Video Games
Dark Fantasy Soulslike ‘Deathbound’ Has You Absorbing Fallen Warriors to Aid You in Combat [Trailer]
Those who enjoyed Cold Symmetry’s Mortal Shell (which most recently made its Switch debut) and its unique mechanics can look forward to Tate Multimedia and Trialforge Studio’s upcoming Soulslike Deathbound. Launching on Steam next year, Deathbound makes use of its Binding System to mix up its combat mechanics akin to Mortal Shell‘s playstyle.
Deathbound is set in a crumbling civilization where the clash between fanatical faith and unnatural science has decimated the world of Ziêminal and the great city of Akratya. You are the product of the Essencemancers, a zealot sect of scholars of the forbidden knowledge to deceive death itself. However, this deception has come at a cost. You are now in a race against time to face your creators before the powerful Church of Death captures them and executes them as heretics.
Deathbound makes use of its Binding System that allows you to absorb the essence of the fallen warriors found throughout the world. Essence offers the opportunity to craft catered playstyles through a diverse range of skills and abilities, as well as form a party. This allows players to switch between a party of four heroes at any time to adapt to any situation. Binding also allows players to deliver devastating Morphstrikes using the combined powers of all the absorbed fallen, which can turn the tide in battle.
Through Binding, players will also uncover the memories and identities of the fallen, which in turn reveals the narrative of Deathbound. However, not all heroes converge harmoniously when Binding. The conflicts caused by divergent essences absorbed will affect not only the narrative, but the gameplay, as well.
Video Games
‘Resonance: A Plague Tale Legacy’ Releases August 27 [Trailer]
If you were wondering just where Resonance: A Plague Tale Legacy was all this time, you won’t have to wait much longer. Publisher Focus Entertainment and developer Asobo Studio have announced via a new trailer that the game will launch for the Xbox Series, Day One with Xbox Game Pass, as well as PlayStation 5 and Steam on August 27.
Pre-orders are open now, and include the Heritage Pack DLC and an in-game digital artbook.

Set 15 years before A Plague Tale: Requiem, play as Sophia, a fierce young plunderer, on the run and determined to uncover the secrets of her past. Dive into an original story blending combat, myth and fate with a brand new take in the universe of A Plague Tale.
Sophia’s journey leads to the Minotaur’ Island, where she faces deadly trials, navigates treacherous trails, solves puzzles, all while fighting and staying one step ahead of the army chasing her. But the true challenge awaits, as the terrifying creature hidden behind the myth will soon resonate with her.
Followed by many enemies, each drawn to the Island to reclaim a mysterious treasure, you must navigate a treacherous maze. Rely on your agility, tricks and sharp reflexes to outsmart enemies, perfect your parries, and unleash powerful strikes to survive deadly encounters. Players will shift between the Middle Age of Sophia and ancient Minoan times, where echoes of the past shape the battles of the present.
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