Reviews
[Review] Revived Shooter ‘PowerSlave Exhumed’ Brings Decent Alien Warfare to Egypt
Mummies, Marines, and an alien menace made PowerSlave stand out in the 90s. In Neil Bolt’s PowerSlave Exhumed review, he sees if this remaster holds up.
It’s pretty impressive how Nightdive Studios has successfully had a hand in reenergizing so many classic and cult games in recent years. System Shock, Shadow Man, Doom 64, Quake, and Turok are among the polished-up ports in its C.V. and there are upcoming remasters of Sin, Blade Runner, and System Shock 2, as well as a ground-up remake of the original System Shock. In the middle of all that, a cult hit is resurfacing.
PowerSlave (or Exhumed as it was known to me back in the day) was once a PC, PS One, and Sega Saturn first-person shooter just as that was still an embryonic concept. Now it’s back using both names and touched up without sacrificing the original style. It sits mechanically between Doom and Quake, with a rather flat look to enemies, but with a jump button and fully 3D aiming.
In terms of story, it’s a lot closer to the daft macho majesty of Duke Nukem 3D. A crack team of soldiers is sent into the ancient Egyptian city of Karnak to battle an invading alien force called the Killmat. These insectile foes have desecrated the African dunes by roping in the local wildlife, such as scorpions, and digging up some old Mummies and Anubis soldiers as well. All that stands between them and world domination is a hefty arsenal and the soothing words of King Ramses’ spirit.
A Pharoah Game

So what makes PowerSlave stand out from a legion of mid-90s shooters? Well, the Egyptian setting is probably the biggest draw. Compared to the rather drab genre-mates of the time, PowerSlave is positively Day-Glo. I’m a big fan of using ancient Egyptian history as a backdrop for things, so this was always my favorite thing about the original version. There are lots of blue skies and yellow sand to be found here, but it’s not a vacation experience. There’s a charm to the mixture of 3D and 2D elements that adds a suitably cheesy layer to a game that is essentially Aliens in the Desert.
While not exceptional when compared to the heavyweights of the day, PowerSlave continuously shows examples of really good level design, with satisfying looping pathways and secrets to uncover.
Also of note is the story. It’s not a masterful tour de force, but it tries to tell one beyond the usual ream of text before and after levels. Voice clips for Ramses’ spirit do most of the leg work, but at a time where voice audio was relatively sparse in games of this nature, it helps.
As for the gameplay, well, it’s quite clear that even with the magnificent work this port team does for old shooters (including the ability to actually save the game!), PowerSlave Exhumed cannot shake the ghosts of the past here. You can still very much tell that this was an early attempt at a 3D first-person shooter. Mostly because it struggles to make its freedom of movement count in traversal and in combat.
Needs a Nile Gun
Aiming lacks the smoothness found in something like Quake, or even Turok (Quake came out the same year as the Saturn version of PowerSlave), and the player’s hitbox feels oddly inconsistent. I’m sure it’s more fluid now than the original was (looking back at footage of that, it certainly seems so), but it’s a tad fudgy and slow to react by modern standards, despite moving at a fair old canter otherwise. It’s decent enough in mid-range combat, but extremely fussy at close range against smaller enemies and at long range for pretty much everything.
The enemies are another issue, early on at least. Kicking off with diminutive threats such as birds, spiders, and scorpions is honestly a bit underwhelming, and they outstay their welcome pretty fast. The threadbare enemy roster is spread thin to compensate, and makes early levels tiresome. It’s a shame because when PowerSlave Exhumed does break out the big boys, they’re well designed and impactful.
Xeno Evil

While the game itself hasn’t aged particularly well in every sense, the work done by Nightdive to modernize it respectfully is commendable. Visually it’s been cleaned up and had a few rough edges smoothed out without polluting the original design, and there’s no denying that every effort has been made to tighten the controls in much the same way it did with last year’s Quake remaster. Short of messing with the core of what made PowerSlave Exhumed the game it is, there’s probably little else that could make it more appealing.
I suppose part of the problem lies in the fact this isn’t on the same cultural impact level as previous ports. Of the handful of FPS titles that were released on Sega Saturn around the same time, PowerSlave isn’t exactly Doom or Hexen: Beyond Heretic. All the same, it’s pleasing to see such an effort made with a fairly niche shooter.

PowerSlave Exhumed review code for PS4 provided by the publisher.
PowerSlave Exhumed is out on PS4, Xbox One, Nintendo Switch, and PC now.
Reviews
‘Hungry’ Review – Finally, a Film Brave Enough to Call Out Hippos for the Monsters They Truly Are
When it comes to the animal attack subgenre of horror, there’s a hierarchy of sorts with the wildlife in question. Killer shark movies are easily the most ubiquitous, while alligators/crocodiles, dogs, bears, and snakes probably lead the rest of the pack.
It’s often worth paying attention, though, when a filmmaker targets a more atypical animal threat, including the likes of Jonathan King’s Black Sheep or Juan Piquer Simón’s Slugs. A new contender rumbles its way onto the screen this month, and while we all grew up thinking hippos are rotund cuties, the truth is far more frightening – this hippo is Hungry.
Sistine (Madison Davenport) and her best friend, Hannah (Olivia Bernstone), are enjoying a vacation in New Orleans, hoping to drown out their troubles back home. They sign up for an early morning bayou tour known for its alligator sightings and are joined by four other tourists and the boat’s skipper, Rodrigo (Michel Curiel). An uneventful trip sees Rodrigo take the group off the beaten path, but when an animal in the water capsizes their boat, the group finds themselves trapped in the swamp by something unexpected and deadly.
It’s a hippo. There’s a hippo in the bayou, and it’s not happy about all these pesky people.

From Joy Houck’s Creature from Black Lake to Walter Hill’s Southern Comfort to Adam Green’s Hatchet, the movies have warned us time and again not to go into the swampy bayous of Louisiana. Those cautionary tales are appreciated, though, as bigfoot, inbred hicks, and undead serial killers are a very real threat. But hippos? In the bayou? Well, that just seems silly.
And yet, Hungry plays its blubbery, big-toothed threat with deadly seriousness, and it’s all the better for it. “But Rob,” I can already hear some of you saying, “just yesterday you reviewed the new shark attack film, Chum, and said it suffered from taking itself too seriously. What gives?” For one thing, you’re misquoting me, but more importantly, the reference there was more of an observation on the animal attack subgenre successes as a whole. The “fun” ones tend to succeed more often than their more serious counterparts, but a dramatic and thrilling time can still be found with filmmakers who know what they’re doing.
Chum may be serious, but it’s also poorly written/performed, lacking in any degree of tension, devoid of personality, and so on. By contrast, Hungry lets its suspense build on the backs of engaging characters, good performances, and believable writing. Only one of its ensemble is obnoxious – a major feat for this kind of film – but even then, their motivations are both well-written and understandable.
The rest of the characters are people you’d be happy to see survive the night, and rather than looking forward to the next kill, director James Nunn and his cast leave us uncertain and nervous about who’s going to go belly up. The nervous business traveler wanting to get back to her kids? The family of three celebrating lost loved ones while on their vacation? Joaquim de Almeida’s Walker, an old hunter, is introduced saying, “The only cute hippo is a dead hippo,” so you pretty much know where he’ll end up.

To that end, the film teases out its hippo’s first appearance until well into the ninety-minute running time. We get ripples and splashes, but it’s only around the midway point that we get our first real look at the beast, and it looks fantastic. Nunn goes on to show the hippo in all its glory, and it’s a convincing antagonist brought to life through practical prosthetic effects and digital work. From the ear twitches to the beast’s giant maw opening wide with awe and malice, the hippo’s presence feels part of the action. There’s a tangible nature to it, something practical effects excel at while digital effects sometimes fail to convince of, and both succeed here with quality work from all involved.
While we get brief exteriors early on and some visually appealing drone shots, the bulk of the film unfolds on what looks to be a highly believable, set-dressed water tank (but could very well be an actual location, in which case, kudos to the team). It’s wholly convincing as a section of the bayou, complete with shoulder-high water and arching, twisting trees emerging into the sky. The film was shot in Malta, which is, coincidentally, where Chum was filmed as well.
Nunn, who also wrote Hungry, is now ten films deep into a fairly interesting career as a genre filmmaker. He’s made four movies with Scott Adkins, three of which are certified action bangers (with 2016’s Eliminators in particular being an underrated gem). He dipped a toe into the animal attack subgenre back in 2022 with the aforementioned Shark Bait, and it’s clear he learned some lessons from that endeavor, as its first hour is an engaging, attractively shot feature that sinks fast as soon as its poorly rendered shark becomes a lead character. Hungry improves on every aspect of that film, with its biggest step up being in regard to the effects.

If there’s an area or two where Hungry lacks bite, it’s in both its gore and its ending. There are numerous kills here, but the nature of the attacks and the choices made by Nunn mean none of them result in gory assaults or outcomes. We’re shown the torn apart corpse of an alligator early on, but most of the human kills see them attacked and dragged underwater, leaving nothing but a blood spill behind. Similarly, while the ending encounter satisfies, it still feels like it should have been a bigger confrontation. Neither of these aspects really hurt the film, but a bolstering of the gore and ending antics would have definitely upped the film’s ultimate entertainment value and rewatchability.
When all is said and done, Hungry is a genuinely solid animal attack film that succeeds in making its creature threat thrilling, entertaining, and, dare I say, educational? Title notwithstanding, the film acknowledges that hippos are vegetarians, meaning the five hundred or so people they kill every year – a true fact! – are slaughtered not out of hunger, but out of spite, self-defense, or a desire to play “land orca” while tossing around us fragile humans like we’re little more than seals in the wrong place at the wrong time.
Characters are grounded and engaging, the film moves well between suspense, character beats, and action, and the effects used to bring the hippo to life are highly effective and never feel like distractions. Drop those expectations of a Hungry Hungry Hippo romp, and settle in for a terrific little survival thriller about an angry, angry hippo instead.
Chomp chomp.
Hungry releases in select theaters today, June 3, before arriving on VOD on June 23, 2026.


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