Video Games
‘Cyberpunk 2077’ Might be “Too Heavy” For The Nintendo Switch
With Cyberpunk 2077‘s delay to September, there are still some questions surrounding the project, including just why the game wasn’t announced for the Nintendo Switch. According to an interview with OnMSFT, head of CD Projekt RED John Mamais explains that it goes back to one of the limitations that’s plagued the Nintendo Switch since the beginning.
“I don’t know if Cyberpunk 2077 would work on the Nintendo Switch. It might be too heavy for it.” he explains. “But then, we did put Witcher 3 on it and we thought that would be too heavy too but somehow we pulled it off.”
Speaking of heavy, when asked about the estimated gameplay length for Cyberpunk 2077, Mamais seemed unsure. “it’s a little but [sic] risky to state the length of time. How do you figure that out? Especially when there’s open-world and all of the other content.” At the moment, the studio has 15 people focused on quests that should be scattered around the game’s open world.
Mamais also describes there being layers to the game. “There’s a passive layer, which is the vendors, then there’s the STSs, which are the street stories. I think there’s around 75 street stories. Then there’s minor activities as well.” Mamais clarified what “street stories” are, saying they’re “like little quests. There’s story but there’s not, like, advanced cinematic storytelling sequences so much. They’re a way to explore the world and level-up your character.”
Cyberpunk 2077 is now due to land on September 17, 2020, for Xbox One, PS4, Stadia, and PC.
Video Games
Social-Deduction Horror Game ‘Mimic’ Terrorizes PC Gamers on October 27 [Trailer]
Merging role-based social deduction and survival horror for a unique take on asymmetrical multiplayer, independent developer Ryan Laley Games has announced that their upcoming title Mimic will launch into Early Access on Steam and the Epic Games Store on October 27. The devs expect the game to remain in the service for a year to address player feedback, and to expand the game’s content.
In Mimic, players must escape the crumbling Icarus spacecraft while rooting out who amongst them is secretly a mimic: an alien creature that can disguise itself as a fellow human survivor. Players must solve various objectives to create their escape route while surviving against two sinister threats pursuing them. Meanwhile, as the titular Mimic, you’ll hunt from the shadows, hiding beneath the flesh of a friend. With five players in online matchmaking and up to ten in customizable private lobbies, Mimic aims to blend tense survival, social deduction, and dynamic mechanics into a highly replayable multiplayer experience.
Unlike other asymmetrical multiplayer horror games that pit survivors against a sole antagonist, players in Mimic are assigned secret roles that dictate their win conditions. Crew members must repair the ship’s vital systems and identify the alien threat before it’s too late. Meanwhile, the player assigned the agent role has ulterior motives of the corporate kind unbeknownst to the rest of the crew that doesn’t prioritize their survival. Lastly, the sole purpose of the mimic, is to blend in, gain trust, and strike when survivors are most vulnerable. But the mimic isn’t the only threat at play: an NPC android roams the halls of the Icarus, indiscriminately hunting all organic lifeforms who could be the mimic in disguise.
Making things even more interesting is the fact that players do not have weapons, and must rely on their wits and survival instincts. Whether with pure intent or selfish gain in mind, players have the power to influence the android’s pursuit, sabotage escape efforts, and sow chaos amongst the ranks.
In addition to PC, Mimic will also launch for the PlayStation 5 and the Xbox Series once the game exits Early Access next year.