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[Retrospective] ‘Splatterhouse 2’ Gave Fans More of The Same, And That’s Still Okay 30 Years Later

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After striking gold in the arcades with Splatterhouse, it looked as if developer Namco had doomed the game to obscurity with a port to NEC TurboGrafx-16. While the TG-16 enjoyed considerable success in Japan, it was squashed in North America by Sega and Nintendo. Thankfully, that threat of obscurity was smacked with a 2×4 when Namco brought Splatterhouse 2 to the Sega Genesis in 1992, giving fans of the original a reason to jump to the Genesis, as well as newcomers to the series a chance to see what they missed the first time around. And keeping to the adage of “if it ain’t broke, don’t fix it”, Namco stuck to the original gameplay formula for the sequel, bringing more gory goodness to the masses.

Taking place three months after the first game, Splatterhouse 2 sees Rick haunted by nightmares over the death of his girlfriend Jennifer, as well as the temptations of the Terror Mask. The mask tells Rick of a way to bring Jennifer back, which involves heading back to the West Mansion. Donning the mask once again, Rick heads back to the ruins of the West Mansion. There, Rick discovers another mansion known as the Hidden House, which is located on an island in the centre of Diamond Lake…

As mentioned, from a gameplay standpoint, Splatterhouse 2 doesn’t deviate too much from the first game. You again walk from left to right, jumping over hazards, pasting enemies against the wall or on the ground, culminating with a boss fight at the end of the level. On occasion, you’ll have single screen events (such as an elevator ride) where you’ll have to survive a gauntlet of enemies that pop up waiting to meet Rick’s fists. There are also a couple of sequences involving the octopus-like Leviathan, which will pursue Rick as he makes his way to the Hidden House, and again when he’s trying to escape. Apart from that, every aspect of Rick’s gameplay from the original is replicated here, from his awkward size and jump, to the health and life system. Thankfully, the slide move that was more often than not a pain to try and pull off successfully has been made slightly easier this time, though it can still present a bit of a challenge to pull off on a consistent basis.

 

Where we start to see a bit of deviation is in the weapons available to Rick. Apart from the 8-round shotgun, none of the original weapons make an appearance in Splatterhouse 2. That being said, the lead pipe and boat oar function in much the same way as the 2×4 in the original. Rick also now has access to a large fossilized bone that he can use to bludgeon monsters, as well as a chainsaw for one boss encounter. One-time use vials filled with potassium can be thrown and explode on the ground in another level. And because it’s Splatterhouse, there’s an instance where you can take a Ghoul’s decapitated head and fling it at enemies.

And speaking of the enemies, Namco put together a whole new slew of enemies for Rick to pummel this time, many of which carry the first game’s references to horror films. Burned Zombies from the first game return as Deadmen as the first enemies you’ll face in the ruins of the West Mansion. The Boreworms are also back, but have been redesigned slightly to avoid looking like the Chestburster from Alien. And speaking of resembling things, the aforementioned Ghoul looks like something out of C.H.U.D., and you even find them in the sewer. On occasion, Rick will bisect a Ghoul, resulting in the upper torso crawling after you. You also have deer heads (a la Evil Dead 2) that will vomit green bile onto you, as well as creatures called Screaming Mimis that make various appearances throughout the game, leaping down from above to land on Rick. The severed hands also make a reappearance, but again have had slight design changes. You also have Ectoplasms, which are floating spirit heads that will attach themselves to Rick, reversing his controls.

 

The biggest highlight for Splatterhouse 2 is in its boss designs. Namco obviously put the most effort into their design, as they’re far more gory and disgusting this time around. The first boss you encounter is Bellyache, a giant monstrous blob that’s surrounded by gory viscera in the ruins of the West Mansion. Upon its defeat, its stomach bursts open with green bile. Likewise, the purple Bighead will have his eyes burst upon being beaten by Rick. Then there’s the Blood Puppet, which consists of four deformed fetuses hanging off of hooks that ascend and descend from the ceiling in the third stage. This is where you get to put that chainsaw to work. Upon beating this boss, the screen literally drips and is covered in blood (again, another Evil Dead reference). Oh, and the room where this boss fight takes place features disembowelled corpses with blood running along the ground. Nice.

It’s hard to top that boss, but Namco tries with Bugbrain. What starts out looking like a puddle of blood outside of the Hidden Mansion quickly morphs into a fleshy humanoid shape that on occasion will flick its tongue out before trying to jump onto Rick. Beating its first form will have it transform into something resembling the Norris-Thing from John Carptenter’s The Thing that proceeds to hop around or scuttle across the ground.

Musically, Namco gives Splatterhouse 2 another upgrade. Composed by Eiko Kaneda, the soundtrack ranges from downright creepy dirges and unsettling stage music, to driving boss tracks that help to fuel the action. The Stage 2 music as you descend in the elevator is perfect for getting that uneasy tense feeling going as you try to outlast the Screaming Mimis that fall onto you. Likewise, the music for the sewers again has that uneasy feel to it as you try to make your way out. Comparatively speaking, one could say that the first game’s soundtrack is slightly better, but that’s more of a question of personal taste. If you’re a fan of the Genesis sound chip, you’ll love this.

And then there’s the difficulty. Yep, Splatterhouse 2 brings back the frustration of the first game. But at least this time, Namco made it a little more bearable with the continue system, as well as the adjustable difficulty. It doesn’t make things a complete cakewalk, but at least you won’t be tearing your hair out while playing. North American players also had the added benefit of a password system, which made it easier to pick up where you left off or skip stages (if you chose to go that route).

 

Any negatives regarding Splatterhouse 2 can be traced back to Namco’s decision to stick with Splatterhouse‘s mechanics, which have not aged well. As mentioned in the Splatterhouse retrospective, Rick’s size and clunky movement left you open to cheap hits in the first game, and the key to beating Splatterhouse involved memorizing enemy patterns. This is true once again in the sequel. It’s a cut-and-paste job that unfortunately keeps Splatterhouse 2 from truly being more than the original game. But, there’s also that charm of the original that is perfectly replicated here, with a few minor tweaks. You could also say that the graphics aren’t as clear as in the original Splatterhouse with some enemies. The original game also employed a more subdued palette. Here, things are a brighter with a more varied palette, which may not be to everyone’s liking.

Often when a sequel gives fans “more of the same”, it’s chastised. And you could say the same for Splatterhouse 2. It also doubly hampers the game due to the reliance on the original game’s antiquated gameplay. However, countering this is the argument that Splatterhouse‘s cult status could have doomed it to obscurity had Namco not made the decision to bring the sequel to the Sega Genesis, giving the series a second chance and a much wider audience. Plus, those who never owned a TurboGrafx-16 could now enjoy the arcade’s gameplay at home. And really, the Splatterhouse series always seemed ripe for cult status, flying just under the radar of the mainstream as a reward for those looking to get into some horror in their video games. Splatterhouse 2 is unabashedly more of the same, but that’s certainly not a bad thing.

Writer/Artist/Gamer from the Great White North. I try not to be boring.

Editorials

‘A Haunted House’ and the Death of the Horror Spoof Movie

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Due to a complex series of anthropological mishaps, the Wayans Brothers are a huge deal in Brazil. Around these parts, White Chicks is considered a national treasure by a lot of people, so it stands to reason that Brazilian audiences would continue to accompany the Wayans’ comedic output long after North America had stopped taking them seriously as comedic titans.

This is the only reason why I originally watched Michael Tiddes and Marlon Wayans’ 2013 horror spoof A Haunted House – appropriately known as “Paranormal Inactivity” in South America – despite having abandoned this kind of movie shortly after the excellent Scary Movie 3. However, to my complete and utter amazement, I found myself mostly enjoying this unhinged parody of Found Footage films almost as much as the iconic spoofs that spear-headed the genre during the 2000s. And with Paramount having recently announced a reboot of the Scary Movie franchise, I think this is the perfect time to revisit the divisive humor of A Haunted House and maybe figure out why this kind of film hasn’t been popular in a long time.

Before we had memes and internet personalities to make fun of movie tropes for free on the internet, parody movies had been entertaining audiences with meta-humor since the very dawn of cinema. And since the genre attracted large audiences without the need for a serious budget, it made sense for studios to encourage parodies of their own productions – which is precisely what happened with Miramax when they commissioned a parody of the Scream franchise, the original Scary Movie.

The unprecedented success of the spoof (especially overseas) led to a series of sequels, spin-offs and rip-offs that came along throughout the 2000s. While some of these were still quite funny (I have a soft spot for 2008’s Superhero Movie), they ended up flooding the market much like the Guitar Hero games that plagued video game stores during that same timeframe.

You could really confuse someone by editing this scene into Paranormal Activity.

Of course, that didn’t stop Tiddes and Marlon Wayans from wanting to make another spoof meant to lampoon a sub-genre that had been mostly overlooked by the Scary Movie series – namely the second wave of Found Footage films inspired by Paranormal Activity. Wayans actually had an easier time than usual funding the picture due to the project’s Found Footage presentation, with the format allowing for a lower budget without compromising box office appeal.

In the finished film, we’re presented with supposedly real footage recovered from the home of Malcom Johnson (Wayans). The recordings themselves depict a series of unexplainable events that begin to plague his home when Kisha Davis (Essence Atkins) decides to move in, with the couple slowly realizing that the difficulties of a shared life are no match for demonic shenanigans.

In practice, this means that viewers are subjected to a series of familiar scares subverted by wacky hijinks, with the flick featuring everything from a humorous recreation of the iconic fan-camera from Paranormal Activity 3 to bizarre dance numbers replacing Katy’s late-night trances from Oren Peli’s original movie.

Your enjoyment of these antics will obviously depend on how accepting you are of Wayans’ patented brand of crass comedy. From advanced potty humor to some exaggerated racial commentary – including a clever moment where Malcom actually attempts to move out of the titular haunted house because he’s not white enough to deal with the haunting – it’s not all that surprising that the flick wound up with a 10% rating on Rotten Tomatoes despite making a killing at the box office.

However, while this isn’t my preferred kind of humor, I think the inherent limitations of Found Footage ended up curtailing the usual excesses present in this kind of parody, with the filmmakers being forced to focus on character-based comedy and a smaller scale story. This is why I mostly appreciate the love-hate rapport between Kisha and Malcom even if it wouldn’t translate to a healthy relationship in real life.

Of course, the jokes themselves can also be pretty entertaining on their own, with cartoony gags like the ghost getting high with the protagonists (complete with smoke-filled invisible lungs) and a series of silly The Exorcist homages towards the end of the movie. The major issue here is that these legitimately funny and genre-specific jokes are often accompanied by repetitive attempts at low-brow humor that you could find in any other cheap comedy.

Not a good idea.

Not only are some of these painfully drawn out “jokes” incredibly unfunny, but they can also be remarkably offensive in some cases. There are some pretty insensitive allusions to sexual assault here, as well as a collection of secondary characters defined by negative racial stereotypes (even though I chuckled heartily when the Latina maid was revealed to have been faking her poor English the entire time).

Cinephiles often claim that increasingly sloppy writing led to audiences giving up on spoof movies, but the fact is that many of the more beloved examples of the genre contain some of the same issues as later films like A Haunted House – it’s just that we as an audience have (mostly) grown up and are now demanding more from our comedy. However, this isn’t the case everywhere, as – much like the Elves from Lord of the Rings – spoof movies never really died, they simply diminished.

A Haunted House made so much money that they immediately started working on a second one that released the following year (to even worse reviews), and the same team would later collaborate once again on yet another spoof, 50 Shades of Black. This kind of film clearly still exists and still makes a lot of money (especially here in Brazil), they just don’t have the same cultural impact that they used to in a pre-social-media-humor world.

At the end of the day, A Haunted House is no comedic masterpiece, failing to live up to the laugh-out-loud thrills of films like Scary Movie 3, but it’s also not the trainwreck that most critics made it out to be back in 2013. Comedy is extremely subjective, and while the raunchy humor behind this flick definitely isn’t for everyone, I still think that this satirical romp is mostly harmless fun that might entertain Found Footage fans that don’t take themselves too seriously.

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