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[Comic Review] The Surface #2 Continues A Beautiful Dystopian Trip

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Reviewed by Taylor Hoffman

Taylorbhoffman@gmail.com & @taylorcheckers

We pick up where we left off in issue #1, a dreamlike land that may or may not be another world: “The Surface.” Is it an illusion, a hologram, or just a reflection of reality? Whatever it is, it’s gorgeous and weird: electrical blue streaks come out of the mouths of tree faces, three giant pink smiling sperm swim in the air, a rubik’s cube suspends over a miniature highway. Everything appears familiar, yet two steps into Dalí’s The Persistence of Memory as Gomez, Mark, and Nasia try to find their bearings, but instead find relics of their childhood. As always, it’s dangerous territory to go back in history. From there our focus turns to Mark’s father issues that signify a dark time ahead for the group, and soon the utopia becomes a battleground of unveiled secrets.

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Story By: Ales Kot and Langdon Foss

Art By: Langdon Foss and Jordie Bellaire

Publisher: Image Comics

Release: April 8, 2015

Price: $3.50

 

The creative team on The Surface made a truly immersive and uncomfortably beautiful world that really shines in this second issue. Alex Kot’s (Zero) voice sounds through this issue in a more nuanced way than the last. As the first issue included a lot of exposition that matched the much busier technophile city, this issue dialogue was much more sparse, which allowed there to be much more “show and not tell” to happen in the flux of the surface. Langdon Foss (Get Jiro!) makes patterns of psychedelic movement that play tricks with the eyes, which are only magnified by the amazing coloring done by Jordie Bellaire (The Kitchen). There’s certainly that true Moebius vibe alive in this realm, phosphorescent glows of greens, pinks, and blues give the subtle sense of safety, which cuts away to hard black and red contrast as soon as things get “real” and dangerous toward the end.

The Surface has received a lot of flack for seeming pretentious, too dense, and incomprehensible. Those are the readers who scratch their heads in confusion or frustration instead of scratching the surface, which is totally a valid response. However, I absolutely disagree with what I believe to be shallow analyses because what’s truly happening in this comic is some damn good and provocative narrative structuring. The Surface focuses on what’s below the obvious, what provides context for our lives, and the boiling before evaporation of reality. It’s metafiction in which we all must participate fully; because the reader is complicit to the narrator(s); we must fill in the voices in our heads and confront them, we must remember we are reading a story, we must remember we are only built of stories. To figure out what exactly The Surface is about is not the goal, instead the goal is to immerse yourself for ten or so minutes into a different medium of life. It’s a tongue-in-cheek Morrison, which means it’s effective as a catalyst for feeling and forcing us to question those feelings. Some people don’t want to do that, and that’s fine, it’s a lot to think about, and it’s just a comic after all. It’s fiction, and this book’s various narrators constantly remind us that we, too, are immersed in fiction at all times. The first page is the “blink feed,” a Buzzfeed parody that mixes together scrambled news reports of this somewhat future era one step removed from our own. The click-bait, explicit promise of no-bullshit information, and even though there is no other choice but to access this information, I’m still wary to believe any of it. The titles range from “Polyamory Officially Approved as a Legal Choice for Partnered Coexistence” to “What is reality?” and each article is explored in the comic. Turning the page, continuing reading, accepts that we’re clicking on a link to one of these pages because when a subtitle “would you like to know more?” follows headlines like that, well, I say absolutely.

There are many layers to this story that fit inside the larger physical aspect of the comic’s composition. The layout fascinates me because there are these prologue dialogues and ending interview “lifelog pages” that we have absolutely no context to comprehend because there aren’t names attached to any of them, and if there are, they are also just as fictional. There’s a distinct pattern here, we must listen to ourselves listen to others. It’s very House of Leaves because I am not sure if it’s satire or true analysis, but does it matter? It’s interpretation, all literary critique, this review, it’s all subjective to the reader and not author’s intent. Even when there are narrative boxes stating that “this isn’t happening,” it totally is in the world of the comic and our experience reading it.

As for the polyamory between our three characters, I disagree with the assumption that it’s just there for shock or that it has no merit to the story. Remember the first page? We wanted to know more about it, so there it is, our answer is they’re happy and legal. It just is. Just like the surface, the memories, the blood, some things aren’t meant to prove a point, instead those things all connect to create some sense of stability. So is The Surface a hologram of projected images and deep seeded memories? Maybe. There’s something that these characters possess that the higher authorities –– the father, the government, the military –– need, or want, to control. With Mark, Nasia, and Gomez all off-line, they’re rebelling directly against the future of the NSA that basically is a constant and overstimulated twitter feed of bullshit with some true content sometimes.

Delving a bit deeper, Michel Foucault’s An Archeology of Knowledge and Grant Morrison’s Animal Man are on the same level of discussing discourse about The Surface. It’s completely self-referential to what we see could be true. The Surface is a paradoxical post-modern matrix. At only the second issue, I obviously have a lot of thoughts about it. It’s not complete yet, nor is it the greatest piece of fiction of all time, but it’s an important text already that adds to comics as a whole and continuing a tradition of metafiction that engages the reader to read and reflect.

Everything’s meta.

 

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Comics

‘You’ll Never Leave This Place Alive’ – IDW Dark’s Next Horror Comic Will Make You Question Reality

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Five friends. Four houses. One perfect life. Bloody Disgusting is excited to exclusively announce You’ll Never Leave This Place Alive, a brand new horror comic from IDW Dark.

From Eisner-Nominated writers Jackson Lanzing and Collin Kelly, and rising horror artist Heather Vaughan, You’ll Never Leave This Place Alive is described as a “paranoia-laced, socially-conscious, horror mystery that will leave you questioning reality, and reveal that this crafted world is more of a nightmare than the idealistic dream they were expecting.”

Phoebe Joplin has never questioned the world her parents built: a secluded community where she and her friends were raised to be smarter, stronger, and better than anyone else. No distractions. No dangers. No secrets. Until the night of their graduation.

When one of them dies under impossible circumstances, Phee starts to pull at the edges of her perfect life—and what she finds is something far more terrifying than she ever imagined.

Because this place isn’t a sanctuary. It’s a cage. And no one who discovers the truth ever leaves it alive.

Collin Kelly & Jackson Lanzing (Batman – One Bad Day: Clayface, Star Trek: The Last Starship) co-write the upcoming IDW Dark horror comic, featuring art by Heather Vaughan.

Jackson Lanzing said in a statement to Bloody Disgusting, “You’ll Never Leave This Place Alive is in many ways a spiritual successor to our last creator-owned horror, The Principles of Necromancy – a dive into the promise and consequence of playing god with the blood of innocents. But the Hivemind book this reminds me of most is Clayface: One Bad Day. This is a deeply human story with intensely raw emotions – five best friends and their five mysterious parents, tearing one another apart for the promise of some impossible glory that’s waiting just beyond their darkest actions. We’re thrilled to be bringing this story to life with our long-time partner in crime, editor Heather Antos, at IDW Dark – and we’re particularly excited to give our Clayface fans a new, brutal and emotional horror made just for them.”

Adds Collin Kelly, “We’re deconstructing a feeling that seems universal these days; our elders have a death grip on their power, without any intention of giving it up to the generations that come next. YNLTPA is about growing up with the limitless potential of the future… and realizing how much it’s a lie we’ve been fed to keep us under the yoke of the past. Bringing this brutal experience to life is our artist and co-creator, Heather Vaughan, who brings an incredible amount of humanity to our cast. But it’s in our youthful leads that Heather’s art really shines – you are going to fall in love with these young people, even as they go through the worst experience of their lives. What we’ve all crafted together is going to be tragic, painful, but above all else, sincere – with a future so uncertain, there’s only one thing we can trust: you’ll never leave this place alive.”

“Some horror stories are about monsters in the dark. YNLTPA is about realizing the monsters raised you,” previews Senior Group Editor Heather Antos. “Working with Jackson Lanzing and Collin Kelly on this series has been a dream in the darkest possible way. They’ve built a story that’s layered, brutal, and deeply emotional, and every issue gives artist Heather Vaughan opportunities to push the art into places that feel both haunting and deeply personal. Some horror comics will keep you up at night…this is one that will stick with you for years to come.”

The first issue of You’ll Never Leave This Place Alive goes on sale October 14, 2026! Make sure to pre-order at your local comic shop by September to guarantee a copy.

Exclusively check out the various covers for Issue #1 down below.

IDW Publishing’s horror imprint IDW DARK features comics like A Quiet Place: Storm Warning, Smile: For the Camera, The Exorcism at 1600 Penn, Beneath The Trees Where Nobody Sees, The Twilight Zone, Event Horizon: Dark Descent & Event Horizon: Inferno, and more.

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