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The ‘Resident Evil’ Games You Might Not Know About

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With ever more ‘Resident Evil’ games joining the library, and news of ‘Resident Evil 7’ just around the corner, we take a peek at some of the lesser known titles out there!

It’s kind of crazy to think that Resident Evil 7 is moving into production. In spite of video games being a sequel-heavy world, not many franchises work there way to number seven (and technically nine, if you count Resident Evil Zero and Code: Veronica, which you absolutely should) before resetting the clock or revamping in some manner. The series’ commitment to continuing down this main timeline is a testament to the work they’ve done and the story that’s been built, but in the meantime there have also been an abundance of side stories and ugly redheaded step-zombies that have crept up along the way. You know the core games in the series to death, so here’s an opportunity to look at some of the lesser known games in the Resident Evil series that actually came out, whether you believe it or not.

Resident Evil Gaiden
Platform: Game Boy Color

Resident Evil Gaiden is such a bizarre, glorious experiment for the mere prospect of saying, they released a Resident Evil game on the Game Boy Color!? Yes, Capcom’s famous zombies were presented in the Game Boy Color’s classic 56-color scheme. Gaiden is…problematic, to say the least, but still a wonder that it squeaked by in the first place. A shocking amount of effort was put into Resident Evil’s first foray into the handheld market, with the original Resident Evil’s Shinji Mikami acting as an advisor for the title, with the story actually being written by Hiroki Kato, who would later go on to be Code: Veronica’s director. There’s a great deal of novelty present in this title, but it still manages to put forward a pretty creative story, too. The title’s set on an ocean liner, for instance, long before Resident Evil: Revelations was mining that territory, and sees you playing as Leon Kennedy and Barry Burton, of all people. It even features a BOW that’s ultimately a shape-shifter who ends up turning into Leon, in a welcome twist to the bosses that you fight. Due to the Game Boy Color’s limitations, your zombie action takes place in a top down view, with the shooting mechanic creatively swapping to a first-person perspective using a Mario Golf-like reticle-matching system to fire. Resident Evil Gaiden is a nice reminder of what we were willing to put up with, just because we were so eager for any more Resident Evil to get our hands on.

Resident Evil: The Missions
Platform: Mobile Phone

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The first of the many obscure mobile Resident Evil games that would see release, The Missions might not pack a lot of story, but it’s the perfect sort of fodder for the mobile platform. Available in both a 2D and 3D version, the title is more or less a modified sort of spin-off of the Mercenaries games (which also have their own mobile title), giving a hefty list of 150 bite-sized missions to work through as Jill Valentine. It’s hardly anything special, but it’s a more than fun way to kill a few minutes while you’re waiting for the train to come.

Resident Evil: Genesis and Resident Evil: Uprising
Platform: Mobile Phone

Genesis and its follow-up, Uprising, are both essentially puzzle adventure games, making them extremely interesting takes on the survival horror material. With these titles specifically made with the smaller screens of mobile devices in mind, careful thought was put towards areas like movement and button pushing, lending itself to this puzzle structure. With a creative setup behind them, these titles were set to re-tell pivotal events from the Resident Evil titles, but in this new context. Genesis has you as Jill Valentine, working through events of the original game, with Uprising exploring Resident Evil 2’s canon as Claire. In spite of the limitations of their hardware, these actually make for creative, fun games. It’d be interesting to see a modern take on this premise (exploring more recent Resident Evil main universe games), even if the whole point of these was to capitalize on the hardware’s limits.

Resident Evil: Confidential Report
Platform: Mobile Phone

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One of the perks of these weird offshoot mobile games is their tendency to mix up Resident Evil’s genre every now and then. Confidential Report, for instance, mixes survival horror with turn-based strategy while incorporating a grid-based combat system. Confidential Report at least tries to do its best Resident Evil 2 impression structure-wise, giving you two (bland) characters to play as, Tyler Hamilton and Naomi McClain. It might not all totally mesh together, but it is an impressive, unique deviation in the series, all while being on your phone, no less.

Resident Evil Assault the Nightmare
Platform: Mobile Phone

Certainly one of the more visually grabbing Resident Evil titles that are out there, Assault the Nightmare pulls its look from an art style reminiscent of anime, while mixing this with the aesthetic of first person shooters. Here zombies are cartoonish rather than frightening, and people resemble typical anime fare. The inconsequential story is set at a nondescript castle, with the title utilizing your phone’s arrow keys to aim your gun. Assault the Nightmare probably isn’t worth your time, but it’s still an interesting footnote, and radically mixing up Resident Evil’s look (imagine a cel shaded title?) isn’t necessarily a bad idea.

Resident Evil: Degeneration
Platform: iOS/Nokia N-Gage 2.0

The cream of the mobile crop here, Resident Evil: Degeneration actually looks pretty damn good. Using the build of Resident Evil 4 Mobile Edition (yes, that was a thing), full 3D environments are in play here, with Degeneration being the mobile title that operates the most like your standard Resident Evil game. Based off of the events of the CGI film of the same name, Degeneration has you controlling Leon Kennedy, stuck in an airport while preventing planes full of viruses from taking off. Originally developed as the flagship title for the second coming of Nokia’s N-Gage (you remember the N-Gage, right? Right!?), this hardware was eventually just absorbed into most modern mobile phones in the first place. While a very impressive title, due to Degeneration’s nature to not mix up the norm, it ends up just feeling like a poor-grade Resident Evil title. For completists and staunch zombie haters though, it’s certainly worth checking out.

Resident Evil Zombie Buster
Platform: Mobile Phone

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Resident Evil Zombie Buster’s twist on the norm is that it presents Resident Evil as a top-down shooter, with you plowing down seemingly endless hordes of zombies. It’s a monotonous time-killer of a game, but one that’s at least made a little more fun by its Resident Evil makeover. In Zombie Buster’s defense, it is one of the earlier mobile titles included here, and one that still gives you the (pointless) option as choosing between Claire and Leon.

Resident Evil Survivor, Resident Evil Survivor 2 Code: Veronica, and Resident Evil: Dead Aim
Platform: PlayStation (Survivor), PlayStation 2, Arcade (Survivor 2), PlayStation (Dead Aim)

Granted, while some of you might be familiar with Resident Evil’s Gun Survivor series, its relative obscurity still warrants these games to be touched on. After all, these can’t all be niche mobile entries. Starting off on the PlayStation, Capcom’s Gun Survivor series set out to turn some of its most popular survival horror titles into revamped light gun shooters. It’s a plan that’s a natural fit for Resident Evil (and one that makes so much sense it would later be touched on in the Wii’s Umbrella and Darkside Chronicles).

Resident Evil Survivor, the first attempt at this, is a first person light gun title (although the US release didn’t include the guns due to what was going on with Columbine at the time), where you play as an amnesiac protagonist, as you you’re bombarded with enemies from the series’ first two titles. Survivor 2 Code: Veronica is largely the same deal, except with Code: Veronica as its playground. It’s also famously remembered for maddeningly all being a dream of Claire’s in the end! Dead Aim (which has the infinitely cooler title in Japan, Gun Survivor 4: Biohazard: Heroes Never Die) mixes things up a little bit by using a third person perspective when you’re moving around, but switching to first person when shooting. It’s a little awkward of a transition, but adds a little depth to the experience at least. Dead Aim is not a great Resident Evil game, nor is it a great light gun game, which is really its biggest hang up. It’s still surprising that 2005’s Namco x Capcom actually had the titles protagonists, Bruce and Ling, as characters, confirming that this wasn’t just a crazy fever dream.

If anything, it even feels like Capcom has gotten a little looser with the Resident Evil license in recent years. More tangential titles could certainly be on the horizon, and I’m sure we haven’t seen the last of Resident Evil invading the mobile market either (especially in Japan). Who knows, with the many cameos of Resident Evil characters in fighting titles, and some recent appearances in Project X Zone 2, maybe something like a Resident Evil fighter isn’t even out of the realm of possibility. All I know is that I’ve got dibs on Barry, if that’s the case.

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Daniel Kurland is a freelance writer, comedian, and critic, whose work can be read on Splitsider, Bloody Disgusting, Den of Geek, ScreenRant, and across the Internet. Daniel knows that "Psycho II" is better than the original and that the last season of "The X-Files" doesn't deserve the bile that it conjures. If you want a drink thrown in your face, talk to him about "Silent Night, Deadly Night Part II," but he'll always happily talk about the "Puppet Master" franchise. The owls are not what they seem.

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Editorials

‘The Mandela Catalogue’ Explained: Inside Alex Kister’s Viral Analog Horror Phenomenon

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The Mandela Catalogue explained

I first heard about The Mandela Catalogue through a couple of nephews who were obsessed with the ARG’s sinister mythology. It was only after watching Wendigoon’s in-depth analysis of the series that I realized just how deep this rabbit hole goes.

In fact, I’d already been exposed to the nightmarish visuals of Alex Kister’s YouTube creation for years at that point without even realizing that it was the origin of several viral “cursed images” and spooky memes that had leaked into the wider internet – with this viral element actually being a part of the Catalogue’s overarching narrative.

Flash-forward to 2026 and the unprecedented success of Kane Parsons’ Backrooms has led to Hollywood betting on horrific internet properties with existing fanbases, which means that Kister’s unique hybrid of both religious and analog horror is finally headed to the big screen with a script written by Kister himself alongside Tyler Clifton.

While this news shouldn’t be too surprising if you’ve been keeping up with the ongoing success of The Mandela Catalogue (both myself and Wendigoon having previously predicted that the series would inevitably make the jump to theaters one day), plenty of horror fans are likely confused as to why so many folks are excited for what appears to be a Hollywood adaptation of a series of creepy .jpeg images under a VHS filter.

With that in mind, today I’d like to invite fellow readers to accompany me as I explore the origins of Alex Kister’s viral hit and attempt to explain exactly why we should all be excited about the Mandela Catalogue adaptation!

From High School Writing Project to Internet Horror Phenomenon

The first seeds of The Mandela Catalogue were sown when Kister was still in high school and developed a writing project subverting religious tropes in a world where biblical history had been altered by demonic forces. A little while later, Kister came across an analog horror contest on Reddit and decided to adapt his ideas into a standalone video where he would edit a religious kids’ cartoon –The Beginner’s Bible: The Nativity, to be specific- into something far creepier. This is how the iconic Overthrone video was born, with this viral short film taking on a life of its own as fans demanded more eerie content from Kister.

Though the video was originally meant to be a one-and-done sort of affair, with Kister actually regretting some of its primitive visuals and considering the editing amateurish and “YouTube-Poop-like” when compared to his current standards, fan reaction and free time during the COVID-19 pandemic encouraged the (then) seventeen-year-old filmmaker to continue producing content set in this same world. The Mandela Catalogue name was inspired by the Mandela Effect conspiracy theory, as the series would slowly begin to explore the subtle horror of alternate histories.

Inspired by existential dread brought on by extended periods of quarantine as well as a personal crisis of faith, Kister continued to expand his alternate timeline where the rise of Christianity had been prevented by what was presumably the Devil disguised as the Archangel Gabriel. This alternate course of fictional events led to the existence of certain paranormal anomalies that had come to be accepted as “normal” by the 1990s, which is why most of the series’ supernatural horror is presented in such a matter-of-fact manner.

Most of this background information and religious lore is delivered by increasingly cryptic broadcasts and in-universe PSAs, as well as the occasional found footage video, that often have to be decoded by clever viewers. Of course, it’s the consistently disturbing imagery that made the series so popular – much of which was originally created by Kister on a smartphone!

The Alternates: Horror’s Most Unsettling Modern Monsters

The show’s early episodes mostly take place within the fictional Mandela County in Wisconsin and depict life in a world where demonic entities are capable of using media to enter our reality. This process usually involves scaring victims into killing themselves and then repurposing their bodies as horrific doppelgangers referred to as “Alternates”. This terrifying phenomenon has become so common that local police already have specialized procedures in place to deal with the issue, though this usually consists of simply ignoring calls for help so as to avoid spreading so-called “Metaphysical Awareness Disorder” any further.

Over time, Kister would expand this mythology and incorporate different kinds of Alternates into the mix, though the story never stopped deconstructing religious concepts. The series’ second volume exponentially increased both video quality and the overall narrative scope as we began to follow the lives of characters who had already grown up in this dystopian hellscape where the government is forced to prohibit religion, television, and even mirrors in the hopes of mitigating the damage done by the ongoing invasion of otherworldly entities.

The really interesting part comes into play when you realize exactly how the Alternates make use of scary media in order to spread their demonic influence, with the analog horror of it all being a diegetic part of the story and something of a memetic trap orchestrated by the false Gabriel.

I particularly appreciate how some characters begin to suspect that there’s something wrong with their version of reality and that things weren’t meant to play out this way, especially when Mark utters the haunting line “who have I been praying to all this time?” That’s why I think The Mandela Catalogue is an effective piece of religious horror even if you don’t subscribe to the Christian worldview, as the mere idea of a world where evil has already won is a universally terrifying concept in and of itself. Not only that, but the series’ uncanny analog imagery alone is already worth the price of admission, as you’ve likely already noticed by looking at the pictures accompanying this article.

Why The Feature Adaptation Could Be Horror’s Next Big Success

It’s actually been a whole year since Kister first announced that he had been working on a feature-length screenplay for a Mandela Catalogue movie since 2022, with his proposed story following an ensemble of high-school graduates who uncover a supernatural conspiracy after the mysterious disappearance of a fellow student. This premise sounds similar to narrative elements present in the series’ second volume, but I’m pretty sure that Kister is going to go the Kane Parsons route and make the movie more of a spin-off than a re-imagining of its source material.

While notable Hollywood producers like Aaron B. Koontz, Scott Stuber, and Steven Spielberg himself are backing the upcoming project, I feel like there’s no one better to adapt this deeply personal exploration of faith and the dark side of communication than the person who first came up with it. That’s why I can’t wait to see Kister’s work on the big screen, as I have a feeling that this young filmmaker is the next one on the list about to make cinematic history – especially since this is clearly a passion project that has been in the works for years at this point!

That being said, there’s always a chance that the film could end up unleashing a fresh wave of Alternate incursions, but I guess that’s just a risk we’ll have to take.

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