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‘The Quarry’ Preview – We Slice into the Start-of-Summer Splatterfest

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Interview With 'The Quarry' Creative Director Will Byles! [Exclusive]

Pack your sleeping bag, s’mores kit, and anything you may need to fend off sadistic creatures that lurk in the woods because Supermassive Games is returning with The Quarry–a brand new choice-based survival-horror game. Teaming up with publisher 2K, The Quarry serves as the spiritual successor to 2015’s hit game, Until Dawn, and will soon release on June 10th. Featuring similar gameplay and aesthetic elements as Until Dawn, The Quarry is stacked with talent such as Ted Raimi and David Arquette, and boasts a myriad of endings that hinge upon choices that the player(s) make throughout the game. However, while Until Dawn took place in the frigid, treacherous mountains of Washington, The Quarry has completely shifted gears and taken players to the lush, vibrant woods of every kid’s summer camp dreams…or so you think.

Jumping into the preview, I was introduced to exactly what you’d expect from the cast of an 80s camp slasher: Jacob, the goofy yet charming jock, Emma, a popular influencer, and Ryan, the mysterious loner are just a few to name of the counselors that are finishing up their last day at Hackett’s Quarry Summer Camp. From the jump, it’s clear that this is Supermassive Games’ most visually pleasing title to date. Exploring the camp as it’s speckled in pockets of shadows at twilight gives a nostalgic vibe, made ominous by the camp motto “What doesn’t kill you will make you stronger” which seems to punctuate every other interaction between the characters. A motto made even more ominous by the fact that two counselors, Max and Laura, apparently never made it to camp that summer.

As slashers go, lust leads the group to its demise as you control Jacob, who chooses to sabotage the group’s truck–the only way back home–so he can spend one last night with his crush, Emma. Moments before, I was given the option as Ryan to eavesdrop on a conversation that Mr. Hackett was having on the phone. The tidbits of the conversation that I caught made it clear that he wanted the group away from the camp ASAP. Needless to say, he wasn’t thrilled at the revelation that the group was now stranded, and sped off after giving the mysterious order to stay indoors for the night. Does the group listen? Of course not–they decide to throw a rager instead!

Hopping between characters, I explored and investigated Hackett’s Quarry as the group grabs supplies for the night. Playing as Emma, I encountered a pile of camping gear seeping with bloodstains hidden in the camp store, which led me to a brand-new feature now introduced to the series–Evidence. A brief tutorial explains that this time around, players should maintain a keen eye for things around the camp that suggest something suspicious is going on, and even snap a picture of it when possible. This seems to function in two ways: one, whoever survives the night is going to need to explain to the cops why the hell there’s blood and guts spilled all across Hackett’s Quarry, and two, to incentivize for the players to piece together the story and history of the camp. While Emma and Jacob raise their eyebrows at the creepy camping gear, they flippantly chalk it up to Bears Or Something, snatch the beer they set out for and go on their merry way.

The Quarry preview video game

Eventually, as night descends upon Hackett’s Quarry, we find the group buzzed and huddling around a bonfire under the full moon. The counselors decide to play a game of truth or dare, which inevitably leads to a smooch fest between those crushing on each other (bonus points as there appears to be a queer romance option–happy Pride Month!), and as you’d expect, some feathers get ruffled in the process and the group separates. This is when the action kicks in, when counselors Nick and Abigail are suddenly ambushed by a strange creature in the woods. Similar to Until Dawn, we aren’t shown exactly what it is that is attacking our unlucky characters this early in the game, but it’s big and ferocious enough to take a chunk out of Nick and injure Abigail in the process despite my best efforts to succeed with every Quick Time Event (QTE).

To make matters worse, when Abigail leaves Nick to look for help and the group returns to patch him up, a strange hick from the woods covered in blood is now trying to drag him away as well. The group manages to fend off the stranger and drag Nick back to camp, who is now a little worse for wear. Based on this, it appears the danger of The Quarry is two-fold–there’s definitely some type of bloodthirsty creature on the prowl in the woods, and also some The Hills Have Eyes-esque dwellers in the woods looming over the counselors as well.

The Quarry preview horror

The preview gave me just enough information to not fully divulge the secrets of Hackett’s Quarry, but allow me to start theorizing what’s to come. It very much feels like a different flavor of Until Dawn–the formula, gameplay, and cinematic elements are still there, and any fan of Until Dawn should feel very at-home with it. The addition of accessibility options is very exciting as well; Supermassive Games has clearly listened to fans may be seeking a more casual experience by enabling players to adjust the QTEs to fit their needs, and are even including a full-on cinematic mode where you simply toggle some settings and watch the events unfold hands-off. If you’re excited about the 80s comeback in media and especially horror right now, The Quarry will be right up your alley.

The Quarry will be available on most platforms on June 10th, 2022. Our preview of The Quarry will be followed by a full review of the game, so expect that very soon.

The Quarry preview

Brandon is a writer and survival horror enthusiast based in Philadelphia, PA. He is adamant that point-and-click survival horror should return.

Editorials

‘Amityville Karen’ Is a Weak Update on ‘Serial Mom’ [Amityville IP]

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Amityville Karen horror

Twice a month Joe Lipsett will dissect a new Amityville Horror film to explore how the “franchise” has evolved in increasingly ludicrous directions. This is “The Amityville IP.”

A bizarre recurring issue with the Amityville “franchise” is that the films tend to be needlessly complicated. Back in the day, the first sequels moved away from the original film’s religious-themed haunted house storyline in favor of streamlined, easily digestible concepts such as “haunted lamp” or “haunted mirror.”

As the budgets plummeted and indie filmmakers capitalized on the brand’s notoriety, it seems the wrong lessons were learned. Runtimes have ballooned past the 90-minute mark and the narratives are often saggy and unfocused.

Both issues are clearly on display in Amityville Karen (2022), a film that starts off rough, but promising, and ends with a confused whimper.

The promise is embodied by the tinge of self-awareness in Julie Anne Prescott (The Amityville Harvest)’s screenplay, namely the nods to John Waters’ classic 1994 satire, Serial Mom. In that film, Beverly Sutphin (an iconic Kathleen Turner) is a bored, white suburban woman who punished individuals who didn’t adhere to her rigid definition of social norms. What is “Karen” but a contemporary equivalent?

In director/actor Shawn C. Phillips’ film, Karen (Lauren Francesca) is perpetually outraged. In her introductory scenes, she makes derogatory comments about immigrants, calls a female neighbor a whore, and nearly runs over a family blocking her driveway. She’s a broad, albeit familiar persona; in many ways, she’s less of a character than a caricature (the living embodiment of the name/meme).

These early scenes also establish a fairly straightforward plot. Karen is a code enforcement officer with plans to shut down a local winery she has deemed disgusting. They’re preparing for a big wine tasting event, which Karen plans to ruin, but when she steals a bottle of cursed Amityville wine, it activates her murderous rage and goes on a killing spree.

Simple enough, right?

Unfortunately, Amityville Karen spins out of control almost immediately. At nearly every opportunity, Prescott’s screenplay eschews narrative cohesion and simplicity in favour of overly complicated developments and extraneous characters.

Take, for example, the wine tasting event. The film spends an entire day at the winery: first during the day as a band plays, then at a beer tasting (???) that night. Neither of these events are the much touted wine-tasting, however; that is actually a private party happening later at server Troy (James Duval)’s house.

Weirdly though, following Troy’s death, the party’s location is inexplicably moved to Karen’s house for the climax of the film, but the whole event plays like an afterthought and features a litany of characters we have never met before.

This is a recurring issue throughout Amityville Karen, which frequently introduces random characters for a scene or two. Karen is typically absent from these scenes, which makes them feel superfluous and unimportant. When the actress is on screen, the film has an anchor and a narrative drive. The scenes without her, on the other hand, feel bloated and directionless (blame editor Will Collazo Jr., who allows these moments to play out interminably).

Compounding the issue is that the majority of the actors are non-professionals and these scenes play like poorly performed improv. The result is long, dull stretches that features bad actors talking over each other, repeating the same dialogue, and generally doing nothing to advance the narrative or develop the characters.

While Karen is one-note and histrionic throughout the film, at least there’s a game willingness to Francesca’s performance. It feels appropriately campy, though as the film progresses, it becomes less and less clear if Amityville Karen is actually in on the joke.

Like Amityville Cop before it, there are legit moments of self-awareness (the Serial Mom references), but it’s never certain how much of this is intentional. Take, for example, Karen’s glaringly obvious wig: it unconvincingly fails to conceal Francesca’s dark hair in the back, but is that on purpose or is it a technical error?

Ultimately there’s very little to recommend about Amityville Karen. Despite the game performance by its lead and the gentle homages to Serial Mom’s prank call and white shoes after Labor Day jokes, the never-ending improv scenes by non-professional actors, the bloated screenplay, and the jittery direction by Phillips doom the production.

Clocking in at an insufferable 100 minutes, Amityville Karen ranks among the worst of the “franchise,” coming in just above Phillips’ other entry, Amityville Hex.

Amityville Karen

The Amityville IP Awards go to…

  • Favorite Subplot: In the afternoon event, there’s a self-proclaimed “hot boy summer” band consisting of burly, bare-chested men who play instruments that don’t make sound (for real, there’s no audio of their music). There’s also a scheming manager who is skimming money off the top, but that’s not as funny.
  • Least Favorite Subplot: For reasons that don’t make any sense, the winery is also hosting a beer tasting which means there are multiple scenes of bartender Alex (Phillips) hoping to bring in women, mistakenly conflating a pint of beer with a “flight,” and goading never before seen characters to chug. One of them describes the beer as such: “It looks like a vampire menstruating in a cup” (it’s a gold-colored IPA for the record, so…no).
  • Amityville Connection: The rationale for Karen’s killing spree is attributed to Amityville wine, whose crop was planted on cursed land. This is explained by vino groupie Annie (Jennifer Nangle) to band groupie Bianca (Lilith Stabs). It’s a lot of nonsense, but it is kind of fun when Annie claims to “taste the damnation in every sip.”
  • Neverending Story: The film ends with an exhaustive FIVE MINUTE montage of Phillips’ friends posing as reporters in front of terrible green screen discussing the “killer Karen” story. My kingdom for Amityville’s regular reporter Peter Sommers (John R. Walker) to return!
  • Best Line 1: Winery owner Dallas (Derek K. Long), describing Karen: “She’s like a walking constipation with a hemorrhoid”
  • Best Line 2: Karen, when a half-naked, bleeding woman emerges from her closet: “Is this a dream? This dream is offensive! Stop being naked!”
  • Best Line 3: Troy, upset that Karen may cancel the wine tasting at his house: “I sanded that deck for days. You don’t just sand a deck for days and then let someone shit on it!”
  • Worst Death: Karen kills a Pool Boy (Dustin Clingan) after pushing his head under water for literally 1 second, then screeches “This is for putting leaves on my plants!”
  • Least Clear Death(s): The bodies of a phone salesman and a barista are seen in Karen’s closet and bathroom, though how she killed them are completely unclear
  • Best Death: Troy is stabbed in the back of the neck with a bottle opener, which Karen proceeds to crank
  • Wannabe Lynch: After drinking the wine, Karen is confronted in her home by Barnaby (Carl Solomon) who makes her sign a crude, hand drawn blood contract and informs her that her belly is “pregnant from the juices of his grapes.” Phillips films Barnaby like a cross between the unhoused man in Mulholland Drive and the Mystery Man in Lost Highway. It’s interesting, even if the character makes absolutely no sense.
  • Single Image Summary: At one point, a random man emerges from the shower in a towel and excitedly poops himself. This sequence perfectly encapsulates the experience of watching Amityville Karen.
  • Pray for Joe: Many of these folks will be back in Amityville Shark House and Amityville Webcam, so we’re not out of the woods yet…

Next time: let’s hope Christmas comes early with 2022’s Amityville Christmas Vacation. It was the winner of Fangoria’s Best Amityville award, after all!

Amityville Karen movie

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