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Over 25 New Horror Games We Can’t Wait to Play in 2020

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It’s a big year in gaming. The start of a new console generation, and the return of some juggernaut franchises are just the tip of the proverbial iceberg. Horror looks to be well serviced in the medium too, as a mixture of intriguing indie and heavyweight blockbuster horror games are going to be fighting it out for your attention in 2020.

While there will no doubt be some more big reveals as the year goes on, the games we already know about make for an impressive list. So on behalf of Dead Pixels, I’ve selected some of the most anticipated horror and horror-adjacent games set to release this year (hopefully!).


Carrion (Developer: Phobia Game Studio, Release Date: 2020 on PC and Xbox One)

If the demo late last year is anything to go by, then Carrion is going to be the closest we get to an actual video game version of The Blob. It’s that rare case of a horror game giving you control of the bad guy, which in this case is a giant sack of meat and teeth that grows as it consumes.

It’s not quite horror Katamari levels of destruction, as there’s a need to hide and surprise those out to stop this meat blob, but even in its 2D retrotastic form, Carrion is very, very gory.


Resident Evil 3 (Developer: Capcom, Release Date: April 3 on PS4, Xbox One, and PC)

After Capcom finally caved and gave us a remake of Resident Evil 2, and then had the gall to actually make it good, it was inevitable we’d clamor for Resident Evil 3 to get the same treatment.

And lo, Capcom, as it has done so often in recent years, is delivering what the people want. Resident Evil 3 Nemesis is being reborn, and the nightmares of 20 years ago are probably going to come along with it.

Another remake in the mold of the one Resident Evil 2 received would be just fine, but Capcom is also throwing in an asymmetrical multiplayer mode that reeks of Left 4 Dead and Dead By Daylight, but also has just a faint whiff of the marvelous Outbreak spinoffs.


The Last of Us Part II (Naughty Dog, May 29 on PS4)

The Last of Us was a defining game of the 2010s and gave the PS3 a great big swansong exclusive. Nearly seven years later, could Part II do the same for the PS4 and ‘20s?

Wanting a sequel to The Last of Us and needing it are two different things, so the fascinating problem Naughty Dog must tackle is making something that doesn’t tarnish the reputation of what is a beloved classic to many.

Of course, it’s easier to trust a developer such as Naughty Dog to do it right. The time jump, and focus on Ellie over Joel should make that ‘Part II’ moniker seem meaningful.


Zombie Army 4: Dead War (Rebellion Developments, February 4)

Do you know what should be old and tired? Zombies, and Nazis. Do you know what isn’t? Zombie Nazis, and shooting them right through their eye sockets.

Which is why Sniper Elite’s Zombie Army spinoff series is back with a fourth entry, ready to provide you with more co-op crackshotting of necro-Nazi bastards.

There looks to be some fresh variety to the undead too that further embraces the concept.


Maneater (Tripwire Interactive, May 22 on Epic Games Store and Consoles)

Carrion isn’t the only game to make you the toothy chomper of humanity in 2020. Maneater should finally be swimming onto various gaming platforms this year.

Best described as ‘Saints Row, but you’re a shark’, Maneater will let you role play as a surprisingly spry terror from the deep, out to tear every living thing to bloody pieces.

We can’t wait to dive in this May, but Nintendo Switch owners will have to wait until later in the year to sink their teeth in.


Dying Light 2 (Techland, Spring 2020 on PC, PS4, and Xbox One)

Dying Light is one of my favorite zombie games. Its day/night cycle made every looming sunset something to dread, as you know you’ll soon hear the screeches from the more aggressive strain of undead.

It’s been five years since that (with a damn good expansion in between) and the wait for Dying Light 2 is almost over.

Techland promises a much deeper experience this time around, with your decisions changing the landscape and power dynamics permanently, but the important thing will be if it can recapture that brilliant atmosphere of the first game. Oh, and lots of zombie-slicing, please.


Remothered: Broken Porcelain (Stormind Games, Q3 2020 on PC and Consoles)

There was plenty of potential in Remothered: Tormented Fathers, a Clock Tower-esque throwback survival horror. It did struggle to knit together its vision, but there was so much to like.

Broken Porcelain could well hit that sweet spot of refining the good parts and fixing some of the quirks (not all of them, because there’s charm in some of them). Italian developer Stormind Games clearly has a great affection for horror, so it would be nice to see it succeed and flourish.


The Dark Pictures Anthology: Little Hope (Supermassive Games, 2020 on PC, PS4, and Xbox One)

Supermassive’s second entry in its anthology horror series of games makes good on the variety promised by such a concept. We’ll be swapping home invasions and ghost ships for something a tad more pagan by the looks of it.

The teaser trailer for The Dark Pictures: Little Hope is found after the end of last year’s Man of Medan, and shows teens running from something in the woods of a town called Little Hope. It appears it may involve witches.

Given Supermassive’s keenness for splicing sub-genres of horror together, there’s likely a bit more to it than that.


Vampire: The Masquerade – Bloodlines 2 (Hardsuit Labs, 2020 on PC, PS4, and Xbox One)

This year marks the twentieth anniversary of the cult RPG Vampire: The Masquerade, and what better way to celebrate than with a new game in the series?

Bloodlines 2 is a sequel to 2004’s Bloodlines, taking place in a world where vampires, among other fiends, shape the course of human history. This time it’ll be a trip to modern Seattle at Christmas where five clans are reaching boiling point over a rogue faction’s decision to turn humans en masse.

There’s simply not enough vampire games, so fingers will be crossed that this delivers.


System Shock (Nightdive Studios, Early 2020 on PC, PS4, and Xbox One)

It’ll be a while, it seems, before we see more from Bioshock, so in the meantime, it’ll be nice to return to its spiritual forebearer in its new (and hopefully not as dark) 2020 form.

Yes, System Shock’s troubled remake is on the horizon, as is a showdown with SHODAN, arguably one of gaming’s most sinister villains.

If 2017’s Prey left you craving more immersive sci-fi horror sim goodness, then this looks like it may be a safe bet. 


Rainbow Six Quarantine (Ubisoft Montreal, 2020 on PC, PS4, and Xbox One)

Not much is known about the next Rainbow Six title, but the reason it’s on this list is clear. The Tom Clancy franchise is getting its horror on.

What we have seen suggests a viral outbreak is making some folk a tad bloodthirsty, and given it’s a Tom Clancy game, there’s bound to be a political reason behind it a la The Division (even if Ubisoft do claim it’s not).


Predator: Hunting Grounds (IllFonic, April 24 on PS4)

Who knows what the future holds for the Predator franchise in film, but maybe developer IllFonic can make a good game out of it, and perhaps have better luck handling an iconic license than it did with Friday the 13th.

The best Predator games have been those that allowed you to both feel the threat of the Predator, and the power of it. Hunting Grounds‘ asymmetrical multiplayer allows for that, placing you in the fishnet vest of the ultimate hunter or its hapless victims


Wasteland 3 (inXile Entertainment, May 19 on PC, PS4, and Xbox One)

Fallout may be going in a different direction these days, but there’s plenty of games about willing to fill the void. The resurgence of the cRPG, Obsidian’s The Outer Worlds, and more give back different aspects of Fallout through the ages, and Wasteland 3 is very much a part of that.

inXile’s second sequel to its post-apocalyptic tactical RPG series is inarguably the best-looking entry so far. If it can also refine the mechanics, this could prove to be the critical breakout Wasteland 2 threatened to be.


Little Nightmares 2 (Tarsier Studios, 2020 on PC and Consoles)

Children in peril can seem like a cheap and easy horror route to take, but like any sub-genre, it can be effective and memorable if done well. 

Little Nightmares was a good example of that, a puzzle platformer with a Coraline-esque visual style (right down to the protagonist’s yellow rain slicker). It saw a young girl escaping ‘the Maw’ and its child-hungry adults. Little Nightmares 2 picks up after the events of that game, adding a new playable character, and Tarsier promises there will be some more monstrous residents looking for a kid-shaped lunch.


World of Horror (panstaz, 2020 on PC)

Horror Manga writer Junji Ito really should have more influence on modern horror games because his special ability to draw unease from the abnormal in normality is a perfect fit.

World of Horror has shown that in the brief glimpses we’ve had of it. An old-school 1-bit-inspired adventure game with an art style and ethos similar to that of Ito, where the player’s choices and disintegrating sanity lead them into a variety of messed up cosmic horror scenarios in a crumbling seaside town.

Previews have shown promise, so hopefully, we’ll see just how that promise carries into the full experience soon.


Sons of the Forest (Endnight Games, Release Date and Platforms TBC)

The last decade saw an unearthly number of survival games flood the market as Early Access became a thing. To get noticed in that deluge was tough, but the right hook went a long way.

The Forest had a great hook. Survive in an unknown wilderness after a plane crash, whilst also evading a feral clan of cave-dwelling monsters. It’s almost an unofficial game about The Descent universe.

A sequel, Sons of the Forest, was announced via a brief teaser late last year, and looks like it’ll ramp up the grisly madness and perhaps have more of a narrative focus. No official release date yet, but it’s not out of the question to think it may pop up in Early Access form before the year is out.


Succubus (Madmind Studios, TBC on PC)

Madmind’s last stab at erotically-charged horror, Agony, was a bit of a flop. It’ll hope the next stab at it fares better.

Succubus is a spinoff from Agony, and is a more action-orientated affair. You play the titular Succubus, a demonic priestess of lust out to reclaim her kingdom and seek vengeance.

From what we’ve seen it’s definitely a quicker-paced game than Agony, and especially gory. Being a lust demon likely means there’s going to be more graphic sexual content too. How Madmind handles that will be instrumental in how well Succubus works.


Scorn (Ebb Software, TBC on PC)

Any game that cites the work of H.R. Giger as an inspiration immediately has my attention, and that has made the wait for Scorn a tough one.

Scorn‘s open world of mazy districts noticeably embraces the erotic and alien landscapes of Giger’s art. It also aims to immersive you deep in it, with a more tactile interaction system, and puzzles that require your full attention. It’s not all puzzles though, as there’s definitely some survival to go with the horrors.

It already feels like it’s taken forever for Scorn to tie down a release date (it did start as a Kickstarter project to be fair), but it should be worth the wait.


GhostWire: Tokyo (Tango Gameworks, TBC)

Tango Gameworks first post-The Evil Within title, GhostWire: Tokyo, doesn’t look to be quite the same kind of horror experience that series was, but as a former employee of the company once said, it does look ‘spooky’.

GhostWire: Tokyo will be an action-adventure title that sees you fighting paranormal enemies and dealing with an evil supernatural presence that has engulfed the city of Tokyo.

Not much else is known about this Bethesda-produced title, but after the wild ride of The Evil Within 2, we’re keen to see what Tango Gameworks can do next.


Doom Eternal (id Software, March 20 on PC, Consoles, and Stadia)

One of last year’s big disappointments was Doom Eternal getting delayed, but on the upside, Doom Eternal is still coming, and soon.

Our hands-on preview last year filled us with excitement. It’s more of 2016’s Doom, but with the heavy metal turned up a lot louder. It feels fast, relentless, loud, and packed with bloody carnage. With the extra polish and fine-tuning the delay allowed for, it could be a real Game of the Year contender.


Baldur’s Gate III (Larian Studios, 2020 on PC, Stadia, and Consoles)

The mind flayers are returning! Larian Studios, creators of the fantastic Divinity: Original Sin games, are tackling the latest entry in this classic RPG franchise.

All we have is a trailer and some story info so far, but that trailer showed a glimpse of some body horror, while the story involves the mind flayers invading.

It would be nice to see some gameplay, but with Larian’s track record, it’s fairly safe to assume it’ll be good when it does reveal more.


Paranoid (Madmind Studios, TBC on PC)

Paranoid looks like a far cry from the horror experience in Madmind’s Agony or Succubus, and honestly, it’s a bit more interesting as a result.

The story has protagonist Patrick, a recluse, receive a phone call from his sister announcing her arrival. Only thing is, Patrick’s sister has been missing for years. What transpires as a result of that is where the horror begins.

It does appear to have that sleazy edge to it found in the developer’s other titles. Subtlety may not be a strong suit, but it at least looks like an interesting interpretation of some very familiar horror titles.


The Dark Crystal: Age of Resistance Tactics (BonusXP, Feb 4 on PC and Consoles)

The Dark Crystal made a warmly-received comeback with a Netflix series in 2019, and this accompanying strategy game looks to keep the flame burning.

You will lead a squad of resistance Gelflings against the evil Skeksis in turn-based combat. I’m a sucker for sci-fi fantasy-fuelled turn-based combat already, but having it set in The Dark Crystal universe makes it an even more appealing prospect.


Nioh 2 (Team Ninja, May 24 on PS4)

Many have tried to ape the Souls formula, with mild to no success, but Nioh by Team Ninja managed it better than most. In fact, there are people who like it more than some of From Software’s efforts. So it’s clear the sequel will be welcome.

It’ll be a return to a twisted version of Sengoku-era Japan, but as a prequel rather than a continuation of the first game’s story. Expect plenty more skillful scraps with powerful Oni, and hopefully an interesting alternative to the brilliance of Sekiro.


Disaster Report 4: Summer Memories (Granzella, March 20 on PS4, Switch, and PC)

The original Disaster Report (or Raw Danger, or SOS: The Final Escape, depending on where you live) took the endearing clunky charms of survival horror and swapped out biological weapons for natural disasters. Both it and its sequel were rough and ready gems. 

That was back in the days of the PS2, and it’s taken the best part of a decade for another game in the series, Disaster Report 4, to finally get a Western release in some shape or form. It’s finally happening on PS4 this year, so hopefully it finds a new audience for its different take on the survival horror genre.


Half-Life: Alyx (Valve, March on PC VR)

A new game in the Half-Life universe is coming out this year, and quite soon. That feels insane to say after so long, and though it is tempered with the knowledge it will only be for a relatively niche audience in PC VR owners, this is still a big deal.

A full-fat Half-Life game, filling the gaps of the story between Half-Life and its sequel, Half-Life: Alyx looks to do for VR what previous games did for the first-person shooter genre.

Headcrabs in VR though? My blood runs cold.


Bayonetta & Vanquish 10th Anniversary (Platinum Games, February 18 on PS4 and Xbox One)

Yes, it’s been ten years since the bewitching and bitchin’ Bayonetta strutted onto the scene, and Platinum Games are celebrating that anniversary (plus that of the excellent Vanquish) with spruced-up versions of the original games 

It’ll be nice for non-Switch console players to be reminded of the ludicrous majesty that is a witch, wearing a bodysuit of hair, smacking celestial beings about in space. Plus, Vanquish is in there too, and it’s definitely in need of more attention for its knee-sliding, cigarette-smoking, gun-toting action.


Werewolf: The Apocalypse – Earthblood (Cyanide Studios, 2020 on PC, PS4, and Xbox One)

Cyanide Studios is bringing the World of Darkness Werewolf universe of tabletop gaming to the land of video games with Werewolf: The Apocalypse – Earthblood, an action RPG that sees you slipping into the fur of a lycanthrope to battle vampires in the American Northwest.

As with vampires, there’s not enough games with werewolves, so having an action RPG about them in the same year as one about vamps is hopefully a sign of a return to prominence for both.

Editorials

The 10 Scariest Moments in the ‘Ghostbusters’ Movie Franchise

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scariest Ghostbusters

WARNING: The following contains mild spoilers for the Ghostbusters franchise. 

Yes, Ghostbusters is a horror movie – gateway horror to be exact. Setting aside the fact that the title literally contains the word “ghost,” a foundational element of the scariest genre, the franchise follows a group of paranormal researchers who battle entities attacking from beyond the grave. After countless rewatches, the classic films and newer sequels may not scare us much anymore, but how many times have we as genre fans asserted that a film does not have to be “scary” to be considered horror?

Genre classification is nebulous and any film that centers on ghosts has a place in the sprawling house of horror. Yes, it’s true that most viewers over the age of thirteen will find more to laugh about than scream while watching a Ghostbusters film, but each entry contains a handful of terrifying moments. With Gil Kenan’s Ghostbusters: Frozen Empire uniting three generations of the parascientific warriors, perhaps it’s time to highlight the most frightening moments from each phase of this legendary franchise. 


Ghostbusters (1984)

A Haunted Library

scariest Ghostbusters movie

Ivan Reitman’s original film begins with a campfire tale come to life. We follow an unsuspecting librarian as she ventures deep into the stacks to reshelve a book. With her hair blowing from a spectral breeze, we watch a hardcover float across the aisle to the opposite shelf. A second book follows, but the librarian remains unaware. She finally notices the disturbance when card catalog drawers open on their own spewing cards into the air like literary geysers. She flees through the maze of narrow stacks only to come face to face with a mysterious force who blows her back with a powerful roar. We won’t see the Library Ghost (Ruth Oliver) until a later scene, but this introduction firmly positions the film that follows in the world of horror. On first watch, we can only speculate as to the ghost’s malevolence and whether or not the librarian has survived the encounter. It’s the perfect introduction to a world in which ghosts are not only real, they will pounce on unsuspecting humans at the drop of a … book. 

Shaky Ground

The original finale may not be the film’s most terrifying moment, but it has become the franchise’s most iconic image. When faced with choosing a form for Gozer (Slavitza Jovan), Ray Stantz (Dan Aykroyd) inadvertently conjures up an image from his childhood. Moments later, a set of once-cheery eyes peer through the skyscrapers. The Stay Puft Marshmallow Man towers over the city, stomping and destroying everything in its path. While there’s definitely something terrifying about a jovial mascot turned deadly killer, what happens moments before is arguably scarier. 

The Ghostbusters arrive at the luxury apartment building to throngs of adoring fans. Peter Venkman (Bill Murray) plays into this hero-worship and promises an easy solution to a supernatural problem. But before they can enter the building, lightning strikes the upper floors sending massive chunks of brick and cement raining down on the barricaded street. The ground begins to shake and a giant fissure swallows the entire team. It’s a destabilizing moment made all the more terrifying by its shocking reality. Speculation about the existence of ghosts may vary from person to person, but there’s no doubt that sinkholes are very real. It’s entirely possible that the ground we’re standing on right now could spontaneously begin to crumble, sucking us down into a seemingly bottomless void beneath the earth. 


Ghostbusters II (1989)

Runaway Baby

Ivan Reitman’s sequel begins with a sly update on the life of a beloved character as Dana Barrett (Sigourney Weaver) pushes a baby carriage containing her infant son Oscar (Henry and William Deutschendorf). When last we saw the attractive cellist, she was kissing Venkman in the wreckage of Gozer’s demise and the thought of this loveable lady’s man becoming a father may be more nerve-wracking than anything contained in the first film. We never learn much about Oscar’s real father, but we do discover that fate has a sinister plan for the adorable child. While Dana chats with her landlord, Oscar’s carriage rolls a few feet away. Dana reaches for the handle, but the buggy begins speeding down the sidewalk careening through the busy crowds. As if guided by unseen hands, the carriage twists and turns, then abruptly swerves into oncoming traffic. Cars honk and veer out of the way, but the racing carriage marks a collision course with an approaching bus. The wheels screech to a halt moments before what would surely be a deadly crash and Dana rushes to embrace her vulnerable child. This harrowing scene is likely to terrorize any parent who’s experienced the fear of trying to protect a baby in an unpredictable world.  

Sewer Screams

scariest Ghostbusters scene

While investigating the second film’s primary villain, Vigo the Carpathian (Wilhelm von Homburg), three of the Ghostbusters venture into the sewers hoping to find a growing river of slime. Ray, Winston (Ernie Hudson), and Egon (Harold Ramis) trek down an abandoned subway line while speculating about the hordes of cockroaches and rats they hear scurrying behind the walls. These vermin may be scary, but there are more malevolent monsters lurking in the dark. Ray and Egon both amuse themselves with the tunnel’s echo but Winston’s “hello” goes unanswered. Moments later, a demonic voice bellows his name from the dark end of the corridor. Waiting behind him is a severed head floating in the empty tunnel. As he tries to retreat, the team finds themselves surrounded by dozens of ghoulish heads that disappear faster than they materialized. Moments later, a ghostly train hurtles towards them, swallowing Winston in its spectral glow. Egon theorizes that something is trying to keep them from reaching their destination with effective scares designed to frighten the Ghostbusters and audience alike.  


Ghostbusters (2016)

Haunted Basement

Like its predecessor, Paul Feig’s remake opens with a spooky vignette. Garrett (Zach Woods) gives a tour of the Aldridge Mansion, a 19th century manor preserved in the middle of the busy city, and walks visitors through a troubling history of excess and cruelty. Hoping to inject a bit of excitement, he pauses near the basement door and tells the horrifying story of Gertrude Aldridge (Bess Rous), a wealthy heiress who murdered the house’s many servants. Hoping to avoid a public scandal, her family locked her in the basement and her restless spirit can still be heard trying to escape. Garrett triggers a trick candlestick to fly off the shelf, hinting at the spirit’s presence, but a late night incident shows that the deceased murderess may actually be lurking in her ancestral home. While closing up for the night, Garrett hears ominous noises from behind the barricaded door and watches the knob rattle against the heavy locks. An unseen attacker hurls him through the house and eventually drives him down the basement stairs to a sea of green slime pooling on the floor. The stairs crumble leaving the tour guide hanging on to the door frame for dear life as a spectral figure glides toward him with menacing hands outstretched. Once again, we won’t see the fully revealed ghost of Gertrude Aldridge until later in the film, but this terrifying opening sets the stage for a dangerous showdown with an army of the dead.

Mannequin On the Move

The scariest moment of the 2016 remake is arguably the vicious online hatred sparked well before the film’s release. In response to brutal comments posted to the first official trailer, the cast returned to film an additional scene in which they react to dehumanizing negativity. But another sequence may cut closer to the heart of this upsetting experience. The Ghostbusters respond to a call at a concert venue and split up to cover more ground. Patty (Leslie Jones) enters what she calls a “room full of nightmares” and immediately reverses course to avoid a multitude of mannequins stacked haphazardly in the dark. As she walks out the door, one of the faceless creatures turns its head her way. Walking on its own, this sentient prop follows her down the hall, pausing the moment she turns around. Eventually breaking cover, the mannequin chases Patty down the hall to the rest of the team. They unleash their proton packs and make quick work of the gargoyle-like ghost. Though this connection is surely unintentional, it’s a terrifying parallel to a faceless monster sneaking up to attack a woman simply trying to do her job. 


Ghostbusters: Afterlife (2021)

Smoke and Monsters

While Ghostbusters: Afterlife is nowhere near as scary as the horror films playing in the local summer school science class, Jason Reitman’s legacyquel does contain its share of frights. The film opens with a harrowing scene as we join Egon (Oliver Cooper) in the last moments of his life. Racing away from a sinister mountain, Egon’s truck collides with an unseen force and flips upside down in a field of corn. The elderly scientist races back to his crumbling farmhouse with a trap in hand, intent on ensnaring this invisible being. Unfortunately, the power fails and Egon has no choice but to hide the trap under the floorboards and wait. He sits in a comfortable old chair as a horrifying cloud of smoke drifts in behind him, momentarily forming the shape of a fanged beast. Demonic hands grab him from within the chair, likely causing the heart attack that will be listed on his death certificate. But his abandoned PKE meter below the chair activates, reminding us that Egon may be deceased, but he is far from gone.  

The Terror Returns

scariest Ghostbusters moments

Ghostbusters: Afterlife turns out to be a touching tribute to Harold Ramis as his friends and family unite to complete the beloved scientist’s heroic mission. In addition to a tearjerker ending, Reitman also includes a bevy of callbacks to the original film. Not only do the Spenglers square off against the team’s first enemy, Gozer (Emma Portner), the nonbinary entity brings back the Terror Dogs that once possessed Dana Barret and Louis Tully (Rick Moranis). These demonic beasts first rear their ugly heads while Gary Grooberson (Paul Rudd) stops by Walmart to buy a midnight snack. While the horde of mini marshmallow men are eerie in their gleeful self-destruction, the ghostly canine that chases him through the store is the stuff of nightmares. Early iterations of this fearsome creature are hindered by ’80s-era special effects, but Reitman’s version feels frighteningly real. While Gary frantically tries to find his keys, this Terror Dog snarls at him from atop his car dashboard, leaving the endearing science teacher with no way to escape. 


Ghostbusters: Frozen Empire (2024)

Frozen Dinner 

After a film set in a small mountain town, the opening of Ghostbusters: Frozen Empire takes us back to New York circa 1904. We see the fire station in its early years as a horse-drawn carriage responds to a call. Arriving at the scene, a fireman tests the door for heat and watches in horror as his hand instantly freezes. Inside, they find jagged shards of ice surrounding and piercing a frozen dinner party. Guests are posed in various states of ice-covered surprise while an eerie record skips in the corner. A figure covered in brass armor we will come to know as a Fire Master is crouched in the corner clutching a mysterious orb. When the fireman touches this rippling sphere, the frozen diners’ heads begin to explode, an ominous precursor to the chilling threat awaiting the newest Ghostbusting team. 

Lights Out

If Ghostbusters: Afterlife featured the lo-fi gear of the 80s, Ghostbusters: Frozen Empire hurls us into the future. Wealthy financier Winston Zeddemore has been surreptitiously building a new containment unit to relieve pressure on the original model along with a secret lab designed to study ghosts and haunted objects. In addition to fancy new gadgets and gear, this facility contains several captured spirits like a fanged Wraith and a speedy Possessor. Lab techs assure the astonished Spengler team that they are perfectly safe, but it seems they’ve overestimated the facility’s security. Lucky (Celeste O’Connor) and Lars (James Acaster) are studying the aforementioned orb when the power goes out, leaving them stranded in the dark with a cache of haunted objects. Not only does the ancient sphere hold a deadly spirit, the proton fields containing the captured ghosts have just been disabled. These terrifying creatures begin to drift through the walls toward the defenseless lab techs, perhaps at the bidding of an evil commander. Thankfully the generator kicks on in the nick of time, drawing the ghosts back into their cells. It’s a tense moment reminding us that no matter how charming the Ghostbusters may be, they still spend their days with evil spirits just waiting for an opportunity to wreak havoc.  


The Ghostbusters franchise excels at mixing humor and fear, practically setting the blueprint for the modern horror comedy. Moments from the original two films terrified a generation of gen-xers and elder millennials and newer iterations are currently scaring their kids. The fifth franchise installment effectively passes the proton pack torch to a new generation of Ghostbusters and we can only hope additional films will continue to induct future generations of Ghostbusters fans into the horror family as well. 

Ghostbusters: Frozen Empire is now playing in theaters. Read our review.

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