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[Review] ‘Distrust’ is an Interesting, if Inconsistent, Horror Management Experiment

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Nobody trusts anybody anymore, they’re all very tired and that’s especially deadly. Our Distrust review finds out if the game channels the spirit of a John Carpenter classic.

Given its reputation as a stone-cold horror classic, there’s a surprising lack of video games that have tried to ape John Carpenter’s The Thing. Of course, that’s discounting the 2002 squad shooter from the now-defunct Computer Artworks – a multiplatform title which picks up after the events of the 1982 film.

That’s not to say that The Thing’s influence isn’t felt in other video games – Visceral’s Dead Space may have more of an Event Horizon vibe though its necromorph aliens and the way they turn their victims into terrifying flesh puppets are a definite nod to Carpenter’s chilling masterpiece.

Although it isn’t a complete copycat, Distrust is a game that also borrows heavily from The Thing without reaching for its iconic shapeshifting monster. You don’t need to be a wisened film scholar to watch The Thing and strip back that surface layer to reveal the true enemy lurking within Outpost 31: paranoia.

Given the game’s title, you’d think that the fracturing relationships between characters play a key role in Distrust. Instead, your main priority is to survive through a combination of micromanagement and good decision making, guiding a small band of survivors from one sector of their abandoned outpost to the next, battling hunger, fatigue, and subzero temperatures as well as… something else.

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It actually ends up playing somewhat like The Sims, funnily enough. After crawling from their downed helicopter, you assume direct control over each of your crew members, moving them around the map to explore various buildings and facilities in search of useful supplies. There’s a decent, manageable number of resources to keep track of such as crafting components, medical supplies, tools, clothing, and fuel (which you’ll need plenty of).

You don’t get to kick back and watch your survivors go about their day-to-day lives, however. Distrust doesn’t throw a timer up on-screen though your squaddies will expire if they aren’t being taken care of. You’ll need them to find and cook food, operate furnaces to stay warm, and occasionally grab some shut-eye. This plate-spinning act is fairly easy to keep going for the first twenty or so minutes, especially as you start to amass a bounty of supplies.

However, after progressing to new zones, the maps get bigger and Distrust starts to layer on some extra challenges. There’s a chance survivors will fail certain actions which can result in misfortunes such as spoiling food, cutting themselves, and falling to certain ailments that must be remedied to get them back to full strength.

Sadly, Distrust doesn’t throw a body-snatching mutant into the mix. Instead, you’ll have to watch out for Anomalies – a bizarre breed of alien that seem to materialize whenever survivors fall asleep. Unable to engage them directly, you’ll need to hunker down and keep the outpost’s generators running (most Anomalies shy away from light) though you get additional options the more you progress.

It’s only when the pressure mounts to a certain level that you’ll know whether Distrust is the right game for you. There comes a point in each playthrough where you’re juggling slightly more than you can manage, sometimes willfully placing a party member at risk in order to complete a task or retrieve an item that will ensure the group has a better shot at survival. While some players thrive in these situations, this constant battle against the unknown will prove too frustrating and bewildering for others. Due to there being randomly generated maps, a rough roll of the dice can lump you with an undesirable scenario which can definitely put a downer on your playthrough.

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You won’t be recreating memorable moments from The Thing, though the way Distrust has you dealing with some of the more menial (yet essential) survival tasks draws on some of those quieter filler sections of the film. The way it looks and sounds are evocative too, especially the synth-layered soundtrack. Overall, the presentation is decent and despite many of the gameplay systems being suited towards the mouse and keyboard, Distrust works surprisingly well on a console using a gamepad.

It’s definitely more of a management sim than a true survival horror game and, in truth, that makes for an interesting premise. However, the inherent unpredictability, lack of direct combat, and some gameplay mechanics that don’t gel ultimately hold Distrust back from being more than an experimental blending of genres.

Distrust review code provided by the publisher for PS4.

Distrust is out now on PS4, Xbox One, and PC.

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Reviews

‘Hungry’ Review – Finally, a Film Brave Enough to Call Out Hippos for the Monsters They Truly Are

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Hungry Review

When it comes to the animal attack subgenre of horror, there’s a hierarchy of sorts with the wildlife in question. Killer shark movies are easily the most ubiquitous, while alligators/crocodiles, dogs, bears, and snakes probably lead the rest of the pack.

It’s often worth paying attention, though, when a filmmaker targets a more atypical animal threat, including the likes of Jonathan King’s Black Sheep or Juan Piquer Simón’s Slugs. A new contender rumbles its way onto the screen this month, and while we all grew up thinking hippos are rotund cuties, the truth is far more frightening – this hippo is Hungry.

Sistine (Madison Davenport) and her best friend, Hannah (Olivia Bernstone), are enjoying a vacation in New Orleans, hoping to drown out their troubles back home. They sign up for an early morning bayou tour known for its alligator sightings and are joined by four other tourists and the boat’s skipper, Rodrigo (Michel Curiel). An uneventful trip sees Rodrigo take the group off the beaten path, but when an animal in the water capsizes their boat, the group finds themselves trapped in the swamp by something unexpected and deadly.

It’s a hippo. There’s a hippo in the bayou, and it’s not happy about all these pesky people.

From Joy Houck’s Creature from Black Lake to Walter Hill’s Southern Comfort to Adam Green’s Hatchet, the movies have warned us time and again not to go into the swampy bayous of Louisiana. Those cautionary tales are appreciated, though, as bigfoot, inbred hicks, and undead serial killers are a very real threat. But hippos? In the bayou? Well, that just seems silly.

And yet, Hungry plays its blubbery, big-toothed threat with deadly seriousness, and it’s all the better for it. “But Rob,” I can already hear some of you saying, “just yesterday you reviewed the new shark attack film, Chum, and said it suffered from taking itself too seriously. What gives?” For one thing, you’re misquoting me, but more importantly, the reference there was more of an observation on the animal attack subgenre successes as a whole. The “fun” ones tend to succeed more often than their more serious counterparts, but a dramatic and thrilling time can still be found with filmmakers who know what they’re doing.

Chum may be serious, but it’s also poorly written/performed, lacking in any degree of tension, devoid of personality, and so on. By contrast, Hungry lets its suspense build on the backs of engaging characters, good performances, and believable writing. Only one of its ensemble is obnoxious – a major feat for this kind of film – but even then, their motivations are both well-written and understandable.

The rest of the characters are people you’d be happy to see survive the night, and rather than looking forward to the next kill, director James Nunn and his cast leave us uncertain and nervous about who’s going to go belly up. The nervous business traveler wanting to get back to her kids? The family of three celebrating lost loved ones while on their vacation? Joaquim de Almeida’s Walker, an old hunter, is introduced saying, “The only cute hippo is a dead hippo,” so you pretty much know where he’ll end up.

To that end, the film teases out its hippo’s first appearance until well into the ninety-minute running time. We get ripples and splashes, but it’s only around the midway point that we get our first real look at the beast, and it looks fantastic. Nunn goes on to show the hippo in all its glory, and it’s a convincing antagonist brought to life through practical prosthetic effects and digital work. From the ear twitches to the beast’s giant maw opening wide with awe and malice, the hippo’s presence feels part of the action. There’s a tangible nature to it, something practical effects excel at while digital effects sometimes fail to convince of, and both succeed here with quality work from all involved.

While we get brief exteriors early on and some visually appealing drone shots, the bulk of the film unfolds on what looks to be a highly believable, set-dressed water tank (but could very well be an actual location, in which case, kudos to the team). It’s wholly convincing as a section of the bayou, complete with shoulder-high water and arching, twisting trees emerging into the sky. The film was shot in Malta, which is, coincidentally, where Chum was filmed as well.

Nunn, who also wrote Hungry, is now ten films deep into a fairly interesting career as a genre filmmaker. He’s made four movies with Scott Adkins, three of which are certified action bangers (with 2016’s Eliminators in particular being an underrated gem). He dipped a toe into the animal attack subgenre back in 2022 with the aforementioned Shark Bait, and it’s clear he learned some lessons from that endeavor, as its first hour is an engaging, attractively shot feature that sinks fast as soon as its poorly rendered shark becomes a lead character. Hungry improves on every aspect of that film, with its biggest step up being in regard to the effects.

If there’s an area or two where Hungry lacks bite, it’s in both its gore and its ending. There are numerous kills here, but the nature of the attacks and the choices made by Nunn mean none of them result in gory assaults or outcomes. We’re shown the torn apart corpse of an alligator early on, but most of the human kills see them attacked and dragged underwater, leaving nothing but a blood spill behind. Similarly, while the ending encounter satisfies, it still feels like it should have been a bigger confrontation. Neither of these aspects really hurt the film, but a bolstering of the gore and ending antics would have definitely upped the film’s ultimate entertainment value and rewatchability.

When all is said and done, Hungry is a genuinely solid animal attack film that succeeds in making its creature threat thrilling, entertaining, and, dare I say, educational? Title notwithstanding, the film acknowledges that hippos are vegetarians, meaning the five hundred or so people they kill every year – a true fact! – are slaughtered not out of hunger, but out of spite, self-defense, or a desire to play “land orca” while tossing around us fragile humans like we’re little more than seals in the wrong place at the wrong time.

Characters are grounded and engaging, the film moves well between suspense, character beats, and action, and the effects used to bring the hippo to life are highly effective and never feel like distractions. Drop those expectations of a Hungry Hungry Hippo romp, and settle in for a terrific little survival thriller about an angry, angry hippo instead.

Chomp chomp.

Hungry releases in select theaters today, June 3, before arriving on VOD on June 23, 2026.

3 skulls out of 5

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