Reviews
[Review] ‘Distrust’ is an Interesting, if Inconsistent, Horror Management Experiment
Nobody trusts anybody anymore, they’re all very tired and that’s especially deadly. Our Distrust review finds out if the game channels the spirit of a John Carpenter classic.
Given its reputation as a stone-cold horror classic, there’s a surprising lack of video games that have tried to ape John Carpenter’s The Thing. Of course, that’s discounting the 2002 squad shooter from the now-defunct Computer Artworks – a multiplatform title which picks up after the events of the 1982 film.
That’s not to say that The Thing’s influence isn’t felt in other video games – Visceral’s Dead Space may have more of an Event Horizon vibe though its necromorph aliens and the way they turn their victims into terrifying flesh puppets are a definite nod to Carpenter’s chilling masterpiece.
Although it isn’t a complete copycat, Distrust is a game that also borrows heavily from The Thing without reaching for its iconic shapeshifting monster. You don’t need to be a wisened film scholar to watch The Thing and strip back that surface layer to reveal the true enemy lurking within Outpost 31: paranoia.
Given the game’s title, you’d think that the fracturing relationships between characters play a key role in Distrust. Instead, your main priority is to survive through a combination of micromanagement and good decision making, guiding a small band of survivors from one sector of their abandoned outpost to the next, battling hunger, fatigue, and subzero temperatures as well as… something else.

It actually ends up playing somewhat like The Sims, funnily enough. After crawling from their downed helicopter, you assume direct control over each of your crew members, moving them around the map to explore various buildings and facilities in search of useful supplies. There’s a decent, manageable number of resources to keep track of such as crafting components, medical supplies, tools, clothing, and fuel (which you’ll need plenty of).
You don’t get to kick back and watch your survivors go about their day-to-day lives, however. Distrust doesn’t throw a timer up on-screen though your squaddies will expire if they aren’t being taken care of. You’ll need them to find and cook food, operate furnaces to stay warm, and occasionally grab some shut-eye. This plate-spinning act is fairly easy to keep going for the first twenty or so minutes, especially as you start to amass a bounty of supplies.
However, after progressing to new zones, the maps get bigger and Distrust starts to layer on some extra challenges. There’s a chance survivors will fail certain actions which can result in misfortunes such as spoiling food, cutting themselves, and falling to certain ailments that must be remedied to get them back to full strength.
Sadly, Distrust doesn’t throw a body-snatching mutant into the mix. Instead, you’ll have to watch out for Anomalies – a bizarre breed of alien that seem to materialize whenever survivors fall asleep. Unable to engage them directly, you’ll need to hunker down and keep the outpost’s generators running (most Anomalies shy away from light) though you get additional options the more you progress.
It’s only when the pressure mounts to a certain level that you’ll know whether Distrust is the right game for you. There comes a point in each playthrough where you’re juggling slightly more than you can manage, sometimes willfully placing a party member at risk in order to complete a task or retrieve an item that will ensure the group has a better shot at survival. While some players thrive in these situations, this constant battle against the unknown will prove too frustrating and bewildering for others. Due to there being randomly generated maps, a rough roll of the dice can lump you with an undesirable scenario which can definitely put a downer on your playthrough.

You won’t be recreating memorable moments from The Thing, though the way Distrust has you dealing with some of the more menial (yet essential) survival tasks draws on some of those quieter filler sections of the film. The way it looks and sounds are evocative too, especially the synth-layered soundtrack. Overall, the presentation is decent and despite many of the gameplay systems being suited towards the mouse and keyboard, Distrust works surprisingly well on a console using a gamepad.
It’s definitely more of a management sim than a true survival horror game and, in truth, that makes for an interesting premise. However, the inherent unpredictability, lack of direct combat, and some gameplay mechanics that don’t gel ultimately hold Distrust back from being more than an experimental blending of genres.

Distrust review code provided by the publisher for PS4.
Distrust is out now on PS4, Xbox One, and PC.
Reviews
‘The Bay’ Review: Real Sharks and Practical Effects Can’t Overcome Familiar Waters
It’s a day of the month ending in Y, and that means it’s time for another killer shark film. Why? Because they’re inexpensive to make, play into an easy fear, and keep finding audiences willing to give them a spin. The Bay is the latest entry in the shark attack subgenre, and while it’s noticeably better than last month’s Chum, it still struggles to barely stay afloat.
Emma (Francesca Eastwood) and Lani (Dani Oliveros) are best friends who’ve traveled to Thailand for a destination wedding, and a chance encounter at the buffet table leads to an unexpected adventure. Mandal (Alexander Wraith) is a friendly, knowledgeable transplant who connects with nature and makes a living by offering boat tours through the area’s scenic waterways. The trips culminate with the opportunity for tourists to witness a shark feeding with local tiger sharks. The tourists aren’t meant to be the food, obviously, but sometimes accidents happen.
The Bay checks off most of the subgenre’s expected beats – an attractive location, an iffy ensemble of characters, a series of poor choices – but it does a few things differently along the way. For one thing, while we see plenty of sharks in the build-up, the first attack doesn’t happen until past the film’s midpoint. Writer/director Phil Volken fills the time leading up to that attack with engaging enough character beats, some genuine suspense, and an abundance of dialogue about how sharks aren’t typically a threat to people – or threats like people. “Sharks hunt,” says Mandal, “humans kill.”
It’s a bit of foreshadowing, perhaps, but it’s also the film’s presiding theme. Sharks don’t want to hurt or kill humans, but “mistakes happen.” Mandal offers up numerous eco-friendly spiels about the role sharks play in the environment, how overhunting could lead to disaster, and how humans are the ones invading their territory. “Don’t act like prey,” and you won’t be bitten, eaten, digested, and shat out by a shark. Pretty simple, if you think about it.

Trouble starts when they toss a chunk of meat into the water attached to a chain and a large female tiger shark gets caught up in it. Mandal’s sidekick, a local man named Ruhan (Ta’imua), panics and starts stabbing at the thrashing creature. He has a history of being bitten by a shark and is clearly frightened, and as the situation worsens, he becomes a far more active threat to the others’ safety than the actual sharks. That character type is pretty common in these films, but it’s a curious choice to make the film’s sole indigenous member of the ensemble the morally weak link.
To be clear, Ta’imua is playing a local but isn’t actually Thai. He is, however, Hawaiian, and The Bay was filmed off Oahu, meaning he’s the only indigenous representation on both counts. The other three characters, all Americans, are brave and willing to risk their own safety for the group, leaving only Ruhan to put a face to the cruel, selfish humans mentioned earlier in the film. It’s certainly a choice!
His performance is somewhat stifled by the desire to make him seem menacing, but it’s passable. The others are equally okay as performers, but it’s only Oliveros’ Dani who stands apart as a spirited individual worthy of viewer fist pumps. Cinematographer Helge Gerull delivers some attractive landscape shots destined to make you consider a Hawaiian vacation, and composer Gad Emile Zeitune finds some effective aural backdrops for the film’s teasingly emotional moments.
Then there’s the sharks. A major drag on the subgenre these days is the use of cheap CG effects (including the abysmal use of A.I. in Chum), but The Bay sidesteps that problem for the most part. There are real sharks here, lots of them, but they appear to be solely present via stock footage edited into the film. Some CG is used here and there, too, with shots being comped together to tighten the proximity between humans and sharks. Most effective, arguably, are the practical effects used to create fins cutting through the water near the characters.

There’s a sense of grounded reality to the shark kills, and while they’re less showy, they’re weightier as a result. Wounded bodies drift away, and the moment where shark nibbles turn into ferocious feasting feels more inevitable and affecting than sudden or scary. The sole exception to the general quality of those kills is the film’s final shark encounter, which doubles down on the poor choices by pairing a silly CG beat with some poorly matched stock footage.
Pretty much every shark attack movie lives or dies on its presentation of the sharks themselves. There are exceptions, of course, with Steven Spielberg’s Jaws being chief among them – everything about that film, from the writing and acting to the directing and editing, helps make it a masterpiece despite the mechanical shark looking goofy as hell outside of the water – but The Bay isn’t Jaws. It’s not even Jaws: The Revenge. Its live sharks are mildly effective, though, and give it a subdued realism that will likely appeal to viewers averse to CG intrusions. Will that be enough to win them over, though?
“When you enter the ocean, you enter the food chain… and not necessarily at the top,” says an opening onscreen quote from Jacques Cousteau, and something similar could be said for shark attack movies in general. When you make one of these movies, you enter a well-trodden and densely populated subgenre… and you’re all but guaranteed to not be at or even near the top. The Bay is closer to the ocean floor than the water’s surface, and while that still puts it above the bulk of the genre, it’s probably not enough of a reason to step foot in these waters.
The Bay opens in theaters and on demand on July 17, 2026.


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