Reviews
[Review] Asymmetric Multiplayer Horror ‘Last Year: The Nightmare’ is a Deep and Rewarding Experience
Four years after being crowdfunded into existence, is Elastic Games’ asymmetric multiplayer horror a slash hit? Our Last Year The Nightmare review suggests the wait has very much been worth it.
Splicing horror with online multiplayer has become increasingly popular this past couple of years with Dead By Daylight and 2017’s Friday The 13th video game vying for control of this niche subgenre.
However, it was Last Year: The Nightmare that first pitched the idea of having one player adopt the role of a crazed killer, the others working together to escape them. Successfully crowdfunded in 2014, it’s been a long road to release but Last Year is finally here, launching exclusively on Discord with console versions also in the pipeline. Its thunder may well have been stolen, yet having that extra time has allowed developer Elastic Games to create a deeper, more rewarding multiplayer experience.
It’s Halloween night, 1996, and a group of teenagers awake to find themselves wandering the eerily quiet campus of East Side High School, a supernatural force lurking in the shadows, attempting to pick them off as they desperately search for a way out. Last Year presents you several playable scenarios, each taking place within a different part of the school’s sprawling campus such as the gym, library, and belltower.
The core setup will be familiar to anyone who has dabbled in either Friday The 13th or Dead By Daylight. Matches follow the same structure, tasking survivors with a series of objectives they need to complete before making a beeline for the exit. Meanwhile, the killer will need to use a combination of cunning, patience, and unpredictability to thwart their plans, wiping out all five survivors or keeping them distracted long enough for the timer to run down.

Trying to balance these two asymmetrical sides sounds like an unenviable task yet one Elastic Games has managed to pull off quite well. Survivors can select one of four classes with a cap on two of each per team. These include the Assault (doles out melee damage), Scout (highlights traps and other hazards), Technician (builds gadgets), and Medic (restores health) with players able to unlock bonus abilities by scavenging for crafting components strewn throughout the campus. You’ll each have your own role to play as part of a team though if the killer should catch you straying too far from the group you’re as good as dead.
While the teens have strength in numbers, the killer has a diverse range of tools at their disposal as well as a feature dubbed “Predator Mode”. This allows you to travel the map as if you were some kind of ghostly spectator, albeit one that can lay traps, teleport, and stage ambushes, stepping out from the shadows at any time.
There are currently three flavors of killer to choose from including the Jason-like Slasher, the hulking Giant, and the aptly named Strangler who can lasso survivors with his chain. You’ll get a chance to alternate between all three during a match because, unlike Dead By Daylight and Friday The 13th, Last Year’s killers aren’t invincible, and the game also features a respawn system.
If there’s one major downside to playing games in this tiny subgenre, it’s the permanence of death and how they force you to sit and watch the rest of a match or drop back out to the main menu. While respawns rub against the very concept of slasher films and how its heroes are often nothing more than disposable machete fodder, in Last Year they keep players involved with a chance to turn things around even if they’ve committed a devastating blunder.

Where the killer sits out until a timer expires, survivors will need to rescue their downed teammates from specific points on the map. Again, this helps create balance and while the act of busting out a fellow student requires a simple button press, there’s the chance that a killer may have booby-trapped the area in anticipation.
There’s a lot more tactical nuance to Last Year than meets the eye and it will be fascinating to see what strategies top-level players come up with. However, for those who are only starting out, there really isn’t much in the way of onboarding with zero tutorials or help screens on hand. Instead, players are left to learn everything themselves, from the basic control layout and general flow of gameplay down to the more detailed minutiae of various mechanics, upgrades, and abilities.
As a result, those first few matches are bewildering though everything quickly comes into focus. Even without stabilizers, it’s pretty easy to pick up and play and doesn’t suffer from feeling too cumbersome of choppy. Survivors will soon learn how to work together as a unit while staying clear of ambush spots. On the flipside, killers will hone their skills at using Predator Mode to quickly navigate each map, learning where best to lay traps and create chokepoints.
Last Year evokes a certain nostalgia for 90s teen horror with each of its survivors based on high school stereotypes and killers who generate terror through their seeming invulnerability rather than their appearance alone. Even though you are limited to one central location, each part of the East Side campus feels diverse and expansive even after repeated playthroughs. Elastic Games delivers when it comes to atmosphere, especially when you factor in the surprising level of detail within each environment, the great voice work, and a fitting soundtrack.
Despite being more than four years in the making Last Year isn’t quite finished, in the same way that just about every multiplayer game released nowadays is unfinished. The aforementioned lack of tutorials is something Elastic is surely looking to remedy, and Last Year could really do with a progression system. With only a handful of maps and nothing in the way of character customization, you may feel somewhat short-changed if paying the full launch day price.
These caveats are easy to overlook when the core game is this well put together. Elastic has really thrown down the gauntlet here and although fans have had to wait, Last Year: The Nightmare is easily one of the best, most inventive horror games of the past several years and one that will hopefully ply us with new skin-crawling content in the weeks and months to come.

Last Year The Nightmare review code provided by the publisher.
Last Year The Nightmare is out now on PC via the Discord Store.
Reviews
‘Hungry’ Review – Finally, a Film Brave Enough to Call Out Hippos for the Monsters They Truly Are
When it comes to the animal attack subgenre of horror, there’s a hierarchy of sorts with the wildlife in question. Killer shark movies are easily the most ubiquitous, while alligators/crocodiles, dogs, bears, and snakes probably lead the rest of the pack.
It’s often worth paying attention, though, when a filmmaker targets a more atypical animal threat, including the likes of Jonathan King’s Black Sheep or Juan Piquer Simón’s Slugs. A new contender rumbles its way onto the screen this month, and while we all grew up thinking hippos are rotund cuties, the truth is far more frightening – this hippo is Hungry.
Sistine (Madison Davenport) and her best friend, Hannah (Olivia Bernstone), are enjoying a vacation in New Orleans, hoping to drown out their troubles back home. They sign up for an early morning bayou tour known for its alligator sightings and are joined by four other tourists and the boat’s skipper, Rodrigo (Michel Curiel). An uneventful trip sees Rodrigo take the group off the beaten path, but when an animal in the water capsizes their boat, the group finds themselves trapped in the swamp by something unexpected and deadly.
It’s a hippo. There’s a hippo in the bayou, and it’s not happy about all these pesky people.

From Joy Houck’s Creature from Black Lake to Walter Hill’s Southern Comfort to Adam Green’s Hatchet, the movies have warned us time and again not to go into the swampy bayous of Louisiana. Those cautionary tales are appreciated, though, as bigfoot, inbred hicks, and undead serial killers are a very real threat. But hippos? In the bayou? Well, that just seems silly.
And yet, Hungry plays its blubbery, big-toothed threat with deadly seriousness, and it’s all the better for it. “But Rob,” I can already hear some of you saying, “just yesterday you reviewed the new shark attack film, Chum, and said it suffered from taking itself too seriously. What gives?” For one thing, you’re misquoting me, but more importantly, the reference there was more of an observation on the animal attack subgenre successes as a whole. The “fun” ones tend to succeed more often than their more serious counterparts, but a dramatic and thrilling time can still be found with filmmakers who know what they’re doing.
Chum may be serious, but it’s also poorly written/performed, lacking in any degree of tension, devoid of personality, and so on. By contrast, Hungry lets its suspense build on the backs of engaging characters, good performances, and believable writing. Only one of its ensemble is obnoxious – a major feat for this kind of film – but even then, their motivations are both well-written and understandable.
The rest of the characters are people you’d be happy to see survive the night, and rather than looking forward to the next kill, director James Nunn and his cast leave us uncertain and nervous about who’s going to go belly up. The nervous business traveler wanting to get back to her kids? The family of three celebrating lost loved ones while on their vacation? Joaquim de Almeida’s Walker, an old hunter, is introduced saying, “The only cute hippo is a dead hippo,” so you pretty much know where he’ll end up.

To that end, the film teases out its hippo’s first appearance until well into the ninety-minute running time. We get ripples and splashes, but it’s only around the midway point that we get our first real look at the beast, and it looks fantastic. Nunn goes on to show the hippo in all its glory, and it’s a convincing antagonist brought to life through practical prosthetic effects and digital work. From the ear twitches to the beast’s giant maw opening wide with awe and malice, the hippo’s presence feels part of the action. There’s a tangible nature to it, something practical effects excel at while digital effects sometimes fail to convince of, and both succeed here with quality work from all involved.
While we get brief exteriors early on and some visually appealing drone shots, the bulk of the film unfolds on what looks to be a highly believable, set-dressed water tank (but could very well be an actual location, in which case, kudos to the team). It’s wholly convincing as a section of the bayou, complete with shoulder-high water and arching, twisting trees emerging into the sky. The film was shot in Malta, which is, coincidentally, where Chum was filmed as well.
Nunn, who also wrote Hungry, is now ten films deep into a fairly interesting career as a genre filmmaker. He’s made four movies with Scott Adkins, three of which are certified action bangers (with 2016’s Eliminators in particular being an underrated gem). He dipped a toe into the animal attack subgenre back in 2022 with the aforementioned Shark Bait, and it’s clear he learned some lessons from that endeavor, as its first hour is an engaging, attractively shot feature that sinks fast as soon as its poorly rendered shark becomes a lead character. Hungry improves on every aspect of that film, with its biggest step up being in regard to the effects.

If there’s an area or two where Hungry lacks bite, it’s in both its gore and its ending. There are numerous kills here, but the nature of the attacks and the choices made by Nunn mean none of them result in gory assaults or outcomes. We’re shown the torn apart corpse of an alligator early on, but most of the human kills see them attacked and dragged underwater, leaving nothing but a blood spill behind. Similarly, while the ending encounter satisfies, it still feels like it should have been a bigger confrontation. Neither of these aspects really hurt the film, but a bolstering of the gore and ending antics would have definitely upped the film’s ultimate entertainment value and rewatchability.
When all is said and done, Hungry is a genuinely solid animal attack film that succeeds in making its creature threat thrilling, entertaining, and, dare I say, educational? Title notwithstanding, the film acknowledges that hippos are vegetarians, meaning the five hundred or so people they kill every year – a true fact! – are slaughtered not out of hunger, but out of spite, self-defense, or a desire to play “land orca” while tossing around us fragile humans like we’re little more than seals in the wrong place at the wrong time.
Characters are grounded and engaging, the film moves well between suspense, character beats, and action, and the effects used to bring the hippo to life are highly effective and never feel like distractions. Drop those expectations of a Hungry Hungry Hippo romp, and settle in for a terrific little survival thriller about an angry, angry hippo instead.
Chomp chomp.
Hungry releases in select theaters today, June 3, before arriving on VOD on June 23, 2026.


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