Editorials
The ‘Resident Evil’ Games You Might Not Know About
With ever more ‘Resident Evil’ games joining the library, and news of ‘Resident Evil 7’ just around the corner, we take a peek at some of the lesser known titles out there!
It’s kind of crazy to think that Resident Evil 7 is moving into production. In spite of video games being a sequel-heavy world, not many franchises work there way to number seven (and technically nine, if you count Resident Evil Zero and Code: Veronica, which you absolutely should) before resetting the clock or revamping in some manner. The series’ commitment to continuing down this main timeline is a testament to the work they’ve done and the story that’s been built, but in the meantime there have also been an abundance of side stories and ugly redheaded step-zombies that have crept up along the way. You know the core games in the series to death, so here’s an opportunity to look at some of the lesser known games in the Resident Evil series that actually came out, whether you believe it or not.
Resident Evil Gaiden
Platform: Game Boy Color
Resident Evil Gaiden is such a bizarre, glorious experiment for the mere prospect of saying, they released a Resident Evil game on the Game Boy Color!? Yes, Capcom’s famous zombies were presented in the Game Boy Color’s classic 56-color scheme. Gaiden is…problematic, to say the least, but still a wonder that it squeaked by in the first place. A shocking amount of effort was put into Resident Evil’s first foray into the handheld market, with the original Resident Evil’s Shinji Mikami acting as an advisor for the title, with the story actually being written by Hiroki Kato, who would later go on to be Code: Veronica’s director. There’s a great deal of novelty present in this title, but it still manages to put forward a pretty creative story, too. The title’s set on an ocean liner, for instance, long before Resident Evil: Revelations was mining that territory, and sees you playing as Leon Kennedy and Barry Burton, of all people. It even features a BOW that’s ultimately a shape-shifter who ends up turning into Leon, in a welcome twist to the bosses that you fight. Due to the Game Boy Color’s limitations, your zombie action takes place in a top down view, with the shooting mechanic creatively swapping to a first-person perspective using a Mario Golf-like reticle-matching system to fire. Resident Evil Gaiden is a nice reminder of what we were willing to put up with, just because we were so eager for any more Resident Evil to get our hands on.
Resident Evil: The Missions
Platform: Mobile Phone


The first of the many obscure mobile Resident Evil games that would see release, The Missions might not pack a lot of story, but it’s the perfect sort of fodder for the mobile platform. Available in both a 2D and 3D version, the title is more or less a modified sort of spin-off of the Mercenaries games (which also have their own mobile title), giving a hefty list of 150 bite-sized missions to work through as Jill Valentine. It’s hardly anything special, but it’s a more than fun way to kill a few minutes while you’re waiting for the train to come.
Resident Evil: Genesis and Resident Evil: Uprising
Platform: Mobile Phone
Genesis and its follow-up, Uprising, are both essentially puzzle adventure games, making them extremely interesting takes on the survival horror material. With these titles specifically made with the smaller screens of mobile devices in mind, careful thought was put towards areas like movement and button pushing, lending itself to this puzzle structure. With a creative setup behind them, these titles were set to re-tell pivotal events from the Resident Evil titles, but in this new context. Genesis has you as Jill Valentine, working through events of the original game, with Uprising exploring Resident Evil 2’s canon as Claire. In spite of the limitations of their hardware, these actually make for creative, fun games. It’d be interesting to see a modern take on this premise (exploring more recent Resident Evil main universe games), even if the whole point of these was to capitalize on the hardware’s limits.
Resident Evil: Confidential Report
Platform: Mobile Phone


One of the perks of these weird offshoot mobile games is their tendency to mix up Resident Evil’s genre every now and then. Confidential Report, for instance, mixes survival horror with turn-based strategy while incorporating a grid-based combat system. Confidential Report at least tries to do its best Resident Evil 2 impression structure-wise, giving you two (bland) characters to play as, Tyler Hamilton and Naomi McClain. It might not all totally mesh together, but it is an impressive, unique deviation in the series, all while being on your phone, no less.
Resident Evil Assault the Nightmare
Platform: Mobile Phone
Certainly one of the more visually grabbing Resident Evil titles that are out there, Assault the Nightmare pulls its look from an art style reminiscent of anime, while mixing this with the aesthetic of first person shooters. Here zombies are cartoonish rather than frightening, and people resemble typical anime fare. The inconsequential story is set at a nondescript castle, with the title utilizing your phone’s arrow keys to aim your gun. Assault the Nightmare probably isn’t worth your time, but it’s still an interesting footnote, and radically mixing up Resident Evil’s look (imagine a cel shaded title?) isn’t necessarily a bad idea.
Resident Evil: Degeneration
Platform: iOS/Nokia N-Gage 2.0
The cream of the mobile crop here, Resident Evil: Degeneration actually looks pretty damn good. Using the build of Resident Evil 4 Mobile Edition (yes, that was a thing), full 3D environments are in play here, with Degeneration being the mobile title that operates the most like your standard Resident Evil game. Based off of the events of the CGI film of the same name, Degeneration has you controlling Leon Kennedy, stuck in an airport while preventing planes full of viruses from taking off. Originally developed as the flagship title for the second coming of Nokia’s N-Gage (you remember the N-Gage, right? Right!?), this hardware was eventually just absorbed into most modern mobile phones in the first place. While a very impressive title, due to Degeneration’s nature to not mix up the norm, it ends up just feeling like a poor-grade Resident Evil title. For completists and staunch zombie haters though, it’s certainly worth checking out.
Resident Evil Zombie Buster
Platform: Mobile Phone

Resident Evil Zombie Buster’s twist on the norm is that it presents Resident Evil as a top-down shooter, with you plowing down seemingly endless hordes of zombies. It’s a monotonous time-killer of a game, but one that’s at least made a little more fun by its Resident Evil makeover. In Zombie Buster’s defense, it is one of the earlier mobile titles included here, and one that still gives you the (pointless) option as choosing between Claire and Leon.
Resident Evil Survivor, Resident Evil Survivor 2 Code: Veronica, and Resident Evil: Dead Aim
Platform: PlayStation (Survivor), PlayStation 2, Arcade (Survivor 2), PlayStation (Dead Aim)
Granted, while some of you might be familiar with Resident Evil’s Gun Survivor series, its relative obscurity still warrants these games to be touched on. After all, these can’t all be niche mobile entries. Starting off on the PlayStation, Capcom’s Gun Survivor series set out to turn some of its most popular survival horror titles into revamped light gun shooters. It’s a plan that’s a natural fit for Resident Evil (and one that makes so much sense it would later be touched on in the Wii’s Umbrella and Darkside Chronicles).
Resident Evil Survivor, the first attempt at this, is a first person light gun title (although the US release didn’t include the guns due to what was going on with Columbine at the time), where you play as an amnesiac protagonist, as you you’re bombarded with enemies from the series’ first two titles. Survivor 2 Code: Veronica is largely the same deal, except with Code: Veronica as its playground. It’s also famously remembered for maddeningly all being a dream of Claire’s in the end! Dead Aim (which has the infinitely cooler title in Japan, Gun Survivor 4: Biohazard: Heroes Never Die) mixes things up a little bit by using a third person perspective when you’re moving around, but switching to first person when shooting. It’s a little awkward of a transition, but adds a little depth to the experience at least. Dead Aim is not a great Resident Evil game, nor is it a great light gun game, which is really its biggest hang up. It’s still surprising that 2005’s Namco x Capcom actually had the titles protagonists, Bruce and Ling, as characters, confirming that this wasn’t just a crazy fever dream.
If anything, it even feels like Capcom has gotten a little looser with the Resident Evil license in recent years. More tangential titles could certainly be on the horizon, and I’m sure we haven’t seen the last of Resident Evil invading the mobile market either (especially in Japan). Who knows, with the many cameos of Resident Evil characters in fighting titles, and some recent appearances in Project X Zone 2, maybe something like a Resident Evil fighter isn’t even out of the realm of possibility. All I know is that I’ve got dibs on Barry, if that’s the case.
Editorials
How ‘Weapons’, ‘Hokum’, and ‘Widow’s Bay’ Continue Stephen King’s Horror Legacy
After fifty years of continuous writing, Stephen King has become a genre unto himself.
The unrivaled Master of Horror made a splash in 1974 with his debut novel Carrie and has been terrifying readers ever since. Two years later, Brian De Palma brought this shocking story to the screen with an equally electrifying horror film that remains a genre classic and a prototypical example of “Good For Her” horror. This dual debut seemed to open the floodgates, unleashing endless waves of Stephen King films.
From the highs of Misery, Cujo, and The Shawshank Redemption to the schlocky fun of Cat’s Eye, Creepshow, and Children of the Corn, the last five decades have seen just about every notable horror creator take a stab at the author’s massive collection.
In recent years, this singular subgenre has begun to burst at the seams, expanding to include Stephen King-esque fare. In 2016, brothers Matt and Ross Duffer debuted Stranger Things, a sci-fi series heavily inspired by two of King’s most famous books. The Netflix series remixes Firestarter and It by following a little girl with psychic powers and an intrepid group of kids on bikes who must battle an otherworldly foe and a sinister government agency. With its clever blend of modern effects and comforting nostalgia, this gateway horror series paved the way for Andy Muschietti’s It adaptation which remains the highest grossing horror film of all time.
Four years later, Mike Flanagan would create Midnight Mass, a spiritual adaptation of King’s second novel Salem’s Lot. Published in 1975, the book sees a tiny New England town torn apart by a centuries-old vampire. Though Flanagan’s story is perhaps more tender, both iterations of the classic horror tale follow close-knit communities shaken to their core by the presence of an ancient evil.
In addition to these recent hits, 2025 was a banner year for the Master of Horror. Audiences delighted in six mainstream adaptations, including the massively popular It: Welcome to Derry which chronicles earlier cycles of the titular clown’s reign. With this boost to King’s cultural cache, it’s no surprise that we’ve begun to see more unofficial adaptations of the author’s work and horror creators who build their own unique castles in King’s creative sandbox.
So what defines a Stephen King-esque story?
For the past fifty years, the prolific author has dipped his toes in nearly every subgenre from supernatural stories and grisly gore to western fantasy and science fiction. Including his vast catalogue of short fiction, King has tackled ghosts, demons, werewolves, zombies, aliens, mutants, and self-driving cars, not to mention bizarre monsters of his own creation. But what truly unites this vast array of horror is King’s focus on relatable characters. In his 2000 memoir/instructional text On Writing, the prolific author describes the amusement he finds in writing disparate characters, placing them in horrific scenarios, then exploring the ways they try to survive.
An unofficial Stephen King adaptation may take place in the author’s native New England — bonus points if it’s set in Maine — and reference his well-known heroes and villains. But what makes the King connection unbreakable is a character-driven story about average people who band together in the face of abject terror.
Weapons Captures Small Town Stephen King

Following his 2022 shocker Barbarian, Zach Cregger returned with Weapons, a sprawling story that begins in a doomed elementary school. On an otherwise ordinary day, Justine (Julia Garner) arrives at her desk to find that all but one of her students have disappeared. As the mystery grows increasingly violent, Justine and Archer (Josh Brolin), the father of a missing boy, find their way to the home of Alex (Cary Christopher), the class’ only surviving student. In some ways reminiscent of Salem’s Lot, Weapons swings wildly through the unfortunate town, introducing us to its flawed inhabitants as we watch their lives fall apart.
Cregger’s setup nods to a pair of King short stories. Both “Suffer the Little Children” and “Here There Be Tygers” tackle monstrous presences in elementary schools, but as Weapons reaches its final act, Constant Readers may remember another Stephen King tale. Featured in his 1985 collection Skeleton Crew, “Gramma” introduces us to George, a little boy tormented by an aging witch. On an afternoon alone with his sickly grandmother, the frightened child gradually realizes that the imposing old woman has been waiting for an opportunity to cast a spell that will extend her own life by possessing his body.
Alex finds himself similarly tortured by his aunt Gladys (Amy Madigan), a garish witch who orchestrates a desperate plot to sustain her own strength. Transforming humans into mindless weapons, Gladys has taken over Alex’s family home and lured his classmates to the basement. Holding them in a comatose state, she syphons off their energy to extend her own supernatural life.
Vastly different in many ways, both “Gramma” and Weapons hinge on a sinister witch who uses horrific magical spells to sacrifice the bodies of her vulnerable prey.
Hokum Echoes The Shining and 1408

It’s nearly impossible to watch a film about a haunted hotel without thinking of King’s third novel, The Shining. This icy story follows Jack Torrance, an angry writer struggling with his sobriety and a shameful incident haunting his past. Accompanied by his wife and young son, Jack has taken a job as the winter caretaker for the Overlook, a haunted hotel situated high in the Rocky Mountains. Snowed in, Jack finds himself tormented by dangerous ghosts who amplify his greatest fears.
Damian McCarthy’s Hokum follows a similarly troubled figure. Ohm Bauman (Adam Scott) is a surly writer who travels to the Bilberry Woods Hotel in rural Ireland to spread his parents’ ashes. Haunted by his own tragic past, Ohm finds himself trapped in the honeymoon suite, a decaying room that’s been permanently closed to protect visitors from a dangerous witch trapped within its walls. Visual nods to King’s text abound with woodcut figurines and an animated clock, mirroring ominous descriptions found in King’s text.
Another terrifying sequence sees Ohm staring with horror at a closed door, the only thing separating him from the approaching witch. As the door knob slowly turns, Constant Readers remember Jack’s narrow escape from the ghostly woman in room 217. And Ohm’s popular Conquistador books directly reference King’s long-running fantasy series The Dark Tower which follows a gunslinger named Roland Deschain tasked with protecting the nexus of the universe.
In addition to these thematic comparisons, Hokum bears striking resemblance to King’s terrifying short story “1408.” Collected in 2002’s Everything’s Eventual, the terrifying story follows Mike Enslin, a dejected writer who’s risen to fame penning essays about his adventures in haunted locations. Mike arrives at the Hotel Dolphin and bullies his way into the titular room, despite the manager’s dire warnings. McCarthy nods to this story with an ominously misplaced hotel room door, reminiscent of King’s entry to 1408, an unsuspecting portal that appears to move each time Mike looks away.
However, McCarthy’s most direct reference lies in a minicorder Ohm uses to capture notes. Trapped inside the dreaded honeymoon suite, this device offers well-timed messages while sitting next to a decomposing corpse. Mike records his time in 1408 with his own trusty minicorder. Described for the reader, his tape has captured the man’s slow descent into madness as the room prepares to swallow him whole. With conclusions that differ wildly in tone, both Ohm and Mike find their lives irrevocably changed by encounters with the supernatural realm.
Widow’s Bay Builds Its Own Version of Castle Rock

Katie Dippold’s Widow’s Bay has taken the idea of an unofficial King adaptation and turned it into an art form. The Apple TV series sees the residents of the titular island plagued by a curse that dates back centuries. Not only does the picturesque hamlet not accommodate wifi connections, those born on the island face certain death should they ever try to leave. Desperate to modernize the tiny town, Mayor Tom Loftis (Matthew Rhys) draws in waves of tourists just as a new cycle of terror begins.
Blending horror with deft comedy, Dippold makes cheeky references to King’s body of work. Tom warns that, “there’s something in the fog,” reminding readers of King’s 1980 novella The Mist. And Loftis’ own stay in the town’s haunted hotel sees him tormented by the ghost of a murderous clown. We even spy a vintage King hardback peeking out of a local book trade box.
In many ways Widow’s Bay feels like a new iteration of the author’s Little Tall Island, a tiny village off the coast of Maine. In addition to the 1992 novel Dolores Claiborne and a handful of harrowing short stories, this quaint fishing village is also the setting for King’s 1999 teleplay Storm of the Century. Premiering on ABC primetime, this tragic tale follows a terrified group of islanders who batten down the hatches for a dangerous Nor’easter only to find a more sinister threat lurking within.
Constant Readers may also be reminded of Castle Rock, the author’s favorite fictional town.
First introduced in the 1981 novel Cujo, the charming village becomes the star of Needful Things, King’s satire about consumerism. After several Castle Rock stories, we’re reintroduced to its residents as they gossip about the arrival of Leland Gaunt and the grand opening of his curio shop. Anything their hearts desire can be found in his varied inventory, so long as they’re willing to pay the price. Pitting cantankerous neighbors against each other, Gaunt ignites a wave of grisly violence by exploiting long-held resentments and feuds.
The town’s only defense against this supernatural threat is beleaguered sheriff Alan Pangborn. Still grieving the deaths of his wife and younger son, Alan struggles to connect with his older child and pick up the pieces of his shattered life. Also a widower, Loftis struggles to raise his own restless son and explain the strange details of his wife’s tragic death. Attempting to unravel the island’s dark secrets, Tom is aided by quirky residents including a surly fisherman named Wyck (Stephen Root) and Patricia (Kate O’Flynn), an earnest Town Hall employee. King’s own novels feature many of these proactive alliances with disparate characters combining their strengths to overcome insurmountable odds.
With Widow’s Bay renewed for a second season and Mike Flanagan’s Carrie series on the horizon, the future seems bright for new King adaptations, both spiritual and directly pulled from his catalogue. The prolific author also shows no signs of slowing down with two publications nearing release. His upcoming novel, Other Worlds Than These, is the long-awaited third Talisman book which teases direct ties to his Dark Tower world. Holly Forever will be a new installment of his crime series, offering a different kind of genre fare.
This embarrassment of riches spawning multiple worlds seems ripe for spiritual adaptation and will likely inspire horror creators for decades to come.

Kate O’Flynn, Stephen Root and Matthew Rhys in “Widow’s Bay,” now streaming on Apple TV.

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