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[Review] ‘Phantom Halls’ is a Devilishly Delightful Horror Comedy Roguelike

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phantom halls review pc

Find out why it’s okay to laugh at things going bump in the night in our Phantom Halls review for PC.

If the underrated Thirteen Ghosts taught us anything, it’s that an ever-changing haunted house is a cool concept. Familiar settings with a new twist and new threats. Incendium’s Phantom Halls embraces that idea with a procedurally-generated haunted house action game full of beasties and nods to horror’s history.

Phantom Halls is a horror comedy game where you take a newly-formed team of papercraft horror victim stereotypes (Jocks, nerds, etc) into spooky locales and eradicate the nasties found within all the way to the end point. You head into a location that keeps certain rooms intact but randomizes the pathways to them each time. Once the objective is complete, you have to find our way back to the start to exit the level. The haunted house itself is a mean old box of tricks. Throwing a variety of monsters, secrets, and deadly traps at you each time. It maybe could have done with a bit more overall diversity in terms of level design, but the tactical depth and pure horror love-in found within makes up for this relatively minor grievance.

You’re able to scavenge makeshift weaponry as you go, but this isn’t exactly a loot-a-thon, rather it represents the typical scrabble for survival so entrenched in horror. The result is some amusingly improvised weaponry that connects with a satisfying level of impact.

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You control the entire squad, with each character’s actions assigned to different keys. There are different abilities for the characters, giving you a tactical variety for the procedurally-generated haunted houses, shacks, et al you’ll trudge through, decimating legions of evil in the pursuit of whatever goal you’ve been given (the parameters change for each mission). These skills are smartly in keeping with the stereotypes so the Jock does more damage, the Goth can help everyone go unnoticed, and the peppy Cheerleader can boost the party’s health with a good solid cheer.

These aren’t expert fighters though, and no matter how badass the weapon they possess is, they aren’t entirely accurate with them. It makes for some risky, panicked play when a weapon degrades and you have to hedge your bets on whether you’ll be best served trying to hit this next enemy with this characters final attempt, knowing it could miss. There’s a small degree of aggravation to be found when things don’t go your way, but like most games that employ smart strategy, you know deep down that you were at fault for a bad decision in a good 90-95% of the choices made.

The tactical depth is expanded by claiming new characters, all resplendent with their own abilities, strengths, and weaknesses. As the challenges grow ever tougher, having a wider pool of squad members to select from becomes ever more essential, and alongside the procedural nature of the house itself, it adds a massive amount of replayability and keeps that gameplay cycle fresher for longer.

Coming from a relatively brief Early Access period, Phantom Halls has managed to start off promising and build itself well of the back of community feedback. It’s a seemingly rare case of a developer having a strong concept for a game and its structure going into the hit n’ miss world of Early Access and just using that time to smooth and refine what they already have. Oh, and add a bunch of official Evil Dead bits to the package, including an adorable papercraft Ash.

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You may have seen our feature recently on Phantom Halls where it was clear that Incedium is filled with horror fans, particularly the slapstick gorefest that is Evil Dead II, and as it was noted there, it really does show in Phantom Halls’ atheistic just how much love there is for a significant chunk of horror’s history. Phantom Halls pokes fun at the hokier side of the genre with an affectionate playfulness rather than cynically slaughter it, and that speaks volumes about the respect and knowledge shown by Incendium. The character’s banter is funny without being too try-hard or edgy with it. It’s noticeable that Evil Dead is an influence on more than just the design and licensed content, but in the quip-happy humor as well.

Phantom Halls is a fine example of comedy and horror done right whilst also being a pretty damn good roguelike too. Incendium has laid down a fresh marker for getting the balance of these three elements to work cohesively and effectively.

Phantom Halls Review Code provided by the publisher.

Phantom Halls is available now on Steam PC.

 

 

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‘The Bay’ Review: Real Sharks and Practical Effects Can’t Overcome Familiar Waters

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The Bay Review

It’s a day of the month ending in Y, and that means it’s time for another killer shark film. Why? Because they’re inexpensive to make, play into an easy fear, and keep finding audiences willing to give them a spin. The Bay is the latest entry in the shark attack subgenre, and while it’s noticeably better than last month’s Chum, it still struggles to barely stay afloat.

Emma (Francesca Eastwood) and Lani (Dani Oliveros) are best friends who’ve traveled to Thailand for a destination wedding, and a chance encounter at the buffet table leads to an unexpected adventure. Mandal (Alexander Wraith) is a friendly, knowledgeable transplant who connects with nature and makes a living by offering boat tours through the area’s scenic waterways. The trips culminate with the opportunity for tourists to witness a shark feeding with local tiger sharks. The tourists aren’t meant to be the food, obviously, but sometimes accidents happen.

The Bay checks off most of the subgenre’s expected beats – an attractive location, an iffy ensemble of characters, a series of poor choices – but it does a few things differently along the way. For one thing, while we see plenty of sharks in the build-up, the first attack doesn’t happen until past the film’s midpoint. Writer/director Phil Volken fills the time leading up to that attack with engaging enough character beats, some genuine suspense, and an abundance of dialogue about how sharks aren’t typically a threat to people – or threats like people. “Sharks hunt,” says Mandal, “humans kill.”

It’s a bit of foreshadowing, perhaps, but it’s also the film’s presiding theme. Sharks don’t want to hurt or kill humans, but “mistakes happen.” Mandal offers up numerous eco-friendly spiels about the role sharks play in the environment, how overhunting could lead to disaster, and how humans are the ones invading their territory. “Don’t act like prey,” and you won’t be bitten, eaten, digested, and shat out by a shark. Pretty simple, if you think about it.

Trouble starts when they toss a chunk of meat into the water attached to a chain and a large female tiger shark gets caught up in it. Mandal’s sidekick, a local man named Ruhan (Ta’imua), panics and starts stabbing at the thrashing creature. He has a history of being bitten by a shark and is clearly frightened, and as the situation worsens, he becomes a far more active threat to the others’ safety than the actual sharks. That character type is pretty common in these films, but it’s a curious choice to make the film’s sole indigenous member of the ensemble the morally weak link.

To be clear, Ta’imua is playing a local but isn’t actually Thai. He is, however, Hawaiian, and The Bay was filmed off Oahu, meaning he’s the only indigenous representation on both counts. The other three characters, all Americans, are brave and willing to risk their own safety for the group, leaving only Ruhan to put a face to the cruel, selfish humans mentioned earlier in the film. It’s certainly a choice!

His performance is somewhat stifled by the desire to make him seem menacing, but it’s passable. The others are equally okay as performers, but it’s only Oliveros’ Dani who stands apart as a spirited individual worthy of viewer fist pumps. Cinematographer Helge Gerull delivers some attractive landscape shots destined to make you consider a Hawaiian vacation, and composer Gad Emile Zeitune finds some effective aural backdrops for the film’s teasingly emotional moments.

Then there’s the sharks. A major drag on the subgenre these days is the use of cheap CG effects (including the abysmal use of A.I. in Chum), but The Bay sidesteps that problem for the most part. There are real sharks here, lots of them, but they appear to be solely present via stock footage edited into the film. Some CG is used here and there, too, with shots being comped together to tighten the proximity between humans and sharks. Most effective, arguably, are the practical effects used to create fins cutting through the water near the characters.

There’s a sense of grounded reality to the shark kills, and while they’re less showy, they’re weightier as a result. Wounded bodies drift away, and the moment where shark nibbles turn into ferocious feasting feels more inevitable and affecting than sudden or scary. The sole exception to the general quality of those kills is the film’s final shark encounter, which doubles down on the poor choices by pairing a silly CG beat with some poorly matched stock footage.

Pretty much every shark attack movie lives or dies on its presentation of the sharks themselves. There are exceptions, of course, with Steven Spielberg’s Jaws being chief among them – everything about that film, from the writing and acting to the directing and editing, helps make it a masterpiece despite the mechanical shark looking goofy as hell outside of the water – but The Bay isn’t Jaws. It’s not even Jaws: The Revenge. Its live sharks are mildly effective, though, and give it a subdued realism that will likely appeal to viewers averse to CG intrusions. Will that be enough to win them over, though?

“When you enter the ocean, you enter the food chain… and not necessarily at the top,” says an opening onscreen quote from Jacques Cousteau, and something similar could be said for shark attack movies in general. When you make one of these movies, you enter a well-trodden and densely populated subgenre… and you’re all but guaranteed to not be at or even near the top. The Bay is closer to the ocean floor than the water’s surface, and while that still puts it above the bulk of the genre, it’s probably not enough of a reason to step foot in these waters.

The Bay opens in theaters and on demand on July 17, 2026.

1.5 out of 5 skulls

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