Video Games
Modder Boosts ‘Bloodborne’ Framerate to a Glorious 60fps
Lance McDonald is at it again. The YouTuber with a penchant for finding hidden/cut content in games such as P.T., Dark Souls III and Bloodborne has managed to mod the latter again, this time unlocking the framerate on a PS4 Pro to give the game some 60fps love.
One of the drawbacks to Bloodborne for some is its 30fps framerate, which even with the added power with the PS4 Pro’s Boost Mode, is still locked to that framerate. Lance has created a workaround patch to remove that lock. It even works on a regular PS4, though there is a caveat in all of this: Bloodborne was coded in 30fps, and this boost in framerate does result in the timing being wonky on a base PS4. This timing issue isn’t a problem on a PS4 Pro, however.
See the results for yourself:
Here’s the opening area on a PS4 Pro running in boost mode. pic.twitter.com/bYut1Ak6DL
— Lance McDonald (@manfightdragon) April 28, 2020
Video Games
First-Person Horror Adventure Game ‘Dollhouse: Behind the Broken Mirror’ Announced [Trailer]
Indigo Studios and Grindstone have teamed with publisher SOEDESCO to reveal their new psychological horror adventure title Dollhouse: Behind the Broken Mirror. Launching later this year on PlayStation 5, Xbox Series, and PC via Steam, Dollhouse aims to tell its dark story “in a cinematic style”, entering the mind of an amnesiac trapped in her own forgotten memories.
Eliza de Moor was a once-celebrated singer, but after collapsing on stage during her performance, Eliza has been suffering from amnesia. The only hope for recovering her memories lies with Doctor Stern and his experimental medicine. As Eliza, you’ll navigate the reality and the world behind the broken mirror, guided by the effects of the drug. Eliza’s journey will take her to the remains of her childhood home in Ravenhill, the Dollhouse Mansion, where unspeakable horrors await.
As you search through the areas of two twisted realities in Dollhouse: Behind the Broken Mirror, you’ll encounter enemies in the form of dolls, each representing a hidden memory of Eliza. Eliza must overcome these dolls, either through combat or stealth, in order to obtain fragments of her memory. Along the way, you’ll come across various puzzles that guard secrets of Eliza’s past, with each puzzle integrating into the narrative, “adding a blend of suspense and intrigue.”
Whatever your decisions you make in the game will the outcome of Eliza’s journey, resulting in one of the game’s multiple endings. Every choice carries weight, and every action has consequences.