Reviews
‘Nether’ Review: Waste of a Wasteland
Written by T. Blake Braddy, @blakebraddy
I’ve always joked that I would love to play an apocalypse game centered wholly around scavenging. It was my pleasure, for example, to wander the fields of Red Dead Redemption and pick flowers or shoot buffalo to collect their hides. I happily foraged for supplies in The Last of Us and sought out every last nook and cranny of Far Cry 3 and the BioShock games.
So I should be happy with Nether, right? It’s a horror-themed survival MMO. Think Day Z mixed with FallOut 3 without the zombies. As a survivor, you battle with people and Half-Life-esque alien creatures in a dilapidated, grimy wasteland. This place makes Ravenholm seem like a sunny, bustling metropolis.
The fact that I came away feeling sort of ambivalent has more to do with the game’s stage-of-development than the actual gaming experience. As a whole, it has some problems. Severe, game-breaking bugs and a lack of mission types and public instances hamper a game that could be really quite interesting. Like plenty of PC titles (and I guess console games, at this point), Nether was released without being entirely done, so you might have to take a wait-and-see approach to playing it. With some continued development and support, it could be a viable PVP roguelike MMO. At present, though, it’s kind of underwhelming.
Nether revolves around a giant solar flare that wiped out society nine years ago, save for the few remaining people left to pick over what’s left of supplies and weapons. Players fight the Nether – evolved (infected) humans that look like headcrab zombies from Half-Life – but mostly they just struggle to survive. Die and, well, all weapons and supplies are lost, along with a chunk of earned money. In that way it’s close to a roguelike, which is kind of a fantastic idea. Leveling up through combat and looting means so much when the consequences are dire, so it would seem to make trekking through the wasteland more immediate and harrowing.
As you acquire skill points, you can apply them to a variety of standard character traits, like Stealth, Melee, and Survival, but because the world is so chaotic and unforgiving, you’ll likely end up dying in one way or another before you hit max level. Other humans are far more dangerous than their mutated AI counterparts, and on more than one occasion I stumbled onto someone who plugged me before I managed to reach a high level. It can be super frustrating, but if you buy into the world, it’s not that big a deal.

The problem is that there’s not much to do in Nether. Items are few and far between – an element that is expected – and combat can best be described as “occasional.” It wouldn’t be so bad if there were a variety of mission types to keep you busy during lulls between the exciting bits, kind of like being a cop in a small town. However, as a player, you’ll spend much more time wandering around, looking for glowing trash bins and soda machines than you will doing anything of significance.
They’ve begun to add the option to play as members of the Nether, which is a nice touch, but still the game feels woefully underpopulated. For veteran players, there’s plenty to do, but for novices and beginners, it’s darkness, emptiness, and – likely – death. I don’t know that most people would put enough time into Nether to be able to see the fruits of their labor manifest.
Not to mention the fact that the combat can be frustrating and imprecise, which reinforces the idea that avoidance is a key component of traversing the world of Nether. I’ve not found a weapon I feel comfortable wielding or firing – though the shotgun comes close – but the crafting system allows for players to build weapons that fit whatever play-style with which you’re most comfortable.
Combat isn’t generally what is good here, though. The real fun and fear come from avoiding other players. In the hours I’ve put into the game, no single computer-generated enemy has elicited even a fraction of the fear that someone dressed in military garb does. Hearing the crack of a rifle and glancing around frantically is way more heart-stopping than, say, happening upon a gaggle of monsters. In that way, the “evolved” Nethers are merely a backdrop for the PVP struggle, and if there aren’t very many people online or you don’t happen upon them during play, the game can be quite anticlimactic.
The widespread problem with servers has also plagued Nether’s release. Until that gets updated and fixed, many people might have trouble finding their way onto a stable server. I’ve only had minor problems with getting into a game, but I have experienced several game-crashing bugs. None have been permanent, but they are also predictable. Once I tried to exit but got hung up in-world and had to end the game via Task Manager. Another time I spawned in as a HUD-less floating character with no agency, though it was neat to fly around the world sans combat. For a game that is contingent upon the danger of the immediate experience, enduring game-ending glitches definitely hurts playability, since you might also have trouble getting back into a game.
However, I haven’t grown bored with wandering around, hunting for loot and hiding from the Nether. Survival bonuses help with leveling up quickly, and the game is pretty generous with XP, so even though everything disappears upon dying it doesn’t ruin the game. I died with a Level 7 character and was back to Level 3 in another fifteen minutes, and that was with fighting off only a handful of Nether.

The game couldn’t require a ton of grinding and still be viable, but also there just isn’t that much to grind out. My strategy revolves around mere survival, so the price of that is avoiding huge encounters. The benefit of playing a game where quest progression is not necessary means that you can sandbox the world in a way that interests you. If you’re not having fun tracking down the Nether or other players, then you can do something else entirely.
Consequently, players have decided to make their own fun in the game, not entirely unlike Day Z or S.T.A.L.K.E.R., and I would be remiss not to mention those games as passing analogues in terms of expectations. However, Nether is far smaller in size, scope, and complexity. Even in terms of itself, the game falls below expectations and yet could benefit from continuous updates and development, a criticism I feel I could copy and paste throughout the review to reiterate its validity.
All issues aside, Nether is not an inherently bad game; it just feels incomplete, which makes it a difficult game to review. It is changing even as I type this, so who really knows what it will look or play like in a month.
If the community continues to flood in – the servers seem to be broken due to an abundance of players – then popularity will drive the game’s development and evolution. If, however, the game doesn’t fill its world with enough content, or else the devs cannot keep up with the community’s demand for content, then it may wither on the vine. Despite its problems, I still kind of recommend Nether, if only to wander around and try to avoid dying for a few hours.
Again, I’m a sucker for traipsing through vast worlds and picking items from garbage cans, so even without combat this game would do something for me.
The Final Word: At full price, it’s a dubious buy, but discounted on Steam Nether seems to be worth it, if you’re interested in peeking around under the hood for a little while. Otherwise, keep an eye on the community and maybe pick up the game when it is more stable.

Reviews
‘The Outer Threat’ Review: Thoughtful Sci-Fi Thriller Chooses Hope Over Spectacle
It’s a big world out there, and that alone can make it seem pretty scary for some people. The uncertainty, the unknown, the unfamiliar – while there are those among us who crave exploration, they’re seemingly outnumbered by those who prefer to close their doors, their borders, and their hearts to whomever – and whatever – sits on the other side. The temptation will be strong to label The Outer Threat as a Temu Disclosure Day, but open your heart to it (and accept its budgetary limitations), and you’ll be rewarded with an engaging, hopeful genre tale.
Daniel (Mark O’Brien) is an astrophysicist living on a remote farm with Michelle (Constance Wu) and their two children (Callista Crowe, Isaac Smelcer-Zhang). He retreats every day to an underground bunker where he monitors and searches the universe for signs of extraterrestrial life, and one morning he finds just that – clear evidence of an advanced civilization that’s successfully found a way to harvest the power of their solar system’s sun. He’s understandably ecstatic and in a hurry to tell the world, but Michelle, a retired scientist who’s nearly given up on humanity as a whole and chooses to focus solely on her family, is adamant that he keep quiet.
He goes against her wishes, obviously, and sends an email filled with data attachments to his boss at NORAD. The result is almost immediate as electrical power, internet connections, and cell service all shut off in and around their small nearby town. Soon small drones are buzzing their farm and peeping in their windows, MQ-9 Reapers are bombing their bunker, and unmarked cars are following their every move.
Writer/director William Woods makes his directorial debut with The Outer Threat, and while his ambitions dwarf his resources, the end result is a compelling family adventure that argues for opening our metaphorical doors to the unknown. A strong cast, that also includes a supporting turn from the always welcome William Fichtner, helps carry the downtime between suspense sequences and minor set pieces. It’s an undeniably small film, but its ideas and conversations are exponentially bigger.

Michelle’s beef with humankind stems from both the personal and the general state of the world at large. Her father (Oscar Hsu) is also a scientist, and like Daniel, he risked valuing his work over his family to the point that Michelle no longer speaks with him. Her bigger issue is knowing that our species is a poor steward of both this planet and each other, and when Daniel accuses her of having little faith in humanity, she replies only “not without reason.”
One of The Outer Threat’s most interesting sequences will feel like a disjointed detour to some, but it actually encapsulates one of the film’s central themes in one simple exchange. The family is on the road and heading to Michelle’s father’s place – she’s not thrilled, but his past work with the government might come in handy – when they decide to stop for food. They reach a tiny town that looks deceptively abandoned and are welcomed into a diner by the owner, Sam (Fichtner), and his young granddaughter.
He’s initially cautious and explains that soldiers had passed through, telling everyone to remain indoors, but he proceeds to feed the family in need while explaining that he’s hoping to scrounge up some fuel to reconnect with the rest of his family. Sam also shares with Michelle that he hesitated to open his door to them simply because they were different. He was fearful, and now he’s ashamed and worried that maybe he’s not the man he thought he was. “What really scares me,” he adds, “was the thought that maybe, just maybe, we’re all rotten.”
She listens. She leaves. And she never tells him about the numerous extra canisters of gas they have in the back of their pickup truck.
It’s a striking character beat as our protagonist, even halfway through the film, remains steadfast in her disconnect from others. She’s far from the only one in need of change, though, as it was Daniel’s hubris and ego that led to this situation in the first place. “Our kids should be home safe,” she tells him at one point, “but you just had to let the world know how smart you are.” Woods and his cast mine drama from this brilliant but misaligned couple, and both Wu and O’Brien are convincing in their motivations and emotions.

Somewhat less convincing are the film’s occasional swings at big visual effects. Drones and weather balloons in the sky are passable, but explosions, vast encampments, and more land with an iffy digital thud. None of them are deal breakers, though, both because they’re used sparingly and because the characters and their dilemma take center stage.
Woods, whose best and brightest accomplishment remains serving as a producer on the criminally underseen 2020 film, The Kid Detective, arguably bites off a bit more than he can chew with The Outer Threat. His big ideas on both story and humankind are inevitably under-explored in a film of this size, and you’ll be left wishing he had a bigger budget behind him. Audiences are bound to expect something more from the film’s third act, especially, so set your expectations accordingly going in that this is more a film about human connection and ideals than it is a tale of alien invasion.
There are moments here of genuine suspense and thrills, but the film’s power rests in those human beats. From Sam revealing he was concealing a gun while making them pancakes, to Michelle’s father pushing aside huge news of world-altering significance so he can instead spend time with grandchildren he’s only just met, to feuding kids combining their skills for an act of bravery, this is a movie about people who can be so much more than we believe ourselves capable of being.
“For thousands of years human beings have been the dominant species on this planet,” says a character at a certain point, “but that’s no longer the case.” The trailer teases this line, and while you can’t fault the marketing department, it might feel like a bit of a bait and switch by the time the end credits roll. You can choose to be underwhelmed, but here’s hoping you open the door to the film’s hopefulness instead.
The Outer Threat is now available on VOD and Digital.


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