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[Review] ‘Observer’ Brings its Trippy Cyberpunk Horror to Nintendo Switch

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Bloober Team’s cyberpunk sci-fi horror heads to the Nintendo Switch for another trip. Find out in our Observer review if it’s worth jacking in again.

The idea of diving into someone else’s memory is a fascinating one, and naturally, it can work very well when attached to horror. Bloober Team understood this when it created Observer, and went ahead in creating some seriously messed up headspaces. With the Nintendo Switch version out this week, it’s a good time to revisit.

Set during a grim cyberpunk dystopia (rarely any other kind I suppose) in Poland, Observer plants you firmly in the gumshoes of Lazarski, an augmented investigator known as an ‘observer’. This is a world where the post-augmentation reality is such a harrowing ordeal for the disadvantaged and destitute that they try any way possible to leave it. Financially-speaking, it’s not all that viable to just up and leave, so many have decided the best solution is to shut themselves out of reality and find comfort in the virtual world instead.

Lazarski (voiced with added gravel and whiskey by Rutger Hauer) can, thanks to augments, hack into the memories of people in order to solve crimes by watching what they do and piecing together details. On the night the game takes place, Lazarski heads to a decrepit tenement building after a tip-off and winds up embroiled in a murder mystery and while the building remains in lockdown, he must investigate the case, uncovering some truly nutso things along the way. There’s some fucked up places to go as Lazarski journey’s though some sick minds, but is it because of the people? Or is it because of something more sinister at work with their (and Lazarski’s) augments? Suffice to say, the game certainly keeps you guessing.

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The majority of the game is set inside the tenement, and the design of it is suitably scuzzy with that sheen of technology hiding the crumbling reality below. The pockmarked walls of the building’s hallways are lightly disguised by digital wallpaper that steadily pulses to try and distract from the grottiness that surrounds you. It feels haunting and adds to the strange unreality Lazarski encounters during his investigation.

Before Lazarski gets into the mind trips, he can scan and scour areas for clues and piece them together. It’s surprisingly in-depth and largely satisfies when you collect data together to figure something out, but you’re dropped into it so early and so heavy that it feels a bit much the first time you experience it. The game is just building up its atmosphere during the opening twenty minutes when you first get down and dirty with the detective work, and it ever so slightly spoils the flow until you reach that first bout of ‘observing’.

Bloober Team Would be a Great Fit For a Silent Hill Remake.

Observing plays back digital memory, and when corrupted, it can cause some interesting ‘glitches’ in the memory, and in some cases, the virtual reality worlds some people choose to live in seep into actual memory, creating bizarre and horrifying imagery. Bloober used this trick well in Layers of Fear, and here it’s ramped up to new weird heights. Each dreamscape has its own ruleset, and they really shake up the stark bleak nature of the tenement. The reality and unreality blend closer and closer together as the story unfolds, and Observer even has the player doubting what’s actually real. There’s clearly something more to this than a routine murder case, and the ‘fun’ is in finding out what that is exactly.

Once Observer settles into its story, it masterfully shifts gears to create unease and terror from moment to moment. Slowly bringing it to the boil before serving it in twisted little parcels of mania. On the Switch in portable mode, it adds a bit of extra spice if you’ve already experienced the game on other platforms. Plug in some headphones and play in a darkened room and Observer sucks you into its repulsive, grungey world.

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Rutger Hauer’s performance as Lazarski is unfortunately somewhat distracting. He puts across a nice line in world-weary gumshoe dialogue, but the delivery is inconsistent. There’s a fine line between weary and sleepy and Hauer flits either side of it. The effect on your personal enjoyment may vary, but it takes a little edge off.

Observer puts another horror string in the Switch’s bow. It remains an effective and compelling sci-fi horror trip that isn’t afraid to take things at its own pace whilst sticking firmly to its own rules. That does mean that it’s not going to be to every horror fan’s tastes, but it’s admirable that it stands by its convictions to deliver an unsettling and evocative experience.

Observer review code provided by the publisher for Nintendo Switch.

Observer is out now on Nintendo Switch, PC, PS4, and Xbox One.

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Reviews

‘Unhinged’ Review: Netflix’s Interactive Horror Thriller Is Short But Serviceable Gaming Fare

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Netflix's Unhinged Review

Netflix has such a strange history in gaming. I wouldn’t be surprised if most people don’t even know that there are free mobile games you can access through the service. Many of them are adaptations of their TV series, like “Too Hot to Handle” or “Squid Game”, while some are mobile versions of existing games, like Into the Breach or Hades.

In addition to mobile games, they’ve also created interactive movie experiences where you use your remote to select narrative options at branching points. Black Mirror: Bandersnatch was a fairly successful version of this, but my sentimental favorite was the one where WWE’s New Day had to escape a murder house boobytrapped by The Undertaker. Even if some of these made a bit of a splash, it seems it never really hit with mainstream audiences the way their shows do.

One of the studios they purchased while trying to break into the game space was Night School Studio, the creators of the spooky narrative series Oxenfree. This struck me as a particularly smart acquisition, as this type of narrative game seems like something that would feel at home under the Netflix umbrella. While they did release Oxenfree II while owned by the streaming giant, it was released on traditional platforms, which led me to wonder when their first Netflix exclusive would show up.

While they did produce a game called Thronglets, a mobile version of a plot element from an episode of “Black Mirror”, the recently released Unhinged seems to be one of the highest profile Netflix games in a long time.

Unhinged is a first-person, narrative-driven thriller starring Zoë Kravitz, Sadie Sink, and Troy Baker. This 30-minute experience, played on your TV through the standard Netflix app, is controlled by your phone, using some clever tricks to make the whole thing feel more immersive. It’s a neat variation on the “interactive movie” subgenre, with a tiny bit of point-and-click adventure game DNA thrown in for good measure, but it doesn’t exactly offer you as many options as something like Until Dawn.

Kravitz plays Ava, a woman who is hunkering down in her apartment complex during a dangerous hurricane. As she talks with her friend Claire, who lives in a neighboring building, about possibly leaving to find shelter elsewhere, she finds herself in a desperate chase with a crazed killer that stalks her through the halls of the building. It’s a decent setup for a very contained story, but I wish there was a little more meat on the bones. The voice acting is great, but there’s not really a ton of characterization for the two leads, and the killer was a bit “generic psycho” for my taste. There’s some implied backstory with other tenants in the building, but it’s not enough to make me feel like there’s a web of relationships that would give the story more emotional weight.

To play the game, you open up your Netflix app wherever you usually watch, then select the game. This will bring up a QR code, which you’ll scan on your phone, prompting you to download a controller app that will sync up to the game. The majority of the way you’ll interact is by pointing at the screen like a Wiimote, which selects on-screen options for Ava and shines her flashlight around the environment.

While this does give it the feel of an FMV game, Unhinged is rendered in a photorealistic graphics style, and while not quite to the level of something like P.T., it does the trick of drawing you into the action. You’re still put on a pretty strict path while moving around, which is done automatically when you select a direction, but moving your phone gives you the ability to look around your environment, even if only slightly.

The real immersive part of the game is the fact that your phone also acts as Ava’s phone. The plot is frequently moved forward by calls and text messages that you answer as you would on your own cellular device. As sound blasts out of your phone, it does put you in the shoes of the main character, momentarily worrying you that the sound of the call or text is going to alert your on-screen stalker. This part of Unhinged truly takes advantage of the format to draw you deeper into the story, though unfortunately it’s so effective that I wished the game found even more ways to use it.

There are a couple clever moments that make for unique ways of delivering twists or doing extremely light puzzle solving, but most of the time it’s just used to allow your friend to give you instructions on how to move the narrative forward.

All these mechanics come together to give the illusion of tension without actually fully delivering on it. When you get to a situation where you’re under pressure, a timer bar will appear on the top of the screen, indicating how long you have to get to safety. It’s a fine gimmick, but it comes off as a little hard to gauge. Since you don’t have direct control over your character, all your actions are very heavily animated, and sometimes your choice ends up taking longer than you think it will not because of the idea behind the choice, but because of the length of the animation. Fortunately, if you die, you’ll just pick back up at a checkpoint right before the choice, and you’ll even be treated with a voiceover discussion between police officers examining the crime scene, describing how you died.

So in theory, there is tension, counting down as the killer gets closer and closer to reaching you, but what you’re actually doing almost never feels like it’s testing you in any meaningful way. Actual choices come up very infrequently, making most of your interaction with the game world just scanning your pointer across the screen looking for an interaction point to progress, hoping the animation doesn’t take up too much time before the timer runs out. I didn’t hit a ton of friction points with it, and there’s even a Story Mode if you want to take out all possibility of death, but I found myself wishing there were more ways to affect the world around me. The phone calls and texts felt really fun and clever, but the rest of the gameplay just didn’t match that, making me wish there was more emphasis on the unique interaction model rather than the more traditional one.

Even though the mechanics aren’t necessarily pushing the tension as hard as they could be, the actual content of Unhinged’s story contains some pretty brutal situations. The villain isn’t the most unique or fleshed out, but he’s responsible for some gruesome moments that raised the stakes to make the game feel more intense. It makes your fight for survival feel that much more desperate, so even if you’re just highlighting icons on the screen, it feels more visceral thanks to what Ava is witnessing.

While I appreciate the game being lean and mean, I wish it was just a little bit longer. Thirty minutes is a pretty short runtime, and it doesn’t feel like the story for Unhinged has the time to come up with something that really sets it apart from other stories of its kind. The focus on the hurricane at the beginning made me think that was going to be more integral to the plot, but it didn’t really do much aside from explaining why the apartment complex was so empty. Thrillers like this live or die on how memorable their killer is, and there wasn’t anything really clever or unique about him. If this game doubled its runtime to the length of a standard Netflix show, it might have given them more room to build character relationships that made the action more meaningful, or at least given it a bit more personality of its own.

Night School Studio is on to something with the format of Unhinged. The combination of on screen and on phone prompts makes the game feel more immersive, drawing you in even when the narrative itself doesn’t feel fully formed or unique. The short runtime is both a help and a hindrance, keeping the pacing tight at the cost of adding any depth to the proceedings. This feels like a great first draft, and I hope that Night School is given the freedom to continue experimenting with the model, as the level of polish shown here was promising.

Even with its flaws, if you’ve already got a Netflix subscription, there’s no reason not to sit down for half an hour to check out Unhinged. If you can keep your expectations in check, it’s a nasty little thrillride that doesn’t overstay its welcome.

Unhinged is streaming now on Netflix.

3 skulls out of 5

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