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Six Disturbing Moments of Cosmic Horror in Video Games

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Pictured: 'Call of Cthulhu'

As Lovecraft once put it, “the oldest and strongest kind of fear is the fear of the unknown,” which I think perfectly summarizes why cosmic horror stories are so effective. Commonly defined as a subgenre of fiction that derives scares from existential and/or incomprehensible threats, cosmic horror presents us with situations where knowledge isn’t necessarily power and the protagonists can’t always win. And with video games allowing players to virtually experience stories instead of merely observing them, it makes sense that developers frequently borrow from Lovecraftian fiction when attempting to tell deranged yarns.

However, not all cosmic scares are created equal, so we’ve decided to come up with a list celebrating six of the most disturbing moments of cosmic horror in video games. After all, it’s worth remembering that horror gaming has the potential for more than mere jump scares and repetitive zombie killing.

For the purposes of this list, we’ll be including specific scares regardless of the overall quality of the game they came from. We’ll also be featuring plenty of spoilers, so keep that in mind before reading ahead.

With that out of the way, don’t forget to comment below with your own favorite cosmic frights if you think we missed a particularly memorable one.

Now, onto the list…


6. Brain of Mensis Encounter – Bloodborne (2015)

A playable love-letter to Lovecraftian fiction, there’s no discussing interactive cosmic horror without bringing up FromSoft’s iconic Bloodborne. But even in a game chock-full of Eldritch abominations and madness-inducing horrors, one particular moment stands out as an eerie reminder of how helpless the player character is against the incomprehensible nightmares of Yharnam.

Naturally, I’m referring to the first encounter with the Brain of Mensis, a Shoggoth-inspired monster so repulsive that it inflicts players with “frenzy” if you happen to move into its line of sight. While there are objectively scarier encounters in the game (and the fact that you can technically kill the Brain means that it’s not as esoteric as it appears), the idea that merely making eye contact with this thing is enough to drive you mad makes this a great example of cosmic horror.


5. First Photo of “The Frog” – Iron Lung (2022)

Iron Lung

Set in a distant future where habitable planets have disappeared and moons are flooding with human blood, the general setting of Iron Lung already verges on cosmic horror as the player character is tasked with navigating a treacherous ocean in the slim hopes of acquiring life-sustaining resources.

That being said, I’d argue that the absolute peak of this aquatic horror experience comes in the form of the low-resolution pictures that help you navigate the bloody trenches of AT-5. More specifically, I’d like to highlight the first time you spot the creepy “Frog” fish lurking in the crimson waters surrounding you. The real horror here doesn’t come from the monster itself – which is basically just an oversized angler fish – but the terrible implication that you’re only seeing a small fraction of what really haunts these waters.


4. Fighting Dagon – Call of Cthulhu: Dark Corners of the Earth (2005)

Muddled graphics and janky mechanics may keep Dark Corners of the Earth from being a bona fide masterpiece, but there’s no denying that it’s the most faithful Lovecraft adaptation this side of the H.P. Lovecraft Society’s faux silent film adaptation of Call of Cthulhu. In fact, even though the game tasks you with battling several of the author’s indescribable creations, even some of the combat encounters here are meant to remind you of how small humanity is in the grand scheme of things.

My personal favorite of these existential horrors occurs during an unexpected boss fight against the lord of the Deep Ones himself, Father Dagon. As the kaiju-sized deity lays siege to a coast guard ship, the player is tasked with firing the massive deck guns in the monster’s general direction– with the catch being that looking directly at Dagon is enough to drive our protagonist to suicide, adding an additionally disturbing challenge to an already frightening encounter.


3. Assimilation – Carrion (2021)

Phobia Game Studio’s Carrion may put you in the shoes of a Lovecraftian abomination instead of making you run from one, but that doesn’t mean it’s lacking in cosmic scares. In fact, at the end of your journey as a Shoggoth-like mass of tentacled flesh, players eventually manage to recover enough genetic code to assume the form of a complete human being and escape into a quarantined city.

While the game only hints at the apocalyptic chaos that ensues, this John-Carpenter-esque reveal adds another level of terror as you reflect on the consequences of your rampage as you aided this carnivorous monster in escaping from its captors – with that slowly-dawning dread being the reason why Carrion earns a place on this list.


2. Becoming Trapped in the Dark Place – Alan Wake (2010)

In general, Remedy Entertainment’s Alan Wake is more spooky than legitimately scary, playing with literary horror tropes inspired by the likes of Stephen King and Neil Gaiman. However, this playfulness doesn’t extend to the game’s finale, which sees our author protagonist become trapped in the abstract Dark Place as he’s forced to continue writing indefinitely in order to keep the eldritch forces of Cauldron Lake at bay.

No doubt inspired by Lovecraft’s The Music of Erich Zann, an underrated short story where the titular musician is forced to play bizarre music every night in an effort to protect our reality from otherworldly invaders, this downer ending exemplifies the absolute best of cosmic horror, placing our protagonist in a never-ending battle that he can never truly overcome.

That is, until the sequel comes around…


1. Becoming a Great Soft Jelly Thing – I Have No Mouth and I Must Scream (1995)

Harlon Ellison is rightly remembered as one of the greatest speculative fiction writers of his generation, but I’d also argue that the author was a pioneer of adventure gaming, having co-developed an innovative adaptation of his infamous short story I Have No Mouth and I Must Scream. Working alongside Cyberdreams and The Dreamers Guild, Ellison didn’t merely translate his disturbing tale of an AI gone rogue to 90s computers, he actually reworked the entire project into a psychosexual drama with incredibly disturbing imagery and multiple endings.

However, out of the seven possible conclusions, five of them still contain the same nightmarish fate featured in the short story, with the player character being transformed into an immortal “Great Soft Jelly Thing” meant to endure incomprehensible suffering as punishment for helping his fellow humans.

Now that’s cosmic horror.

Born Brazilian, raised Canadian, Luiz is a writer and Film student that spends most of his time watching movies and subsequently complaining about them.

Books

‘See No Evil’ – WWE’s First Horror Movie Was This 2006 Slasher Starring Kane

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see no evil

With there being an overlap between wrestling fans and horror fans, it only made sense for WWE Studios to produce See No Evil. And much like The Rock’s Walking Tall and John Cena’s The Marine, this 2006 slasher was designed to jumpstart a popular wrestler’s crossover career; superstar Glenn “Kane” Jacobs stepped out of the ring and into a run-down hotel packed with easy prey. Director Gregory Dark and writer Dan Madigan delivered what the WWE had hoped to be the beginning of “a villain franchise in the vein of Jason, Freddy and Pinhead.” In hindsight, See No Evil and its unpunctual sequel failed to live up to expectations. Regardless of Jacob Goodnight’s inability to reach the heights of horror’s greatest icons, his films are not without their simple slasher pleasures.

See No Evil (previously titled Goodnight and Eye Scream Man) was a last gasp for a dying trend. After all, the Hollywood resurgence of big-screen slashers was on the decline by the mid-2000s. Even so, that first Jacob Goodnight offering is well aware of its genre surroundings: the squalid setting channels the many torturous playgrounds found in the Saw series and other adjacent splatter pics. Also, Gregory Dark’s first major feature — after mainly delivering erotic thrillers and music videos  — borrows the mustardy, filthy and sweaty appearance of Platinum Dunes’ then-current horror output. So, visually speaking, See No Evil fits in quite well with its contemporaries.

Despite its mere  setup — young offenders are picked off one by one as they clean up an old hotel — See No Evil is more ambitious than anticipated. Jacob Goodnight is, more or less, another unstoppable killing machine whose traumatic childhood drives him to torment and murder, but there is a process to his mayhem. In a sense, a purpose. Every new number in Goodnight’s body count is part of a survival ritual with no end in sight. A prior and poorly mended cranial injury, courtesy of Steven Vidler’s character, also influences the antagonist’s brutal streak. As with a lot of other films where a killer’s crimes are religious in nature, Goodnight is viscerally concerned with the act of sin and its meaning. And that signature of plucking out victims’ eyes is his way of protecting his soul.

see no evil

Image: The cast of See No Evil enters the Blackwell Hotel.

Survival is on the mind of just about every character in See No Evil, even before they are thrown into a life-or-death situation. Goodnight is processing his inhumane upbringing in the only way he can, whereas many of his latest victims have committed various crimes in order to get by in life. The details of these offenses, ranging from petty to severe, can be found in the film’s novelization. This more thorough media tie-in, also penned by Madigan, clarified the rap sheets of Christine (Christina Vidal), Kira (Samantha Noble), Michael (Luke Pegler) and their fellow delinquents. Readers are presented a grim history for most everyone, including Vidler’s character, Officer Frank Williams, who lost both an arm and a partner during his first encounter with the God’s Hand Killer all those years ago. The younger cast is most concerned with their immediate wellbeing, but Williams struggles to make peace with past regrets and mistakes.

While the first See No Evil film makes a beeline for its ending, the literary counterpart takes time to flesh out the main characters and expound on scenes (crucial or otherwise). The task requires nearly a third of the book before the inmates and their supervisors even reach the Blackwell Hotel. Yet once they are inside the death trap, the author continues to profile the fodder. Foremost is Christine and Kira’s lock-up romance born out of loyalty and a mutual desire for security against their enemies behind bars. And unlike in the film, their sapphic relationship is confirmed. Meanwhile, Michael’s misogyny and bigotry are unmistakable in the novelization; his racial tension with the story’s one Black character, Tye (Michael J. Pagan), was omitted from the film along with the repeated sexual exploitation of Kira. These written depictions make their on-screen parallels appear relatively upright. That being said, by making certain characters so prickly and repulsive in the novelization, their rare heroic moments have more of an impact.

Madigan’s book offers greater insight into Goodnight’s disturbed mind and harrowing early years. As a boy, his mother regularly doled out barbaric punishments, including pouring boiling water onto his “dangling bits” if he ever “sinned.” The routine maltreatment in which Goodnight endured makes him somewhat sympathetic in the novelization. Also missing from the film is an entire character: a back-alley doctor named Miles Bennell. It was he who patched up Goodnight after Williams’ desperate but well-aimed bullet made contact in the story’s introduction. Over time, this drunkard’s sloppy surgery led to the purulent, maggot-infested head wound that, undoubtedly, impaired the hulking villain’s cognitive functions and fueled his violent delusions.

See No Evil

Image: Dan Madigan’s novelization for See No Evil.

An additional and underlying evil in the novelization, the Blackwell’s original owner, is revealed through random flashbacks. The author described the hotel’s namesake, Langley Blackwell, as a deviant who took sick pleasure in defiling others (personally or vicariously). His vile deeds left a dark stain on the Blackwell, which makes it a perfect home for someone like Jacob Goodnight. This notion is not so apparent in the film, and the tie-in adaptation says it in a roundabout way, but the building is haunted by its past. While literal ghosts do not roam these corridors, Blackwell’s lingering depravity courses through every square inch of this ill-reputed establishment and influences those who stay too long.

The selling point of See No Evil back then was undeniably Kane. However, fans might have been disappointed to see the wrestler in a lurking and taciturn role. The focus on unpleasant, paper-thin “teenagers” probably did not help opinions, either. Nevertheless, the first film is a watchable and, at times, well-made straggler found in the first slasher revival’s death throes. A modest budget made the decent production values possible, and the director’s history with music videos allowed the film a shred of style. For meatier characterization and a harder demonstration of the story’s dog-eat-dog theme, though, the novelization is worth seeking out.

Jen and Sylvia Soska, collectively The Soska Sisters, were put in charge of 2014’s See No Evil 2. This direct continuation arrived just in time for Halloween, which is fitting considering its obvious inspiration. In place of the nearly deserted hospital in Halloween II is an unlucky morgue receiving all the bodies from the Blackwell massacre. Familiar face Danielle Harris played the ostensible final girl, a coroner whose surprise birthday party is crashed by the  resurrected God’s Hand Killer. In an effort to deliver uncomplicated thrills, the Soskas toned down the previous film’s heavy mythos and religious trauma, as well as threw in characters worth rooting for. This sequel, while more straightforward than innovative, pulls no punches and even goes out on a dark note.

The chances of seeing another See No Evil with Kane attached are low, especially now with Glenn Jacobs focusing on a political career. Yet there is no telling if Jacob Goodnight is actually gone, or if he is just playing dead.

See No Evil

Image: Katharine Isabelle and Lee Majdouba’s characters don’t notice Kane’s Jacob Goodnight character is behind them in See No Evil 2.

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