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Microsoft Claims Sony Won’t Allow ‘Silent Hill 2’ Remake on Xbox

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While we’re all pretty psyched for Bloober Team’s upcoming remake of Silent Hill 2, recent developments regarding Microsoft’s acquisition of Activision-Blizzard looks to be throwing a wrench into things for Xbox owners.

If you haven’t been keeping up with things, Microsoft is currently at odds with the FTC over the acquisition, due to an antitrust lawsuit filed by the latter. Microsoft has in turn tried to garner sympathy from the public and the FTC, claiming things such as Sony having better exclusives for PlayStation. And in this case, Microsoft has stated that Sony has blocked other game publishers from releasing their games on Xbox.

In response to the FTC’s lawsuit, Microsoft released a statement that not only denied the FTC allegations, but also stated that Sony had “entered into arrangements with third-party publishers which require the ‘exclusion’ of Xbox from the set of platforms these publishers can distribute their games on.” Microsoft then listed off Final Fantasy VII Remake, Bloodborne, Final Fantasy XVI, and the remake of Silent Hill 2 as the games being “blocked” by Sony (though Microsoft incorrectly stated that Bloober Team was remastering SH2).

Keep in mind that this might all be hyperbole by Microsoft, as the Silent Hill 2 remake is being marketed as a timed exclusive, and would be coming to the Xbox at a later date. However, that was also back in October when the remake was announced, so things could have changed.

Neither Bloober Team, From Software or Square Enix have responded to Microsoft’s claims, though that’s probably a wise move on their part. Regardless of this whole situation, Silent Hill 2 is currently in development for PC via Steam and the PlayStation 5, with the Xbox Series coming at a later date.

Thanks to RelyOnHorror for the heads up!

Writer/Artist/Gamer from the Great White North. I try not to be boring.

Video Games

Konami Code Discovered in ‘Castlevania: Legacy of Darkness’ [Video]

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Much like many series that made the transition from 2D to 3D open worlds, Konami’s two Castlevania forays on the Nintendo 64 weren’t exactly the best. Still, Castlevania: Legacy of Darkness is considered the better title when compared to Castlevania 64, and now thanks to one fan’s discovery, it’s been made that much better.

Courtesy of IGN, YouTuber JupiterClimb recently posted a new video revealing that he has discovered the famous Konami Code (well specifically, a variation on it) in the 1999 action-platformer. Inputting the code unlocks all four characters from the very start, their alternate costumes, and the game’s Hard Mode difficulty. Meaning, you won’t have to unlock each character and their alternate costumes by rescuing the children found throughout the game. This also remedies the complaint that Reinhardt and Carrie weren’t available from the beginning of the game, as they were in Castlevania 64.

To get with the goodies, punch in C-Up x4, C-Down x4, C-Left x2, C-Right x2, C-Left x2, C-Right x2, L, R, and Z in the main menu. Create a brand new save, and instead of just having Cornell as the only character to select, you now have Reinhardt Schneider, Carrie Fernandez, and Henry Oldrey all available.

That’s not the only code to have been discovered for Legacy of Darkness. JupiterClimb has also revealed new codes that allow players to max out their inventory, max out attack power and sub-weapon, and even give you 99 jewels. Sadly, these only work on the Japan and European versions of the game, but they’re still cool to have handy. As JupiterClimb speculates, these were most likely debug codes for testing the game, and weren’t removed for the PAL and Japan releases.

Of course, you’ll still have to deal with the finicky camera and the frustrating platforming, but we already knew that.

Meanwhile, if you’re hankering for some newer Castlevania goodness, keep an eye out for V Rising and its Legacy of Castlevania crossover content, coming May 8th to PC via Steam.

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