Video Games
‘Friday the 13th: The Game’: Co-Creator Reveals More Additional Content They Never Got to Make
To recap, an ongoing legal battle between Sean Cunningham, director of the original Friday the 13th, and Victor Miller, writer of the film, has put a temporary hold on the Friday the 13th franchise altogether, and Friday the 13th: The Game became one of the victims of those legal issues back in 2018. Essentially, any additional content was swiftly killed off.
One of the biggest bummers there is that the Jason X version of Jason, along with the Grendel spaceship map, was in the works at the time, content that can sadly never be produced.
What else did we *almost* get? Gun Media‘s Wes Keltner, all these years later, has taken to social media to share some additional content that was killed off by Friday‘s legal woes.
Here’s some more of the content the team was “forced to stop making”…
Slumber Party
We did have plans for a “Slumber Party” clothing pack for F13. It was all the counselors in sleepwear attire. I actually setup a real life 1800 phone number that worked like an automated phone sex line. You could call it IRL. It had a pre-recorded message of our counselors saying silly sexy stuff like those dumb commercials from the 80’s and 90’s. It would have been fun. These assets were in the code, but the judge ruled that it wasn’t “marketably viable”. Meaning it needed to pass console certification, and it wasn’t ready for that. So it might have looked done, but not in the eyes of the court.
Prom
We also planned a “Prom Pack” which would also include some props in game. We wanted to turn Crystal Lake into prom night. Tuxes, dresses, dance floor, that type of thing. We were modeling the dance floor like the one from the ship in Part 8. Even talked about turning the bird bath into a punch bowl, but allowing Jason to still use it as a kill spot.
Paranoia
Yes it was a new game mode. Kinda similar to Among Us. Everyone spawns as counselors. No Jason. You have to find the Part 5 mask. Then you can become Jason. We discussed forcing the player to have to “hide” to change back and forth. Perhaps the armoire/closet thing. The player could be killed if in counselor mode. If killed they drop the mask on the ground for the next counselor to pick up and become Part 5. We were building new escapes for this game mode that required 2+ counselors to escape. Like holding open a gate, etc. It had moments of fun, but needed more work.
Closing Thoughts
I felt enough time has passed to share these things with you. I know they are bittersweet. Some will lament, some will think they are cool ideas, some will be angry. I understand that anger, I feel it too. But I wanted you all to know that we loved this franchise and this game. We had big ideas for it. Ideas that we thought ya’ll would think were fun, engaging, and rewarding. We wish it would have worked out differently.
Keltner adds, “This is only a few things. But I wanted to see how everyone reacted before diving in more.” He also re-shared the “Paranoia” teaser, which you can check out below.
This is only a few things. But I wanted to see how everyone reacted before diving in more.
— WesKeltner (@weskeltner) June 24, 2021
Video Games
‘Resonance: A Plague Tale Legacy’ Releases August 27 [Trailer]
If you were wondering just where Resonance: A Plague Tale Legacy was all this time, you won’t have to wait much longer. Publisher Focus Entertainment and developer Asobo Studio have announced via a new trailer that the game will launch for the Xbox Series, Day One with Xbox Game Pass, as well as PlayStation 5 and Steam on August 27.
Pre-orders are open now, and include the Heritage Pack DLC and an in-game digital artbook.

Set 15 years before A Plague Tale: Requiem, play as Sophia, a fierce young plunderer, on the run and determined to uncover the secrets of her past. Dive into an original story blending combat, myth and fate with a brand new take in the universe of A Plague Tale.
Sophia’s journey leads to the Minotaur’ Island, where she faces deadly trials, navigates treacherous trails, solves puzzles, all while fighting and staying one step ahead of the army chasing her. But the true challenge awaits, as the terrifying creature hidden behind the myth will soon resonate with her.
Followed by many enemies, each drawn to the Island to reclaim a mysterious treasure, you must navigate a treacherous maze. Rely on your agility, tricks and sharp reflexes to outsmart enemies, perfect your parries, and unleash powerful strikes to survive deadly encounters. Players will shift between the Middle Age of Sophia and ancient Minoan times, where echoes of the past shape the battles of the present.
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