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Rumour: ‘Metal Gear Solid’ to Be Remade (Again); Headed to PC and PS5

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With that Metal Gear Solid movie still in development, and with Konami being, well, Konami, take this rumour (and it’s a big one) with a truckload of salt.

According to YouTube channel RedGamingTech, which admittedly specializes in hardware news but has been known to provide some accurate leaks in the past, they have received word from their sources that Konami is in the process of remaking Metal Gear Solid for the PlayStation 5 and the PC. Not only that, but Metal Gear Solid 2, 3, and 4 are also getting touch-ups in the form of remasters. It’s not clear as to whether they’re coming to PS5 as well, or whether Konami is just giving them PC releases.

To add even more intrigue, as reported by Gematsu, the Taiwan Digital Game Rating Committee has rated the original Metal Gear, Metal Gear Solid and Metal Gear Solid 2: Substance for PC.

Again, this is all speculation, with nothing coming from Konami or Sony regarding this. Furthermore, some of this might also be a reaction to the news of Microsoft scoring the purchase of Bethesda earlier this week, and with people online clamouring for Sony to do something as audacious in response.

We’ll have to see what transpires, but as we’ve seen, the strange do happen once in a while.

Writer, Artist, Gamer from the Great White North. I try not to be boring.

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Video Games

Immerse Yourself in Mystery with Narrative-Driven Folk Horror Title ‘The Polar Darkness’ [Trailer]

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The Polar Darkness

Independent developer Horsefly Games has announced their own brand of folk horror with The Polar Darkness, a narrative-driven mystery inspired by Finnish folklore, classic investigative adventures, and cosmic horror. Accompanying the announcement is the first trailer, which offers the first look at the game’s visual style, mystery-driven gameplay, and isolated northern Finnish setting.

Coming to Steam next year, the game is set during the polar night (Kaamos) of 1980s northern Finland. Players take on the role of journalist Emma Järvelä as she travels to the isolated village of Sysiluoma to investigate a controversial revival movement led by a charismatic cult leader and her child preacher. When the child mysteriously disappears during a sermon, and a blizzard cuts off all contact with the outside world, Emma becomes trapped in a community where every resident seems to be hiding a different version of the truth.

The Polar Darkness emphasizes investigation, dialogue, observation, and deduction. Players will question villagers, gather clues, solve environmental puzzles, and piece together a mystery rooted in local history, folklore, and something ancient buried somewhere deep.

“Classic mystery adventures such as Gabriel Knight were a major inspiration,” said Juho Kuorikoski, creator of The Polar Darkness. “I wanted to create a story that captures that sense of investigation, folklore, and slow-burning dread, but through a distinctly Finnish lens.”

The story unfolds across three days using a time-based structure mechanic. Complete tasks and objectives to advance the game’s internal clock. Characters move and events change as time passes, and choices determine what you see and what you miss. Each playthrough reveals a different perspective on the truth.

The game features a distinct visual presentation that combines photographic 2D characters based on real actors to atmospheric 3D environments. Complementing the visuals is a soundtrack heavily inspired by Finnish folk music, composed and performed by Finnish folk artists.

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