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The ‘Resident Evil’ Games You Might Not Know About

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With ever more ‘Resident Evil’ games joining the library, and news of ‘Resident Evil 7’ just around the corner, we take a peek at some of the lesser known titles out there!

It’s kind of crazy to think that Resident Evil 7 is moving into production. In spite of video games being a sequel-heavy world, not many franchises work there way to number seven (and technically nine, if you count Resident Evil Zero and Code: Veronica, which you absolutely should) before resetting the clock or revamping in some manner. The series’ commitment to continuing down this main timeline is a testament to the work they’ve done and the story that’s been built, but in the meantime there have also been an abundance of side stories and ugly redheaded step-zombies that have crept up along the way. You know the core games in the series to death, so here’s an opportunity to look at some of the lesser known games in the Resident Evil series that actually came out, whether you believe it or not.

Resident Evil Gaiden
Platform: Game Boy Color

Resident Evil Gaiden is such a bizarre, glorious experiment for the mere prospect of saying, they released a Resident Evil game on the Game Boy Color!? Yes, Capcom’s famous zombies were presented in the Game Boy Color’s classic 56-color scheme. Gaiden is…problematic, to say the least, but still a wonder that it squeaked by in the first place. A shocking amount of effort was put into Resident Evil’s first foray into the handheld market, with the original Resident Evil’s Shinji Mikami acting as an advisor for the title, with the story actually being written by Hiroki Kato, who would later go on to be Code: Veronica’s director. There’s a great deal of novelty present in this title, but it still manages to put forward a pretty creative story, too. The title’s set on an ocean liner, for instance, long before Resident Evil: Revelations was mining that territory, and sees you playing as Leon Kennedy and Barry Burton, of all people. It even features a BOW that’s ultimately a shape-shifter who ends up turning into Leon, in a welcome twist to the bosses that you fight. Due to the Game Boy Color’s limitations, your zombie action takes place in a top down view, with the shooting mechanic creatively swapping to a first-person perspective using a Mario Golf-like reticle-matching system to fire. Resident Evil Gaiden is a nice reminder of what we were willing to put up with, just because we were so eager for any more Resident Evil to get our hands on.

Resident Evil: The Missions
Platform: Mobile Phone

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The first of the many obscure mobile Resident Evil games that would see release, The Missions might not pack a lot of story, but it’s the perfect sort of fodder for the mobile platform. Available in both a 2D and 3D version, the title is more or less a modified sort of spin-off of the Mercenaries games (which also have their own mobile title), giving a hefty list of 150 bite-sized missions to work through as Jill Valentine. It’s hardly anything special, but it’s a more than fun way to kill a few minutes while you’re waiting for the train to come.

Resident Evil: Genesis and Resident Evil: Uprising
Platform: Mobile Phone

Genesis and its follow-up, Uprising, are both essentially puzzle adventure games, making them extremely interesting takes on the survival horror material. With these titles specifically made with the smaller screens of mobile devices in mind, careful thought was put towards areas like movement and button pushing, lending itself to this puzzle structure. With a creative setup behind them, these titles were set to re-tell pivotal events from the Resident Evil titles, but in this new context. Genesis has you as Jill Valentine, working through events of the original game, with Uprising exploring Resident Evil 2’s canon as Claire. In spite of the limitations of their hardware, these actually make for creative, fun games. It’d be interesting to see a modern take on this premise (exploring more recent Resident Evil main universe games), even if the whole point of these was to capitalize on the hardware’s limits.

Resident Evil: Confidential Report
Platform: Mobile Phone

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One of the perks of these weird offshoot mobile games is their tendency to mix up Resident Evil’s genre every now and then. Confidential Report, for instance, mixes survival horror with turn-based strategy while incorporating a grid-based combat system. Confidential Report at least tries to do its best Resident Evil 2 impression structure-wise, giving you two (bland) characters to play as, Tyler Hamilton and Naomi McClain. It might not all totally mesh together, but it is an impressive, unique deviation in the series, all while being on your phone, no less.

Resident Evil Assault the Nightmare
Platform: Mobile Phone

Certainly one of the more visually grabbing Resident Evil titles that are out there, Assault the Nightmare pulls its look from an art style reminiscent of anime, while mixing this with the aesthetic of first person shooters. Here zombies are cartoonish rather than frightening, and people resemble typical anime fare. The inconsequential story is set at a nondescript castle, with the title utilizing your phone’s arrow keys to aim your gun. Assault the Nightmare probably isn’t worth your time, but it’s still an interesting footnote, and radically mixing up Resident Evil’s look (imagine a cel shaded title?) isn’t necessarily a bad idea.

Resident Evil: Degeneration
Platform: iOS/Nokia N-Gage 2.0

The cream of the mobile crop here, Resident Evil: Degeneration actually looks pretty damn good. Using the build of Resident Evil 4 Mobile Edition (yes, that was a thing), full 3D environments are in play here, with Degeneration being the mobile title that operates the most like your standard Resident Evil game. Based off of the events of the CGI film of the same name, Degeneration has you controlling Leon Kennedy, stuck in an airport while preventing planes full of viruses from taking off. Originally developed as the flagship title for the second coming of Nokia’s N-Gage (you remember the N-Gage, right? Right!?), this hardware was eventually just absorbed into most modern mobile phones in the first place. While a very impressive title, due to Degeneration’s nature to not mix up the norm, it ends up just feeling like a poor-grade Resident Evil title. For completists and staunch zombie haters though, it’s certainly worth checking out.

Resident Evil Zombie Buster
Platform: Mobile Phone

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Resident Evil Zombie Buster’s twist on the norm is that it presents Resident Evil as a top-down shooter, with you plowing down seemingly endless hordes of zombies. It’s a monotonous time-killer of a game, but one that’s at least made a little more fun by its Resident Evil makeover. In Zombie Buster’s defense, it is one of the earlier mobile titles included here, and one that still gives you the (pointless) option as choosing between Claire and Leon.

Resident Evil Survivor, Resident Evil Survivor 2 Code: Veronica, and Resident Evil: Dead Aim
Platform: PlayStation (Survivor), PlayStation 2, Arcade (Survivor 2), PlayStation (Dead Aim)

Granted, while some of you might be familiar with Resident Evil’s Gun Survivor series, its relative obscurity still warrants these games to be touched on. After all, these can’t all be niche mobile entries. Starting off on the PlayStation, Capcom’s Gun Survivor series set out to turn some of its most popular survival horror titles into revamped light gun shooters. It’s a plan that’s a natural fit for Resident Evil (and one that makes so much sense it would later be touched on in the Wii’s Umbrella and Darkside Chronicles).

Resident Evil Survivor, the first attempt at this, is a first person light gun title (although the US release didn’t include the guns due to what was going on with Columbine at the time), where you play as an amnesiac protagonist, as you you’re bombarded with enemies from the series’ first two titles. Survivor 2 Code: Veronica is largely the same deal, except with Code: Veronica as its playground. It’s also famously remembered for maddeningly all being a dream of Claire’s in the end! Dead Aim (which has the infinitely cooler title in Japan, Gun Survivor 4: Biohazard: Heroes Never Die) mixes things up a little bit by using a third person perspective when you’re moving around, but switching to first person when shooting. It’s a little awkward of a transition, but adds a little depth to the experience at least. Dead Aim is not a great Resident Evil game, nor is it a great light gun game, which is really its biggest hang up. It’s still surprising that 2005’s Namco x Capcom actually had the titles protagonists, Bruce and Ling, as characters, confirming that this wasn’t just a crazy fever dream.

If anything, it even feels like Capcom has gotten a little looser with the Resident Evil license in recent years. More tangential titles could certainly be on the horizon, and I’m sure we haven’t seen the last of Resident Evil invading the mobile market either (especially in Japan). Who knows, with the many cameos of Resident Evil characters in fighting titles, and some recent appearances in Project X Zone 2, maybe something like a Resident Evil fighter isn’t even out of the realm of possibility. All I know is that I’ve got dibs on Barry, if that’s the case.

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Daniel Kurland is a freelance writer, comedian, and critic, whose work can be read on Splitsider, Bloody Disgusting, Den of Geek, ScreenRant, and across the Internet. Daniel knows that "Psycho II" is better than the original and that the last season of "The X-Files" doesn't deserve the bile that it conjures. If you want a drink thrown in your face, talk to him about "Silent Night, Deadly Night Part II," but he'll always happily talk about the "Puppet Master" franchise. The owls are not what they seem.

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Editorials

Larry Cohen’s ‘It’s Alive’ Still Towers Over a 2009 Remake That Maybe Should’ve Stayed Unborn

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When I write about remakes, I often bring up the word “justification.” What’s the impetus for the remake’s existence? Reinventing icons for a new generation, or benefiting from a few decades’ worth of special effects advancements? Often, there’s a reason that you can acknowledge and say, “Alright, I see what you’re going for.” That holds in Josef Rusnak’s It’s Alive, which tries to reinvent Larry Cohen’s mutant baby B-movie of the same name in what I consider the worst possible way.

I didn’t say it had to be a GOOD reason.

I’ll start with Cohen’s own reaction to Rusnak’s 2009 update: “It’s a terrible picture. It’s just beyond awful … I would advise anybody who likes my film to cross the street and avoid seeing the new enchilada.” A blunt take, but I agree. Rusnak justifies his remake by diverting drastically from Cohen’s exploitation-y flick about a newborn monster killinPreview (opens in a new tab)g Los Angeles residents, but it’s such a bafflingly weak reimagining. Cohen remains faithful to tenets of creature features while tugging at our hearts with commentaries about parents caught between morality and adoration, whereas Rusnak asks, “What if we punished a mother for trying to have an abortion?”

As Cohen says, cross the damn street.


The Approach

Netflix It's Alive

It’s Alive (2009) is one of those women-focused horror projects that make you scoff, derogatorily, “This was written and directed by dudes, wasn’t it?” Cohen’s original screenplay isn’t airtight, yet it does well to respect Sharon Farrell‘s “shaken mother of a monster,” Lenore Davis. Paul Sopocy and James Portolese, on the other hand, pen a screenplay that reductively focuses on Lenore protecting her bitey offspring, with a bent-out-of-shape abortion subplot thrown in. That’s not to say Cohen’s Lenore doesn’t display the same protective maternal instincts, but Rusnak plays in a sandbox of lame-duck tropes, dooming Lenore for the supposed sin of a mother’s love.

Teenage party-girl turned actress Bijou Phillips stars as Lenore Harker, a New Mexico college student who quits to live with her architect boyfriend, Frank (James Murray), and raise their incoming baby. She’s ditching pizza nights and girl talk with bestie Marnie (Ty Glaser), moving into the Albuquerque woods, where Frank has a secluded homestead with brother Chris (Raphaël Coleman), who is wheelchair dependent. Lenore goes in for a pregnancy checkup, where she learns her unborn child has doubled in size, requiring a cesarean section birth. So the surgical team opens her up and extracts “Daniel,” only to be murdered by the newborn, found resting on Lenore’s stomach, taking a post-slaughter rest.

The immediate deviation is how Daniel is found nuzzling Lenore in the hospital, and doesn’t look “freakish” at first glance. Daniel comes home with Lenore and Frank, setting up the happy lil’ family dynamic. It’s no longer a conspiratorial hunt-and-hide scenario; the “home sweet hell” take on Cohen’s original. Which, frustratingly, dissolves the core suspense that Cohen achieves. For Daniel to kill, victims have to come knocking on Lenore’s door, which becomes a repetitive cycle of visitors and hidden bodies that remove any excitement and surprises.


Does It Work?

Rusnak earns points for trying something new. Remakes have historically been less willing to put unique spins on existing stories (see: Cabin Fever). But there’s also a question of retaining the essence of the source material. Why remake a movie if you’re going to spin so far from the original that you don’t even need to use the title? It’s the Child’s Play of it all. If you wanted to make a killer AI toy movie, why use the Child’s Play legacy to do so (outside of market familiarity)?

It’s Alive doesn’t fully abandon Cohen’s ideas, but it does feel thinner than expected. There have been plenty of killer baby movies since It’s Alive—Cohen hardly has the concept trademarked. What’s fun about Cohen’s It’s Alive is how Frank chases his mutant kin around Los Angeles, eventually into the sewer system, culminating in the Los Angeles (drained) river. Rusnak directs what’s essentially a one-location thriller that minimizes the scope to meet not only its lower budget, but lesser ambitions. Where Cohen pushes farther, Rusnak pulls back, losing the idiosyncratic quirks of Cohen’s superior It’s Alive.

There’s nothing wrong with a good chamber piece, but the psychological torments Sopocy and Portolese opt for are soft as fresh-out-the-bag marshmallows. So much of the film hinges on Lenore’s cover-up tactics when she realizes her wee one is a maneater, which becomes one-note in the process. Frank wanders around, ignoring red flags, and Chris is removed from the picture for a small bit to keep the massacre going. In both films, Lenore has trouble turning against her child—but Cohen is much more thoughtful about Lenore’s state through it all. Rusnak’s direction is short-sighted, rudimentary, and flat, as it has nothing interesting to say about the fears of parenthood that drive Phillips’ Lenore to nurture the vengeful child she once wanted to terminate.


The Result

In It’s Alive (1974), Cohen makes a point of referencing Mary Shelley’s Frankenstein, as John P. Ryan’s Frank recalls having the epiphany that Dr. Frankenstein is the villain, not his creation. It’s what drives Cohen’s screenplay, as we learn how the doctors tried to kill the original baby, since its deformities made it look like a melon-headed, fang-toothed freakshow. There’s none of that in Rusnak’s remake, which diminishes the creature’s origins and motives to anger. It’s an uninteresting modification because the point of Cohen’s picture is to question what makes a monster, and how its creators process their hand in the chaos. Rusnak’s not interested in such explorations, except when the screenplay shoehorns what foolishly appears as an anti-abortion undertone when we learn about Lenore’s sketchy internet baby-be-gone pills.

Even worse, the technical merits of Rusnak’s It’s Alive are unfortunate. Credit to the original’s cast, because Ryan and Farrell bring dramatic acting chops that accentuate their film’s tragedy; a legitimate heartbreaker. None of Rusnak’s cast are hitting on such a high caliber of talent, especially since there’s nothing meaty about Sopocy and Portolese’s character designs. It’s very Horror 101: ignore the obvious, act gobsmacked when the obvious happens, and bring it home. Phillips has been better in films like Bully and Hostel: Part II (maybe even The Wizard of Gore), while Murray is your average 2000s straight-to-video throwaway boyfriend. The rest of the supporting cast, sadly, barely even register.

There’s a charm to Cohen’s monster SFX, whipped up by Rick Baker—but also an opportunity. Cohen decided to use this three-mirror-blur vision, seeing through the baby’s eyes to show the beast as little as possible. If Rusnak wanted to make a stronger impact, he could have gone all-in on Daniel’s appearance to say, “Hey, at least we developed a rad creature!” But, alas, Rusnak might show even less of Daniel. When he does appear in the basement, or leap out of a trash can in the film’s climactic finale, it’s CG augmentation that distorts a puppet reportedly crafted by SFX superstar Tony Gardner. Cohen accomplishes infinitely more by putting his then-girlfriend Elaine Parkyn in a full-head monster mask, a pair of pointed gloves, and a partial body suit that benefit from optical tricks—because practical always wins.


The Lesson

Unknown Horror Remakes

It’s not hard to wonder why Millennium Films lost faith in Rusnak’s It’s Alive and opted for no theatrical release. In a time when horror remakes were all the rage, Millennium buried It’s Alive so deep that it’s not even watchable or rentable on streaming (ain’t even worth Tubi). No hyperbole, this remake stinks with the stinkiest of ’em. It’s slight on innovation, filled with awful genre generics, and is a slap in the face to what Cohen accomplished. There’s something so fresh about a killer baby flick that focuses on the suit-and-tie-wearing father, who is forced to challenge the stern, macho gender roles of the 70s, and something so disappointing about a 2000s horror movie that falls right back into outdated mindsets.

So what did we learn?

  • Yes, for the hundredth time, some of those 2000s horror remakes are as bad as the haters made them all out to be.
  • Ex-David Lee Roth, Ozzy Osbourne, and Alice Cooper bassist Todd Jensen plays Lenore’s doctor for some reason (which I wouldn’t have known without the internet).
  • You can appreciate a remake for trying something different, but you can also detest a remake for how poorly it does something different.
  • Why does Daniel look like a baby shark (doo-doo-doo-doo-doo-doo)?

Watching both It’s Alive flicks back-to-back gave me whiplash. When John P. Ryan (as Frank) confronts his cowering, terrified child-monster in the bowels of Los Angeles, I nearly shed a tear. That whole scene really, as Ryan realizes he’s become the Dr. Frankenstein of sorts, and his miserable, deformed boy craves his father’s affection in a time of need. Then you have Rusnak’s film, which brutally kills the pro-abortion character, insinuates Lenore is being punished for trying to abort Daniel early in the pregnancy, and deserves to die with her demon spawn engulfed by the worst CG flames this side of Birdemic: Shock and Terror. I just … kudos to Cohen for richly developing a sci-fi curio with a tremendous sense of emotional understanding, and nothing but thumbs down for Rusnak’s remake, which comes off as plenty boneheaded and hella halfhearted in the process.

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