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‘Quake II’ Still Remains Bigger and Badder Than its Predecessor 25 Years Later

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Much like Doom 2 was to Doom, how do you follow up the mega success that was Quake? The obvious answer was Quake II, but there’s a little more to it than that. Long-time id Software member John Romero had departed the company, along with many of the staff who had worked on the first game. As such, you could say that the team was given the opportunity to try something new. That opportunity resulted in Quake II being Aliens when compared to the original Alien: bigger, more fun, and just as memorable as the original after 25 years.

The story for Quake II is separate from the previous game’s story. In Quake II, Earth is in a battle against an alien race known as the Strogg. You are a Marine named Bitterman taking part in a mission known as “Operation Alien Overlord”. The mission is to prevent a Strogg invasion of Earth by launching a pre-emptive attack against their home planet, Stroggos. Previous attempts to send Marines to the planet resulted in them being captured or killed as soon as they reached the planned landing zone. Fortunately, you survive the entry to Stroggos due to another Marine’s personal capsule collided with yours, causing you to crash outside of the landing zone. Exiting your capsule, you head into the Strogg city, blaster in hand.

Looking back, Quake‘s development was a bit of a mess. Having to salvage the idea of a dark fantasy RPG and turning it into a first-person shooter led to frictions within id, and resulting in Romero’s departure. Quake II had sort of followed in its footsteps, having started out as something else, but eventually having the “Quake” name attached to it. Aside form that, the development was far smoother. That was just the start of one of the differences between Quake II and its predecessor.

With Quake II, gone was the hub world and episodic nature of the levels, and in their place was a much more mission-driven story and less linear level structure. No longer were you searching for keys to open doors to progress. You had objectives like destroying the Strogg security grid, realigning satellite dishes, and so on. And while it’s not comparable to something as engrossing as other video game stories of the day (it’s still a first-person shooter, after all), you did have something that was far better than than what the original game offered. The Gothic horror and Lovecraftian overtones of the original have been left behind for a more sci-fi action horror epic, and really, that’s still very much okay. The Strogg are a concoction of biomechanical monstrosities that harvest human soldiers to add to their own ranks, which is just as chilling as any cosmic horror.

Alongside their formidable appearance, it was the smaller touches added to the Strogg that gave Quake II much more appeal. Along with providing each enemy type with different AI tendencies and patterns, you also had some Strogg be able to duck under your shots or run and hide to regroup, requiring you to have some strategy while making your way through levels. They also had idling animations that provided more personality. Overall, you also had far more variety in enemy types than in Quake II, which displayed the fusion of flesh and machine in rather gruesome details. For example, the Parasite would attach a “tongue” to you and start draining your energy, and wouldn’t let go until you killed it. Or the Berserker that always seemed to be positioned behind doors to surprise you, yelling “Trespasser!” before running after you relentlessly to attempt to stab and hammer you to death.

To add even more of an aesthetic touch to the Strogg, you now had damage states depending on the amount of damage you had dealt, resulting in them looking progressively more bloodied. You also had enemies that would have a “last ditch” death animation, such as a Guard firing off a few rounds at you before collapsing. You could solve that easily by turning enemies into bloody chunks before they got the chance, which was satisfying for the hell you were put though.

Obviously, much of these enhancements found in the engine were thanks to John Carmack, who once again proved himself a genius in the programming department. The Quake II engine not only had the ability to push more polygons, but also render far more colours than its grimly dark predecessor. Though to be fair, years before Gears of War hit the scene, Quake II provided ample shades of brown throughout its palette, which looking back now, looks washed out. Still, we were in awe, and fancy new things like coloured lighting helped to spice things up. And much like what PlayStation fans experienced with 3d games, Quake II had its own graphical “warbling” effect, which was something of an endearing feature for the engine.

It was a foregone conclusion that with the additions to the engine, Quake II‘s gameplay would also see a boost. You still had the fast-paced action of the original, but it was combined with the previously-mentioned AI enhancements, as well as some hefty new hardware for you to combat the Strogg. You still had beefy holdovers like the Shotgun, Super Shotgun, Grenade and Rocket Launcher, but you also now had things like the Chaingun (hello, Doom!), the Hyperblaster that could be considered the laser version of the Chaingun, and what was considered the first appearance in a 3d shooter (and a fan favourite), the Rail Gun . What made the Rail Gun so beloved (aside from dealing so much damage) was the fact that it could penetrate multiple enemies, requiring you to line up multiple Strogg in a line before letting it rip. It also made multiplayer a lot of fun for that fact. The aiming and firing rate took a bit of time to get used to, but once you nailed it, you had what many consider the best weapon in the game.

And seeing as we already had a Chaingun, why not have a BFG? The BFG 10k is pretty much the ultimate weapon as its predecessor was in Doom, but like the BFG 9000, you had to be aware of the slow reload times and brief moment of vulnerability after firing it in order for you to not be put down yourself. Oh, and Quake II‘s final boss in Makron? He also sports a BFG, only his version has no charge up time, and can fire multiple blasts within seconds of each shot.

Wrapping it all up was the game’s soundtrack, which did not have Trent Reznor handling things. That’s quite alright, since Sonic Mayhem were more than up for the task at hand. Rather than the original’s ambient industrial sound that evoked feelings of dread, Quake II‘s soundtrack is just straight up metal, giving you a similar psyched-up feeling that you got with Doom‘s soundtrack, perfectly matching up with the gameplay.

And it’d be against the law if Quake II‘s multiplayer wasn’t mentioned. Similar to the original game, you had Deathmatch, but also a cooperative version of the single-player game, a one-on-one match, and a Capture-The-Flag mode. id Software released specifically-designed multiplayer maps after Quake II‘s release, which only enhanced the fun. You also now had the ability to customize your character’s look with various models and colour schemes, providing more variety.

Quake II saw ports to the Nintendo 64 and PlayStation, with both having their own unique characteristics to meet each console’s capabilities. The console versions also had split-screen multiplayer, which still evokes nostalgia for many. And to further prove the game’s longevity, Quake II also saw an RTX-optimized version released back in 2019 that showed off Nvidia’s new raytracing technology. True, it seemed like an anachronistic approach to showing off new technology, but it gave a younger generation the ability to play Quake II, so what’s to complain about?

While obviously some of its mechanics with the AI and the graphics don’t hold up quite as well today, Quake II is still a blast to jump into after all these years. Practically everything about Quake II surpassed what fans experienced in the original Quake. And while the Gothic horror of the original game has been replaced with a more sci-fi action flavour, there’s still plenty for genre fans to gnaw on as they roam the corridors, keeping an eye out for the biomechanical horrors of the Strogg.

Writer/Artist/Gamer from the Great White North. I try not to be boring.

Editorials

‘Immaculate’ – A Companion Watch Guide to the Religious Horror Movie and Its Cinematic Influences

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The Devils - Immaculate companion guide
Pictured: 'The Devils' 1971

The religious horror movie Immaculate, starring Sydney Sweeney and directed by Michael Mohan, wears its horror influences on its sleeves. NEON’s new horror movie is now available on Digital and PVOD, making it easier to catch up with the buzzy title. If you’ve already seen Immaculate, this companion watch guide highlights horror movies to pair with it.

Sweeney stars in Immaculate as Cecilia, a woman of devout faith who is offered a fulfilling new role at an illustrious Italian convent. Cecilia’s warm welcome to the picture-perfect Italian countryside gets derailed soon enough when she discovers she’s become pregnant and realizes the convent harbors disturbing secrets.

From Will Bates’ gothic score to the filming locations and even shot compositions, Immaculate owes a lot to its cinematic influences. Mohan pulls from more than just religious horror, though. While Immaculate pays tribute to the classics, the horror movie surprises for the way it leans so heavily into Italian horror and New French Extremity. Let’s dig into many of the film’s most prominent horror influences with a companion watch guide.

Warning: Immaculate spoilers ahead.


Rosemary’s Baby

'Rosemary's Baby' - Is Paramount's 'Apartment 7A' a Secret Remake?! [Exclusive]

The mother of all pregnancy horror movies introduces Rosemary Woodhouse (Mia Farrow), an eager-to-please housewife who’s supportive of her husband, Guy, and thrilled he landed them a spot in the coveted Bramford apartment building. Guy proposes a romantic evening, which gives way to a hallucinogenic nightmare scenario that leaves Rosemary confused and pregnant. Rosemary’s suspicions and paranoia mount as she’s gaslit by everyone around her, all attempting to distract her from her deeply abnormal pregnancy. While Cecilia follows a similar emotional journey to Rosemary, from the confusion over her baby’s conception to being gaslit by those who claim to have her best interests in mind, Immaculate inverts the iconic final frame of Rosemary’s Baby to great effect.


The Exorcist

Dick Smith makeup The Exorcist

William Friedkin’s horror classic shook audiences to their core upon release in the ’70s, largely for its shocking imagery. A grim battle over faith is waged between demon Pazuzu and priests Damien Karras (Jason Miller) and Lankester Merrin (Max von Sydow). The battleground happens to be a 12-year-old, Regan MacNeil (Linda Blair), whose possessed form commits blasphemy often, including violently masturbating with a crucifix. Yet Friedkin captures the horrifying events with stunning cinematography; the emotional complexity and shot composition lend elegance to a film that counterbalances the horror. That balance between transgressive imagery and artful form permeates Immaculate as well.


Suspiria

Suspiria

Jessica Harper stars as Suzy Bannion, an American newcomer at a prestigious dance academy in Germany who uncovers a supernatural conspiracy amid a series of grisly murders. It’s a dance academy so disciplined in its art form that its students and faculty live their full time, spending nearly every waking hour there, including built-in meals and scheduled bedtimes. Like Suzy Bannion, Cecilia is a novitiate committed to learning her chosen trade, so much so that she travels to a foreign country to continue her training. Also, like Suzy, Cecilia quickly realizes the pristine façade of her new setting belies sinister secrets that mean her harm. 


What Have You Done to Solange?

What Have You Done to Solange

This 1972 Italian horror film follows a college professor who gets embroiled in a bizarre series of murders when his mistress, a student, witnesses one taking place. The professor starts his own investigation to discover what happened to the young woman, Solange. Sex, murder, and religion course through this Giallo’s veins, which features I Spit on Your Grave’s Camille Keaton as Solange. Immaculate director Michael Mohan revealed to The Wrap that he emulated director Massimo Dallamano’s techniques, particularly in a key scene that sees Cecilia alone in a crowded room of male superiors, all interrogating her on her immaculate status.


The Red Queen Kills Seven Times

The Red Queen Kills Seven Times

In this Giallo, two sisters inherit their family’s castle that’s also cursed. When a dark-haired, red-robed woman begins killing people around them, the sisters begin to wonder if the castle’s mysterious curse has resurfaced. Director Emilio Miraglia infuses his Giallo with vibrant style, with the titular Red Queen instantly eye-catching in design. While the killer’s design and use of red no doubt played an influential role in some of Immaculate’s nightmare imagery, its biggest inspiration in Mohan’s film is its score. Immaculate pays tribute to The Red Queen Kills Seven Times through specific music cues.


The Vanishing

The Vanishing

Rex’s life is irrevocably changed when the love of his life is abducted from a rest stop. Three years later, he begins receiving letters from his girlfriend’s abductor. Director George Sluizer infuses his simple premise with bone-chilling dread and psychological terror as the kidnapper toys with Red. It builds to a harrowing finale you won’t forget; and neither did Mohan, who cited The Vanishing as an influence on Immaculate. Likely for its surprise closing moments, but mostly for the way Sluizer filmed from inside a coffin. 


The Other Hell

The Other Hell

This nunsploitation film begins where Immaculate ends: in the catacombs of a convent that leads to an underground laboratory. The Other Hell sees a priest investigating the seemingly paranormal activity surrounding the convent as possessed nuns get violent toward others. But is this a case of the Devil or simply nuns run amok? Immaculate opts to ground its horrors in reality, where The Other Hell leans into the supernatural, but the surprise lab setting beneath the holy grounds evokes the same sense of blasphemous shock. 


Inside

Inside 2007

During Immaculate‘s freakout climax, Cecilia sets the underground lab on fire with Father Sal Tedeschi (Álvaro Morte) locked inside. He manages to escape, though badly burned, and chases Cecilia through the catacombs. When Father Tedeschi catches Cecilia, he attempts to cut her baby out of her womb, and the stark imagery instantly calls Alexandre Bustillo and Julien Maury’s seminal French horror movie to mind. Like Tedeschi, Inside’s La Femme (Béatrice Dalle) will stop at nothing to get the baby, badly burned and all. 


Burial Ground

Burial Ground creepy kid

At first glance, this Italian zombie movie bears little resemblance to Immaculate. The plot sees an eclectic group forced to band together against a wave of undead, offering no shortage of zombie gore and wild character quirks. What connects them is the setting; both employed the Villa Parisi as a filming location. The Villa Parisi happens to be a prominent filming spot for Italian horror; also pair the new horror movie with Mario Bava’s A Bay of Blood or Blood for Dracula for additional boundary-pushing horror titles shot at the Villa Parisi.


The Devils

The Devils 1971 religious horror

The Devils was always intended to be incendiary. Horror, at its most depraved and sadistic, tends to make casual viewers uncomfortable. Ken Russell’s 1971 epic takes it to a whole new squeamish level with its nightmarish visuals steeped in some historical accuracy. There are the horror classics, like The Exorcist, and there are definitive transgressive horror cult classics. The Devils falls squarely in the latter, and Russell’s fearlessness in exploring taboos and wielding unholy imagery inspired Mohan’s approach to the escalating horror in Immaculate

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