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[Review] ‘Distrust’ is an Interesting, if Inconsistent, Horror Management Experiment

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Nobody trusts anybody anymore, they’re all very tired and that’s especially deadly. Our Distrust review finds out if the game channels the spirit of a John Carpenter classic.

Given its reputation as a stone-cold horror classic, there’s a surprising lack of video games that have tried to ape John Carpenter’s The Thing. Of course, that’s discounting the 2002 squad shooter from the now-defunct Computer Artworks – a multiplatform title which picks up after the events of the 1982 film.

That’s not to say that The Thing’s influence isn’t felt in other video games – Visceral’s Dead Space may have more of an Event Horizon vibe though its necromorph aliens and the way they turn their victims into terrifying flesh puppets are a definite nod to Carpenter’s chilling masterpiece.

Although it isn’t a complete copycat, Distrust is a game that also borrows heavily from The Thing without reaching for its iconic shapeshifting monster. You don’t need to be a wisened film scholar to watch The Thing and strip back that surface layer to reveal the true enemy lurking within Outpost 31: paranoia.

Given the game’s title, you’d think that the fracturing relationships between characters play a key role in Distrust. Instead, your main priority is to survive through a combination of micromanagement and good decision making, guiding a small band of survivors from one sector of their abandoned outpost to the next, battling hunger, fatigue, and subzero temperatures as well as… something else.

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It actually ends up playing somewhat like The Sims, funnily enough. After crawling from their downed helicopter, you assume direct control over each of your crew members, moving them around the map to explore various buildings and facilities in search of useful supplies. There’s a decent, manageable number of resources to keep track of such as crafting components, medical supplies, tools, clothing, and fuel (which you’ll need plenty of).

You don’t get to kick back and watch your survivors go about their day-to-day lives, however. Distrust doesn’t throw a timer up on-screen though your squaddies will expire if they aren’t being taken care of. You’ll need them to find and cook food, operate furnaces to stay warm, and occasionally grab some shut-eye. This plate-spinning act is fairly easy to keep going for the first twenty or so minutes, especially as you start to amass a bounty of supplies.

However, after progressing to new zones, the maps get bigger and Distrust starts to layer on some extra challenges. There’s a chance survivors will fail certain actions which can result in misfortunes such as spoiling food, cutting themselves, and falling to certain ailments that must be remedied to get them back to full strength.

Sadly, Distrust doesn’t throw a body-snatching mutant into the mix. Instead, you’ll have to watch out for Anomalies – a bizarre breed of alien that seem to materialize whenever survivors fall asleep. Unable to engage them directly, you’ll need to hunker down and keep the outpost’s generators running (most Anomalies shy away from light) though you get additional options the more you progress.

It’s only when the pressure mounts to a certain level that you’ll know whether Distrust is the right game for you. There comes a point in each playthrough where you’re juggling slightly more than you can manage, sometimes willfully placing a party member at risk in order to complete a task or retrieve an item that will ensure the group has a better shot at survival. While some players thrive in these situations, this constant battle against the unknown will prove too frustrating and bewildering for others. Due to there being randomly generated maps, a rough roll of the dice can lump you with an undesirable scenario which can definitely put a downer on your playthrough.

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You won’t be recreating memorable moments from The Thing, though the way Distrust has you dealing with some of the more menial (yet essential) survival tasks draws on some of those quieter filler sections of the film. The way it looks and sounds are evocative too, especially the synth-layered soundtrack. Overall, the presentation is decent and despite many of the gameplay systems being suited towards the mouse and keyboard, Distrust works surprisingly well on a console using a gamepad.

It’s definitely more of a management sim than a true survival horror game and, in truth, that makes for an interesting premise. However, the inherent unpredictability, lack of direct combat, and some gameplay mechanics that don’t gel ultimately hold Distrust back from being more than an experimental blending of genres.

Distrust review code provided by the publisher for PS4.

Distrust is out now on PS4, Xbox One, and PC.

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Movies

‘Strung’ Review: Blumhouse Thriller Plays a Familiar But Fun Tune

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Pictured: (l-r) Chloe Bailey as Laila, Romy Woods as Zuri. (Photo by: Ilze Kitshoff/Blumhouse)

Your enjoyment of Strung will depend on your tolerance of clichés, contrivances, and overused plot devices. There are plenty to go around in Malcolm D. Lee’s new thriller—and each one lands with a conspicuous thud. Yet this is also a movie where the formulaicness leads to amusement.

Strung is already off to a tropey start when the protagonist, a bereft violinist named Laila (Chloe Bailey), is vividly hallucinating during one of her recitals. Who does she see in that ghastly vision on stage? The sister whose death she blames herself for, of course. That’s when Laila wakes up from what’s actually a hallucination within a dream.

After a one-night stand with a handsome rando, another too-good-to-be-true opportunity soon falls into Laila’s lap. Because she’s broke, couch-surfing and forced to practice the violin inside her best friend’s closet, she jumps on it without much forethought. That opportunity is indeed suspicious, though; a wealthy grandmother (Lynn Whitfield) hires the main character to be her granddaughter’s live-in music teacher. The pay and accommodations are definitely good, but what about the client? Or clients, as it turns out.

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Strung: Anna Diop as Imani, Lucien Laviscount as Marcus. (Photo by: Ilze Kitshoff/Blumhouse)

First, there’s pianist-in-training Zuri (Romy Woods), the walking definition of “precocious child in a horror movie”. She hides behind the bizarre mask once belonging to her late father, and her preferred form of communication is sharing obscure facts. Eventually, though, Zuri is the least of Laila’s problems; it’s her neglectful, demanding, and temperamental mother (Anna Diop) who proves to be the greatest obstacle at each turn. Diop just about snatches every scene with her zealous performance as the expectant Imani. Yet as amusing as that moody matriarch can be, her behavior brings up a good question: Is this cartoonishly devious character the legit villain here, or is she simply a red herring?

The kid’s creepy mask, along with Blumhouse’s involvement, might suggest a different kind of horror movie is at work here. Strung, however, is more like a smutty modernization of classic domestic thrillers that feature big houses, imperiled women, and heaps of paranoia. Keep in mind, this is not a bait-and-switch situation; Alan B. McElroy’s screenplay never leads the viewer down a different path, only to then send them another way.

Strung feels stitched together from other (and better) movies, and your sussing out the suspects is never a hard task. But on the plus side, this movie is often bright and even a little colorful; it’s not too riddled with scenes of flat darkness or washed-out palettes. The music is also another area of interest; certain choices corroborate that comparison to old Hollywood thrillers.

Chloe Bailey as Laila. (Photo by: Ilze Kitshoff/Blumhouse)

So while Strung does string out a number of overplayed twists—with some being less foreseeable than others—it’s a bit comforting to see how some ideas never cease to be used, no matter how familiar they’ve become. The cast’s eagerness also compensates for the general been-there-done-that quality. So often, their commitment to the story is integral to the movie’s best hand-over-mouth moments (and there are quite a few).

Joe Bob Briggs once said the best source of exploitation movies today is the Lifetime network. If you agree, as well as love Tubi’s own efforts in similar filmmaking, then Strung is made for you. This movie taps that same vein of suspense schlock, all while adding a few flourishes of its own.

Strung streams on Peacock starting on June 26.

2.5 out of 5 skulls

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Strung (photo: Peacock)

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