studio’s future.  – Jay Krieger


Safe Room Podcast now has two episodes a week!  Horror Bytes now has its own show on Thursdays. Each week we highlight small-scale indie horror game gems or interview the people responsible for them. This week we cover the story that unfurls in a seemingly empty cinema in Movie Night and a cemetery that should be a lot quieter than it is in Graveyard Duty. – Neil Bolt

Safe Room is a weekly horror video game discussion podcast with new episodes every Monday and Thursday on iTunes/Apple, Sticher, Spotify, Google Podcasts, and Linktree for additional streaming services. 

Feel free to follow the show and hosts on Twitter:

Safe Room | Neil | Jay

Next week we will be celebrating the 20th anniversary of Silent Hill 3, and we would love to hear your thoughts on it!

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Podcasts

Celebrating Pride with Queer Killers Leopold and Loeb [Murder Made Fiction Podcast]

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Scream

It’s been a busy month on Murder Made Fiction podcast. In addition to introducing a new co-host (Perfectly Good Moment‘s Amanda Jane Stern), we spent Pride Month tackling a wide variety of Leopold and Loeb fictional adaptations.

In 1924 Chicago, Nathan Leopold and Richard Loeb plotted to commit the perfect murder when they abducted and killed 14-year-old Bobby Franks. As Amanda outlines in her primer on the case, the men were caught almost immediately and the media circus that followed was billed “the trial of the century”.

Listen to Leopold and Loeb mini primer.

The fallout has reverberated throughout the last century as countless books, plays, musicals, and films have drawn on the case for inspiration. Some are more faithful than others, such as Richard Fleischer‘s 1959 drama Compulsion, which stars a young Dean Stockwell as Leopold and Orson Welles as the boys’ lawyer, John Darrow (named Jonathan Wilk in the film).

Listen to Leopold and Loeb: Compulsion (1959).

Then there are the texts that use the idea of queer-coded killers as a jumping off point, but confuse (or flat-out disregard) the details of the real life case in favour of jumbled fiction. That’s what happens in Barbet Schroeder‘s Murder by Numbers, which awkwardly introduces a tortured backstory for lead actress (and executive producer) Sandra Bullock. The result is an uneven film that misunderstands which of its two competing storylines are actually interesting (hint: it’s the Leopold and Loeb stuff with Ryan Gosling and Michael Pitt).

Listen to Leopold and Loeb: Murder by Numbers (2002).

We ended up discussing other (often more successful) titles on Patreon, including 1992’s Swoon (a New Queer Cinema art-house take on the crime), Michael Haneke‘s 2007 Funny Games remake, and gay screenwriter Kevin Williamson‘s Scream, which proved to be a much more reverent and sly interpretation of L&L than we anticipated.

We wrapped up the month with a final summary episode about our favorite adaptations before chatting with author and archivist Erik Rebain, who literally wrote the book on Leopold (Arrested Adolescence) and maintains one of the foremost websites on the crime.

Watch our discussion on YouTube below (or listen here):


Next month: For July, we’re turning our attention to the Boston Strangler, with a look at films from 1964 and 1968, as well as the most contemporary version from 2023, starring Kiera Knightley and Carrie Coon.

Want even more true crime adaptations and Murder Made Fiction? Support the show on Patreon to listen to the aforementioned episodes, as well as a full-length primer on the case and 160+ hours of bonus content.

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