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‘Dead Space’ Remake Will Release January 2023!

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Dead Space 2023

The brand new Dead Space remake from EA finally has a release date, with the team announcing today that the game will be released in less than one year on January 27, 2023!

Expect a full reveal of the Dead Space remake this coming Halloween season.

Check out brand new concept art over on IGN.

Dead Space is currently in development for the PlayStation 5, Xbox Series, and PC. It’s a full-on remake of the popular game from 2008, with new technology driving the engine.

Dead Space is a remake of the classic sci-fi survival horror game that is being rebuilt from the ground up leveraging the Frostbite™ game engine. Still remaining true to the original game’s thrilling vision, the remake offers enhanced audio and crisp, harrowing visuals that have been carefully reimagined to evoke a new level of immersion and quality.”

“Developing this remake has been a lot of fun for us at Motive, as we’re true fans of the franchise and want to treat it with the respect it deserves. It’s been equally exciting to see players’ reactions as we’re taking them on this development journey with us,” said Phillippe Ducharme, Senior Producer of Dead Space. “We’re making great progress on our road to hitting Alpha and we’re happy to announce that the game will be launching in January next year.”

Ducharme adds, “We can’t wait for players, both old and new, to see how we’ve elevated the original experience in the remake to be just as impactful for this generation.”

In Dead Space, “Set on a mining spaceship overrun by deadly monsters called Necromorphs released following the discovery of an artifact called the Marker, the player controls engineer Isaac Clarke as he navigates the spaceship and fights the Necromorphs while struggling with growing psychosis. Gameplay has Isaac exploring different areas through its narrative, solving environmental puzzles and finding ammunition and equipment to survive.”

Writer in the horror community since 2008. Editor in Chief of Bloody Disgusting. Owns Eli Roth's prop corpse from Piranha 3D. Has two awesome cats. Still plays with toys.

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Video Games

Xbox Confirms Layoffs and Studio Divestment

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The rumoured cuts at Xbox have come to fruition, with plans to lay off 3,200 employees. In addition, five studios are also set to be let go, with Double Fine and South of Midnight developer Compulsion breaking off to go independent, while Ninja Theory (Senua) and Undead Labs (State of Decay 3) have been sold.

The fifth studio, Marvel’s Blade and Dishonored studio Arkane Lyon, is set to be divested from Xbox Game Studios, though details are still being kept under wraps.

Per Xbox Wire, Xbox CEO Asha Sharma confirmed the layoff and divestment plans at Xbox, but announced no plans for closures or game cancellations.

According to Sharma, Xbox is operating at “margins that are 3-10x lower than comparable platform and publishing businesses.” Sharma acknowledged Xbox’s previous pivots to Game Pass, multi-platform, and a “broader portfolio of content” have resulted in “meaningful value”, but it hasn’t been enough.

“Since 2018, we have aggressively expanded our studio portfolio while the number of games created each month across the industry now outpaces the last ten years combined,” she said. “We now find ourselves competing not only with the largest publishers, but also with smaller independent studios. It is neither possible nor desirable to own every great independent studio.”

As a result, Compulsion Games and Double Fine Productions “will return to management and transition to independent studios with their IP, catalog, and runway for their next games.” Meanwhile, Ninja Theory and Undead Labs “have entered terms to join new ownership with funding to complete and grow Senua and State of Decay 3.” As for Arkane Lyon, the studio’s management “is beginning required consultation with its Works Council to review potential strategic options.”

The 3,200 cuts will be made throughout Xbox’s financial year across departments, with some areas being more affected than others. This is expected to affect around 20% of the developer’s workforce.

In addition, Bethesda will also undergo “a significant overhaul”, and will pivot to focus on its core franchises: Fallout, The Elder Scrolls, DOOM, Quake, and Wolfenstein. None of our first party publicly announced games or projects are being cancelled as part of these reductions.

“These changes are about a bigger future for Xbox, not a smaller one,” says Sharma. “The next decade of gaming will be larger, more global, and more creative than anything we’ve seen before. This year, we’ll invest as much in Xbox as we ever have, but we’ll invest with greater focus, greater discipline, and greater clarity, all in service of making Xbox where the world plays and creates.”

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