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The Hit and Miss Saga of the ‘Resident Evil’ Light Gun Shooter Spinoffs [Resident Evil at 25]

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Is a gaming franchise truly a franchise if it doesn’t feature spinoffs? A quick glance in the rearview mirror of gaming history is enough to show you that successful games are likely to spawn offshoots, spinoffs, and other oddities. They can benefit the source material by enriching the lore, or by introducing new mechanics that may find their way into the main series. Or they could just be grossly misguided attempts to jump onto a bandwagon (yes, I’m talking to you Umbrella Corps).

With Resident Evil, Capcom has spent a lot of time in spinoff territory over the last 25 years. While there have certainly been some bright spots, it’s also produced what are arguably the worst games in the franchise’s history. Lessons have been learned, unlearned, and learned again over the years, which has led to some…interesting departures from the norm.

It did at least take a few years for the spinoff train to start chugging along properly. There’s obviously debate about the whole Code: Veronica/Resident Evil 3 shenanigans which led to the sort-of-spinoff getting labeled as a numbered sequel and the true continuation of the series seen as the Resi runt of the litter for the rest of time, but it was four years into the life of the series when the first real departure arrived in the form of a light gun game for the original PlayStation.

Resident Evil Survivor (2000)

Resident Evil Survivor was, and still is, an unpleasant game, Resident Evil or not. A slow-paced light gun game was never going to connect to the extent Capcom probably hoped for, and the fact it had fiddly, limited controls even by Resident Evil game standards, didn’t do it any favors either.

Amusingly (unless you had to play it) the US version didn’t even support the light gun it was meant to be played with, making a bad game utterly excruciating. It did at least expand on the story of the previous games, with a post-Racoon City bombing tale outside the now-atomized city. It wasn’t a particularly good story though. 

Needless to say, Capcom had to try a few things out before anything actually stuck in the future, and that meant more Gun Survivor games.

Resident Evil Survivor 2 -Code: Veronica (2001)

They at least got better at making them. 2001 sequel, and champion of bad naming conventions, Resident Evil Survivor 2 – Code: Veronica (a retelling of the events during the Code: Veronica story) had the power of an actual arcade version, the PlayStation 2, and a better light gun to help it escape the same misguided fate as its predecessor, but you’d still be hard-pressed to find too many people looking back at it with the kind of nostalgic warmth reserved for the mainline games up to that point. 

It did at least give us another shot of the Nemesis. That tentacle-shooting bondage fan and star of Resident Evil 3 returned due to some preposterously silly plot manipulation to hunt the player after a certain amount of time had elapsed.

After a brief flirtation with a Dino Crisis-flavored sequel (you remember Dino Crisis, right?) the final Gun Survivor title was 2003’s Dead Aim. This was arguably the best of the lot, and was one of the first of what would turn out to be several Resident Evil games to feature a ship full of undead (Resi’s default location selections are basically mansion, ruined city, boat, island, rural village, underground facility). It finally felt like the fusion of light gun game and survival horror was almost coming together.

For the first time, there was something genuinely different about the series beyond the light gun thing. The general character movement was from a more comfortable third-person perspective, whereas the shooting remained in first-person. The introduction of cocky new protagonist Steven Doo…Bruce McGivern also helped, as did the predictably daft ‘Under Siege, but with the T-Virus’ plot. This took the lore of Resident Evil to new places. Sure, these places were often as desirable to visit as the infested ocean liner Bruce finds himself on, but it was at least new. Plus it ends with a pretty cool underwater lab, which is definitely a bit better than a plain old underground lab.

As a game, it was pleasant enough; the mixture of light gun play and traditional Resi game worked a lot better this time around, and was no longer the weak point. It captured the gory melodrama of the early games, but, perhaps understandably, not so much the puzzlebox aspect of them. Unfortunately, the light gun game was steadily going out of fashion, and it seemed like that’s the last we’d see of this kind of Resi spinoff.

Then the Nintendo Wii happened, and suddenly there was a more accessible way of bringing the point and shoot style back. In 2007, Resident Evil: The Umbrella Chronicles succeeded where its Survivor cousins had not by stripping things back to a more traditional on-rails kind of light gun shooter (not to mention the far less cumbersome control scheme of the Wiimote controller). Oh, and it probably did it a few favors that it was an absolute nostalgia fest narrated by one of the franchise’s most iconic baddies, Albert Wesker.

Resident Evil: The Umbrella Chronicles (2007)

Not only did it give you the chance to revisit locales from Resident Evil 0, Resident Evil Remake, and Resident Evil 2, you could play as the likes of Wesker, Ada Wong, Billy Coen, Rebecca Chambers, and Carlos Oliviera too. 

The best part of The Umbrella Chronicles is the way it fills in the gaps between established events. You get to find out what Rebecca was doing between Resident Evil 0 and Resident Evil, Wesker’s rebirth after being left a bloody mess by the Tyrant at the end of the first game, as well as his clandestine actions before and during it.

The shooting was simple, but worked well, and was bolstered by the fresh perspective on well-known stories. It was, and still is, the best approach to a Resident Evil light gun game. Yes, it was far less of a challenge for Resi purists, but it still offered something for that audience, as well as the colossal casual audience the Wii had amassed.

Resident Evil: The Darkside Chronicles (2009)

It did well enough to earn a sequel. Two years later, The Darkside Chronicles arrived, bringing another retelling of classic Resi games. This time, it focused on the Leon and Claire side of things, with stories old and new from the likes of Resident Evil 2, Code: Veronica, and before Resident Evil 4.

Again, the most fascinating aspect was the new details between established stories. Leon and eventual nemesis Jack Krauser’s earlier relationship is explored, and it honestly adds something to that intense knife fight between the two in Resident Evil 4.

So after a rough start, the Resident Evil on-rails/lightgun offshoot genre bowed out on a relative high with this duo of Nintendo Wii titles. Beyond the PS3 ports of these titles a few years later, it remains the last we saw of this kind of Resi spinoff. Capcom has hung up its Guncon/Wiimote/Move controller for the last time. No more tickets for this gun show.

‘Goodbye, Guncon. We’ll always have Dead Aim…and Point Blank’

The Resident Evil franchise is filled with tales of misguided experimentation and redemption, both in narrative terms, and in development decisions. This particular experiment finally gained success in much the same way the mainline series was revitalized. By going back to basics.

Editorials

Finding Faith and Violence in ‘The Book of Eli’ 14 Years Later

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Having grown up in a religious family, Christian movie night was something that happened a lot more often than I care to admit. However, back when I was a teenager, my parents showed up one night with an unusually cool-looking DVD of a movie that had been recommended to them by a church leader. Curious to see what new kind of evangelical propaganda my parents had rented this time, I proceeded to watch the film with them expecting a heavy-handed snoozefest.

To my surprise, I was a few minutes in when Denzel Washington proceeded to dismember a band of cannibal raiders when I realized that this was in fact a real movie. My mom was horrified by the flick’s extreme violence and dark subject matter, but I instantly became a fan of the Hughes Brothers’ faith-based 2010 thriller, The Book of Eli. And with the film’s atomic apocalypse having apparently taken place in 2024, I think this is the perfect time to dive into why this grim parable might also be entertaining for horror fans.

Originally penned by gaming journalist and The Walking Dead: The Game co-writer Gary Whitta, the spec script for The Book of Eli was already making waves back in 2007 when it appeared on the coveted Blacklist. It wasn’t long before Columbia and Warner Bros. snatched up the rights to the project, hiring From Hell directors Albert and Allen Hughes while also garnering attention from industry heavyweights like Denzel Washington and Gary Oldman.

After a series of revisions by Anthony Peckham meant to make the story more consumer-friendly, the picture was finally released in January of 2010, with the finished film following Denzel as a mysterious wanderer making his way across a post-apocalyptic America while protecting a sacred book. Along the way, he encounters a run-down settlement controlled by Bill Carnegie (Gary Oldman), a man desperate to get his hands on Eli’s book so he can motivate his underlings to expand his empire. Unwilling to let this power fall into the wrong hands, Eli embarks on a dangerous journey that will test the limits of his faith.


SO WHY IS IT WORTH WATCHING?

Judging by the film’s box-office success, mainstream audiences appear to have enjoyed the Hughes’ bleak vision of a future where everything went wrong, but critics were left divided by the flick’s trope-heavy narrative and unapologetic religious elements. And while I’ll be the first to admit that The Book of Eli isn’t particularly subtle or original, I appreciate the film’s earnest execution of familiar ideas.

For starters, I’d like to address the religious elephant in the room, as I understand the hesitation that some folks (myself included) might have about watching something that sounds like Christian propaganda. Faith does indeed play a huge part in the narrative here, but I’d argue that the film is more about the power of stories than a specific religion. The entire point of Oldman’s character is that he needs a unifying narrative that he can take advantage of in order to manipulate others, while Eli ultimately chooses to deliver his gift to a community of scholars. In fact, the movie even makes a point of placing the Bible in between equally culturally important books like the Torah and Quran, which I think is pretty poignant for a flick inspired by exploitation cinema.

Sure, the film has its fair share of logical inconsistencies (ranging from the extent of Eli’s Daredevil superpowers to his impossibly small Braille Bible), but I think the film more than makes up for these nitpicks with a genuine passion for classic post-apocalyptic cinema. Several critics accused the film of being a knockoff of superior productions, but I’d argue that both Whitta and the Hughes knowingly crafted a loving pastiche of genre influences like Mad Max and A Boy and His Dog.

Lastly, it’s no surprise that the cast here absolutely kicks ass. Denzel plays the title role of a stoic badass perfectly (going so far as to train with Bruce Lee’s protégée in order to perform his own stunts) while Oldman effortlessly assumes a surprisingly subdued yet incredibly intimidating persona. Even Mila Kunis is remarkably charming here, though I wish the script had taken the time to develop these secondary characters a little further. And hey, did I mention that Tom Waits is in this?


AND WHAT MAKES IT HORROR ADJACENT?

Denzel’s very first interaction with another human being in this movie results in a gory fight scene culminating in a face-off against a masked brute wielding a chainsaw (which he presumably uses to butcher travelers before eating them), so I think it’s safe to say that this dog-eat-dog vision of America will likely appeal to horror fans.

From diseased cannibals to hyper-violent motorcycle gangs roaming the wasteland, there’s plenty of disturbing R-rated material here – which is even more impressive when you remember that this story revolves around the bible. And while there are a few too many references to sexual assault for my taste, even if it does make sense in-universe, the flick does a great job of immersing you in this post-nuclear nightmare.

The excessively depressing color palette and obvious green screen effects may take some viewers out of the experience, but the beat-up and lived-in sets and costume design do their best to bring this dead world to life – which might just be the scariest part of the experience.

Ultimately, I believe your enjoyment of The Book of Eli will largely depend on how willing you are to overlook some ham-fisted biblical references in order to enjoy some brutal post-apocalyptic shenanigans. And while I can’t really blame folks who’d rather not deal with that, I think it would be a shame to miss out on a genuinely engaging thrill-ride because of one minor detail.

With that in mind, I’m incredibly curious to see what Whitta and the Hughes Brothers have planned for the upcoming prequel series starring John Boyega


There’s no understating the importance of a balanced media diet, and since bloody and disgusting entertainment isn’t exclusive to the horror genre, we’ve come up with Horror Adjacent – a recurring column where we recommend non-horror movies that horror fans might enjoy.

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