Reviews
[Review] ‘Jurassic World Evolution: Claire’s Sanctuary’ is a Fun New Expansion With Same Old Issues
Since its debut back in June 2018, Jurassic World Evolution has come under fire for its perceived lack of nuance. Reviewers have been quick to point out that, for a management sim, certain features you would expect to see are blatantly missing, whilst much of the content that is present has been written-off as overly simplistic and dumbed down.
Irrespective of whether these criticisms are well-founded, I would personally contend that the game is a fun, highly addictive sandbox that knows just how to please Jurassic fans. What’s more, Frontier Developments have continued to supplement the experience with a mixture of free and premium DLC, filling in some of the aforementioned gaps with deeper customization options, finessed landscaping tools and new, fearsome dinos.
Which brings us to the latest expansion: Claire’s Sanctuary. Released in conjunction with a complimentary update, the new add-on comes with three extra animals, two maps, a fresh bunch of missions, a ‘’Jurassic Tours’’ attraction, and an extensive paleobotany mechanic. Looking at this offering from a quantity point of view, there’s plenty to sink your teeth into, with the campaign alone lasting 6-7 hours and the other mechanics potentially keeping you entertained for even longer.

Of the additions, the most robust is undoubtedly paleobotany, which adds an interesting wrinkle into how you mix-and-match zoo exhibits. Whereas before the vegetation you fed to herbivores was one-size-fits-all (thanks to a nondescript ‘’plant feeder’’), this new system forces you to cultivate a diverse menu that meets various dietary requirements.
It’s a tight balancing act for the player, as you must carefully consider where to place flora so that it meets everyone’s needs. For example, Ankylosauridae are partial to the Horsetail weed, a plant that’s actually hazardous to members of the Stegosauridae family. Thus, it wouldn’t be advisable to house those two creatures in the same cage.
Of course, it’s not always that simple, as you often need to lump animals together when you’re running out of real estate. This leads to you making difficult decisions about your park ecosystem – including what animals you want to keep, whether or not they can cohabitate and if it’s worth taking a risk that you might end up poisoning one them. It’s this kind of tricky dilemma that makes the paleobotany mechanic surprisingly arresting, and if you’re a proper dinosaur nut then you’ll likely appreciate the extra bit of authenticity. Even the process of growing the food is enjoyable, as it’s well-fleshed out without being too overbearing.
Unfortunately, whilst Claire’s Sanctuary manages to make gardening (of all things) enjoyable, the rest of the content is less successful. The new creatures are too closely related to those found in the base-game and don’t bring anything new to the table. Indeed, they look, sound and behave in such familiar ways, that I didn’t even realize the Albertosaurus was part of the DLC. The fact that this update is marching out Z-listers like the Ouranosaurus is even more frustrating when you consider that there still aren’t any flying or aquatic exhibits – which is a gripe that players have had from the very beginning!

On a similar note, the ‘’Jurassic Tours’’ ride is basically a glorified reskin of the old gyrosphere. The only major upgrade being that the safari vehicle can drive through special gates that take guests from one cage to the next. This means that you can feasibly cover the entire park in just one track, instead of having to build lots of separate versions of the attraction. However, other than that, the difference is largely cosmetic.
As for the story, it’s also a mixed bag. On the positive side, the premise does change things up a little by abandoning the whole theme park setting, and having you focus on animal conservation instead. Rather than worrying about attendance figures, star ratings or turning a profit, your job is now to rescue a bunch of dinosaurs from the island, before its central volcano explodes. So basically, it’s just the first act of Fallen Kingdom, but it works reasonably well as the campaign’s ticking clock.
Or it would, were it not for the fact that any sense of jeopardy is entirely deflated by the awkward, finickity mission design. Granted, Jurassic World Evolution has always had a propensity for fucking the player about with its laborious objectives, but Claire’s Sanctuary really takes the piss in this regard. In fact, some of the tasks you are forced to complete feel like elaborate practical jokes on the part of the developer.
There’s one segment that asks you to vaccinate 60+ dinosaurs, a tedious chore that takes up a ludicrous amount of playtime. To get it sorted, you can ask the rangers to do it for you (which is a royal pain in the ass, because you can only issue a few commands per team) or commandeer the Jeep and try it manually. Either way it’s a drag, as you’ll be struggling against the clunky map design and will have to administer the cure to a skittish flock of Gallimimus that never stop moving.

This is by no means the only time-wasting mission – don’t get me started on the long sections where you twiddle your thumbs, waiting for helicopters to arrive -but it’s perhaps the most galling. And it’s hard to get invested in the looming threat of the volcano, when the game grinds to a halt every time you have to deal with bollocks like this.
Plus, there are the other irritations, like how the DLC makes you start from scratch with all your research projects, even if you’ve already completed the base-game. That’s right, you’ve got to go through the rigmarole of acquiring basics like power stations and storm shelters all over again. Why this was deemed necessary is beyond me. What does it add besides padding?
All in all, Claire’s Sanctuary is a diverting, if unessential, purchase. The paleobotany stuff is ace, the campaign has an interesting angle to it, and Jurassic Tours makes for a nice little bonus. However, the recurring quality-of-life issues are starting to grate on me, and I can’t shake the feeling that there’s more to be done with these expansion packs. For example, I find it utterly mystifying that Frontier still haven’t improved the feeble range of park amenities or shaken up the mission structure more dramatically. At the very least, they could’ve introduced some pterodactyls by now!

Jurassic World Evolution: Claire’s Sanctuary review code provided by the publisher.
Jurassic World Evolution: Claire’s Sanctuary is out now for PC, PlayStation 4 and Xbox One.
Books
‘Fabulous Bodies’ Review: Chuck Tingle Latest is a Wild, Unputdownable Ride
Chuck Tingle‘s writing is embedded with a particular tonal trick that makes him perfectly suited to horror. “Propulsive” is the first word that comes to mind when I think of Tingle’s energetic prose, and when his books start wrapping themselves around characters and digging through their various complexities, it’s easy to be pulled along, absorbed in the feeling that an old friend is simply telling you a story.
Then Tingle will drop one of the single creepiest bits of imagery you’ve ever read, and you’re right back in the horror space. It’s not always a jump scare, but it is always a pulsing feeling of dread that keeps you hooked through the rest of the book.
Fabulous Bodies, Tingle’s latest horror novel, carries on these gifts, and the promise Tingle showed on books like Camp Damascus and Bury Your Gays. His fiction’s growing ever more confident and precise, and his eye for horrific detail hasn’t dimmed in the least, making this a summer reading delight for horror fans.
Poppy is a single mother determined to make a better life for her daughter, particularly after growing up in group homes and foster systems. By day, she works hard to keep up the flow of upbeat, enthusiastic content as a fashion influencer, and while that’s going well, it’s not yet making ends meet. To make up the difference, she moonlights as a grave robber, lifting bodies from morgues and funeral homes and selling their pieces on the black market. It’s grueling, dangerous work, and it’s about to pay off big. Out of the blue, Poppy gets a call to transport the newly dead body of her musical hero, the legendary Eddie Michaels. It’s a weird gig, but the payout is big enough that she could walk away from her macabre side gig forever. Poppy takes the job, and things get complicated when Eddie turns out to be, well, only mostly dead.
From the moment Eddie’s corpse enters the picture, Fabulous Bodies takes on the vibe of a road novel, as the grave robber and the undead rock star make stop after stop, and Poppy tries again and again to wrap her mind about what she’s gotten herself into, and how she might get herself out. It’s a delightful premise, and Tingle never loses his grip on the fun of it. No matter how dark the novel gets, and it does get quite dark, the narrative keeps barreling forward, delivering macabre laughs and moments of beautifully gruesome invention along the way.
Because he’s set his protagonist up as a fashion influencer, Tingle has lots of room to play in the space of how we view human bodies, both alive and dead, how we use them, and what we value in them. This is the emotional core of Fabulous Bodies, and while it’s sometimes overshadowed by the runaway train of the plot, it remains a potent source of thematic exploration throughout the book, and it gets more complicated when you consider certain gifts Eddie’s been granted in his strange supernatural state.
In essence, we’re looking at a story about a grave robber who discovers a body that not only fights back, but takes control of any given situation. That throws Poppy for repeated loops and keeps the plot moving, but it also makes us consider on a deeper level exactly what we value about our own physical form, and what might happen when we lose our grip on it entirely.
The book’s themes and emotional concerns hum through the whole narrative, but the overwhelming impression I got while reading Fabulous Bodies was just how much damn fun this book is. I couldn’t stop reading it, not just because it’s so filled with sudden swerves and ghoulish setpieces, but because Tingle has honed his horror storytelling down to a fine, very sharp point. Fabulous Bodies moves like a roller coaster, complete with a tension-filled ramp-up and a finale that’ll leave you breathless by the time the ride is over.
If you haven’t been reading Chuck Tingle’s horror work up to this point, it’s time to get on board, because he’s just getting started, and he’s already mastered the art of the scary page-turner.
Fabulous Bodies is available now.


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