Reviews
‘Warhammer 40,000: Boltgun’ Review – Retro Shooter Proves This Franchise Is Still Badass
There’s nothing quite as satisfying as being a big, badass space marine. The huge armor, the massive guns, it all makes for perfect video game material. Few space marines are bigger or more badass than those in the Warhammer 40,000 universe, and Boltgun, a new retro first person shooter from Auroch Digital, absolutely knows it. Throughout three chapters of eight levels each you turn all varieties of monsters, cultists and chaos marines into piles of pixelated gore with a wide array of devastating weapons. It’s not without its issues, but when everything clicks into place it’s on fire like a Grey Knight’s Incinerator.
Boltgun is the latest entry in the “boomer shooter” subgenre that chases after the feeling of Doom, Quake, and other classic shooters of that era. In a gaming landscape where we heavily rely on recharging health and waist high cover, it’s refreshing to be forced to be mobile during an encounter. Health and ammo pickups are scattered around the arenas, guiding you on loops that allow you to refill on ammo while you’re under fire from the forces surrounding you. It’s fast and furious, but never feels overwhelming in a bad way, always giving you enough resources to make it through by the skin of your teeth. The lightning-fast movement speed can be tough to get used to at first, but once you do, it’s a blast.
With their emphasis on satisfying combat, retro shooters heavily need a solid set of weapons to be successful. Boltgun‘s suite of guns takes full advantage of the Warhammer 40,000 universe, doling out new additions to your arsenal at a smart pace throughout the game’s campaign. Each feels different enough to justify its existence, and the smart ammo limitations will have you cycling through as you desperately sprint around looking for a few more bullets. The audio-visual feedback from each weapon doubles down on the feeling of empowerment. Cycling from the noisy ‘budda-budda-budda’ of the Heavy Bolter to the flashy, electric sizzle of the Plasma Rifle makes you feel like an unstoppable killing machine. There’s even a chainsaw that has a satisfying hitstop to emphasize its power, perfect for when the enemies are getting a little too close for comfort.

All your favorite Warhammer 40,000 monstrosities show up in Boltgun for you to mow down. Plague Toads, Chaos Marines, cultists and all manners of horrors (both pink and blue) will attempt to tear you apart. It’s a good mix of ranged and melee enemies, forcing you to switch up strategies and prioritize targets on the battlefield. Fortunately, enemies all have distinct silhouettes and color schemes that make them easily identifiable at a glance so you can adjust tactics accordingly. It’s easy to spot an Aspiring Champion in the midst of some Blue Horrors and immediately recognize it as an emergency to be dealt with right away, especially if it transforms into a Chosen Champion upon death. Most of the enemy types are introduced by the end of the first chapter, but there’s a wide enough variety that you don’t get too sick of them by the end.
Not only does the gameplay feel like a 90s shooter, but the graphics emulate that era as well. The world of Warhammer 40,000 is rendered in a sharp-looking pixel-art style, which especially shines with the enemies. The 2D sprites look great and explode into glorious pixelated gibs upon death. It’s quite a wonder to see the piles of gore that litter the arena after a big fight, once again the highlighting awesomeness of your Space Marine. Environments range from interesting to bland, sometimes feeling a bit samey, but some areas are tainted by the power of the Warp, and this effect looks super cool, truly making those spaces feel strange and uncanny.

If you’re looking for a unique story that takes advantage of the license, that’s not something this game really tries to do. There’s some animated 2D cutscenes in the beginning and end of chapters, but they mostly just provide some extremely light context. It gives you enough reason for the mission you’re on, but the Warhammer 40,000 flavor mostly comes from vibes and presentation rather than referencing your favorite characters and lore. There’s some in-level narration that comes from the little Servo-Skull that floats alongside you, but it’s presented via text in the upper corner rather than voice over, making it very easy to miss it among all the information on the screen.
Boltgun ends up being the biggest mixed bag in its level design. Most of the time it works well enough, with several different paths to go down while hunting down keys of various colors to unlock progression, but sometimes it’s a bit hard to navigate. I found myself getting turned around often, not being able to backtrack to a door after finding the key to unlock it, which caused me some frustration. Since levels tend to be pretty large, each usually taking about 20 to 30 minutes to complete, if you happen to miss a turn and pass a key, it’s very hard to double back and find it. At one point, I had to restart a level from the beginning because I was having such trouble finding one of the keys and it was quicker to start over and redo the level than to figure out where I had already searched. The game probably could have used a minimap to help alleviate this, but even that idea feels a bit more like a band aid than a solution.

Frequently in levels, you’ll come across arenas that get locked down and will not reopen until you “purge the heretics.” These arenas do a great job of taking advantage of verticality, forcing you to keep an eye on everything above and below you. Spaces are big enough so that you can sprint at high speed constantly during the fight, zig-zagging around to hunt for the well-placed health and ammo pickups that are littered around the arena. Unfortunately, this massive size is both a blessing and a curse. Time and time again I would find myself hunting down an enemy in the room whose death would trigger the next wave, which brought the usually kinetic pace to a halt. Also, after running around a huge arena for several minutes during the battle, I would have no recollection of where I entered or where I should exit, making progression sometimes a bit annoying. None of these are absolute fun killers, but they do highlight a general problem with pacing that’s seen in the level design.
Boltgun’s combination of genre and property is pitch perfect, using the vibes of retro shooters to highlight the empowering feel of the iconic Warhammer Space Marine. Sprinting around, cycling through weapons to turn beautiful sprites into pixelated gibs is a blast, capturing the combination of challenge and badass-ness popularized by the original Wolfenstein and Doom games. There are four difficulty levels and plenty of secrets hidden throughout, giving you reasons to come back after you complete the campaign. If you’re a fan of Warhammer 40,000 or retro shooters in general, you’ll find a lot to like here. It’s not the best on the market in either category, but it’s a damn good time if you can deal with some pacing issues.


Movies
‘Recluse’ Review – Harrowing Haunted House Horror With Lots Of Skeletons In Its Closet [Tribeca 2026]
A haunted house story is tense, terrifying storytelling when it’s properly executed. There’s been a growing tendency in horror to blend together harrowing haunted house stories with traumatic homecomings. A family member’s illness or death triggers a return to something dark that was intentionally left behind. Recluse hits all the tropes that one expects to find in this type of horror film, yet it manages to push this story in a daring, disturbing new direction that uses sound as a superpower.
It’s a unique lens to experience a familiar story about family secrets, generational trauma, unresolved grief, and the importance of not just legacy, but preservation. It’s a hell of a directorial debut from Henry Chaisson that’s guaranteed to get under the audience’s skin as they’re dragged through this painful, toxic tale.
Recluse is a gothic haunted house story where an isolated audio engineer, Joan (Sasha Frolova), returns to her family’s estate to check in on her father after he suffers a terrible accident. Joan suddenly discovers something much more sinister that paints her family’s tragedies in a very different light. Chaisson’s debut functions as a fascinating companion piece to this year’s undertone, which does a lot of the same things.
These two films make for a fascinating case of parallel thinking that tackles comparable subject matter through a similar lens, albeit in a bigger, less claustrophobic story in Recluse’s case. In fact, it’s the perfect horror film for anyone who was let down by undertone and didn’t feel like it brought enough to the table. It’s a considerably more conventional horror film, but this isn’t meant to denigrate its high quality. Recluse may hit some familiar notes, but it’s a scary, well-crafted haunted house horror story that goes for the jugular.

A gripping mystery that involves the tragic, unresolved circumstances that surround Joan’s mother teases a chilling connection to the recent horrors that have afflicted her father. Joan desperately tries to put these pieces together and give her family some sense of grander peace before she’s pulled under and becomes another victim of this festering curse that’s systematically worked its way through the Wyatt family. By doing so, Recluse digs into some deeper commentary on collective trauma, a very literal look at the “sins of the father” adage, and how one selfish decision can ripple through generations and fracture off into different dilemmas. By the end, Recluse has brilliantly flipped the powerful concept of legacy on its head by illustrating the horrors and sense of entitlement that can be born out of this idea.
A legacy is just another name for a curse under the right context.
”Listen” is a simple but powerful command from Joan’s father that she briefly obsesses over. In a way, it becomes Recluse’s grander mission statement, whether it’s in response to Joan listening to the people in her life, the signals that her body and mind are telling her, or the world’s greater whims. It’s important to reconnect with these grounding pillars, especially when it feels like control is slipping away.
Recluse excels with how audio and soundscapes can create entire universes that are full of rich details that transport individuals to these environments. There’s also a level of objectivity when it comes to audio recordings and the evergreen permanence that they’re able to provide. Joan’s career as an audio engineer makes sense for someone who wants to cling to hard evidence and proof of existence. It provides great insight into Joan without ever getting lost in contrived exposition.
Joan’s entire life is built around audio engineering, and so it makes sense that Recluse features excellent sound design that really goes above and beyond with its production elements. All of the sound design is expertly handled and turns the film into something special. These auditory elements intuitively keep the audience on edge so that they’re more susceptible to the actual scares that eventually strike. The smallest sound effect gets turned into a crushing, cacophonous assault. It’s a really effective way to build terror. Writer/Director Chaisson also handles the film’s music, which achieves a sublime, unnerving dissonance that further heightens the free-floating anxiety.

The story at the center of Recluse is slightly generic in some respects, but the film’s visual language and tone make it feel distinctly memorable. It also doesn’t hurt that the home that Joan returns to is basically an eerie art studio that’s full of contorted paintings. Recluse never struggles to generate mounting dread and terror that pump through every scene. Powerful, thoughtful cinematography consistently reinforces the film’s themes. Joan is constantly reflected in different surfaces or viewed through mirrors. She’s also often confined to tight, constricting framing that all speaks to her refracted identity during this moment of loss and her attempts to regain agency and control by making sense of something that’s seemingly unexplainable.
Recluse is full of truly disturbing visuals that make it seem like Joan is lost in a dream that turns out to be an extended nightmare. It’s a surreal journey reminiscent of invasive psychological horror like Silent Hill, with a touch of Sinister and Hereditary thrown in for good measure. There are so many individual frames that could endlessly fuel urban legends and creepypastas.
It does a great job with how it presents Joan’s fragile state of mind, where chilling flashes of the past sneak up on her and unresolved trauma manifests into unsettling imagery. There are endless shots that are obscured in darkness, or shadow is creeping in from the corners of frames like a suffocating force of nature. It’s very rare that a scene is fully lit. It leads to a very lonely, isolating atmosphere that’s easy to get lost in.
Chaisson’s debut stands out from the many other high-minded haunted house horror films without succumbing to the same pretensions that often drag down these stories. It’s a grief-stricken character study that’s full of upsetting visuals that scratch at something visceral and raw. The horror elements connect, and the answers to its grander mystery provide an appropriate and believable sense of closure. Those who are looking for an atmospheric horror film that isn’t afraid to be different while still channeling something real will appreciate Recluse.
Recluse made its world premiere at Tribeca; release info TBD.

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